Search found 79 matches

by SerPounce
Mon Oct 24, 2011 5:28 pm
Forum: Ideas
Topic: Weapon of Light (sunpal)
Replies: 10
Views: 2647

Re: Weapon of Light (sunpal)

One problem with making them simply a sustain cost is that they become instantly boring. There's no reason not to have them active. By the same token I'd say Weapon Folding and Ruin are incredibly boring talents. I agree there should be some changes though, especially to Shield of Light (why should...
by SerPounce
Sun Oct 23, 2011 7:11 pm
Forum: Ideas
Topic: Weapon of Light (sunpal)
Replies: 10
Views: 2647

Re: Weapon of Light (sunpal)

It is quite a bit of headache for a pretty questionable resource management mechanic. It doesn't really force you to make many tough choices just to remember to bang off a recharging spell every now and again.
by SerPounce
Sun Oct 23, 2011 1:06 am
Forum: Ideas
Topic: Nerf Transmogrification
Replies: 48
Views: 19407

Re: Nerf Transmogrification

One of the major concerns about removing selling/transmogrification is that it makes complete game exploration less rewarding. But complete exploration isn't a technical challenge to veteran players, and is therefore "not fun." And if you find it fun, you're wrong. You have to appreciate ...
by SerPounce
Tue Oct 18, 2011 5:51 pm
Forum: Ideas
Topic: Nerf Transmogrification
Replies: 48
Views: 19407

Re: Nerf Transmogrification

Why? Simple. Carrying things back to shops is not fun. It is not interesting or exciting. With no respawning, it doesn't involve any risk or threat or trade-off, it's pure boring wasted time on the player's part. It should offer absolutely zero benefit to the player, fullstop; it should never be en...
by SerPounce
Tue Oct 18, 2011 4:54 pm
Forum: Ideas
Topic: Increase dagger availability
Replies: 9
Views: 2881

Re: Increase dagger availability

Maybe "daggers" could be broken down into three catagories like one and two handed weapons are each with slightly different damage/crit profiles. Say, "Kukri," "stiletto," and "Bowie Knife" or whatever there are lots of varieties of short bladed weapons out th...
by SerPounce
Thu Oct 06, 2011 4:41 pm
Forum: Bugs Archive
Topic: [b34] Bloodbath + Blood Frenzy
Replies: 1
Views: 696

[b34] Bloodbath + Blood Frenzy

If you have blood frenzy active and then bloodbath is activated the stamina loss from frenzy is multiplied by the bloodbath factor increasing the rate at which you LOSE stamina. I assume that's not WAI as it just wouldn't make any sense.
by SerPounce
Sun Apr 24, 2011 2:14 am
Forum: General Discussion
Topic: Is stealth currently working?
Replies: 4
Views: 2014

Is stealth currently working?

So I've gotten my stealth efficiency on my shadowblade up to 26 (1.5 mastery (common human), 5/5 stealth, max cunning for lvl 11), and *everything* seems to notice me.

So do I just need to keep improving cunning, am I doing something wrong, or is it not currently feasible to remain in stealth mode?
by SerPounce
Wed Apr 20, 2011 3:51 pm
Forum: General Discussion
Topic: Lost unlockable in new version
Replies: 6
Views: 2487

Re: Lost unlockable in new version

I'm not sure which directory you'll need to copy but in your T-Engine/4.0/profiles directory look inside the default and/or dev directories. Which ever one seems to have the more up to date achievements (modules/tome, also look at the allow_build.profile and it should have your unlocks) copy the en...
by SerPounce
Wed Apr 20, 2011 6:22 am
Forum: General Discussion
Topic: Lost unlockable in new version
Replies: 6
Views: 2487

Lost unlockable in new version

I just downloaded beta25 after not having played for a while (I think update 15 or 16 was the last one I played but I'm not sure), and it looks great, but I appear to have lost all my unlockables. I had unlocked 2 races and, iirc, 4 classes :( I still have my old "T-Engine" folder which I ...
by SerPounce
Thu Aug 19, 2010 10:33 pm
Forum: General Discussion
Topic: Rogue Builds
Replies: 29
Views: 11232

Re: Rogue Builds

Just making Rogue's mastery in stealth a bit better would be really nice. Such that unseen actions allowed you to stay hidden longer into the fight (not just maybe getting another blow or two), and hide in plain sight could be used more frequently (like every 4-5 turns). Currently it's a lot of skil...
by SerPounce
Fri Jul 30, 2010 1:13 am
Forum: Ideas
Topic: Renaming Alchemists
Replies: 7
Views: 3025

Re: Renaming Alchemists

maybe Artificer?
by SerPounce
Fri Jul 30, 2010 12:57 am
Forum: General Discussion
Topic: Tileset?
Replies: 6
Views: 3875

Re: Tileset?

Plleeeease - I've never been able to deal with the ascii chars. I've spent years dipping in and out of TomeTik using the David Gervais tiles - are those not useable? I would be so re-addicted to Tome! Tiles will be around at some point, but seriously give it a try with the ASCII. After an hour of p...
by SerPounce
Mon Jul 26, 2010 10:13 pm
Forum: Character Reports
Topic: Insane Dunadan Anorithil Winner Beta 6
Replies: 9
Views: 5351

Re: Insane Dunadan Anorithil Winner Beta 6

Yeah I know about oook, but there's not a ToME 4 entry is there?
by SerPounce
Mon Jul 26, 2010 5:50 pm
Forum: Character Reports
Topic: Insane Dunadan Anorithil Winner Beta 6
Replies: 9
Views: 5351

Re: Insane Dunadan Anorithil Winner Beta 6

Aside from the main points, it might be nice to get some sort of "ladder" set up for posting our successful characters.
by SerPounce
Fri Jul 23, 2010 11:09 pm
Forum: General Discussion
Topic: Stealth & Invis
Replies: 12
Views: 5021

Re: Stealth & Invis

I see. So even though I'd invested quite a bit into the talent it wasn't until I started raising my cunning that I really saw the effects of that investment. Thanks yufra! Yeah, I can completely see how that could happen. With an X*Y mechanic: you raise X, nothing happens -guess it's not that- then...