Search found 6 matches

by Widget
Sun Feb 13, 2011 2:38 pm
Forum: Bugs Archive
Topic: Deep wound makes the target kill itself
Replies: 4
Views: 1609

Re: Deep wound makes the target kill itself

I don't think that's a bug. It's to do with the fact that the bleeding effect is applied to the target, so an active effect attached to the Red ant is dealing damage to the Red ant. Basically, as far as the game's concerned the source of the damage is the target itself.
by Widget
Mon Oct 11, 2010 8:43 am
Forum: Ideas
Topic: Rouge tree idea
Replies: 21
Views: 5792

Re: Rouge tree idea

That's a really interesting tree, enough so that I can't wait to try a rogue after it's implemented and that's really unusual for me. Looking at it, I think there's enough utility and possible strategies there that there's not much point thinking about more skills or tweaks until it's been implement...
by Widget
Thu Oct 07, 2010 10:22 pm
Forum: Bugs Archive
Topic: Boots of uncanny dodging?
Replies: 4
Views: 1724

Re: Boots of uncanny dodging?

Just found a pair and checked it out; the ego's worth 3RDef to anyone else who's curious.
by Widget
Fri Sep 24, 2010 1:09 pm
Forum: Ideas
Topic: Video: Demo of a possible invisibility effect
Replies: 5
Views: 1552

Re: Video: Demo of a possible invisibility effect

It looks amazing, really adds to the immersion too :)
by Widget
Mon Sep 20, 2010 1:15 pm
Forum: Ideas
Topic: some new human race ideas
Replies: 2
Views: 1182

Re: some new human race ideas

I'm not much help for coming up with balanced stats and abilities but I've got the 2nd edition MERP rulebook to hand if anyone wants lists of races with a little flavour text.
by Widget
Thu Jul 29, 2010 7:36 pm
Forum: Ideas
Topic: Renaming Alchemists
Replies: 7
Views: 3061

Re: Renaming Alchemists

It doesn't fit the character-concept, but my first thought on reading the char.-creation blurb was "hedge wizard".