Search found 3 matches
- Fri Aug 19, 2011 1:35 am
- Forum: General Discussion
- Topic: Getting graphics set up as they were in prev releases
- Replies: 4
- Views: 1498
Re: Getting graphics set up as they were in prev releases
Cool, thanks for the replies. I like the shockbolt graphics, but I just miss that cool combo of terrain for the 'feel' that graphics can provide, with the quick recognition of ASCII for important stuff like monsters. I will try the delete-selected-graphics idea, and see how that works. Wicked fun ga...
- Thu Aug 18, 2011 1:20 am
- Forum: General Discussion
- Topic: Getting graphics set up as they were in prev releases
- Replies: 4
- Views: 1498
Getting graphics set up as they were in prev releases
Hello all. I was wondering if there is any way to set up graphics easily, maybe a downloadable custom tiles pack I overlooked or something, where characters, monsters, items etc. are ASCII, but details like trees and walls were 2d tiles. I have been away from the game for a bit, and the new release ...
- Tue Jul 06, 2010 10:18 pm
- Forum: Bugs Archive
- Topic: Beta6: Stairs Bug
- Replies: 23
- Views: 6844
Re: Beta6: Stairs Bug
Hello all. First post here, but I wanted to throw in an error on my system that kicks me out when going into the 5th level, just as stated above, but with a totally different shader error. [MOVE] actor moved without a starting position The Shade of Angmar 25 48 [SHADER] making shader from unique_glo...