Search found 21 matches

by Deon
Tue Feb 22, 2011 4:43 pm
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

Glad to see you didn't lose it! Do you know "Rogue survivor" game? It's a great indie game. I would like something like this, but with more AI/interaction with players. If you manage to pull something like that, you're a god :P So yeah, I would be interesting in anything survival-oriented....
by Deon
Fri Feb 11, 2011 11:46 am
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

It kinda died back then, in the previous year... Did you manage to work on it more, or did you abandon it?
by Deon
Sat Sep 04, 2010 9:06 am
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

Dogs work well as "less tough but faster than average" type of enemy. And I was not talking about the hospital, it would make not a lot of sense, but during the "city roam" there could be random zombie dogs, right?
by Deon
Fri Sep 03, 2010 9:14 pm
Forum: Development
Topic: Jelly art [completed set]
Replies: 23
Views: 5952

Re: Jelly art [completed set]

Sure thing, give me a day.
by Deon
Fri Sep 03, 2010 8:07 pm
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

What about zombie dogs?

Image
by Deon
Fri Sep 03, 2010 7:59 pm
Forum: Development
Topic: Jelly art [completed set]
Replies: 23
Views: 5952

Re: Jelly art [completed set]

I've made two sprites in my free time:

wolf: Image


giant rabbit: Image
by Deon
Fri Sep 03, 2010 8:46 am
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

I wanted to reply to that but forgot: NPCs already flee if their health drops below a certain percentage The idea was that many "normal" people wouldn't fight at all. I can't imagine a teenager or a random mom to rush ahead and jump on a horde of zombies. Only trained units (security, doct...
by Deon
Fri Sep 03, 2010 1:39 am
Forum: Modules
Topic: Crime Based RL
Replies: 8
Views: 5646

Re: Crime Based RL

It's easy. Just make real-time ticks. We were talking with DarkGod about it, and he said it's easy to make.
by Deon
Thu Sep 02, 2010 11:44 pm
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

I haven't decided if I will also make the player's viral load vague, any thoughts on that? Yeah, the current "2 more points to die" is too metagamey for me. You should have a text display instead, from "you have slight symptoms of infection" to "you can barely focus your th...
by Deon
Thu Sep 02, 2010 4:13 pm
Forum: Development
Topic: Jelly art [completed set]
Replies: 23
Views: 5952

Re: Jelly art [completed set]

Thank you. DarkGod liked the style I use so I will try to make a few sprites today.

I am a newbie TOME player so I may need some directions which monsters should be done first (due to the fact that they appear more often).
by Deon
Thu Sep 02, 2010 4:08 pm
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

Other ideas totally depend if you have "location simulation" if you're away or not. If yes, then it should be fine to have zombies running around town and eating people. If not, every big location could have an "infection" counter (0 to 100). It would be considered as ( (% of zom...
by Deon
Thu Sep 02, 2010 4:03 pm
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

I would prefer to sit with a beer and paper and think about new infected ideas before I post it, so give me some time :). As for "leaper", it's not necessary to make him into some distinguishable outfit. Some rags worn in a specific way should work. 1) As for running/walking, I think it's ...
by Deon
Thu Sep 02, 2010 2:04 pm
Forum: Development
Topic: Jelly art [completed set]
Replies: 23
Views: 5952

Re: Jelly art [completed set]

For some reason I don't see snakes now ("you don't have a permission to see the attachment") although I saw them yesterday. I just wanted to say that I work on hatchling/drake/wyrm/great wyrm graphics to avoid having more people working on the same sprites :). Here're cold/fire drakes: htt...
by Deon
Thu Sep 02, 2010 1:58 pm
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

Please clarify what is the full "basic set" required and I will offer it. I can finish common zombie versions today. I plan to make a "zombified" overlay for female/male actors so you will just load it on top of their skin and under their clothes; thus they will be "zombies ...
by Deon
Thu Sep 02, 2010 5:55 am
Forum: Modules
Topic: Viral Resistance
Replies: 82
Views: 33520

Re: Viral Resistance

Here's a more "red" version of bomber: Image
And a spitter: Image