Search found 36 matches
- Thu Nov 28, 2019 6:34 pm
- Forum: Dumb Questions
- Topic: how does lighting/vision work?
- Replies: 0
- Views: 1055
how does lighting/vision work?
I guess in most situations, it's pretty intuitive, but I have questions about how lighting works with certain abilities, like Doomed's Creeping Darkness and related talents, the Armor of Shadows prodigy, and stealth. I'm perplexed how tiles can show as "Lit" under mouseover, whether or not...
- Fri Nov 24, 2017 9:19 pm
- Forum: Dumb Questions
- Topic: How to improve as a beginner?
- Replies: 14
- Views: 7999
Re: How to improve as a beginner?
The more danger you are in, the more slowly you should play.
- Fri Jun 30, 2017 1:28 pm
- Forum: Dumb Questions
- Topic: how to get to the tinker cave ?
- Replies: 8
- Views: 2476
Re: how to get to the tinker cave ?
You have to pick "ask where they learned their craft" as your reward from the tinker escort. If you don't choose that reward, the cave won't appear on the map.
- Mon Jun 19, 2017 12:06 pm
- Forum: Character Reports
- Topic: insane roguelike victory by halfling anorithil
- Replies: 5
- Views: 4446
Re: insane roguelike victory by halfling anorithil
Hey, I really appreciate this level of in-depth description of your strategy and thought process. Thanks for writing this out.
- Sun May 28, 2017 7:55 pm
- Forum: Ideas
- Topic: Fewer gun-toting animals, esp. snakes!
- Replies: 4
- Views: 2698
Re: Fewer gun-toting animals, esp. snakes!
Snakes with guns are goofy, sure, but the real lesson here is about inspecting enemy creatures, deciding what's dangerous, and how to move (or flee) on the battlefield.
- Sun May 21, 2017 2:01 pm
- Forum: Dumb Questions
- Topic: least dangerous way to qualify for Hidden Resources?
- Replies: 3
- Views: 1453
least dangerous way to qualify for Hidden Resources?
Going to try to do the "kill an enemy while at or below 1hp" thing, as I'm now level 30 (as a paradox mage) and just realized this requirement. I'm trying to figure out the way to do this with least risk of accidentally dying. I'm assuming it's going to involve cornering some weak enemy an...
- Mon May 15, 2017 1:53 pm
- Forum: Dumb Questions
- Topic: where are saves and unlocks stored?
- Replies: 2
- Views: 1276
where are saves and unlocks stored?
I'm planning to wipe and reformat my computer. Are my saves going to sync when I reinstall TOME, or do I need to backup manually?
- Sun Jul 19, 2015 7:50 pm
- Forum: Addons
- Topic: Early Infinite Dungeon
- Replies: 1
- Views: 1490
Early Infinite Dungeon
Grab it here: http://te4.org/games/addons/tome/earlyinfinite This is a very simple addon, designed to fix one of my very simple annoyances. With it, you'll be able to use the stairs from the Ruined Dungeon to enter the Infinite Dungeon, even if you haven't beaten the main campaign. Give it a try, ha...
- Thu Jun 04, 2015 11:53 pm
- Forum: Addons
- Topic: Luminosity Anorithil Rework: feedback appreciated.
- Replies: 60
- Views: 22355
Re: Luminosity Anorithil Rework: feedback appreciated.
Loving the addon, thought I'd report a lua error.
I'm getting this some of the time, but not all of the time, when targeting Shadow Blast on an empty tile.
Lua Error: engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:148: engine/LogDisplay.lua:123: bad argument.
I'm getting this some of the time, but not all of the time, when targeting Shadow Blast on an empty tile.
Lua Error: engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:148: engine/LogDisplay.lua:123: bad argument.
- Mon May 25, 2015 6:35 pm
- Forum: General Discussion
- Topic: Higher classes?
- Replies: 14
- Views: 5938
Re: Higher classes?
Necromancers are nice, partly because you no longer need souls to summon undead, but also because if you go for lichform, your health regen talent still works (and infusions do not). The regen talent is also a great combo with fungus, if you're playing an oozemancer or other antimagic class. Can't r...
- Fri Apr 03, 2015 8:01 pm
- Forum: Ideas
- Topic: Random Afflicted Thoughts
- Replies: 64
- Views: 32026
Re: Random Afflicted Thoughts
Sweet! Doomed and Cursed getting some attention from major modders! If the "used to be mages" angle is kept, Doomed could be a half-mindpower, half-spellpower mashup. That'd be fun and unique. Maybe if they're evil former demon-bargaining casters who got their magic stripped away by making...
- Wed Apr 01, 2015 10:31 pm
- Forum: Character Reports
- Topic: Getting Doomed off the ground
- Replies: 3
- Views: 5854
Re: Getting Doomed off the ground
Doomed have a really rough early game. I tend to check Zigur and the elftown for torques, which I don't do for most other classes. Mindblast torques are really useful, because you need ways to do damage early, and Psychoportation torques are useful throughout the game. Mobility is a serious problem ...
- Wed Mar 18, 2015 7:24 pm
- Forum: Bugs Archive
- Topic: 1.3 Rares in Temporal Starting Area
- Replies: 6
- Views: 1841
Re: 1.3 Rares in Temporal Starting Area
What does count as a forced starting zone, then? Yeek zones?
- Wed Mar 18, 2015 6:31 pm
- Forum: Bugs Archive
- Topic: [1.3] Immovable monsters. Onslaught talent.
- Replies: 2
- Views: 2121
Re: [1.3] Immovable monsters. Onslaught talent.
It must be a chronomancer; it's clearly folding space somehow.
- Tue Mar 17, 2015 11:27 pm
- Forum: General Discussion
- Topic: the "I have the new version" thread
- Replies: 20
- Views: 8585
the "I have the new version" thread
It's pretty. Love the new icons. I'm making a temporal warden first.
How about you?
How about you?