Search found 9 matches
- Thu Jul 05, 2018 4:49 pm
- Forum: Ideas
- Topic: Rework Aether Permeation prodigy
- Replies: 0
- Views: 1301
Rework Aether Permeation prodigy
As it is now, Aether Permeation prodigy doesn't work and here's why: 1. Multiplier is bugged. The 0.66 multiplier applies to the final result, not to the replaced elemental resistances. This is unexpected and is probably a bug. If you are hit, for example, by fire and your arcane resistance is 70%, ...
- Mon Jun 15, 2015 7:37 pm
- Forum: Bugs Archive
- Topic: [1.3.1] Blades from Bladed Rift generate artifact drops.
- Replies: 3
- Views: 1702
[1.3.1] Blades from Bladed Rift generate artifact drops.
So I was playing my Archmage and got Bladed Rift from a unique boss. After summoning the blade a couple of times it dropped a t4 artifact sword. And then another one. And another one. It seems that when the blade expires, an artifact drops with some probability. Now I'm sitting on a pile of artifact...
- Sat Jul 20, 2013 9:50 am
- Forum: Bugs Archive
- Topic: [1.0.4] Crystal Shard - summons drop items
- Replies: 0
- Views: 991
[1.0.4] Crystal Shard - summons drop items
So I have the Crystal Shard staff, which has the ability to summon Crystals.
If summoned and killed repeatedly, Crystals drop rings and amulets (24 lvl crystals drop tier 2). Drop chance is about 30%, which turns to be the perfectly exploitable grind-fest.

If summoned and killed repeatedly, Crystals drop rings and amulets (24 lvl crystals drop tier 2). Drop chance is about 30%, which turns to be the perfectly exploitable grind-fest.

- Tue Aug 31, 2010 9:32 am
- Forum: Modules
- Topic: New Module - Modern world
- Replies: 5
- Views: 3617
Re: New Module - Modern world
SpecOps Camouflage - hiding in trees, water, mud, maybe some special armor talent to allow diferent types of terrain (immobilizes player and makes him almost invisible); Silenced guns / silenced shot - no monster can hear you shooting, but you make less damage; Backstab - devastating melee attack, ...
- Thu Aug 05, 2010 7:51 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 34481
Re: Viral Resistance
Quest is good. So, player turns to be the only contaminated person who passed through biohazard doors
By the way, that purple biohazard doors seem to be transparent - zombies can be seen through them.

By the way, that purple biohazard doors seem to be transparent - zombies can be seen through them.
- Wed Aug 04, 2010 6:06 pm
- Forum: Spoilers
- Topic: Nastiest OOD monsters you've seen (beta8)
- Replies: 27
- Views: 8488
Re: Nastiest OOD monsters you've seen (beta8)
lvl 26 Master Vampire on Trollshaws(2). Arda became more dangerous without Sauron it seems )
- Wed Aug 04, 2010 7:22 am
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 34481
Re: Viral Resistance
- room signs are great, would think twice before opening 'morgue' or 'biohazard' room. - zombie patients crawling out of their beds are great too :D - being hit now means being dead 100 turns after (only cure is to have anti-virus and take it early, or levelup). - viral resistance talent has no visi...
- Tue Aug 03, 2010 9:04 pm
- Forum: Development
- Topic: Rogues, traps and dodging spells
- Replies: 5
- Views: 1829
Re: Rogues, traps and dodging spells
Rogues can really benefit from some "tricky" talent to counter ranged attackers and all that "run-or-die" type of encounters. I imagine "poison-brewing" talent, which turns regular potion into its evil twin, so it can be thrown for some effect (manaburn potion for mages...
- Tue Aug 03, 2010 5:32 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 34481
Re: Viral Resistance
I played a while and must admit that shooting zombies is immensely fun! Not to mention "omg, it just ate a nurse" thing 
