Search found 78 matches

by trev
Fri Dec 28, 2012 11:13 am
Forum: Bugs Archive
Topic: Unable to complete Trapped/Rescue the Merchant [b34]
Replies: 9
Views: 2839

Re: Unable to complete Trapped/Rescue the Merchant [b34]

bump...... happened to me in RC4 :(
by trev
Sun Mar 04, 2012 9:37 am
Forum: Bugs Archive
Topic: Map not regerating after returning from eidolon plane
Replies: 3
Views: 1446

Map not regerating after returning from eidolon plane

As above, map is largely black.
tome.png
tome.png (242.16 KiB) Viewed 1446 times
edit: leaving the level and returning fixed the problem.
by trev
Tue Jan 31, 2012 11:56 am
Forum: Bugs Archive
Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
Replies: 3
Views: 1272

Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970

I had this problem and it dissapeared when I installed the Catalyst 12.1a preview driver.
by trev
Wed Jan 18, 2012 6:24 am
Forum: Bugs Archive
Topic: [b37+ bugfix] rushing while frozen
Replies: 0
Views: 715

[b37+ bugfix] rushing while frozen

Lua Error: /mod/addons/bugfixes_b37/superload/mod/class/Player.lua:6: attempt to index local 'typ' (a nil value) At [C]:-1 __index At /mod/addons/bugfixes_b37/superload/mod/class/Player.lua:6 getTarget At /engine/interface/ActorTalents.lua:183 useTalentMessage At /mod/class/Actor.lua:2561 preUseTale...
by trev
Tue Jan 17, 2012 5:08 am
Forum: Bugs Archive
Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
Replies: 7
Views: 2425

Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970

trev wrote:Have to report no crashes for me since updating to the 12.1 preview driver (an hour and a half game time)

Now about 5 hours - still fine.
by trev
Mon Jan 16, 2012 4:38 pm
Forum: Bugs Archive
Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
Replies: 7
Views: 2425

Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970

Have to report no crashes for me since updating to the 12.1 preview driver (an hour and a half game time)
by trev
Mon Jan 16, 2012 2:44 pm
Forum: Bugs Archive
Topic: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970
Replies: 7
Views: 2425

Re: [b37] Freeze / Lockup on Windows 7 /AMD HD 6970

Seems to have happened to a few people running 6900 series GPUs. http://forums.te4.org/viewtopic.php?f=42&t=30831
Reduced to playing ToME on my lappy for the moment :)
by trev
Thu Jan 12, 2012 6:20 am
Forum: Bugs Archive
Topic: [b37] crashes/nonresponsive
Replies: 7
Views: 2688

Re: [b37] crashes/nonresponsive

Have to report the exact same problem on my new computer, with a radeon 6950.
by trev
Tue Nov 08, 2011 12:05 am
Forum: Bugs Archive
Topic: Swap places with will o'the wisp
Replies: 3
Views: 1112

Swap places with will o'the wisp

You can do so to traverse walls when you can not usually do so :shock:
by trev
Sat Oct 08, 2011 11:32 am
Forum: Bugs Archive
Topic: devour life talent screen display issue
Replies: 2
Views: 890

Re: devour life talent screen display issue

A similar thing happens with Unseen Force
by trev
Thu Oct 06, 2011 8:55 am
Forum: Bugs Archive
Topic: devour life talent screen display issue
Replies: 2
Views: 890

devour life talent screen display issue

See screenshot. Only occurs at talent level 3 - when i add another generic point it returns to normal.
by trev
Fri Sep 30, 2011 2:43 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199776

Re: Typos

Just an oversight really. The description of the Slime Aspect tree mentions consumption of slime-mold juice, obviously this is no longer the case and should be changed.
by trev
Sat Sep 24, 2011 1:08 pm
Forum: Bugs Archive
Topic: leaving area w arcane eye active
Replies: 0
Views: 537

leaving area w arcane eye active

... and then returning later reveals that the arcane eye graphic remains, though it does not have any in-game effect.
by trev
Thu Sep 22, 2011 1:06 pm
Forum: Bugs Archive
Topic: [b34] new LOS does not always perform properly
Replies: 20
Views: 5390

Re: [b34] new LOS does not always perform properly

tome.jpg
tome.jpg (25.48 KiB) Viewed 1323 times
Had this situation occur just now, also in B34. Enemy just flat out ignored me in this layout.