Search found 1396 matches
- Thu Jan 16, 2014 1:12 am
- Forum: General Discussion
- Topic: Time to update guides and wiki
- Replies: 43
- Views: 25483
Re: Time to update guides and wiki
I haven't the slightest clue how you got from this code: function _M:combatTalentWeaponDamage(t, base, max, t2) if t2 then t2 = t2 / 2 else t2 = 0 end local diff = max - base local mult = base + diff * math.sqrt((self:getTalentLevel(t) + t2) / 5) -- print("[TALENT WEAPON MULT]", self:getTa...
- Sun Jan 12, 2014 7:01 pm
- Forum: Development
- Topic: MD5 checksum verification for compiled versions
- Replies: 1
- Views: 1532
MD5 checksum verification for compiled versions
This is nothing new, but every single version, compiled ToME fails to verify its own checksum against the server.
It's especially bad in the latest release, where apparently it doesn't even successfully compute any checksum:
It's especially bad in the latest release, where apparently it doesn't even successfully compute any checksum:
[MODULE LOADER] module MD5 nil computed in 39993
- Fri Jan 10, 2014 9:01 pm
- Forum: Dumb Questions
- Topic: News patches and chars
- Replies: 8
- Views: 2653
Re: News patches and chars
Nothing forces you to update to later version if you still have ongoing chars. Apparently on Windows this is untrue. The game updates itself automatically even if you have saved chars. There has been a lot of complaining in the in-game chat about this (or I just happened to be playing at the right ...
- Thu Jan 09, 2014 2:38 am
- Forum: General Discussion
- Topic: Time to update guides and wiki
- Replies: 43
- Views: 25483
Re: Time to update guides and wiki
To show formulas, I think that I would have to try and parse the talents' Lua code myself. This seemed much harder. Aye. All past attempts to quantify the talents have failed. The closest we've ever managed to come was to invent our own shorthand notation (basically written as a function call with ...
- Fri Jan 03, 2014 1:13 am
- Forum: General Discussion
- Topic: Time to update guides and wiki
- Replies: 43
- Views: 25483
Re: Time to update guides and wiki
The 6 trillion templates under TalentReq are... not what I would have done, to be sure. I'm not sure if I want to take the trouble to learn enough to rip them all out and replace them with a single template that does arithmetic instead of using a different template for every single require = X line ...
- Tue Dec 31, 2013 8:43 pm
- Forum: Dumb Questions
- Topic: Do shops ever restock?
- Replies: 18
- Views: 6076
Re: Do shops ever restock?
If my character is still using the starting 60-point regeneration infusion after the first dungeon, then I'll go shopping for a better one immediately. That's my first priority. The next infusion I'm likely to buy after that would be a movement infusion. On characters that use runes, I'll go shoppin...
- Thu Dec 26, 2013 5:13 pm
- Forum: General Discussion
- Topic: ToME off of Wikipedia
- Replies: 111
- Views: 85645
Re: ToME off of Wikipedia
I've added the Steam and US Gamer references, updated the article page for the 1.1.3 release, and pressed the Re-submit button. "Review waiting. This may take over 3 weeks. The Articles for creation process is very highly backlogged. Please be patient. There are 1865 submissions waiting for rev...
- Wed Nov 06, 2013 12:25 am
- Forum: General Discussion
- Topic: ToME is greenlit for Steam!
- Replies: 46
- Views: 20435
Re: ToME is greenlit for Steam!
The hearts of arcanists.Crim, The Red Thunder wrote:And the magic crowd gets to throw rotten fruit at you. After all, what else would filthy naturists eat?
- Tue Nov 05, 2013 10:13 pm
- Forum: General Discussion
- Topic: Surviving the mid-game?
- Replies: 12
- Views: 4962
Re: Surviving the mid-game?
This may be the best ToME 4 guide ever written. Seriously.supermini wrote:This started as a short post with a few bits of advice, but I got carried away...
- Wed Oct 30, 2013 9:06 pm
- Forum: General Discussion
- Topic: ToME off of Wikipedia
- Replies: 111
- Views: 85645
Re: ToME off of Wikipedia
I made another edit on the AFC page, mostly to keep it from being auto-deleted. I don't think they're going to accept the article until it has at least 1 more reference from a source that is not a blog, a wiki, or a self-published website like te4.org. (Although none of the people rejecting it have ...
- Fri Oct 25, 2013 12:01 pm
- Forum: Bugs Archive
- Topic: 1.0.5e Step Up duration
- Replies: 2
- Views: 1560
Re: 1.0.5e Step Up duration
It's been like that forever (long before the 1.0 release). I still don't know whether that's intended or not.
- Thu Oct 24, 2013 10:59 pm
- Forum: General Discussion
- Topic: Beta test 1.0.5
- Replies: 131
- Views: 45685
Re: Beta test 1.0.5
That's intentional. From the changelog on page 1,Pythious wrote: Also, in 1.05e the icons in the level up screen for Technique / Combat Mastery wrap around to two rows.
(Maybe it's for low resolution devices? I have no idea.)DarkGod wrote:Combat Training talents split into two lines
- Thu Oct 24, 2013 8:58 pm
- Forum: Bugs Archive
- Topic: [git] Stun lua errors
- Replies: 2
- Views: 2065
[git] Stun lua errors
Being attacked by a Dredge. "Dredge uses Stun", it says. I get an indeterminate number of error popups -- so many that I have to repeatedly press "Close All" because I can't even type a whole word in one of them before there's another one eating my keyboard input. git 36263a0e6db...
- Thu Oct 24, 2013 7:15 pm
- Forum: Bugs Archive
- Topic: [git] Skullcracker lua errors
- Replies: 2
- Views: 1955
[git] Skullcracker lua errors
git 36263a0e6dbd43f948b4e4fa992783428bf2e3a9 Skullcracker doesn't work. (This was also happening when I reported the bugs yesterday, but I waited until those were fixed to be sure this was a separate bug.) stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:152: in function ...
- Wed Oct 23, 2013 6:25 pm
- Forum: Bugs Archive
- Topic: [git] active talents do nothing?
- Replies: 5
- Views: 2465
Re: [git] active talents do nothing?
I did a git bisect, and after half a dozen iterations, 4fa09e4294f043fe6164d3bcfbc36930ce847272 is the commit that's causing this problem for me. commit 4fa09e4294f043fe6164d3bcfbc36930ce847272 Author: DarkGod <darkgod@net-core.org> Date: Tue Oct 22 22:52:52 2013 +0200 NPCs can use Shoot Down