Search found 21 matches
- Tue Feb 22, 2011 4:43 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
Glad to see you didn't lose it! Do you know "Rogue survivor" game? It's a great indie game. I would like something like this, but with more AI/interaction with players. If you manage to pull something like that, you're a god :P So yeah, I would be interesting in anything survival-oriented....
- Fri Feb 11, 2011 11:46 am
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
It kinda died back then, in the previous year... Did you manage to work on it more, or did you abandon it?
- Sat Sep 04, 2010 9:06 am
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
Dogs work well as "less tough but faster than average" type of enemy. And I was not talking about the hospital, it would make not a lot of sense, but during the "city roam" there could be random zombie dogs, right?
- Fri Sep 03, 2010 9:14 pm
- Forum: Development
- Topic: Jelly art [completed set]
- Replies: 23
- Views: 5952
Re: Jelly art [completed set]
Sure thing, give me a day.
- Fri Sep 03, 2010 8:07 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
What about zombie dogs?


- Fri Sep 03, 2010 7:59 pm
- Forum: Development
- Topic: Jelly art [completed set]
- Replies: 23
- Views: 5952
Re: Jelly art [completed set]
I've made two sprites in my free time:
wolf:
giant rabbit:
wolf:

giant rabbit:

- Fri Sep 03, 2010 8:46 am
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
I wanted to reply to that but forgot: NPCs already flee if their health drops below a certain percentage The idea was that many "normal" people wouldn't fight at all. I can't imagine a teenager or a random mom to rush ahead and jump on a horde of zombies. Only trained units (security, doct...
- Fri Sep 03, 2010 1:39 am
- Forum: Modules
- Topic: Crime Based RL
- Replies: 8
- Views: 5646
Re: Crime Based RL
It's easy. Just make real-time ticks. We were talking with DarkGod about it, and he said it's easy to make.
- Thu Sep 02, 2010 11:44 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
I haven't decided if I will also make the player's viral load vague, any thoughts on that? Yeah, the current "2 more points to die" is too metagamey for me. You should have a text display instead, from "you have slight symptoms of infection" to "you can barely focus your th...
- Thu Sep 02, 2010 4:13 pm
- Forum: Development
- Topic: Jelly art [completed set]
- Replies: 23
- Views: 5952
Re: Jelly art [completed set]
Thank you. DarkGod liked the style I use so I will try to make a few sprites today.
I am a newbie TOME player so I may need some directions which monsters should be done first (due to the fact that they appear more often).
I am a newbie TOME player so I may need some directions which monsters should be done first (due to the fact that they appear more often).
- Thu Sep 02, 2010 4:08 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
Other ideas totally depend if you have "location simulation" if you're away or not. If yes, then it should be fine to have zombies running around town and eating people. If not, every big location could have an "infection" counter (0 to 100). It would be considered as ( (% of zom...
- Thu Sep 02, 2010 4:03 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
I would prefer to sit with a beer and paper and think about new infected ideas before I post it, so give me some time :). As for "leaper", it's not necessary to make him into some distinguishable outfit. Some rags worn in a specific way should work. 1) As for running/walking, I think it's ...
- Thu Sep 02, 2010 2:04 pm
- Forum: Development
- Topic: Jelly art [completed set]
- Replies: 23
- Views: 5952
Re: Jelly art [completed set]
For some reason I don't see snakes now ("you don't have a permission to see the attachment") although I saw them yesterday. I just wanted to say that I work on hatchling/drake/wyrm/great wyrm graphics to avoid having more people working on the same sprites :). Here're cold/fire drakes: htt...
- Thu Sep 02, 2010 1:58 pm
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
Please clarify what is the full "basic set" required and I will offer it. I can finish common zombie versions today. I plan to make a "zombified" overlay for female/male actors so you will just load it on top of their skin and under their clothes; thus they will be "zombies ...
- Thu Sep 02, 2010 5:55 am
- Forum: Modules
- Topic: Viral Resistance
- Replies: 82
- Views: 33520
Re: Viral Resistance
Here's a more "red" version of bomber: 
And a spitter:

And a spitter:
