Search found 159 matches
- Sun Jun 09, 2013 9:49 pm
- Forum: Bugs Archive
- Topic: Damage Shield + Bone Shield
- Replies: 1
- Views: 916
Damage Shield + Bone Shield
If both of these are active, attacks both drain bone shield charges and affect damage shields. What seems to be happening is that the Damage Shield soaks up all of the damage and then passes a bunch of 0 damage attacks to all the remaining potential shields including Bone Shield which then get burne...
- Wed Jun 05, 2013 3:48 am
- Forum: Bugs Archive
- Topic: Blind affects Preternatural Senses
- Replies: 4
- Views: 1707
Blind affects Preternatural Senses
Not sure if this is a feature or a bug but blind prevents Preternatural Senses (Cursed Talent) from 'sensing' enemies.
- Fri May 10, 2013 9:39 pm
- Forum: Bugs Archive
- Topic: [1.0.3] Alt swl worm doesn't take you far enough
- Replies: 3
- Views: 1140
Re: [1.0.3] Alt swl worm doesn't take you far enough
I ran into the same problem.
Phase door didn't take me far enough though...
Phase door didn't take me far enough though...

- Tue Apr 16, 2013 9:10 pm
- Forum: General Discussion
- Topic: Bunnificated?
- Replies: 3
- Views: 1616
Re: Bunnificated?
It periodically turns you into a killer bunny giving you +10% crit chance for a few turns.
- Sat Aug 06, 2011 6:56 am
- Forum: General Discussion
- Topic: What happened to mushroom?
- Replies: 17
- Views: 5903
Re: What happened to mushroom?
Huh... I gave up on finishing it when shockbolt made his. I liked his better so I figured everyone else did too
maybe I'll get back into it.

- Sat Aug 06, 2011 6:49 am
- Forum: General Discussion
- Topic: What happened to mushroom?
- Replies: 17
- Views: 5903
Re: What happened to mushroom?
wait... you like mine more than shockbolts? wtf?
- Thu Jun 09, 2011 5:48 pm
- Forum: Ideas
- Topic: Shadowblade rework
- Replies: 3
- Views: 1867
Re: Shadowblade rework
Dual-wielding knife fighters with a lots of speed still a great category. I suggest not removing it, but instead split shadowblade in "new" shadowblade and "old" shadowblade which could be renamed to "spell knife" or something like that. To make division more distingui...
- Tue Jun 07, 2011 7:30 pm
- Forum: Ideas
- Topic: Shadowblade rework
- Replies: 3
- Views: 1867
Shadowblade rework
I've been thinking that shadowblades could use some work. Their defining category is mostly useless and they generally end up getting played as dual-wielding fighters with lots of speed talents. My goal with the new set up is to give players an option to be either more magically oriented, using lots...
- Fri Apr 08, 2011 7:38 pm
- Forum: Bugs Archive
- Topic: Real bug this time, b24 Dual Weapon Training bug
- Replies: 3
- Views: 1283
Real bug this time, b24 Dual Weapon Training bug
This skill increases the offhand damage % to 155% of main hand damage. So instead of this: 0/5 50% OH 1/5 54% OH 2/5 60% OH 3/5 66% OH 4/5 75% OH 5/5 85% OH You get: 0/5 50% OH 1/5 154% OH 2/5 160% OH 3/5 166% OH 4/5 175% OH 5/5 185% OH This also might help to explain why rogue enemies hit so &^...
- Fri Apr 08, 2011 7:23 pm
- Forum: Bugs Archive
- Topic: b24 Yeek Shadowblades are completely unwinnable
- Replies: 3
- Views: 1481
- Wed Apr 06, 2011 5:30 am
- Forum: Bugs Archive
- Topic: [b23] Can't Leave Dark Crypt With Melinda
- Replies: 3
- Views: 1486
Re: [b23] Can't Leave Dark Crypt With Melinda
This is due to "achievement" being misspelled in zones/crypt-kryl-feijan/zone.lua line 109. Its been fixed in the SVN but you can make the fix yourself if you don't mind playing with a bad game version.
- Mon Apr 04, 2011 9:33 pm
- Forum: General Discussion
- Topic: [b23] Can someone explain speed/movement definitively?
- Replies: 2
- Views: 1398
Re: [b23] Can someone explain speed/movement definitively?
This is how it works to the best of my knowledge. Every "game turn" everything gains energy (for convenience, lets say you get 100 energy). Actions (attacking, moving, casting a spell) all take a certain amount of energy. We'll go with 100 energy for normal actions to keep things simple. W...
- Sun Apr 03, 2011 3:46 am
- Forum: Bugs Archive
- Topic: b23 burning wake and fireshock/blast wave
- Replies: 2
- Views: 1461
b23 burning wake and fireshock/blast wave
Blast wave and fireshock both leave you standing in fire if burning wake is active. Not sure if this is intentional or not.
- Thu Mar 31, 2011 4:19 pm
- Forum: Bugs Archive
- Topic: SVN 3124 negative defense on low level monsters
- Replies: 1
- Views: 1346
SVN 3124 negative defense on low level monsters
See title. It makes them unhittable.
- Wed Mar 30, 2011 7:22 pm
- Forum: Bugs Archive
- Topic: SVN 3113 Celerity doesn't scale with talent level
- Replies: 1
- Views: 1629
SVN 3113 Celerity doesn't scale with talent level
Not sure if this is in the process of rebalancing but I thought I'd point it out.
Celerity (first talent in speed-control) doesn't improve at all with additional talent points.
Celerity (first talent in speed-control) doesn't improve at all with additional talent points.