Search found 46 matches

by Kats
Mon Sep 26, 2011 9:26 am
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

It never did work. What did work is removing the < in the temple map file and commenting its corresponding definetile statement. Which is not exactly what I want since I eventually want to be able to get up to a wilderness map. Maybe there's a mistake in the grid file? I'll look. DarkGod fixed the ...
by Kats
Sun Sep 25, 2011 5:46 pm
Forum: Bugs Archive
Topic: Temporary talents icons
Replies: 37
Views: 7061

Re: Temporary talents icons

The "fed upon" icon freaks me out.
by Kats
Sun Sep 25, 2011 5:42 pm
Forum: General Discussion
Topic: Escort Quest Response
Replies: 14
Views: 5721

Re: Escort Quest Response

Maybe they're bleeding to death. And they're poisoned. And Blind. And they ate some mushrooms too. And there's a magical wild infusion just past the portal. And their lover. And 99 virgins. Who will only accept them if they are brave and KILL that polar bear. So yeah, they can't wait. Actually, seri...
by Kats
Thu Sep 22, 2011 2:45 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

It never did work. What did work is removing the < in the temple map file and commenting its corresponding definetile statement. Which is not exactly what I want since I eventually want to be able to get up to a wilderness map.

Maybe there's a mistake in the grid file? I'll look.
by Kats
Thu Sep 22, 2011 12:32 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Hopefully. Here.
by Kats
Thu Sep 22, 2011 10:16 am
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Here you go.

I'm seriously stumped.
by Kats
Thu Sep 22, 2011 9:30 am
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

On a hunch, I loaded both the wilderness zone and wilderness map from my module to broken bottle. Then altered the starting room there to link straight to the wilderness.

It works in broken bottle, but not in my module. What else am I missing? Maybe I need to change another file somewhere?
by Kats
Wed Sep 21, 2011 6:53 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

But other wilderness zones don't have a starting x and y... no?

Regardless, it's not that. Still doesn't work.
by Kats
Wed Sep 21, 2011 5:18 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Another question. What am I missing? In order to connect zones I need to edit my static map file. Like so: defineTile('^', "WALL") defineTile(".", "FLOOR") definetile("<", "UP_WILDERNESS") startx = 2 starty = 4 stopx = 2 stopy = 4 return [[ ^^^^^^^^^...
by Kats
Wed Sep 21, 2011 4:05 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Heh, nice. The overland map is just a big room really. Stairs are easy enough to implement. Again, check out Broken Bottle for how to link dungeons together. An overworld map just involves multiple links in place. Make sure you define your different entrance types in grids.lua. Another question. If...
by Kats
Wed Sep 21, 2011 3:29 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Oh also.

What does:

Code: Select all

startx = 2
starty = 4
stopx = 2
stopy = 4
do?

I asked once but it fell through the cracks. And I'm afraid it will break something further one. I'm particularily interested in stopx and stopy.
by Kats
Wed Sep 21, 2011 2:09 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Ok found the mistake. Also I think your zone file should define "zones/temple.lua". This is wrong. The definition should be without extension. generator = { map = { class = "engine.generator.map.Static", map = "zones/temple", }, } Is the correct syntax. *squeal* I have ...
by Kats
Wed Sep 21, 2011 1:42 pm
Forum: Modules
Topic: Question for learning to make a module.
Replies: 26
Views: 14559

Re: Question for learning to make a module.

Still doesn't work. I corrected the last line in the map file. [CPU] Detected 4 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Avai...
by Kats
Wed Sep 21, 2011 12:13 pm
Forum: Bugs Archive
Topic: [b34] Alchemist golem doubled in arena.
Replies: 2
Views: 1222

[b34] Alchemist golem doubled in arena.

I have two golems! Only one is useless, since it doesn't do anything. And the game hangs up sometimes after this bug occured. (It seems to have something to do with the golem leveling. ) SIGH. Was such a promising Arena character too. I tried attacking the save file, but apparently, is too big. What...