Search found 1332 matches
- Thu Mar 14, 2013 2:42 pm
- Forum: Modules
- Topic: Coroutines once again?
- Replies: 2
- Views: 4355
Re: Coroutines once again?
Exactly what I was looking for, thanks!
- Tue Mar 12, 2013 10:05 pm
- Forum: Modules
- Topic: Coroutines once again?
- Replies: 2
- Views: 4355
Coroutines once again?
Alright DG (and others), I am back to a problem that I am fairly certain requires coroutines. The situation is similar to how Game targeting is handled, where a specific portion of code is paused while you do something. In this case it is a dialog (through Game:registerDialog) that I want to wait un...
- Wed Jan 30, 2013 7:09 pm
- Forum: Bugs
- Topic: Tactical AI - Odd behavior?
- Replies: 107
- Views: 232845
Re: Tactical AI - Odd behavior?
Thanks for the comments guys. In regards to the fleeing when low, I am not terribly bothered by what you are describing although DG may want it changed. In my opinion, fleeing gives the NPC time to get some talents off of cooldown instead of just standing there, waiting for that last hit. The AI cou...
- Mon Jan 28, 2013 3:38 pm
- Forum: Modules
- Topic: Roguelike Radio ep on T-Engine modules
- Replies: 20
- Views: 13959
Re: Roguelike Radio ep on T-Engine modules
I have a meeting that start about 30 minutes before the currently scheduled time. If we can postpone by 30-45 minutes I will be able to find a quiet place and set up. Cheers!
- Thu Jan 03, 2013 3:30 am
- Forum: The Void
- Topic: Kickstarter for a book of short stories I'm contributing to
- Replies: 3
- Views: 10768
Re: Kickstarter for a book of short stories I'm contributing
Congratulations Grey!
- Thu Jan 03, 2013 12:25 am
- Forum: Bugs Archive
- Topic: [1.0] New AI/LOS trivializes some enemies/encounters
- Replies: 6
- Views: 2115
Re: [1.0] New AI/LOS trivializes some enemies/encounters
Less dangerous you say? This madness must be stopped!!!
- Thu Jan 03, 2013 12:18 am
- Forum: Modules
- Topic: T-Engine4 modules contest is open! Join in!
- Replies: 44
- Views: 78056
Re: T-Engine4 modules contest is open! Join in!
For those interested, I put together a more advanced version of the T-Engine example module a while back... To be honest, we should probably update the packaged versions of the example modules and improve the T-Engine documentation. And when I say "we", I mean subjugate people learning T-...
- Tue Jan 01, 2013 9:19 pm
- Forum: Modules
- Topic: T-Engine4 modules contest is open! Join in!
- Replies: 44
- Views: 78056
Re: T-Engine4 modules contest is open! Join in!
Challenge accepted!
- Sat Dec 22, 2012 4:06 am
- Forum: General Discussion
- Topic: Any chance to get b43 released for OS X?
- Replies: 25
- Views: 8140
Re: Any chance to get b43 released for OS X?
For the record, I got b43 working on my machine using Clang gcc, but it doesn't seem to run on older versions of OS X (as kazak feared, heh). I think to make it truly backwards-compatible I'm going to need to compile to an old SDK using XCode. So now I get to try and get that working instead. :) Wi...
- Wed Dec 12, 2012 2:36 am
- Forum: Bugs Archive
- Topic: [b31] AoE talents can go through doors
- Replies: 2
- Views: 1332
- Mon Dec 10, 2012 6:55 pm
- Forum: Bugs Archive
- Topic: Level generation appears to be stuck in farscape [b43]
- Replies: 3
- Views: 1665
Re: Level generation appears to be stuck in farscape [b43]
It sounds like a Lua error occurred during the level generation. If you have not restarted ToME since this error occurred you can go to the log file in the ToME directory (assuming you are running Windows), go to the bottom and post the section containing "Lua error". For good measure, inc...
- Sun Dec 09, 2012 7:27 pm
- Forum: Bugs Archive
- Topic: [SVN] Serialize bug?
- Replies: 0
- Views: 1052
[SVN] Serialize bug?
I entered the Old Forest as a Doomed and got the following logfile output: ...... [TOME ENTITY FILTER] making default loot table for normal 1 [TOME ENTITY FILTER] selected Money 70.951701699745 72.5 [TOME ENTITY FILTER] making default loot table for normal 1 [TOME ENTITY FILTER] selected basic 79.16...
- Tue Nov 27, 2012 7:30 pm
- Forum: Modules
- Topic: Hellfire: Get Outta Hell (WIP)
- Replies: 21
- Views: 24689
Re: Hellfire: Get Outta Hell (WIP)
Hey-a chezzo, it is looking like a great start. I am coming out of my coding hiatus and if you need any help just let me know. You should be able to catch me on IRC. Good luck!
- Thu May 10, 2012 6:11 pm
- Forum: Bugs Archive
- Topic: Can't Start Tome 39b/40 - Update 3 May 10 2012
- Replies: 4
- Views: 3764
Re: Can't Start Tome 39b and 40 on Windows Vista - update 2
the stderr.txt says PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value) This is actually normal, no worries there. te4_log.txt says CPU] Detected 8 CPUs NO SELFEXE: bootstrapping from CWD WARNING: No bootstrap code found, defaulting to working director...
- Thu May 10, 2012 5:42 pm
- Forum: Bugs Archive
- Topic: game frozen
- Replies: 3
- Views: 2998
Re: game frozen
If you are using Windows, there should be a log file created in the ToME directory. There may be useful information near the end of that file.