Search found 45 matches

by konca
Mon Apr 30, 2012 6:12 pm
Forum: Ideas
Topic: Gesture of pain
Replies: 3
Views: 1067

Re: Gesture of pain

Honestly I just find the GoP part awkward. Here's shadows to meat shield, a tree devoted to meat shields that summon automatically, another tree devoted to keeping you from being seen, the reproach tree (which admittedly at least has a range 3 spell), and then here's Gesture of Pain. It's melee. I ...
by konca
Mon Apr 30, 2012 12:56 pm
Forum: Ideas
Topic: Gesture of pain
Replies: 3
Views: 1067

Re: Gesture of pain

I would suggest also making gestures generic tree. Doomed at the moment has far too many class trees. (or fears or maybe shadows).
Another thing which comes to my mind : Update Luck of little folks so it works with mind crit.
by konca
Mon Apr 30, 2012 12:24 pm
Forum: Ideas
Topic: Gesture of pain
Replies: 3
Views: 1067

Gesture of pain

Atm in and in 39 it doesnt look too useful. I believe that the main problem is that high accuracy is necessary. Obvious idea is to make it work like channel stuff - hits always. No way it would be OP - still hitting something or casting something would be questionable. But atm it has 0 sense to inve...
by konca
Mon Nov 14, 2011 3:19 pm
Forum: Ideas
Topic: Alchemist quest - beta 35
Replies: 1
Views: 780

Alchemist quest - beta 35

From what ive noticed the alchemist quest wasnt changed yet in 35B. If so could we increase at least probablity of monster part droping during encounters?
For me and for other people endless hunting for few hours adventures parties is really dull gameplay experience.
by konca
Sun Nov 13, 2011 11:18 pm
Forum: Bugs Archive
Topic: 35a prerelease bugs
Replies: 58
Views: 12699

Re: 35a prerelease bugs

I pick always 0 gold as a cursed - i dont even have curse of misfortune.
by konca
Sun Nov 13, 2011 5:57 pm
Forum: Bugs Archive
Topic: 35a prerelease bugs
Replies: 58
Views: 12699

Re: 35a prerelease bugs

Not sure if it works as intended. I have 1 level in defiling touch and 5 levels in dark gifts but my curses are on lvl one ? at least they are shown like that on the icon.
(Sorry i havent read toolpit lol )
by konca
Mon Sep 26, 2011 1:01 pm
Forum: Ideas
Topic: Class idea - werewolf
Replies: 4
Views: 1697

Class idea - werewolf

Category shapeshifters. Due to theme werewolfs are strong, fast, regeneretes very fast are very resistant to physical damage and susceptible to fire damage. Causes fear etc. Jumps really well ( ass it was shown in underworld ), hits hard I believe that they should be unarmed wariors who receives a l...
by konca
Wed Sep 21, 2011 2:29 pm
Forum: Ideas
Topic: Arcane blade
Replies: 22
Views: 8274

Re: Arcane blade

Dual wielding is optimal for arcane blades even now. Whats the point in having tree which y cant use after 10 min of the game at all? I dont get that logic at all.
Honestly it would be much better for arcane blade to remove this tree and open some closed tree as a tradeoff.
by konca
Wed Sep 21, 2011 12:42 pm
Forum: Ideas
Topic: Arcane blade
Replies: 22
Views: 8274

Arcane blade

Since arcane blades use dual wielding lets replace Two handed maiming tree with dual wielding tree. It has 0 sense for them to have opened tree which they cant use anyway.
by konca
Mon Sep 19, 2011 2:49 pm
Forum: Development
Topic: Why doomed got nerfed?
Replies: 4
Views: 1981

Why doomed got nerfed?

Limited the power of Doomed knockback spells - looks like their damge was cut like 50%. I dont get why cos they never looked like overpowered to me.
Could we revert it?
by konca
Mon Sep 19, 2011 12:15 pm
Forum: Bugs Archive
Topic: [B34]Arcane combat and freezing
Replies: 2
Views: 948

[B34]Arcane combat and freezing

Each time i have arcane combat on with my arcane blade and get frozen and try to hit ice block game is freezing ( :) ).
Ive reproduced it several times.
by konca
Wed Aug 10, 2011 9:46 pm
Forum: Development
Topic: Cursed..
Replies: 32
Views: 10694

Re: Cursed..

With cursed equipment its really easy to fix - just initially cursed can start with 0 points in this tree.
My impression is that his craptastick early game isnt balanced for amazing lategame so he needs some buffs / rebalances.
by konca
Wed Aug 10, 2011 3:32 pm
Forum: Development
Topic: Cursed..
Replies: 32
Views: 10694

Re: Cursed..

"While you may have some valid points konca your post starts off pretty inflammatory." Y mean that i was cheating to play cursed ? I m not sure what you wanted to say . I really respect all tome developers. I was trying to give some feedback on cursed class which i used to like a lot with ...
by konca
Wed Aug 10, 2011 3:07 pm
Forum: Development
Topic: Cursed..
Replies: 32
Views: 10694

Re: Cursed..

A yee i forgot
6 Restriction to axes which are the worst in tome.
by konca
Wed Aug 10, 2011 2:43 pm
Forum: Development
Topic: Cursed..
Replies: 32
Views: 10694

Cursed..

Im pretty sure im right about this, ive tested this class few times and imo its completely unplayable and i alos played him in old betas ( before nerfs ) a lot. I mean there is no way y can go throught adventure mode without cheating or having mega luck. Last time i started as a dwarf and i cheated ...