Search found 68 matches
- Mon Sep 26, 2011 5:45 pm
- Forum: Bugs Archive
- Topic: [B34] Crash on entering the final wayportal
- Replies: 0
- Views: 565
[B34] Crash on entering the final wayportal
After beating the final bosses, I tried to use the portal back to the east, and my game crashed. I'd post the save file, but I don't have it anymore.
- Sun Sep 11, 2011 3:17 pm
- Forum: Bugs Archive
- Topic: (b33) Clone melinda somehow
- Replies: 0
- Views: 578
(b33) Clone melinda somehow
I was doing quest where you rescue Melinda quest earlier today, and at one point I left her behind near the start of the zone, and teleported deeper into the level so I could kill off some guys without her getting in the way. After a bit of that, I went back to make sure she hadn't wandered somewher...
- Sun Sep 11, 2011 2:05 am
- Forum: Bugs Archive
- Topic: [b33] Health bars may be black or transparent
- Replies: 2
- Views: 943
Re: [b33] Health bars may be black or transparent
I'm having a similar problem with health bars. When I turn health bars on, I get a few randomly distributed green pixels underneath the character. You can see it under the townspeople in this screenshot:


- Sat Sep 10, 2011 5:06 am
- Forum: Ideas
- Topic: Necromancer to Skele-mage: "Hey, be carefu.." *Incinerate*
- Replies: 11
- Views: 3005
Re: Necromancer to Skele-mage: "Hey, be carefu.." *Incinerat
What about adding a necromancer/summoner talent similar to the archmage's spell shaping talent where every talent point invested gives you a passive 20% chance to ignore your minions' attacks?
- Tue Sep 06, 2011 2:12 pm
- Forum: Bugs Archive
- Topic: [b32] Error upon entering Dreadfell Tower
- Replies: 4
- Views: 1156
[b32] Error upon entering Dreadfell Tower
In the newest beta, every time I try to enter the tower of Dreadfell, I get a Lua error, and can't continue playing the game. The main window is completely black. If I try to move, I get a Lua error again. If I try to use a talent, the game says "You cannot do that on the world map," so I ...
- Tue Jun 29, 2010 7:09 pm
- Forum: Spoilers
- Topic: Useless loot in ToME 4
- Replies: 10
- Views: 4314
Re: Useless loot in ToME 4
I think the idea of not being able to sell most/all items at all should be considered (along with slightly increasing the gold drop rate). Same result, but more convenient.
- Tue Jun 29, 2010 7:02 pm
- Forum: Ideas
- Topic: Character build
- Replies: 26
- Views: 6814
Re: Character build
I'm fine with having them auto-assigned at level 1. It helps you get into the game a bit faster. Just as long as it doesn't show bias towards particular character builds.
- Fri Jun 25, 2010 7:46 pm
- Forum: Spoilers
- Topic: The Staff of Absorption
- Replies: 1
- Views: 2337
The Staff of Absorption
The staff says that it can be used to absorb energies or something like that. What does that actually do?
- Fri Jun 25, 2010 7:39 pm
- Forum: General Discussion
- Topic: Why does running out of mana deactivate sustained spells?
- Replies: 5
- Views: 2256
Re: Why does running out of mana deactivate sustained spells
I've never noticed any that do that. Which ones drain a set amount per turn?
- Fri Jun 25, 2010 6:52 pm
- Forum: Bugs Archive
- Topic: Items dropped by monsters inside of walls end up embedded
- Replies: 3
- Views: 1534
Items dropped by monsters inside of walls end up embedded
If you kill a Xaren and it drops money, the money isn't accessible unless you have the dig spell. Not a big deal, but if something that could walk through walls dropped an artifact or something, it might be a bigger concern.
- Fri Jun 25, 2010 6:45 pm
- Forum: Bugs Archive
- Topic: Stage name takes one turn to update
- Replies: 4
- Views: 1684
Stage name takes one turn to update
When entering a new location, the UI lists the name of the last location the player was in until they make a move. For example, when going down the stairs from Carn Dum 2 to Carn Dum 3, it still says Carn Dum 2 until I move off of the stairs.
- Fri Jun 25, 2010 6:41 pm
- Forum: Bugs Archive
- Topic: Text bug with item use
- Replies: 2
- Views: 1174
Text bug with item use
When using an item I have a stack of, the message incorrectly lists that number, like so:
"Vanguard quaffs a 9 potion of lesser mana!"
"Vanguard quaffs a 9 potion of lesser mana!"
- Fri Jun 25, 2010 6:05 pm
- Forum: Bugs Archive
- Topic: Repeating merchant message
- Replies: 1
- Views: 897
Repeating merchant message
I just played the merchant quest, and after killing the assassin boss, the merchant was following me around, and every turn where he could catch up with me I got the message where he asks for help and then the assassin boss hits him. The quest still ended normally with the reward working properly an...
- Fri Jun 25, 2010 4:10 pm
- Forum: General Discussion
- Topic: Spellpower-equipment for sustained spells
- Replies: 15
- Views: 5672
Re: Spellpower-equipment for sustained spells
That would work, but it'd be pretty inconvenient for the mid-late game where every time you want to switch something you have to wait for your five sustained spells to cool down so you can reactivate them.
- Fri Jun 25, 2010 4:09 pm
- Forum: Bugs Archive
- Topic: Slippery rock traps don't show up after being triggered
- Replies: 5
- Views: 1930
Slippery rock traps don't show up after being triggered
The only way to make them visible seems to be casting the sense spell at a high enough level.