Search found 20 matches
- Thu Jul 22, 2010 10:30 pm
- Forum: Bugs Archive
- Topic: Odd starts + golem + enemy = no golem
- Replies: 0
- Views: 877
Odd starts + golem + enemy = no golem
I just started a new alchemist. Here is a picture of roughly what it looked like when I started: http://i.imgur.com/nAYYY.jpg The J was the Large Brown Snake. I started on the stairs of course, and my golem wasn't anywhere to be found. When I stepped off the stairs, I cast Taunt, and the snake moved...
- Thu Jul 22, 2010 10:21 pm
- Forum: Ideas
- Topic: Orc Ambush
- Replies: 21
- Views: 8598
Re: Orc Ambush
Ok, so the leader isn't invincible, he's just very very tough. Max life of 1500, immune to stuns & blindness, resist 70 physical, spell, mental. atk of 1000, high sword skills (10!), displaces others. The good news is that in staff-absorption.lua of data/quests/, there's a function that catches ...
- Thu Jul 22, 2010 10:09 pm
- Forum: Ideas
- Topic: Orc Ambush
- Replies: 21
- Views: 8598
Re: Orc Ambush
Whoops, it must've changed since I looked at that code last.
- Thu Jul 22, 2010 9:50 pm
- Forum: Ideas
- Topic: Orc Ambush
- Replies: 21
- Views: 8598
Re: Orc Ambush
Actually, what happens is that the Orc Leader goes into, for all intents and purposes, invincibility mode, you can act once, and then the staff is stolen from you. As someone less experienced than madmonk, I'm gonna go ahead and say this is a bad idea. The boss before the orc ambush is tough, so res...
- Thu Jul 22, 2010 9:27 pm
- Forum: Spoilers
- Topic: Alchemist impressions, feedback, and suggestions.
- Replies: 34
- Views: 15343
Re: Alchemist impressions, feedback, and suggestions.
I get the feeling from a lot of these ideas that they'd work better thematically for an Elementalist class.
Perhaps the other Foo Alchemy can be Material Alchemy, with talents that apply to items.
Perhaps the other Foo Alchemy can be Material Alchemy, with talents that apply to items.
- Thu Jul 22, 2010 9:05 pm
- Forum: Ideas
- Topic: New Class: Alchemists
- Replies: 14
- Views: 5109
Re: New Class: Alchemists
Well, the philosopher's stone was something that was supposed to turn stuff into gold, so that's what I was going for. The game Dungeon Siege had a spell called Transmute which turned stuff on the ground into gold at a lower price than they'd be worth at a merchant, hence the other name being "...
- Wed Jul 21, 2010 10:42 pm
- Forum: Ideas
- Topic: Change "Detonate" to "Draw Essence"
- Replies: 0
- Views: 1633
Change "Detonate" to "Draw Essence"
Instead of having Detonate be restricted to some creatures that would logically do something when they explode, the skill could be called Draw Essence (or Subsume Essence?) and something would happen based on what summon you used it on. For example, Draw Essence a turtle and you gain +armor for some...
- Wed Jul 21, 2010 9:18 pm
- Forum: Bugs Archive
- Topic: Golem Power and Golem Resilency overlap
- Replies: 1
- Views: 959
Golem Power and Golem Resilency overlap
The talent Golem Power causes the golem to learn the following talents: t_weapon_combat t_sword_mastery t_mace_mastery t_axe_mastery t_heavy_armour_training t_massive_armour_training The talent Golem Resilency causes it to learn these talents: t_health t_heavy_armour_training t_massive_armour_traini...
- Wed Jul 21, 2010 8:30 pm
- Forum: Bugs Archive
- Topic: beta 7 alchemists bugs
- Replies: 14
- Views: 4424
Re: beta 7 alchemists bugs
If you are in a shop's entrance (after closing the shopkeep window), and you displace your golem onto the shopkeep's square, the shopkeep dialogue will pop up.
Further, it shows the inventory as empty and the gold as 0, meaning it's probably using the golem's inventory and gold.
Further, it shows the inventory as empty and the gold as 0, meaning it's probably using the golem's inventory and gold.
- Wed Jul 21, 2010 4:58 pm
- Forum: Ideas
- Topic: New Class: Alchemists
- Replies: 14
- Views: 5109
Re: New Class: Alchemists
A few thoughts on the class. I've made the Big Ideas bolded, just to possibly help out with reading. Channel Staff doesn't require a line-of-effect , it just damages the creature. Not sure if this is intentional. Identify really should be a skill for them . Historically, alchemy was all about figuri...
- Wed Jun 30, 2010 9:51 pm
- Forum: Ideas
- Topic: Decouple the talent use menu from the hotkey menu
- Replies: 1
- Views: 1077
Decouple the talent use menu from the hotkey menu
A dialogue box just for managing your hotkeys would be useful. Currently, it's not obvious that you can assign all 'u'sable items to the hotkeys, and there's no way to remove a hotkey. A centralized dialogue box would be great for this.
- Wed Jun 30, 2010 2:59 pm
- Forum: Bugs Archive
- Topic: Monster Info Box obscures area of AoE spells
- Replies: 1
- Views: 1152
- Wed Jun 30, 2010 2:54 pm
- Forum: Bugs Archive
- Topic: Turns used up reactivating sustaineds on level up
- Replies: 0
- Views: 915
Turns used up reactivating sustaineds on level up
Turns are used up when your character deactivates and reactivates sustained abilities following the assignment of attributes after levelling up. The problem is here: for i, tid in ipairs(reset) do local old = self.actor.energy.value self.actor:useTalent(tid) self.actor.energy.value = old self.actor....
- Wed Jun 23, 2010 5:09 pm
- Forum: Bugs Archive
- Topic: Ambushed while portaling (and portaling in far east)
- Replies: 5
- Views: 2416
Re: Ambushed while portaling (and portaling in far east)
It's not like the portal would take me to Minas Tirith. I was just going to prepare before the ambush, and got ambushed before I could. Well, you don't really need to prepare before the ambush. It just kinda happens, and you only lose the staff. There isn't much you can do to stop it. Although if y...
- Tue Jun 22, 2010 8:59 pm
- Forum: Ideas
- Topic: List sustained talents / effects on left sidebar
- Replies: 1
- Views: 1296
List sustained talents / effects on left sidebar
Listing the sustained talents and things affecting you on the sidebar would be useful. They're already listed on the 'C'haracter screen but I'm running into the point where I'm running out of space on the first talent page (bottom right), and it would be useful to be able to see which talents are be...