Search found 454 matches
- Sat Oct 17, 2015 7:00 pm
- Forum: The Void
- Topic: Oafmatch, an RPG with an optional roguelike dungeon
- Replies: 0
- Views: 10467
Oafmatch, an RPG with an optional roguelike dungeon
Hey, all! I'm happy to finally share one of the things I've been up to in my long Tome absence. http://www.oafmatch.com As many of you are already aware from Darkgod's blog post , we're in the process of getting Oafmatch through Steam Greenlight, and we need a lot of help! We're confident in our gam...
- Sat Oct 10, 2015 9:23 pm
- Forum: General Discussion
- Topic: Tome four years later...
- Replies: 3
- Views: 2897
Tome four years later...
...is looking great! I disappeared four years ago because Tome's gravitational pull was too much for me, and I couldn't get anything else done. I'm so glad to see it's still thriving and growing. For now, I'm just back to play and talk, but resisting the urge to contribute is going to be tough, I ca...
- Tue Oct 18, 2011 2:20 pm
- Forum: Bugs
- Topic: Projectile speed sometimes ignored
- Replies: 0
- Views: 1416
Projectile speed sometimes ignored
The trouble is this function in engines/default/engine/Projectile.lua: function _M:makeProject(src, display, def, do_move, do_act, do_stop) display = display or {display='*'} local speed = def.tg.speed local name = def.tg.name if def.tg.talent then speed = src:getTalentProjectileSpeed(def.tg.talent)...
- Tue Sep 06, 2011 10:12 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199676
Re: Typos
The arena-unlocking npc in Derth:
Bad: "Hey you, come here you seem worthy.."
Good: "Hey, you. Come here."
Bad: "Hey you, come here you seem worthy.."
Good: "Hey, you. Come here."
- Mon Sep 05, 2011 4:28 pm
- Forum: Bugs Archive
- Topic: Transmogrification chest hotkey problem
- Replies: 1
- Views: 1334
Transmogrification chest hotkey problem
I made [x] my transmogrification chest hotkey. When I hit [x], the transmogrification chest immediately transmogrifies item x in my inventory. Argh!
- Mon Sep 05, 2011 4:25 pm
- Forum: Bugs Archive
- Topic: Losing the dialog selection bar
- Replies: 0
- Views: 760
Losing the dialog selection bar
It's still possible to 'lose' the selection bar in some dialogs. For example, moving the bar left while in the equipment pane displayed by the 'w'ear command causes the bar to disappear. It's not hard to bring it back, but it's still undesirable behavior.
- Mon Sep 05, 2011 4:18 pm
- Forum: Bugs Archive
- Topic: Talent icon bar display when pressing [shift]
- Replies: 0
- Views: 740
Talent icon bar display when pressing [shift]
Having the talent icon bar toggle between displays every time I press [shift] to run (which I do very frequently) is very distracting. Furthermore, on several occasions the game has failed to register the fact that I've released the [shift] key, and continues to display some alternate row of icons a...
- Mon Sep 05, 2011 4:11 pm
- Forum: Bugs Archive
- Topic: Running with the [period] key
- Replies: 1
- Views: 1176
Running with the [period] key
If you press a direction key too quickly after you press the [period] key, nothing happens. ToME seems to require that you wait a good portion of a second between these keypresses, which (for me) renders the command useless.
- Mon Sep 05, 2011 4:06 pm
- Forum: Bugs Archive
- Topic: ASCII icons
- Replies: 1
- Views: 1279
ASCII icons
In ASCII mode, when you put an activated item in the talent icon bar, the icon displayed is a blown-up version of the item's ASCII character. This is probably intended, but it's very ugly. I recommend simply using the shockbolt graphics for icons in the talent icon bar, even while in ASCII mode.
- Mon Sep 05, 2011 4:01 pm
- Forum: Bugs Archive
- Topic: Talent icon hotkey text too long
- Replies: 0
- Views: 862
Talent icon hotkey text too long
ToME should use shorter names for hotkeys. For example, "Keypad Decimal" written across the bottom of an icon spills into two other icons, rendering the text in those illegible.
- Mon Sep 05, 2011 3:57 pm
- Forum: Bugs Archive
- Topic: Water tiles and pathing
- Replies: 3
- Views: 1707
Water tiles and pathing
When clicking on a distant tile in the Trollmire, the @ will just charge into any lake that's in the way, interrupting the run with drowning. Pathfinding should try hard to avoid water.
- Mon Sep 05, 2011 3:52 pm
- Forum: Bugs Archive
- Topic: Hard to spot shops in ascii
- Replies: 7
- Views: 1862
Re: Hard to spot shops in ascii
Bumping this. It's still an issue, and quite annoying.
- Mon Sep 05, 2011 3:41 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199676
Re: Typos
The comma splice is rampant in ToME, and must be exterminated. Some fixes: Fatigue tooltip: Bad: Not all talents are affected, notably Wild Gifts are not. Good: Not all talents are affected; notably, Wild Gifts are not. Several things in the Arena unlock chat: Bad: "Interesting, tell me more ab...
- Sat Jul 30, 2011 2:31 am
- Forum: Ideas
- Topic: Talent icons
- Replies: 91
- Views: 31047
Re: Talent icons
Mindslayer talent icons are done and sent.
- Sat Jul 09, 2011 9:47 pm
- Forum: Ideas
- Topic: Arrows suck.
- Replies: 18
- Views: 8884
Re: Arrows suck.
You're not missing something, Aquillion. Arrows, along with traps, are relics of early T4 betas and are due to be overhauled before release. The nature of the overhaul is still undecided. The way these things usually happen is that somebody posts some fun-sounding idea that's not a nightmare to code...