Search found 85 matches
- Thu Sep 09, 2010 2:39 am
- Forum: Development
- Topic: Testing linux binaries
- Replies: 17
- Views: 9988
Re: Testing linux binaries
How did you do it? 1) download somewhere 2) tar xvjf t-engine4-linux32-1.0.0beta10-nomusic.tar.bz2 3) cd t-engine4-linux32-1.0.0beta10 4) ./t-engine PS: the starting screens were absurdly slow for me, but that's probably because I don't have any proprietary graphics drivers installed right now. NO....
- Mon Sep 06, 2010 8:37 am
- Forum: Development
- Topic: Testing linux binaries
- Replies: 17
- Views: 9988
Re: Testing linux binaries
How did you do it?
- Thu Jul 22, 2010 2:52 pm
- Forum: Bugs Archive
- Topic: [spoiler] Overencumbered on the world map
- Replies: 3
- Views: 1240
Re: [spoiler] Overencumbered on the world map
Both are old issues, I'd've thought. Regression maybe?
- Fri Jul 16, 2010 12:15 pm
- Forum: Spoilers
- Topic: Kinetic weapons?
- Replies: 5
- Views: 2518
Re: Kinetic weapons?
How much damage does a foo do? Should be less than a bar.
- Wed Jul 14, 2010 1:14 pm
- Forum: Spoilers
- Topic: Kinetic weapons?
- Replies: 5
- Views: 2518
Re: Kinetic weapons?
Or y'know just Piercing as in 'Piercing dagger of westernesse'
- Mon Jul 12, 2010 5:38 am
- Forum: Bugs Archive
- Topic: Postmortem Achievement
- Replies: 3
- Views: 1290
Re: Postmortem Achievement
I'm guessing someone missed the > 0 test when checking your life on line 531 of Actor.lua:
Code: Select all
if math.floor(p.life) <= 1 then world:gainAchievement("THAT_WAS_CLOSE", p) end
- Fri Jul 02, 2010 2:14 am
- Forum: Bugs Archive
- Topic: Slime Potion quaffing
- Replies: 6
- Views: 2032
Re: Slime Potion quaffing
I was going to try and do a character based entirely on giving damage when being hit. Wyrmic or mage.
- Fri Jul 02, 2010 2:12 am
- Forum: Ideas
- Topic: Staves or Talent to Regenerate Mana
- Replies: 5
- Views: 1975
Re: Staves or Talent to Regenerate Mana
True, but on the way to 0.2 health regen, I pickup 0.2 stamina regen.
- Thu Jul 01, 2010 12:32 pm
- Forum: Spoilers
- Topic: Droppable Artifacts
- Replies: 3
- Views: 1614
Re: Droppable Artifacts
Phial is awesome for archers, especially in some of the darker dungeons.
- Thu Jul 01, 2010 12:31 pm
- Forum: General Discussion
- Topic: beta 6 impressions
- Replies: 1
- Views: 1428
Re: beta 6 impressions
Seriously?
here's mine:
"Hey look, I'm beta 6, this time music's optional and you can see the floor tiles under everything."
here's mine:
"Hey look, I'm beta 6, this time music's optional and you can see the floor tiles under everything."
- Thu Jul 01, 2010 3:01 am
- Forum: Bugs Archive
- Topic: Monster Info Box obscures area of AoE spells
- Replies: 1
- Views: 1109
- Thu Jul 01, 2010 2:54 am
- Forum: Ideas
- Topic: Character build
- Replies: 26
- Views: 6471
Re: Character build
Ah ha! Make them auto assigned on easy difficulty.
- Tue Jun 29, 2010 1:41 pm
- Forum: Ideas
- Topic: Character build
- Replies: 26
- Views: 6471
Re: Character build
I'd hate to be forced into this single archmage build, when before I could've gone into utilities, or I could've just removed sense and focused on blasting. It's bad enough you need ~3 different spells to be continuous on this. I can't focus on an enemies weakness because I've got no choice. My atta...
- Tue Jun 29, 2010 4:48 am
- Forum: Ideas
- Topic: Character build
- Replies: 26
- Views: 6471
Re: Character build
This.edge2054 wrote:Personally I'd like to see all talents go unassigned and get more talents at level 1 to play around with.
- Mon Jun 28, 2010 10:22 am
- Forum: Spoilers
- Topic: Artifacts in shops
- Replies: 9
- Views: 2895
Re: Artifacts in shops
Yup. Almost always a skeleton as I find the race abilities to be mostly useless (except for dunadan)