Search found 1332 matches

by yufra
Thu Mar 14, 2013 2:42 pm
Forum: Modules
Topic: Coroutines once again?
Replies: 2
Views: 4355

Re: Coroutines once again?

Exactly what I was looking for, thanks!
by yufra
Tue Mar 12, 2013 10:05 pm
Forum: Modules
Topic: Coroutines once again?
Replies: 2
Views: 4355

Coroutines once again?

Alright DG (and others), I am back to a problem that I am fairly certain requires coroutines. The situation is similar to how Game targeting is handled, where a specific portion of code is paused while you do something. In this case it is a dialog (through Game:registerDialog) that I want to wait un...
by yufra
Wed Jan 30, 2013 7:09 pm
Forum: Bugs
Topic: Tactical AI - Odd behavior?
Replies: 107
Views: 232845

Re: Tactical AI - Odd behavior?

Thanks for the comments guys. In regards to the fleeing when low, I am not terribly bothered by what you are describing although DG may want it changed. In my opinion, fleeing gives the NPC time to get some talents off of cooldown instead of just standing there, waiting for that last hit. The AI cou...
by yufra
Mon Jan 28, 2013 3:38 pm
Forum: Modules
Topic: Roguelike Radio ep on T-Engine modules
Replies: 20
Views: 13959

Re: Roguelike Radio ep on T-Engine modules

I have a meeting that start about 30 minutes before the currently scheduled time. If we can postpone by 30-45 minutes I will be able to find a quiet place and set up. Cheers!
by yufra
Thu Jan 03, 2013 12:25 am
Forum: Bugs Archive
Topic: [1.0] New AI/LOS trivializes some enemies/encounters
Replies: 6
Views: 2115

Re: [1.0] New AI/LOS trivializes some enemies/encounters

Less dangerous you say? This madness must be stopped!!!
by yufra
Thu Jan 03, 2013 12:18 am
Forum: Modules
Topic: T-Engine4 modules contest is open! Join in!
Replies: 44
Views: 78056

Re: T-Engine4 modules contest is open! Join in!

For those interested, I put together a more advanced version of the T-Engine example module a while back... To be honest, we should probably update the packaged versions of the example modules and improve the T-Engine documentation. And when I say "we", I mean subjugate people learning T-...
by yufra
Tue Jan 01, 2013 9:19 pm
Forum: Modules
Topic: T-Engine4 modules contest is open! Join in!
Replies: 44
Views: 78056

Re: T-Engine4 modules contest is open! Join in!

Challenge accepted!
by yufra
Sat Dec 22, 2012 4:06 am
Forum: General Discussion
Topic: Any chance to get b43 released for OS X?
Replies: 25
Views: 8140

Re: Any chance to get b43 released for OS X?

For the record, I got b43 working on my machine using Clang gcc, but it doesn't seem to run on older versions of OS X (as kazak feared, heh). I think to make it truly backwards-compatible I'm going to need to compile to an old SDK using XCode. So now I get to try and get that working instead. :) Wi...
by yufra
Wed Dec 12, 2012 2:36 am
Forum: Bugs Archive
Topic: [b31] AoE talents can go through doors
Replies: 2
Views: 1332

Re: [b31] AoE talents can go through doors

fixed
by yufra
Mon Dec 10, 2012 6:55 pm
Forum: Bugs Archive
Topic: Level generation appears to be stuck in farscape [b43]
Replies: 3
Views: 1665

Re: Level generation appears to be stuck in farscape [b43]

It sounds like a Lua error occurred during the level generation. If you have not restarted ToME since this error occurred you can go to the log file in the ToME directory (assuming you are running Windows), go to the bottom and post the section containing "Lua error". For good measure, inc...
by yufra
Sun Dec 09, 2012 7:27 pm
Forum: Bugs Archive
Topic: [SVN] Serialize bug?
Replies: 0
Views: 1052

[SVN] Serialize bug?

I entered the Old Forest as a Doomed and got the following logfile output: ...... [TOME ENTITY FILTER] making default loot table for normal 1 [TOME ENTITY FILTER] selected Money 70.951701699745 72.5 [TOME ENTITY FILTER] making default loot table for normal 1 [TOME ENTITY FILTER] selected basic 79.16...
by yufra
Tue Nov 27, 2012 7:30 pm
Forum: Modules
Topic: Hellfire: Get Outta Hell (WIP)
Replies: 21
Views: 24689

Re: Hellfire: Get Outta Hell (WIP)

Hey-a chezzo, it is looking like a great start. I am coming out of my coding hiatus and if you need any help just let me know. You should be able to catch me on IRC. Good luck!
by yufra
Thu May 10, 2012 6:11 pm
Forum: Bugs Archive
Topic: Can't Start Tome 39b/40 - Update 3 May 10 2012
Replies: 4
Views: 3764

Re: Can't Start Tome 39b and 40 on Windows Vista - update 2

the stderr.txt says PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value) This is actually normal, no worries there. te4_log.txt says CPU] Detected 8 CPUs NO SELFEXE: bootstrapping from CWD WARNING: No bootstrap code found, defaulting to working director...
by yufra
Thu May 10, 2012 5:42 pm
Forum: Bugs Archive
Topic: game frozen
Replies: 3
Views: 2998

Re: game frozen

If you are using Windows, there should be a log file created in the ToME directory. There may be useful information near the end of that file.