Search found 63 matches

by FACM
Thu Jul 01, 2010 11:26 pm
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

Got that working. I split off one of the mortals to start somewhere else for the time being to test it. The world map now works as well. I'll have to actually expand them out later.
by FACM
Thu Jul 01, 2010 2:31 am
Forum: Spoilers
Topic: Mages a bit to hard to unlock?
Replies: 63
Views: 26696

Re: Mages a bit to hard to unlock?

Maybe not everyone's aware, but mages are pretty rare in canon for Middle-Earth. That's probably the main reason they need unlocked.
by FACM
Thu Jul 01, 2010 1:35 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

I started to work on a new dungeon and the world map. I didn't immediately catch how to change zones, but it looks like it's tied to grids with the change_zone property, and that zones must be a folder containing most of the data EXCEPT the static maps. Both paths look to be hardcoded to /data/maps/...
by FACM
Wed Jun 30, 2010 12:08 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

I wrote up my task list for this module and posted it in my first post, along with states of some of them. It suffers a bit on the tasks that are farther down the road, but I also expect most of the little issues towards the top to be resolved in earlier development.
by FACM
Tue Jun 29, 2010 3:47 pm
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

I haven't gotten much done on this lately. I did get it running in beta5 without an issue, and added... something I can't remember now, but it was trivial. There are probably several factors going into why I haven't done much on this the last week or so. Reason #1 may be that it looks like a pretty ...
by FACM
Sat Jun 26, 2010 11:14 pm
Forum: Ideas
Topic: Resting while blind
Replies: 3
Views: 1631

Re: Resting while blind

I don't know which one is better: stumbling around while blind (and walking into something), or sitting still while blind (and something walks into you).

I don't see anything wrong with the current behavior.
by FACM
Sat Jun 26, 2010 4:57 pm
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

Work has been rough lately, so I haven't had as much time/desire to work on this as I'd have liked. I fixed the summon AI issue I mentioned before. I started looking at FOV code, since there are several abilities that will need to alter that. I spent some time digging through ToME to try and find ho...
by FACM
Fri Jun 25, 2010 1:58 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

After a couple days of mostly doing nothing, I got back to something resembling progress with talents. You can now use Blood Healing to restore 2 life points for the cost of 1 blood. I thus learned that I need to figure out how to set up talents to define the max_blood value, since right now you get...
by FACM
Wed Jun 23, 2010 3:02 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

I started working on a map for my game, though implementing the world is still a ways away. I'll probably keep the random generic dungeon the starting place, but perhaps have it take you outside instead of being an endless tower. I also got 1 activated discipline to work (more or less), a summon abi...
by FACM
Wed Jun 23, 2010 2:56 am
Forum: General Discussion
Topic: Random thoughts from an "Angbander"
Replies: 12
Views: 5653

Re: Random thoughts from an "Angbander"

Aye, a self-respecting dwarf has no qualms about launching a bolt of steel through someone's liver. But the arrows in this game are made of trees ! Grown in the open, with nary a stone in sight! :shock: If you've ever played dwarf fortress, Dwarves have no issues with chopping down trees. In Dwarf ...
by FACM
Tue Jun 22, 2010 12:40 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

one of the things I would like to do for my mod (which has (or will have) no real talents) is to make the talent display bar at the bottom into a list of viewable monsters, which will be fun doing considering it will have to be done mostly from scratch unlike the PlayerDisplay. That sounds not too ...
by FACM
Tue Jun 22, 2010 12:05 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

I managed to do a basic port of PlayerDisplay.lua from ToME. I'll need to customize it a little more to match my PCs. It also reminded me that I need to fix my resource-type talents, and get back to messing with activated talents.
by FACM
Mon Jun 21, 2010 11:03 pm
Forum: General Discussion
Topic: Staves- are they 'real' two-handed weapons?
Replies: 11
Views: 3682

Re: Staves- are they 'real' two-handed weapons?

A frail wooden stick, imbued with reality-altering powers, but a frail wooden stick nonetheless.
by FACM
Fri Jun 18, 2010 8:13 pm
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

No real progress to speak of. Was messing around with activated/sustained talents, and didn't seem to get anywhere. Specifically, I couldn't get an ability to change the damage type I did in melee combat. I'll need to figure out that before that ability works. Beyond that, I've mostly slept instead ...
by FACM
Thu Jun 17, 2010 3:27 am
Forum: Modules
Topic: Middle-Earth By Night - [Old World of Darkness]
Replies: 75
Views: 32344

Re: Middle-Earth By Night - [Old World of Darkness]

Today's update (and has been uploaded ): Fixed the character creation dialog bug (Turns out, I had Vampires getting +2 STR/DEX for some test purpose. That was causing the dialog to freak out apparently when values changed from a source that wasn't the dialog). Note to future mod developers: Do not p...