Search found 68 matches

by Vanguard
Mon Sep 26, 2011 5:45 pm
Forum: Bugs Archive
Topic: [B34] Crash on entering the final wayportal
Replies: 0
Views: 565

[B34] Crash on entering the final wayportal

After beating the final bosses, I tried to use the portal back to the east, and my game crashed. I'd post the save file, but I don't have it anymore.
by Vanguard
Sun Sep 11, 2011 3:17 pm
Forum: Bugs Archive
Topic: (b33) Clone melinda somehow
Replies: 0
Views: 578

(b33) Clone melinda somehow

I was doing quest where you rescue Melinda quest earlier today, and at one point I left her behind near the start of the zone, and teleported deeper into the level so I could kill off some guys without her getting in the way. After a bit of that, I went back to make sure she hadn't wandered somewher...
by Vanguard
Sun Sep 11, 2011 2:05 am
Forum: Bugs Archive
Topic: [b33] Health bars may be black or transparent
Replies: 2
Views: 943

Re: [b33] Health bars may be black or transparent

I'm having a similar problem with health bars. When I turn health bars on, I get a few randomly distributed green pixels underneath the character. You can see it under the townspeople in this screenshot:

Image
by Vanguard
Sat Sep 10, 2011 5:06 am
Forum: Ideas
Topic: Necromancer to Skele-mage: "Hey, be carefu.." *Incinerate*
Replies: 11
Views: 3005

Re: Necromancer to Skele-mage: "Hey, be carefu.." *Incinerat

What about adding a necromancer/summoner talent similar to the archmage's spell shaping talent where every talent point invested gives you a passive 20% chance to ignore your minions' attacks?
by Vanguard
Tue Sep 06, 2011 2:12 pm
Forum: Bugs Archive
Topic: [b32] Error upon entering Dreadfell Tower
Replies: 4
Views: 1156

[b32] Error upon entering Dreadfell Tower

In the newest beta, every time I try to enter the tower of Dreadfell, I get a Lua error, and can't continue playing the game. The main window is completely black. If I try to move, I get a Lua error again. If I try to use a talent, the game says "You cannot do that on the world map," so I ...
by Vanguard
Tue Jun 29, 2010 7:09 pm
Forum: Spoilers
Topic: Useless loot in ToME 4
Replies: 10
Views: 4314

Re: Useless loot in ToME 4

I think the idea of not being able to sell most/all items at all should be considered (along with slightly increasing the gold drop rate). Same result, but more convenient.
by Vanguard
Tue Jun 29, 2010 7:02 pm
Forum: Ideas
Topic: Character build
Replies: 26
Views: 6814

Re: Character build

I'm fine with having them auto-assigned at level 1. It helps you get into the game a bit faster. Just as long as it doesn't show bias towards particular character builds.
by Vanguard
Fri Jun 25, 2010 7:46 pm
Forum: Spoilers
Topic: The Staff of Absorption
Replies: 1
Views: 2337

The Staff of Absorption

The staff says that it can be used to absorb energies or something like that. What does that actually do?
by Vanguard
Fri Jun 25, 2010 7:39 pm
Forum: General Discussion
Topic: Why does running out of mana deactivate sustained spells?
Replies: 5
Views: 2256

Re: Why does running out of mana deactivate sustained spells

I've never noticed any that do that. Which ones drain a set amount per turn?
by Vanguard
Fri Jun 25, 2010 6:52 pm
Forum: Bugs Archive
Topic: Items dropped by monsters inside of walls end up embedded
Replies: 3
Views: 1534

Items dropped by monsters inside of walls end up embedded

If you kill a Xaren and it drops money, the money isn't accessible unless you have the dig spell. Not a big deal, but if something that could walk through walls dropped an artifact or something, it might be a bigger concern.
by Vanguard
Fri Jun 25, 2010 6:45 pm
Forum: Bugs Archive
Topic: Stage name takes one turn to update
Replies: 4
Views: 1684

Stage name takes one turn to update

When entering a new location, the UI lists the name of the last location the player was in until they make a move. For example, when going down the stairs from Carn Dum 2 to Carn Dum 3, it still says Carn Dum 2 until I move off of the stairs.
by Vanguard
Fri Jun 25, 2010 6:41 pm
Forum: Bugs Archive
Topic: Text bug with item use
Replies: 2
Views: 1174

Text bug with item use

When using an item I have a stack of, the message incorrectly lists that number, like so:

"Vanguard quaffs a 9 potion of lesser mana!"
by Vanguard
Fri Jun 25, 2010 6:05 pm
Forum: Bugs Archive
Topic: Repeating merchant message
Replies: 1
Views: 897

Repeating merchant message

I just played the merchant quest, and after killing the assassin boss, the merchant was following me around, and every turn where he could catch up with me I got the message where he asks for help and then the assassin boss hits him. The quest still ended normally with the reward working properly an...
by Vanguard
Fri Jun 25, 2010 4:10 pm
Forum: General Discussion
Topic: Spellpower-equipment for sustained spells
Replies: 15
Views: 5672

Re: Spellpower-equipment for sustained spells

That would work, but it'd be pretty inconvenient for the mid-late game where every time you want to switch something you have to wait for your five sustained spells to cool down so you can reactivate them.
by Vanguard
Fri Jun 25, 2010 4:09 pm
Forum: Bugs Archive
Topic: Slippery rock traps don't show up after being triggered
Replies: 5
Views: 1930

Slippery rock traps don't show up after being triggered

The only way to make them visible seems to be casting the sense spell at a high enough level.