Search found 78 matches
- Fri Dec 28, 2012 11:13 am
 - Forum: Bugs Archive
 - Topic: Unable to complete Trapped/Rescue the Merchant [b34]
 - Replies: 9
 - Views: 3016
 
Re: Unable to complete Trapped/Rescue the Merchant [b34]
bump...... happened to me in RC4 
					- Tue Mar 06, 2012 7:44 am
 - Forum: Bugs Archive
 - Topic: Map not regerating after returning from eidolon plane
 - Replies: 3
 - Views: 1515
 
- Sun Mar 04, 2012 9:37 am
 - Forum: Bugs Archive
 - Topic: Map not regerating after returning from eidolon plane
 - Replies: 3
 - Views: 1515
 
Map not regerating after returning from eidolon plane
As above, map is largely black.
edit: leaving the level and returning fixed the problem.
					edit: leaving the level and returning fixed the problem.
- Tue Jan 31, 2012 11:56 am
 - Forum: Bugs Archive
 - Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
 - Replies: 3
 - Views: 1366
 
Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
I had this problem and it dissapeared when I installed the Catalyst 12.1a preview driver.
					- Wed Jan 18, 2012 6:24 am
 - Forum: Bugs Archive
 - Topic: [b37+ bugfix] rushing while frozen
 - Replies: 0
 - Views: 755
 
[b37+ bugfix] rushing while frozen
Lua Error: /mod/addons/bugfixes_b37/superload/mod/class/Player.lua:6: attempt to index local 'typ' (a nil value) At [C]:-1 __index At /mod/addons/bugfixes_b37/superload/mod/class/Player.lua:6 getTarget At /engine/interface/ActorTalents.lua:183 useTalentMessage At /mod/class/Actor.lua:2561 preUseTale...
					- Tue Jan 17, 2012 5:08 am
 - Forum: Bugs Archive
 - Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
 - Replies: 7
 - Views: 2592
 
Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
trev wrote:Have to report no crashes for me since updating to the 12.1 preview driver (an hour and a half game time)
Now about 5 hours - still fine.
- Mon Jan 16, 2012 4:38 pm
 - Forum: Bugs Archive
 - Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
 - Replies: 7
 - Views: 2592
 
Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
Have to report no crashes for me since updating to the 12.1 preview driver (an hour and a half game time)
					- Mon Jan 16, 2012 2:44 pm
 - Forum: Bugs Archive
 - Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
 - Replies: 7
 - Views: 2592
 
Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
Seems to have happened to a few people running 6900 series GPUs.  http://forums.te4.org/viewtopic.php?f=42&t=30831
Reduced to playing ToME on my lappy for the moment
					Reduced to playing ToME on my lappy for the moment
- Thu Jan 12, 2012 6:20 am
 - Forum: Bugs Archive
 - Topic: [b37] crashes/nonresponsive
 - Replies: 7
 - Views: 2877
 
Re: [b37] crashes/nonresponsive
Have to report the exact same problem on my new computer, with a radeon 6950.
					- Tue Nov 08, 2011 12:05 am
 - Forum: Bugs Archive
 - Topic: Swap places with will o'the wisp
 - Replies: 3
 - Views: 1193
 
Swap places with will o'the wisp
You can do so to traverse walls when you can not usually do so   
					- Sat Oct 08, 2011 11:32 am
 - Forum: Bugs Archive
 - Topic: devour life talent screen display issue
 - Replies: 2
 - Views: 959
 
Re: devour life talent screen display issue
A similar thing happens with Unseen Force
					- Thu Oct 06, 2011 8:55 am
 - Forum: Bugs Archive
 - Topic: devour life talent screen display issue
 - Replies: 2
 - Views: 959
 
devour life talent screen display issue
See screenshot.  Only occurs at talent level 3 - when i add another generic point it returns to normal.
					- Fri Sep 30, 2011 2:43 pm
 - Forum: Bugs Archive
 - Topic: Typos
 - Replies: 669
 - Views: 214151
 
Re: Typos
Just an oversight really. The description of the Slime Aspect tree mentions consumption of slime-mold juice, obviously this is no longer the case and should be changed.
					- Sat Sep 24, 2011 1:08 pm
 - Forum: Bugs Archive
 - Topic: leaving area w arcane eye active
 - Replies: 0
 - Views: 579
 
leaving area w arcane eye active
... and then returning later reveals that the arcane eye graphic remains, though it does not have any in-game effect.
					- Thu Sep 22, 2011 1:06 pm
 - Forum: Bugs Archive
 - Topic: [b34] new LOS does not always perform properly
 - Replies: 20
 - Views: 5784
 
Re: [b34] new LOS does not always perform properly
Had this situation occur just now, also in B34.  Enemy just flat out ignored me in this layout.