Search found 20 matches

by CheapyPipe
Thu Jul 22, 2010 10:30 pm
Forum: Bugs Archive
Topic: Odd starts + golem + enemy = no golem
Replies: 0
Views: 877

Odd starts + golem + enemy = no golem

I just started a new alchemist. Here is a picture of roughly what it looked like when I started: http://i.imgur.com/nAYYY.jpg The J was the Large Brown Snake. I started on the stairs of course, and my golem wasn't anywhere to be found. When I stepped off the stairs, I cast Taunt, and the snake moved...
by CheapyPipe
Thu Jul 22, 2010 10:21 pm
Forum: Ideas
Topic: Orc Ambush
Replies: 21
Views: 8598

Re: Orc Ambush

Ok, so the leader isn't invincible, he's just very very tough. Max life of 1500, immune to stuns & blindness, resist 70 physical, spell, mental. atk of 1000, high sword skills (10!), displaces others. The good news is that in staff-absorption.lua of data/quests/, there's a function that catches ...
by CheapyPipe
Thu Jul 22, 2010 10:09 pm
Forum: Ideas
Topic: Orc Ambush
Replies: 21
Views: 8598

Re: Orc Ambush

Whoops, it must've changed since I looked at that code last.
by CheapyPipe
Thu Jul 22, 2010 9:50 pm
Forum: Ideas
Topic: Orc Ambush
Replies: 21
Views: 8598

Re: Orc Ambush

Actually, what happens is that the Orc Leader goes into, for all intents and purposes, invincibility mode, you can act once, and then the staff is stolen from you. As someone less experienced than madmonk, I'm gonna go ahead and say this is a bad idea. The boss before the orc ambush is tough, so res...
by CheapyPipe
Thu Jul 22, 2010 9:27 pm
Forum: Spoilers
Topic: Alchemist impressions, feedback, and suggestions.
Replies: 34
Views: 15343

Re: Alchemist impressions, feedback, and suggestions.

I get the feeling from a lot of these ideas that they'd work better thematically for an Elementalist class.

Perhaps the other Foo Alchemy can be Material Alchemy, with talents that apply to items.
by CheapyPipe
Thu Jul 22, 2010 9:05 pm
Forum: Ideas
Topic: New Class: Alchemists
Replies: 14
Views: 5109

Re: New Class: Alchemists

Well, the philosopher's stone was something that was supposed to turn stuff into gold, so that's what I was going for. The game Dungeon Siege had a spell called Transmute which turned stuff on the ground into gold at a lower price than they'd be worth at a merchant, hence the other name being "...
by CheapyPipe
Wed Jul 21, 2010 10:42 pm
Forum: Ideas
Topic: Change "Detonate" to "Draw Essence"
Replies: 0
Views: 1633

Change "Detonate" to "Draw Essence"

Instead of having Detonate be restricted to some creatures that would logically do something when they explode, the skill could be called Draw Essence (or Subsume Essence?) and something would happen based on what summon you used it on. For example, Draw Essence a turtle and you gain +armor for some...
by CheapyPipe
Wed Jul 21, 2010 9:18 pm
Forum: Bugs Archive
Topic: Golem Power and Golem Resilency overlap
Replies: 1
Views: 959

Golem Power and Golem Resilency overlap

The talent Golem Power causes the golem to learn the following talents: t_weapon_combat t_sword_mastery t_mace_mastery t_axe_mastery t_heavy_armour_training t_massive_armour_training The talent Golem Resilency causes it to learn these talents: t_health t_heavy_armour_training t_massive_armour_traini...
by CheapyPipe
Wed Jul 21, 2010 8:30 pm
Forum: Bugs Archive
Topic: beta 7 alchemists bugs
Replies: 14
Views: 4424

Re: beta 7 alchemists bugs

If you are in a shop's entrance (after closing the shopkeep window), and you displace your golem onto the shopkeep's square, the shopkeep dialogue will pop up.

Further, it shows the inventory as empty and the gold as 0, meaning it's probably using the golem's inventory and gold.
by CheapyPipe
Wed Jul 21, 2010 4:58 pm
Forum: Ideas
Topic: New Class: Alchemists
Replies: 14
Views: 5109

Re: New Class: Alchemists

A few thoughts on the class. I've made the Big Ideas bolded, just to possibly help out with reading. Channel Staff doesn't require a line-of-effect , it just damages the creature. Not sure if this is intentional. Identify really should be a skill for them . Historically, alchemy was all about figuri...
by CheapyPipe
Wed Jun 30, 2010 9:51 pm
Forum: Ideas
Topic: Decouple the talent use menu from the hotkey menu
Replies: 1
Views: 1077

Decouple the talent use menu from the hotkey menu

A dialogue box just for managing your hotkeys would be useful. Currently, it's not obvious that you can assign all 'u'sable items to the hotkeys, and there's no way to remove a hotkey. A centralized dialogue box would be great for this.
by CheapyPipe
Wed Jun 30, 2010 2:59 pm
Forum: Bugs Archive
Topic: Monster Info Box obscures area of AoE spells
Replies: 1
Views: 1152

Monster Info Box obscures area of AoE spells

The monster info box popping up when targeting AoE spells makes it difficult to see where the boundaries of the spell is going to be.

Here's an example image:

Image
by CheapyPipe
Wed Jun 30, 2010 2:54 pm
Forum: Bugs Archive
Topic: Turns used up reactivating sustaineds on level up
Replies: 0
Views: 915

Turns used up reactivating sustaineds on level up

Turns are used up when your character deactivates and reactivates sustained abilities following the assignment of attributes after levelling up. The problem is here: for i, tid in ipairs(reset) do local old = self.actor.energy.value self.actor:useTalent(tid) self.actor.energy.value = old self.actor....
by CheapyPipe
Wed Jun 23, 2010 5:09 pm
Forum: Bugs Archive
Topic: Ambushed while portaling (and portaling in far east)
Replies: 5
Views: 2416

Re: Ambushed while portaling (and portaling in far east)

It's not like the portal would take me to Minas Tirith. I was just going to prepare before the ambush, and got ambushed before I could. Well, you don't really need to prepare before the ambush. It just kinda happens, and you only lose the staff. There isn't much you can do to stop it. Although if y...
by CheapyPipe
Tue Jun 22, 2010 8:59 pm
Forum: Ideas
Topic: List sustained talents / effects on left sidebar
Replies: 1
Views: 1296

List sustained talents / effects on left sidebar

Listing the sustained talents and things affecting you on the sidebar would be useful. They're already listed on the 'C'haracter screen but I'm running into the point where I'm running out of space on the first talent page (bottom right), and it would be useful to be able to see which talents are be...