Search found 313 matches

by Zaive
Wed Dec 02, 2020 5:16 pm
Forum: Addons
Topic: Class: Mirrorblade
Replies: 6
Views: 3409

Re: Class: Mirrorblade

All of the normal classes have +9 total stats while the mirrorblade only has +6. Not that 3 stat points is game breaking or anything. Also, classes usually have 1.3 mastery in their talent trees, while the mirrorblade only has 1.0. This means that the mirrorblade is slightly worse than a temporal wa...
by Zaive
Mon Nov 23, 2020 3:00 pm
Forum: Addons
Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Replies: 54
Views: 42522

Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"

The Beetle Guard's AI seems to refuse to stun enemies no matter how high I weight the command for some reason.
by Zaive
Sat Nov 21, 2020 12:15 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 360139

Re: Verdant Class Pack: v2.3

The vanilla summoner's Detonate and Grand Arrival talents now provide numbers for their effects in the description. Plus, the attack/defend commands could use the same treatment. Minor typo in Jelly description - "Their stats stat" Nature's cycle still claims to reduce the cooldown of pher...
by Zaive
Wed Nov 13, 2019 10:33 pm
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 681
Views: 12503385

Re: Porting ToME2 to the T4 engine

Trying this out in 1.6... because why not. I haven't played much of Tome2 so what could possibly go wrong? Some stuff: Getting repeat messages will often just put (x2), (x3) and so on at the top of the game screen, without the message that's being repeated. Is there any way to repeatedly attempt to ...
by Zaive
Wed Nov 13, 2019 4:22 pm
Forum: Bugs Archive
Topic: [1.6] Shift Numpad Keys don't seem to work
Replies: 0
Views: 977

[1.6] Shift Numpad Keys don't seem to work

Holding shift seems to be ignored completely on numkeys - trying to assign something to, say, Sk4, will just assign it to k4 instead. Can't run using the num keys because of this.
by Zaive
Tue Sep 24, 2019 2:28 pm
Forum: Bugs Archive
Topic: [1.6 Beta1] Doomed autofeed breaks from creeping dark
Replies: 2
Views: 1673

[1.6 Beta1] Doomed autofeed breaks from creeping dark

Even with dark vision allowing me to see through creeping dark, if it gets in the way of my feed target it breaks.

Also, negative regen (mainly through devour life) behaves a bit odd - it can't kill, and the tooltip when mousing over an enemy states that they have +- amount of regeneration, in green.
by Zaive
Sun Jun 16, 2019 2:43 am
Forum: Addons
Topic: Grove Keeper - A Wilder Subclass
Replies: 56
Views: 35185

Re: The Grove Keeper v1.1.2

...And if nourishing moss is triggered by mud spray's passive it also does stupid amounts of healing.
by Zaive
Sat Jun 15, 2019 6:55 pm
Forum: Addons
Topic: Grove Keeper - A Wilder Subclass
Replies: 56
Views: 35185

Re: The Grove Keeper v1.1.1

The healing effect from muck is healing for a huge amount as well. The normal nourishing moss talent works as expected.
by Zaive
Fri Jun 14, 2019 7:56 pm
Forum: Addons
Topic: Grove Keeper - A Wilder Subclass
Replies: 56
Views: 35185

Re: The Grove Keeper v1.1.0

The slow from mud slinger's slime appears to slow by, uh, 1774%?
by Zaive
Tue May 21, 2019 2:22 pm
Forum: Addons
Topic: Dread Necromancer v1.13
Replies: 63
Views: 48685

Re: Dread Necromancer v1.8

Using consumption on a skeletal guardian doesn't seem to be giving me a shield?
by Zaive
Sat Sep 20, 2014 5:05 pm
Forum: Bugs Archive
Topic: [1.2.3] Sped up music
Replies: 1
Views: 1209

[1.2.3] Sped up music

Windows computer. Was in the old forest, I alt-tabbed out of ToME (old forest music still playing in the background), and left my computer. Came back, computer was in sleep mode, music wasn't playing. Woke up the computer by moving the mouse a bit and a high-pitched, super fast version of the old fo...
by Zaive
Sat Sep 20, 2014 4:12 pm
Forum: Addons
Topic: Addon Class: Phantoms
Replies: 33
Views: 20217

Re: Addon Class: Phantoms

If you want to go with a low max/high regen for mana, you might want to lower mana gain per level even more. Wil increases max mana by 5 per point, and while for most mages this is the only reason to get wil (besides a bit of mindsave), It's also the best per point mindpower gain, making it an impor...
by Zaive
Tue Sep 16, 2014 2:08 am
Forum: Addons
Topic: Addon Class: Phantoms
Replies: 33
Views: 20217

Re: Addon Class: Phantoms

I'd imagine, to use the higher crit all you'd have to do is compare self:combatSpellCrit and self:combatMindCrit (Combat.lua line 1610 & 1617) in an if-then-else statement. Also, I'm worried about dark exchange. It was working just fine BEFORE I had the Combat.lua superload actually working, and...
by Zaive
Fri Sep 12, 2014 8:49 pm
Forum: Addons
Topic: Geists! [Slowly getting closer to done!]
Replies: 69
Views: 30106

Re: Geists! [Slowly getting closer to done!]

Replace Unveil's projector with this: local projector = function(x, y) -- make sure this is at the top of the file above NewTalentType: local map = require "engine.Map" target = game.level.map(x, y, map.ACTOR) if target then -- Get Damage dam = self:mindCrit(self:combatTalentStatDamage(t, ...