Search found 1059 matches

by Sirrocco
Sun Dec 04, 2022 2:05 pm
Forum: Metaclass: Adventurers
Topic: Stealth Adventurers
Replies: 17
Views: 32567

Re: Stealth Adventurers

I tried to get mechanical arms + tentacles to work, and I just couldn't get the arms to actually trigger. What is necessary for mechanical arms, to function anyway? I feel like arms+throwing knives + tentacle would be a pretty solid combo if you could actually get it to work, but at the moment I'm n...
by Sirrocco
Sun Dec 04, 2022 9:51 am
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 16266

Re: psigunner advanced

Huh, apparently I didn't notice this thread any of the previous times you've updated it. Some comments: Rockets won't fire if you don't have the steam -- they consume steam per shot on top of the sustain steam drain. (My favorite no-generator steam-sustain hack is to mainhand a steamsaw with tentac...
by Sirrocco
Sat Dec 03, 2022 10:20 pm
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 16266

Re: psigunner advanced

A few more bits I've discovered... - Steamtech sustains work just fine even if you on't have enough steam to sustain them all. It'll just mean that your steam is down at 0, and you'll never be able to shoot a gun or swing a saw or use any activated actions that cost steam. That's ptoentially workabl...
by Sirrocco
Mon Jan 17, 2022 7:29 pm
Forum: Metaclass: Adventurers
Topic: A bit help welcome at a Tentacle+Throwing knives build
Replies: 7
Views: 11855

Re: A bit help welcome at a Tentacle+Throwing knives build

How did you have an unknown ring in the first place?
How would a ring give you a third prodigy?
How would a third prodigy nuke stealth?

I m confused.
by Sirrocco
Fri Nov 12, 2021 7:27 am
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 16266

Re: psigunner advanced

So, I have a correction to make. It appears that rocketry range is based on equipped weapon, rather than just being hard-set to 6. As such, there's less ability to exploit the otherwise overpowered steamguns with particularly short range. Twinblaster is still good, due to the "doubling the numb...
by Sirrocco
Fri Nov 05, 2021 3:41 am
Forum: Metaclass: Adventurers
Topic: Good Themed Adventurer builds based off of power source restrictions?
Replies: 3
Views: 7655

Re: Good Themed Adventurer builds based off of power source restrictions?

Well, this one is hitting a bit late, but my recently posted Psigunner Advanced works. The core mastery is psigun, and you can build the entire combo out of skills from steamgun classes and psi classes. Your resources are pretty much steam, psi, and bullets. Plus you can take Flexible Combat, and ge...
by Sirrocco
Fri Oct 29, 2021 5:58 am
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 16266

Re: psigunner advanced

I think the mindstar hit doesn't count as dual wielding for the purposes of Arcane Combat. Also, I think Earthen Missiles doesn't count as an on-hit for the purposes of Rocket Pod's 50% penalty. So you get up to 4 full damage, full chance Earthen Missile casts a turn. If you're not going Arcane Com...
by Sirrocco
Sat Oct 23, 2021 9:35 pm
Forum: Metaclass: Adventurers
Topic: psigunner advanced
Replies: 10
Views: 16266

psigunner advanced

I present the following to you for your consideration. - Steamtech/Psytech Gunnery: psyshot adds the mindstar attack on to every steamgun shot you make. This counts as a melee attack, and it gets whatever advantages you may have stacked on our melee attack. - Telekinetic Grasp/Beyond the Flesh with ...
by Sirrocco
Fri Oct 22, 2021 2:18 am
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 165
Views: 631594

Re: Typos (1.6beta and onwards)

Wanderer unlock splash screen starts with "You have wanderer quite a lot since your birth". Should be "wandered"
by Sirrocco
Sat Nov 07, 2020 10:18 pm
Forum: General Discussion
Topic: Tree-based talent generation on enemies = balance nightmare
Replies: 9
Views: 5447

Re: Tree-based talent generation on enemies = balance nightm

It seriously cranks the difficulty on the lower difficulties, too. I'm reasonably competent as far as a normal difficulty player goes, and this has seriously cranked the number of bosses that I have to pay real attention to lest they kill me. It also means that a decent number of the bosses are now ...
by Sirrocco
Wed Oct 31, 2018 1:48 pm
Forum: Metaclass: Adventurers
Topic: Triple Mana Coil FTW
Replies: 10
Views: 17732

Re: Triple Mana Coil FTW

Ah. Fair. I will say that the mana regen of the mana coils was actually a pretty big deal, as it meant that I could run all of my sustains (leaving me with a reasonably small mana pool) and still throw around basically whatever spells I wanted to. In particular, it meant that getting my mana pools a...
by Sirrocco
Thu Oct 25, 2018 12:18 am
Forum: Metaclass: Adventurers
Topic: Triple Mana Coil FTW
Replies: 10
Views: 17732

Re: Triple Mana Coil FTW

That's the guy. Not sure what the last name was in reference to. I'm... not stress-testing what works well and what doesn't? I'm playing the game to have fun. The entire point of the build was to have three mana coils and see how well it worked. I thought it odd that no one had posted anything about...
by Sirrocco
Wed Oct 24, 2018 8:45 pm
Forum: Metaclass: Adventurers
Topic: Triple Mana Coil FTW
Replies: 10
Views: 17732

Triple Mana Coil FTW

Mana coils are interesting. They're a staff-only tinker that has an on-spell-hit lightning bold generator (25%) and a 5 mana regen. Simply by existing, they imply a mage build to optimize them - stack as many staves as you can, slap a mana coil on each on, push heavy lightning, and then try to figur...
by Sirrocco
Wed Jan 10, 2018 2:07 pm
Forum: Spoilers
Topic: Best classes and builds for Yeeks?
Replies: 28
Views: 142199

Re: Best classes and builds for Yeeks?

Yeeks are built for mindpower classes, they're fragile, and they're speedy. They also have a difficult time of it at first. The answer to "which classes should I play as a yeek" varies *drastically* on your level of play. If you're just trying to survive the first two dungeons, you need a ...
by Sirrocco
Mon Jan 08, 2018 10:02 pm
Forum: Spoilers
Topic: DarkGod, Embers of Rage Canon Sequel?(or alternate timeline)
Replies: 12
Views: 17396

Re: DarkGod, Embers of Rage Canon Sequel?(or alternate timel

So, it's *technically* possible to win EoR without even clearing the bridge. There's a few frankly punishing difficulty jumps, but it should be at least technically doable. Would that lead to a different different ending?