Search found 454 matches

by Susramanian
Sat Oct 17, 2015 7:00 pm
Forum: The Void
Topic: Oafmatch, an RPG with an optional roguelike dungeon
Replies: 0
Views: 10467

Oafmatch, an RPG with an optional roguelike dungeon

Hey, all! I'm happy to finally share one of the things I've been up to in my long Tome absence. http://www.oafmatch.com As many of you are already aware from Darkgod's blog post , we're in the process of getting Oafmatch through Steam Greenlight, and we need a lot of help! We're confident in our gam...
by Susramanian
Sat Oct 10, 2015 9:23 pm
Forum: General Discussion
Topic: Tome four years later...
Replies: 3
Views: 2897

Tome four years later...

...is looking great! I disappeared four years ago because Tome's gravitational pull was too much for me, and I couldn't get anything else done. I'm so glad to see it's still thriving and growing. For now, I'm just back to play and talk, but resisting the urge to contribute is going to be tough, I ca...
by Susramanian
Tue Oct 18, 2011 2:20 pm
Forum: Bugs
Topic: Projectile speed sometimes ignored
Replies: 0
Views: 1416

Projectile speed sometimes ignored

The trouble is this function in engines/default/engine/Projectile.lua: function _M:makeProject(src, display, def, do_move, do_act, do_stop) display = display or {display='*'} local speed = def.tg.speed local name = def.tg.name if def.tg.talent then speed = src:getTalentProjectileSpeed(def.tg.talent)...
by Susramanian
Tue Sep 06, 2011 10:12 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199676

Re: Typos

The arena-unlocking npc in Derth:

Bad: "Hey you, come here you seem worthy.."

Good: "Hey, you. Come here."
by Susramanian
Mon Sep 05, 2011 4:28 pm
Forum: Bugs Archive
Topic: Transmogrification chest hotkey problem
Replies: 1
Views: 1334

Transmogrification chest hotkey problem

I made [x] my transmogrification chest hotkey. When I hit [x], the transmogrification chest immediately transmogrifies item x in my inventory. Argh!
by Susramanian
Mon Sep 05, 2011 4:25 pm
Forum: Bugs Archive
Topic: Losing the dialog selection bar
Replies: 0
Views: 760

Losing the dialog selection bar

It's still possible to 'lose' the selection bar in some dialogs. For example, moving the bar left while in the equipment pane displayed by the 'w'ear command causes the bar to disappear. It's not hard to bring it back, but it's still undesirable behavior.
by Susramanian
Mon Sep 05, 2011 4:18 pm
Forum: Bugs Archive
Topic: Talent icon bar display when pressing [shift]
Replies: 0
Views: 740

Talent icon bar display when pressing [shift]

Having the talent icon bar toggle between displays every time I press [shift] to run (which I do very frequently) is very distracting. Furthermore, on several occasions the game has failed to register the fact that I've released the [shift] key, and continues to display some alternate row of icons a...
by Susramanian
Mon Sep 05, 2011 4:11 pm
Forum: Bugs Archive
Topic: Running with the [period] key
Replies: 1
Views: 1176

Running with the [period] key

If you press a direction key too quickly after you press the [period] key, nothing happens. ToME seems to require that you wait a good portion of a second between these keypresses, which (for me) renders the command useless.
by Susramanian
Mon Sep 05, 2011 4:06 pm
Forum: Bugs Archive
Topic: ASCII icons
Replies: 1
Views: 1279

ASCII icons

In ASCII mode, when you put an activated item in the talent icon bar, the icon displayed is a blown-up version of the item's ASCII character. This is probably intended, but it's very ugly. I recommend simply using the shockbolt graphics for icons in the talent icon bar, even while in ASCII mode.
by Susramanian
Mon Sep 05, 2011 4:01 pm
Forum: Bugs Archive
Topic: Talent icon hotkey text too long
Replies: 0
Views: 862

Talent icon hotkey text too long

ToME should use shorter names for hotkeys. For example, "Keypad Decimal" written across the bottom of an icon spills into two other icons, rendering the text in those illegible.
by Susramanian
Mon Sep 05, 2011 3:57 pm
Forum: Bugs Archive
Topic: Water tiles and pathing
Replies: 3
Views: 1707

Water tiles and pathing

When clicking on a distant tile in the Trollmire, the @ will just charge into any lake that's in the way, interrupting the run with drowning. Pathfinding should try hard to avoid water.
by Susramanian
Mon Sep 05, 2011 3:52 pm
Forum: Bugs Archive
Topic: Hard to spot shops in ascii
Replies: 7
Views: 1862

Re: Hard to spot shops in ascii

Bumping this. It's still an issue, and quite annoying.
by Susramanian
Mon Sep 05, 2011 3:41 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199676

Re: Typos

The comma splice is rampant in ToME, and must be exterminated. Some fixes: Fatigue tooltip: Bad: Not all talents are affected, notably Wild Gifts are not. Good: Not all talents are affected; notably, Wild Gifts are not. Several things in the Arena unlock chat: Bad: "Interesting, tell me more ab...
by Susramanian
Sat Jul 30, 2011 2:31 am
Forum: Ideas
Topic: Talent icons
Replies: 91
Views: 31047

Re: Talent icons

Mindslayer talent icons are done and sent.
by Susramanian
Sat Jul 09, 2011 9:47 pm
Forum: Ideas
Topic: Arrows suck.
Replies: 18
Views: 8884

Re: Arrows suck.

You're not missing something, Aquillion. Arrows, along with traps, are relics of early T4 betas and are due to be overhauled before release. The nature of the overhaul is still undecided. The way these things usually happen is that somebody posts some fun-sounding idea that's not a nightmare to code...