Search found 71 matches

by atan59
Mon Feb 04, 2013 6:28 am
Forum: Metaclass: Mages
Topic: a question: lich/necromancer specific items?
Replies: 8
Views: 17081

Re: a question: lich/necromancer specific items?

sofocles wrote: any other items worth mentioning?
There's a staff of the Archlich.
by atan59
Wed Jan 30, 2013 7:32 pm
Forum: Modules
Topic: Roguelike Radio ep on T-Engine modules
Replies: 20
Views: 13965

Re: Roguelike Radio ep on T-Engine modules

Grey wrote: ToME2 port
That sounds.... awesome! :o
by atan59
Wed Jan 30, 2013 11:18 am
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35745

Re: Time to Start Archmage Unlocked?

Speaking about starting zones, it sort of bothers me that a new player who starts as a dwarf will immediately find our some lore that other races ignore until later in the game. I suppose that the only solution would be to lock dwarves until that lore is found while playing another race (dwarves are...
by atan59
Sun Jan 20, 2013 9:41 am
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35745

Lock more! (Re: Time to Start Archmage Unlocked?)

If anything could be changed, I'd say lock more, not less . Personally, my main hook on the game is to unlock classes, races, etc... I remember the first time I played, the first couple of unlocks that happened unexpectedly in the middle of game play - that was great! Definitely don't unlock Archmag...
by atan59
Mon Dec 31, 2012 1:26 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199719

Re: Typos

[1.0.0] At Caldera, on tattered paper scrap: "What wending path" -> "What winding path"
by atan59
Mon Dec 31, 2012 1:14 pm
Forum: Modules
Topic: Looking for Dragonball T
Replies: 6
Views: 30674

Re: Looking for Dragonball T

by atan59
Tue Dec 25, 2012 9:04 am
Forum: Bugs Archive
Topic: [RC2] dual arrows doesn't apply non-physical damage
Replies: 2
Views: 862

Re: [RC2] dual arrows doesn't apply non-physical damage

Yes, that must be it.
I changed weapons with that character sinced then, but I tried to reproduce it following your explanation, and I can get this behaviour again, only when the enemy is killed.
So, not a bug, but a feature - thanks for the explanation, then :-)
by atan59
Mon Dec 24, 2012 10:45 am
Forum: Bugs Archive
Topic: [RC2] dual arrows doesn't apply non-physical damage
Replies: 2
Views: 862

[RC2] dual arrows doesn't apply non-physical damage

Compare this, when using the talent Dual Arrows: Olivaw hits white worm mass for 41 physical damage. to that, when using plain Shoot: Olivaw hits white worm mass for 27 physical 7 acid, 9 temporal damage (total 42.26). The weapon being used is an elm longbow of acid with "hits(ranged) +6 acid&q...
by atan59
Sun Jan 29, 2012 7:43 am
Forum: Bugs
Topic: segfault using 64-bit arch linux
Replies: 14
Views: 9035

Re: segfault using 64-bit arch linux

I had the same problem (also in a 64-bit arch linux) and the simple fix was to install a bunch of 32 bit versions of libraries. Sadly, I didn't write down exactly which ones, I basically did a pacman -Ss lib32 and then installed whichever seemed reasonably relevant, trying to run ToME periodically, ...
by atan59
Sat Sep 18, 2010 5:00 am
Forum: Spoilers
Topic: Vault Spoiler
Replies: 7
Views: 12778

Re: Vault Spoiler

KiTA wrote: Would make it easier if I could find a Vault spoiler someplace. I used to have one, donno where it went.
I don't have one, but I'm interested in such a spoiler as well. Vaults can be weird...
by atan59
Fri Sep 10, 2010 1:21 pm
Forum: Development
Topic: Graphic for NPCs (Trolls, Canines, Snakes)
Replies: 3
Views: 1393

Re: Graphic for NPCs (Trolls, Canines, Snakes)

Angloki wrote:reminds me of old Might and Magics =>
Good times! ;-)
by atan59
Tue Sep 07, 2010 3:54 pm
Forum: Spoilers
Topic: Game help, Questions and resources
Replies: 2
Views: 14412

Re: Game help, Questions and resources

Hi, I'm fairly new to the game. At the beginning the game was very hard to understand. You will find some of my experiences and questions below. Hello, I'm like you, fairly new to ToME 2, glad to see I'm not the only one around! Luckily I found some resources, I will put them here for reference: Th...
by atan59
Mon Sep 06, 2010 11:52 am
Forum: Development
Topic: Testing linux binaries
Replies: 17
Views: 10248

Re: Testing linux binaries

registeringislame wrote:How did you do it?
1) download somewhere
2) tar xvjf t-engine4-linux32-1.0.0beta10-nomusic.tar.bz2
3) cd t-engine4-linux32-1.0.0beta10
4) ./t-engine

PS: the starting screens were absurdly slow for me, but that's probably because I don't have any proprietary graphics drivers installed right now.
by atan59
Sun Sep 05, 2010 7:41 pm
Forum: Development
Topic: Testing linux binaries
Replies: 17
Views: 10248

Re: Testing linux binaries

darkgod wrote:And tell me if this works for you ? And if you are on 32 or 64 bits.
Works for me!
32 bit system, Xubuntu 10.04 distribution, kernel 2.6.32-24-generic

I won't test it extensively though, because I'm currently playing ToME 2 on whatever free time I have left ;-)
by atan59
Fri Sep 03, 2010 11:06 am
Forum: Spoilers
Topic: Of Nothing?
Replies: 3
Views: 10033

Re: Of Nothing?

gilby wrote:So, I notice a number of chardumps have various items "of nothing" being carried around. Why? Is there some skill that makes these somehow useful?
I think a rod of Nothing can have a rod tip of something attached to it. Other than that I'm not aware of any uses.