Search found 159 matches

by Mushroomhermit
Sun Jun 09, 2013 9:49 pm
Forum: Bugs Archive
Topic: Damage Shield + Bone Shield
Replies: 1
Views: 916

Damage Shield + Bone Shield

If both of these are active, attacks both drain bone shield charges and affect damage shields. What seems to be happening is that the Damage Shield soaks up all of the damage and then passes a bunch of 0 damage attacks to all the remaining potential shields including Bone Shield which then get burne...
by Mushroomhermit
Wed Jun 05, 2013 3:48 am
Forum: Bugs Archive
Topic: Blind affects Preternatural Senses
Replies: 4
Views: 1707

Blind affects Preternatural Senses

Not sure if this is a feature or a bug but blind prevents Preternatural Senses (Cursed Talent) from 'sensing' enemies.
by Mushroomhermit
Fri May 10, 2013 9:39 pm
Forum: Bugs Archive
Topic: [1.0.3] Alt swl worm doesn't take you far enough
Replies: 3
Views: 1140

Re: [1.0.3] Alt swl worm doesn't take you far enough

I ran into the same problem.

Phase door didn't take me far enough though...

:cry:
by Mushroomhermit
Tue Apr 16, 2013 9:10 pm
Forum: General Discussion
Topic: Bunnificated?
Replies: 3
Views: 1616

Re: Bunnificated?

It periodically turns you into a killer bunny giving you +10% crit chance for a few turns.
by Mushroomhermit
Sat Aug 06, 2011 6:56 am
Forum: General Discussion
Topic: What happened to mushroom?
Replies: 17
Views: 5903

Re: What happened to mushroom?

Huh... I gave up on finishing it when shockbolt made his. I liked his better so I figured everyone else did too :lol: maybe I'll get back into it.
by Mushroomhermit
Sat Aug 06, 2011 6:49 am
Forum: General Discussion
Topic: What happened to mushroom?
Replies: 17
Views: 5903

Re: What happened to mushroom?

wait... you like mine more than shockbolts? wtf?
by Mushroomhermit
Thu Jun 09, 2011 5:48 pm
Forum: Ideas
Topic: Shadowblade rework
Replies: 3
Views: 1867

Re: Shadowblade rework

Dual-wielding knife fighters with a lots of speed still a great category. I suggest not removing it, but instead split shadowblade in "new" shadowblade and "old" shadowblade which could be renamed to "spell knife" or something like that. To make division more distingui...
by Mushroomhermit
Tue Jun 07, 2011 7:30 pm
Forum: Ideas
Topic: Shadowblade rework
Replies: 3
Views: 1867

Shadowblade rework

I've been thinking that shadowblades could use some work. Their defining category is mostly useless and they generally end up getting played as dual-wielding fighters with lots of speed talents. My goal with the new set up is to give players an option to be either more magically oriented, using lots...
by Mushroomhermit
Fri Apr 08, 2011 7:38 pm
Forum: Bugs Archive
Topic: Real bug this time, b24 Dual Weapon Training bug
Replies: 3
Views: 1283

Real bug this time, b24 Dual Weapon Training bug

This skill increases the offhand damage % to 155% of main hand damage. So instead of this: 0/5 50% OH 1/5 54% OH 2/5 60% OH 3/5 66% OH 4/5 75% OH 5/5 85% OH You get: 0/5 50% OH 1/5 154% OH 2/5 160% OH 3/5 166% OH 4/5 175% OH 5/5 185% OH This also might help to explain why rogue enemies hit so &^...
by Mushroomhermit
Wed Apr 06, 2011 5:30 am
Forum: Bugs Archive
Topic: [b23] Can't Leave Dark Crypt With Melinda
Replies: 3
Views: 1486

Re: [b23] Can't Leave Dark Crypt With Melinda

This is due to "achievement" being misspelled in zones/crypt-kryl-feijan/zone.lua line 109. Its been fixed in the SVN but you can make the fix yourself if you don't mind playing with a bad game version.
by Mushroomhermit
Mon Apr 04, 2011 9:33 pm
Forum: General Discussion
Topic: [b23] Can someone explain speed/movement definitively?
Replies: 2
Views: 1398

Re: [b23] Can someone explain speed/movement definitively?

This is how it works to the best of my knowledge. Every "game turn" everything gains energy (for convenience, lets say you get 100 energy). Actions (attacking, moving, casting a spell) all take a certain amount of energy. We'll go with 100 energy for normal actions to keep things simple. W...
by Mushroomhermit
Sun Apr 03, 2011 3:46 am
Forum: Bugs Archive
Topic: b23 burning wake and fireshock/blast wave
Replies: 2
Views: 1461

b23 burning wake and fireshock/blast wave

Blast wave and fireshock both leave you standing in fire if burning wake is active. Not sure if this is intentional or not.
by Mushroomhermit
Thu Mar 31, 2011 4:19 pm
Forum: Bugs Archive
Topic: SVN 3124 negative defense on low level monsters
Replies: 1
Views: 1346

SVN 3124 negative defense on low level monsters

See title. It makes them unhittable.
by Mushroomhermit
Wed Mar 30, 2011 7:22 pm
Forum: Bugs Archive
Topic: SVN 3113 Celerity doesn't scale with talent level
Replies: 1
Views: 1629

SVN 3113 Celerity doesn't scale with talent level

Not sure if this is in the process of rebalancing but I thought I'd point it out.

Celerity (first talent in speed-control) doesn't improve at all with additional talent points.