Search found 6 matches
- Sun Feb 13, 2011 2:38 pm
- Forum: Bugs Archive
- Topic: Deep wound makes the target kill itself
- Replies: 4
- Views: 1609
Re: Deep wound makes the target kill itself
I don't think that's a bug. It's to do with the fact that the bleeding effect is applied to the target, so an active effect attached to the Red ant is dealing damage to the Red ant. Basically, as far as the game's concerned the source of the damage is the target itself.
- Mon Oct 11, 2010 8:43 am
- Forum: Ideas
- Topic: Rouge tree idea
- Replies: 21
- Views: 5792
Re: Rouge tree idea
That's a really interesting tree, enough so that I can't wait to try a rogue after it's implemented and that's really unusual for me. Looking at it, I think there's enough utility and possible strategies there that there's not much point thinking about more skills or tweaks until it's been implement...
- Thu Oct 07, 2010 10:22 pm
- Forum: Bugs Archive
- Topic: Boots of uncanny dodging?
- Replies: 4
- Views: 1724
Re: Boots of uncanny dodging?
Just found a pair and checked it out; the ego's worth 3RDef to anyone else who's curious.
- Fri Sep 24, 2010 1:09 pm
- Forum: Ideas
- Topic: Video: Demo of a possible invisibility effect
- Replies: 5
- Views: 1552
Re: Video: Demo of a possible invisibility effect
It looks amazing, really adds to the immersion too 

- Mon Sep 20, 2010 1:15 pm
- Forum: Ideas
- Topic: some new human race ideas
- Replies: 2
- Views: 1182
Re: some new human race ideas
I'm not much help for coming up with balanced stats and abilities but I've got the 2nd edition MERP rulebook to hand if anyone wants lists of races with a little flavour text.
- Thu Jul 29, 2010 7:36 pm
- Forum: Ideas
- Topic: Renaming Alchemists
- Replies: 7
- Views: 3061
Re: Renaming Alchemists
It doesn't fit the character-concept, but my first thought on reading the char.-creation blurb was "hedge wizard".