Search found 79 matches
- Mon Oct 24, 2011 5:28 pm
- Forum: Ideas
- Topic: Weapon of Light (sunpal)
- Replies: 10
- Views: 2647
Re: Weapon of Light (sunpal)
One problem with making them simply a sustain cost is that they become instantly boring. There's no reason not to have them active. By the same token I'd say Weapon Folding and Ruin are incredibly boring talents. I agree there should be some changes though, especially to Shield of Light (why should...
- Sun Oct 23, 2011 7:11 pm
- Forum: Ideas
- Topic: Weapon of Light (sunpal)
- Replies: 10
- Views: 2647
Re: Weapon of Light (sunpal)
It is quite a bit of headache for a pretty questionable resource management mechanic. It doesn't really force you to make many tough choices just to remember to bang off a recharging spell every now and again.
- Sun Oct 23, 2011 1:06 am
- Forum: Ideas
- Topic: Nerf Transmogrification
- Replies: 48
- Views: 19407
Re: Nerf Transmogrification
One of the major concerns about removing selling/transmogrification is that it makes complete game exploration less rewarding. But complete exploration isn't a technical challenge to veteran players, and is therefore "not fun." And if you find it fun, you're wrong. You have to appreciate ...
- Tue Oct 18, 2011 5:51 pm
- Forum: Ideas
- Topic: Nerf Transmogrification
- Replies: 48
- Views: 19407
Re: Nerf Transmogrification
Why? Simple. Carrying things back to shops is not fun. It is not interesting or exciting. With no respawning, it doesn't involve any risk or threat or trade-off, it's pure boring wasted time on the player's part. It should offer absolutely zero benefit to the player, fullstop; it should never be en...
- Tue Oct 18, 2011 4:54 pm
- Forum: Ideas
- Topic: Increase dagger availability
- Replies: 9
- Views: 2881
Re: Increase dagger availability
Maybe "daggers" could be broken down into three catagories like one and two handed weapons are each with slightly different damage/crit profiles. Say, "Kukri," "stiletto," and "Bowie Knife" or whatever there are lots of varieties of short bladed weapons out th...
- Thu Oct 06, 2011 4:41 pm
- Forum: Bugs Archive
- Topic: [b34] Bloodbath + Blood Frenzy
- Replies: 1
- Views: 696
[b34] Bloodbath + Blood Frenzy
If you have blood frenzy active and then bloodbath is activated the stamina loss from frenzy is multiplied by the bloodbath factor increasing the rate at which you LOSE stamina. I assume that's not WAI as it just wouldn't make any sense.
- Sun Apr 24, 2011 2:14 am
- Forum: General Discussion
- Topic: Is stealth currently working?
- Replies: 4
- Views: 2014
Is stealth currently working?
So I've gotten my stealth efficiency on my shadowblade up to 26 (1.5 mastery (common human), 5/5 stealth, max cunning for lvl 11), and *everything* seems to notice me.
So do I just need to keep improving cunning, am I doing something wrong, or is it not currently feasible to remain in stealth mode?
So do I just need to keep improving cunning, am I doing something wrong, or is it not currently feasible to remain in stealth mode?
- Wed Apr 20, 2011 3:51 pm
- Forum: General Discussion
- Topic: Lost unlockable in new version
- Replies: 6
- Views: 2487
Re: Lost unlockable in new version
I'm not sure which directory you'll need to copy but in your T-Engine/4.0/profiles directory look inside the default and/or dev directories. Which ever one seems to have the more up to date achievements (modules/tome, also look at the allow_build.profile and it should have your unlocks) copy the en...
- Wed Apr 20, 2011 6:22 am
- Forum: General Discussion
- Topic: Lost unlockable in new version
- Replies: 6
- Views: 2487
Lost unlockable in new version
I just downloaded beta25 after not having played for a while (I think update 15 or 16 was the last one I played but I'm not sure), and it looks great, but I appear to have lost all my unlockables. I had unlocked 2 races and, iirc, 4 classes :( I still have my old "T-Engine" folder which I ...
- Thu Aug 19, 2010 10:33 pm
- Forum: General Discussion
- Topic: Rogue Builds
- Replies: 29
- Views: 11232
Re: Rogue Builds
Just making Rogue's mastery in stealth a bit better would be really nice. Such that unseen actions allowed you to stay hidden longer into the fight (not just maybe getting another blow or two), and hide in plain sight could be used more frequently (like every 4-5 turns). Currently it's a lot of skil...
- Fri Jul 30, 2010 1:13 am
- Forum: Ideas
- Topic: Renaming Alchemists
- Replies: 7
- Views: 3025
Re: Renaming Alchemists
maybe Artificer?
- Fri Jul 30, 2010 12:57 am
- Forum: General Discussion
- Topic: Tileset?
- Replies: 6
- Views: 3875
Re: Tileset?
Plleeeease - I've never been able to deal with the ascii chars. I've spent years dipping in and out of TomeTik using the David Gervais tiles - are those not useable? I would be so re-addicted to Tome! Tiles will be around at some point, but seriously give it a try with the ASCII. After an hour of p...
- Mon Jul 26, 2010 10:13 pm
- Forum: Character Reports
- Topic: Insane Dunadan Anorithil Winner Beta 6
- Replies: 9
- Views: 5351
Re: Insane Dunadan Anorithil Winner Beta 6
Yeah I know about oook, but there's not a ToME 4 entry is there?
- Mon Jul 26, 2010 5:50 pm
- Forum: Character Reports
- Topic: Insane Dunadan Anorithil Winner Beta 6
- Replies: 9
- Views: 5351
Re: Insane Dunadan Anorithil Winner Beta 6
Aside from the main points, it might be nice to get some sort of "ladder" set up for posting our successful characters.
- Fri Jul 23, 2010 11:09 pm
- Forum: General Discussion
- Topic: Stealth & Invis
- Replies: 12
- Views: 5021
Re: Stealth & Invis
I see. So even though I'd invested quite a bit into the talent it wasn't until I started raising my cunning that I really saw the effects of that investment. Thanks yufra! Yeah, I can completely see how that could happen. With an X*Y mechanic: you raise X, nothing happens -guess it's not that- then...