Search found 19 matches

by EarthquakeDamage
Fri Dec 17, 2010 7:55 pm
Forum: Bugs Archive
Topic: Doomed can not feed through creeping darkness
Replies: 3
Views: 1090

Re: Doomed can not feed through creeping darkness

Is creeping darkness that spell that causes permanent darkness in an area that can't be countered by Illuminate? I haven't tried dispelling it (assuming you can dispel an area -- I don't use that spell).
by EarthquakeDamage
Tue Dec 14, 2010 2:55 pm
Forum: General Discussion
Topic: Difficulty scaling
Replies: 9
Views: 2779

Re: Difficulty scaling

Foolish I may be, but level 30 mobs on the first level of the dungeon? Seriously? Even outside the vaults, the ID seems to be an OOD carnival. Then the vaults turn it to 11.
by EarthquakeDamage
Tue Dec 14, 2010 3:34 am
Forum: General Discussion
Topic: Difficulty scaling
Replies: 9
Views: 2779

Re: Difficulty scaling

Since we're talking difficulty here...

Two level 30 naga myrmidons on level 1 of the Infinite Dungeon. I'm lucky the stairs were about three steps from the vault entrance.
by EarthquakeDamage
Tue Dec 14, 2010 1:38 am
Forum: Bugs Archive
Topic: Massive slowdown
Replies: 95
Views: 44565

Re: Massive slowdown

I'm trying the Infinite Dungeon for the first time and it's beyond slow for me, too. The standard game gets very slow at times (esp. in certain locations, like the Old Forest and Bree during the elemental invasion), but this is awful. FYI by Bree and the Old Forest I mean whatever the hell they're c...
by EarthquakeDamage
Sat Dec 04, 2010 2:10 am
Forum: Spoilers
Topic: underwater cave (q5b)
Replies: 9
Views: 3636

Re: underwater cave (q5b)

I'm having trouble finding the cave, too. After looking at the scripts, it looks like there's a bug. IIRC the West and Far East were separate maps. Now they're one large map. It looks to me like DG forgot to set can_encounter="water" for rivers/shorelines in the Far East, which is a necess...
by EarthquakeDamage
Fri Dec 03, 2010 12:45 pm
Forum: Bugs Archive
Topic: Pathfinding needs some work
Replies: 1
Views: 759

Pathfinding needs some work

I had an impossible escort quest in Kor'Pul. The poor guy couldn't path his way to the portal. He kept walking back and forth along a wall. The layout was roughly as follows: o portal n escort NPC # wall path ############# ## ## ## ### ### ## ## ### ### ## ## ### ### ## ## ###o### ## ## ####### ## #...
by EarthquakeDamage
Sat Nov 27, 2010 6:29 pm
Forum: Spoilers
Topic: categories for archers
Replies: 9
Views: 2297

Re: categories for archers

An archer should learn sling skills (for eye shot, inertial shot and multishot) and a slinger how to use a bow (for piercing arrow and volley of arrows). Both trees are very useful and work for both shooters. This should be made clear in the description for both trees. Pretty much every other weapo...
by EarthquakeDamage
Sat Nov 27, 2010 6:10 pm
Forum: General Discussion
Topic: Infusions a bit over powered?
Replies: 19
Views: 4992

Re: Infusions a bit over powered?

Fun fact: Categories can only be improved twice, yielding a +0.200 mastery bonus. You're just asking for each point spent to count as two. :P
by EarthquakeDamage
Wed Nov 10, 2010 3:24 am
Forum: Bugs Archive
Topic: Getting out of Tempest Peak
Replies: 6
Views: 2178

Re: Getting out of Tempest Peak

I did bring a couple dozen with me, though. I should've carried more on principle, but it wasn't being unprepared for the dungeon that killed me. Being unprepared for a surprise bug did me in.
by EarthquakeDamage
Wed Nov 10, 2010 3:15 am
Forum: Bugs Archive
Topic: Unable to leave the Assassin Lord's den
Replies: 0
Views: 561

Unable to leave the Assassin Lord's den

[s]I had to redo the merchant/assassin quest just now because I was stuck after the battle. The stairway was unusable, presumably because the assassin lord died in a doorway. This is the first time I've had this sort of trouble, but it's also that first time AFAIK that he's died atop a door.[/s] Ign...
by EarthquakeDamage
Wed Nov 10, 2010 1:13 am
Forum: Bugs Archive
Topic: Getting out of Tempest Peak
Replies: 6
Views: 2178

Re: Getting out of Tempest Peak

Warning: Do not attempt to return to level 1 once you enter the mountain.

You will appear in the middle of the peaks instead of the stairs. Cue YASD by drowning (no phase door, no conveyance, recall rod too slow, final destination). That was probably my most successful character to date, too. :(
by EarthquakeDamage
Sat Oct 09, 2010 10:26 pm
Forum: General Discussion
Topic: Artifacts in Stores
Replies: 3
Views: 1724

Re: Artifacts in Stores

Good to hear.

Also, thanks for the stunningly quick response.
by EarthquakeDamage
Sat Oct 09, 2010 10:22 pm
Forum: General Discussion
Topic: Artifacts in Stores
Replies: 3
Views: 1724

Artifacts in Stores

There's an artifact for sale in a store but I can't afford it. Is it lost forever, or can it appear in a store/elsewhere later?

On a related note, if I sell an artifact, is it gone forever?
by EarthquakeDamage
Fri Jun 25, 2010 3:52 am
Forum: General Discussion
Topic: Staves- are they 'real' two-handed weapons?
Replies: 11
Views: 3700

Re: Staves- are they 'real' two-handed weapons?

registeringislame wrote:Frail? Tell that to someone with a quarterstaff.
That was my first thought, too, but then I realized they're not necessarily fighting staves. They're primarily intended for spellslingers, so any old walking stick (enchanted, of course) will do.
by EarthquakeDamage
Tue Jun 22, 2010 3:50 am
Forum: General Discussion
Topic: Staves- are they 'real' two-handed weapons?
Replies: 11
Views: 3700

Re: Staves- are they 'real' two-handed weapons?

Frail wooden stick? Are all enchanted staves wooden? Never bothered reading their text descriptions (the stats, on the other hand...)