Search found 125 matches

by benli
Sun Feb 10, 2013 1:19 am
Forum: Ideas
Topic: Hate ideas
Replies: 21
Views: 6520

Re: Hate ideas

That should read 80% to 150%. A couple of attacks give you enough hate to get over 100% damage. Generally cursed hover around 20-60 hate, so 94-122% damage. I don't know if I got the balance quite right there. I've only tried it on lower level characters.
by benli
Sat Feb 09, 2013 11:48 pm
Forum: Ideas
Topic: Hate ideas
Replies: 21
Views: 6520

Re: Hate ideas

I've posted an add-on to try out a new system for hate: http://te4.org/games/addons/tome/hate-change This is the approach that seemd to work the best: * Hate goes up by 20 every time you inflict more thant 5% of your life in damage -or- hate goes up by 20 if you kill at least one enemy (bonus hate f...
by benli
Tue Feb 05, 2013 4:48 am
Forum: Ideas
Topic: Hate ideas
Replies: 21
Views: 6520

Re: Hate ideas

I've been getting back into Tome a bit now that 1.0 is out. There were a few things I had on my todo list for the afflicted classes and one of them was to experiment with hate a bit. I think it's OK for doomed, but I ran a Cursed winner recently and pretty much never looked at what my hate was the w...
by benli
Sat Sep 15, 2012 1:26 pm
Forum: Ideas
Topic: Buffing some Doomed talents...
Replies: 16
Views: 4550

Re: Buffing some Doomed talents...

I'm not sure if I'll have this ready next week, so I'll just work on it as an add-on. I've got an implementation which I like, but it just doesn't feel right yet.
by benli
Wed Sep 12, 2012 9:14 pm
Forum: Ideas
Topic: Buffing some Doomed talents...
Replies: 16
Views: 4550

Re: Buffing some Doomed talents...

I'm playing around with the Fears tree to see if I can restructure it into something more useful. I'm basically keeping the fear effects and changing the delivery. Here is what I have so far: Killing Field (Sustain): Activating it creates a radius 4 field at that spot. If there are enemies inside it...
by benli
Sat Sep 08, 2012 1:48 pm
Forum: Addons
Topic: Keepsake Addon
Replies: 10
Views: 5208

Re: Keepsake Addon

**** Spoilers **** There are two versions based on your actions (including whether you took the curse tree at the beginning).
by benli
Sat Sep 08, 2012 2:01 am
Forum: Addons
Topic: Keepsake Addon
Replies: 10
Views: 5208

Re: Keepsake Addon

**** SPOILERS **** The choice to take the book is considered an evil act (along with some other choices). This affects the reward (punishment?) at the end of the quest. As far as the book itself: Its a chance at power that you greedily took despite knowing the consequences. And in the end you are l...
by benli
Sat Sep 01, 2012 3:13 pm
Forum: Ideas
Topic: Arcane Disrupting Equipment Description
Replies: 7
Views: 4013

Re: Arcane Disrupting Equipment Description

I run into trouble sometimes because of this and other things when I'm not paying very close attention. High damage per turn diseases, an unexpected massive hit, low life, etc. I'd love to have a moveable, re-sizable display that watches for high importance events each turn and flashes them at me an...
by benli
Sat Aug 25, 2012 10:36 pm
Forum: Addons
Topic: Keepsake Addon
Replies: 10
Views: 5208

Re: Keepsake Addon

It's not hidden. Near Angolwen (sp?) should be a small lake icon for all Cursed at lvl 1. The latest beta doesn't seem to have the sparkle particles which I miss a lot :(. It uses one of the mage npc spots there.
by benli
Fri Aug 24, 2012 12:33 am
Forum: Addons
Topic: Keepsake Addon
Replies: 10
Views: 5208

Keepsake Addon

I just uploaded a new addon. Keepsake is a zone/quest exclusive to the Cursed class. It scales for levels 15-25 and appears in the West. Shouldn't be hard to find on the map. I'd love to get some feed back on it. Also, I don't think there have really been any zone addons that I've seen other than th...
by benli
Thu Aug 23, 2012 3:55 am
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 59689

Re: Posting addons to te4.org site

Profile: benli
Addon: Keepsake
by benli
Sun Apr 15, 2012 3:58 pm
Forum: Bugs Archive
Topic: [b38] Cursed Predator is game-breaking buggy
Replies: 19
Views: 7145

Re: [b38] Cursed Predator is game-breaking buggy

I think this has been fixed in svn. Here's the diff in \src\game\modules\tome\class\interface\Combat.lua: Index: Combat.lua =================================================================== --- Combat.lua (revision 5030) +++ Combat.lua (revision 5031) @@ -713,7 +713,7 @@ -- Outmaneuver if effPreda...
by benli
Thu Apr 12, 2012 2:00 am
Forum: Ideas
Topic: Racial modifiers to talent trees
Replies: 23
Views: 6130

Re: Racial modifiers to talent trees

One simple approach to make races more important and more thematic would be one or two special bonuses. I don't think they could be too big or they would make the race choices too predictable, but it would be enough to overcome some of the reasons for picking the opposite race (Dwarf mage, Yeek bers...
by benli
Sat Mar 31, 2012 1:42 pm
Forum: Character Reports
Topic: [b38] Lvl 50 Dwarf Doomed, falls at final hurdle
Replies: 3
Views: 2567

Re: [b38] Lvl 50 Dwarf Doomed, falls at final hurdle

Thanks for posting this. I was actually reviewing some of the doomed stuff. It was pretty hastily balanced for the new critical system and a switch to mindpower from magic so it really needs some rebalancing and this info definitely helps.
by benli
Sun Mar 25, 2012 4:06 pm
Forum: General Discussion
Topic: [b38] Questions about Creeping Darkness, Agony, Blast
Replies: 2
Views: 1244

Re: [b38] Questions about Creeping Darkness, Agony, Blast

1 Creeping Darkness The darkness starts at the specified number of spots and has a chance to spread from each spot each turn. Each initial spot can spread a certain number of times and that number can be transfered from the original spot to one of the new spots. The stated damage is applied each tur...