Search found 313 matches
- Wed Dec 02, 2020 5:16 pm
- Forum: Addons
- Topic: Class: Mirrorblade
- Replies: 6
- Views: 3409
Re: Class: Mirrorblade
All of the normal classes have +9 total stats while the mirrorblade only has +6. Not that 3 stat points is game breaking or anything. Also, classes usually have 1.3 mastery in their talent trees, while the mirrorblade only has 1.0. This means that the mirrorblade is slightly worse than a temporal wa...
- Mon Nov 23, 2020 3:00 pm
- Forum: Addons
- Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
- Replies: 54
- Views: 42522
Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
The Beetle Guard's AI seems to refuse to stun enemies no matter how high I weight the command for some reason.
- Sat Nov 21, 2020 12:15 pm
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360139
Re: Verdant Class Pack: v2.3
The vanilla summoner's Detonate and Grand Arrival talents now provide numbers for their effects in the description. Plus, the attack/defend commands could use the same treatment. Minor typo in Jelly description - "Their stats stat" Nature's cycle still claims to reduce the cooldown of pher...
- Wed Nov 13, 2019 10:33 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12503385
Re: Porting ToME2 to the T4 engine
Trying this out in 1.6... because why not. I haven't played much of Tome2 so what could possibly go wrong? Some stuff: Getting repeat messages will often just put (x2), (x3) and so on at the top of the game screen, without the message that's being repeated. Is there any way to repeatedly attempt to ...
- Wed Nov 13, 2019 4:22 pm
- Forum: Bugs Archive
- Topic: [1.6] Shift Numpad Keys don't seem to work
- Replies: 0
- Views: 977
[1.6] Shift Numpad Keys don't seem to work
Holding shift seems to be ignored completely on numkeys - trying to assign something to, say, Sk4, will just assign it to k4 instead. Can't run using the num keys because of this.
- Tue Sep 24, 2019 2:28 pm
- Forum: Bugs Archive
- Topic: [1.6 Beta1] Doomed autofeed breaks from creeping dark
- Replies: 2
- Views: 1673
[1.6 Beta1] Doomed autofeed breaks from creeping dark
Even with dark vision allowing me to see through creeping dark, if it gets in the way of my feed target it breaks.
Also, negative regen (mainly through devour life) behaves a bit odd - it can't kill, and the tooltip when mousing over an enemy states that they have +- amount of regeneration, in green.
Also, negative regen (mainly through devour life) behaves a bit odd - it can't kill, and the tooltip when mousing over an enemy states that they have +- amount of regeneration, in green.
- Sun Jun 16, 2019 2:43 am
- Forum: Addons
- Topic: Grove Keeper - A Wilder Subclass
- Replies: 56
- Views: 35185
Re: The Grove Keeper v1.1.2
...And if nourishing moss is triggered by mud spray's passive it also does stupid amounts of healing.
- Sat Jun 15, 2019 6:55 pm
- Forum: Addons
- Topic: Grove Keeper - A Wilder Subclass
- Replies: 56
- Views: 35185
Re: The Grove Keeper v1.1.1
The healing effect from muck is healing for a huge amount as well. The normal nourishing moss talent works as expected.
- Fri Jun 14, 2019 7:56 pm
- Forum: Addons
- Topic: Grove Keeper - A Wilder Subclass
- Replies: 56
- Views: 35185
Re: The Grove Keeper v1.1.0
The slow from mud slinger's slime appears to slow by, uh, 1774%?
- Tue May 21, 2019 2:22 pm
- Forum: Addons
- Topic: Dread Necromancer v1.13
- Replies: 63
- Views: 48685
Re: Dread Necromancer v1.8
Using consumption on a skeletal guardian doesn't seem to be giving me a shield?
- Mon Nov 17, 2014 6:51 pm
- Forum: Bugs Archive
- Topic: [1.2.5] Planar Controller spawning with antimagic disruption
- Replies: 0
- Views: 1268
- Sat Sep 20, 2014 5:05 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Sped up music
- Replies: 1
- Views: 1209
[1.2.3] Sped up music
Windows computer. Was in the old forest, I alt-tabbed out of ToME (old forest music still playing in the background), and left my computer. Came back, computer was in sleep mode, music wasn't playing. Woke up the computer by moving the mouse a bit and a high-pitched, super fast version of the old fo...
- Sat Sep 20, 2014 4:12 pm
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 20217
Re: Addon Class: Phantoms
If you want to go with a low max/high regen for mana, you might want to lower mana gain per level even more. Wil increases max mana by 5 per point, and while for most mages this is the only reason to get wil (besides a bit of mindsave), It's also the best per point mindpower gain, making it an impor...
- Tue Sep 16, 2014 2:08 am
- Forum: Addons
- Topic: Addon Class: Phantoms
- Replies: 33
- Views: 20217
Re: Addon Class: Phantoms
I'd imagine, to use the higher crit all you'd have to do is compare self:combatSpellCrit and self:combatMindCrit (Combat.lua line 1610 & 1617) in an if-then-else statement. Also, I'm worried about dark exchange. It was working just fine BEFORE I had the Combat.lua superload actually working, and...
- Fri Sep 12, 2014 8:49 pm
- Forum: Addons
- Topic: Geists! [Slowly getting closer to done!]
- Replies: 69
- Views: 30106
Re: Geists! [Slowly getting closer to done!]
Replace Unveil's projector with this: local projector = function(x, y) -- make sure this is at the top of the file above NewTalentType: local map = require "engine.Map" target = game.level.map(x, y, map.ACTOR) if target then -- Get Damage dam = self:mindCrit(self:combatTalentStatDamage(t, ...