Search found 6 matches
- Thu Feb 03, 2011 2:11 am
- Forum: Bugs Archive
- Topic: Possible redraw failure fix
- Replies: 3
- Views: 1008
Re: Possible redraw failure fix
I peeked into the source code of SDL 1.2 and 1.3. In both SDL versions, SDL_SetEventFilter() is, while it's emptying the event queue, somewhat defenseless against event push. I filed this problem in Bugzilla of SDL and suggested to 1) use proper mutex or 2) remove emptying process all along. Persona...
- Tue Feb 01, 2011 6:43 am
- Forum: Bugs Archive
- Topic: Possible redraw failure fix
- Replies: 3
- Views: 1008
Possible redraw failure fix
I found a Bug forum topic "[Beta 18] Startup screen is blank on MacBook Pro" ( http://forums.te4.org/viewtopic.php?t=24259 , I experienced the same problem in my MacBook), and perhaps found the solution. Easy fix First, an easy fix: (diff of src/main.c , between r ev. 2584 and local ) @@ -...
- Fri Jan 28, 2011 1:26 pm
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 23756
Re: Compiling ToME under Mac OSX
You're welcome
P.S
I updated the last post: 1) the Xcode project file can now work with the T-Engine SVN repository, and 2) SDL-related header files are correctly searched in all configurations.

P.S
I updated the last post: 1) the Xcode project file can now work with the T-Engine SVN repository, and 2) SDL-related header files are correctly searched in all configurations.
- Fri Jan 28, 2011 11:59 am
- Forum: Bugs
- Topic: A memory leak (patch included)
- Replies: 1
- Views: 1287
A memory leak (patch included)
I found a memory leak in "core_lua.c" . The memory leak occurs at lua_pushstring() : a returned malloc'd char* string of PHYSFS_getDependentPath() is passed to lua_pushstring() . lua_pushstring() creates a copy of the passed char* string internally, so that responsibility for freeing the m...
- Thu Jan 27, 2011 10:10 am
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 23756
Re: Compiling ToME under Mac OSX
Hi Dougiegee. Hm, I guess you are using a PowerPC Mac laptop. If it's an Intel Mac, you don't have to compile T-Engine4 unless you wanna try a bleeding-edge version of T-Engine4 (see http://te4.org/download ). Anyway, here is instructions: You need Xcode. If you don't have it, install it from OS ins...
- Tue Jan 25, 2011 10:28 pm
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 23756
Re: Compiling ToME under Mac OSX
The current Xcode project file (rev 2192) can't compile the project, as already explained in the previous posts, because #include directives for SDL-related frameworks do not work (e.g. "SDL.h" should be "SDL/SDL.h" ). To get around this problem, patch "project.pbxproj"...