Search found 45 matches
- Mon Apr 30, 2012 6:12 pm
- Forum: Ideas
- Topic: Gesture of pain
- Replies: 3
- Views: 1067
Re: Gesture of pain
Honestly I just find the GoP part awkward. Here's shadows to meat shield, a tree devoted to meat shields that summon automatically, another tree devoted to keeping you from being seen, the reproach tree (which admittedly at least has a range 3 spell), and then here's Gesture of Pain. It's melee. I ...
- Mon Apr 30, 2012 12:56 pm
- Forum: Ideas
- Topic: Gesture of pain
- Replies: 3
- Views: 1067
Re: Gesture of pain
I would suggest also making gestures generic tree. Doomed at the moment has far too many class trees. (or fears or maybe shadows).
Another thing which comes to my mind : Update Luck of little folks so it works with mind crit.
Another thing which comes to my mind : Update Luck of little folks so it works with mind crit.
- Mon Apr 30, 2012 12:24 pm
- Forum: Ideas
- Topic: Gesture of pain
- Replies: 3
- Views: 1067
Gesture of pain
Atm in and in 39 it doesnt look too useful. I believe that the main problem is that high accuracy is necessary. Obvious idea is to make it work like channel stuff - hits always. No way it would be OP - still hitting something or casting something would be questionable. But atm it has 0 sense to inve...
- Mon Nov 14, 2011 3:19 pm
- Forum: Ideas
- Topic: Alchemist quest - beta 35
- Replies: 1
- Views: 780
Alchemist quest - beta 35
From what ive noticed the alchemist quest wasnt changed yet in 35B. If so could we increase at least probablity of monster part droping during encounters?
For me and for other people endless hunting for few hours adventures parties is really dull gameplay experience.
For me and for other people endless hunting for few hours adventures parties is really dull gameplay experience.
- Sun Nov 13, 2011 11:18 pm
- Forum: Bugs Archive
- Topic: 35a prerelease bugs
- Replies: 58
- Views: 12699
Re: 35a prerelease bugs
I pick always 0 gold as a cursed - i dont even have curse of misfortune.
- Sun Nov 13, 2011 5:57 pm
- Forum: Bugs Archive
- Topic: 35a prerelease bugs
- Replies: 58
- Views: 12699
Re: 35a prerelease bugs
Not sure if it works as intended. I have 1 level in defiling touch and 5 levels in dark gifts but my curses are on lvl one ? at least they are shown like that on the icon.
(Sorry i havent read toolpit lol )
(Sorry i havent read toolpit lol )
- Mon Sep 26, 2011 1:01 pm
- Forum: Ideas
- Topic: Class idea - werewolf
- Replies: 4
- Views: 1697
Class idea - werewolf
Category shapeshifters. Due to theme werewolfs are strong, fast, regeneretes very fast are very resistant to physical damage and susceptible to fire damage. Causes fear etc. Jumps really well ( ass it was shown in underworld ), hits hard I believe that they should be unarmed wariors who receives a l...
- Wed Sep 21, 2011 2:29 pm
- Forum: Ideas
- Topic: Arcane blade
- Replies: 22
- Views: 8274
Re: Arcane blade
Dual wielding is optimal for arcane blades even now. Whats the point in having tree which y cant use after 10 min of the game at all? I dont get that logic at all.
Honestly it would be much better for arcane blade to remove this tree and open some closed tree as a tradeoff.
Honestly it would be much better for arcane blade to remove this tree and open some closed tree as a tradeoff.
- Wed Sep 21, 2011 12:42 pm
- Forum: Ideas
- Topic: Arcane blade
- Replies: 22
- Views: 8274
Arcane blade
Since arcane blades use dual wielding lets replace Two handed maiming tree with dual wielding tree. It has 0 sense for them to have opened tree which they cant use anyway.
- Mon Sep 19, 2011 2:49 pm
- Forum: Development
- Topic: Why doomed got nerfed?
- Replies: 4
- Views: 1981
Why doomed got nerfed?
Limited the power of Doomed knockback spells - looks like their damge was cut like 50%. I dont get why cos they never looked like overpowered to me.
Could we revert it?
Could we revert it?
- Mon Sep 19, 2011 12:15 pm
- Forum: Bugs Archive
- Topic: [B34]Arcane combat and freezing
- Replies: 2
- Views: 948
[B34]Arcane combat and freezing
Each time i have arcane combat on with my arcane blade and get frozen and try to hit ice block game is freezing (
).
Ive reproduced it several times.

Ive reproduced it several times.
- Wed Aug 10, 2011 9:46 pm
- Forum: Development
- Topic: Cursed..
- Replies: 32
- Views: 10694
Re: Cursed..
With cursed equipment its really easy to fix - just initially cursed can start with 0 points in this tree.
My impression is that his craptastick early game isnt balanced for amazing lategame so he needs some buffs / rebalances.
My impression is that his craptastick early game isnt balanced for amazing lategame so he needs some buffs / rebalances.
- Wed Aug 10, 2011 3:32 pm
- Forum: Development
- Topic: Cursed..
- Replies: 32
- Views: 10694
Re: Cursed..
"While you may have some valid points konca your post starts off pretty inflammatory." Y mean that i was cheating to play cursed ? I m not sure what you wanted to say . I really respect all tome developers. I was trying to give some feedback on cursed class which i used to like a lot with ...
- Wed Aug 10, 2011 3:07 pm
- Forum: Development
- Topic: Cursed..
- Replies: 32
- Views: 10694
Re: Cursed..
A yee i forgot
6 Restriction to axes which are the worst in tome.
6 Restriction to axes which are the worst in tome.
- Wed Aug 10, 2011 2:43 pm
- Forum: Development
- Topic: Cursed..
- Replies: 32
- Views: 10694
Cursed..
Im pretty sure im right about this, ive tested this class few times and imo its completely unplayable and i alos played him in old betas ( before nerfs ) a lot. I mean there is no way y can go throught adventure mode without cheating or having mega luck. Last time i started as a dwarf and i cheated ...