Search found 124 matches
Re: Qi Daozei
Yep, Wuxia is one of the most sorely underrepresented creative wells that has been drawn from in Roguelikes thus far, definitely ample room to keep at it and explore it deeper! 8) In a better world, at least the cRPGs exploring the finery would get the acclaim and further development they so richly ...
- Mon Jul 28, 2014 1:04 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Lost forever to a dark screen on world map
- Replies: 3
- Views: 1769
Re: [1.2.3] Lost forever to a dark screen on world map
Sent to DG, I think. They were amusingly the only error logs encountered period in this latest release, and the timing matches up roughly, so here's hoping.
- Sun Jul 27, 2014 5:28 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Lost forever to a dark screen on world map
- Replies: 3
- Views: 1769
[1.2.3] Lost forever to a dark screen on world map
Tried to enter the Thalore Slime Pit from the world map with a high level character, infinite loading screen with a crazily rapid back and forth progress bar happened, trying to load back up just dooms me to a dark screen where I can do nothing(oddly was able to use the rod of recall, but it just po...
- Wed Jul 23, 2014 10:56 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12382079
Re: Porting ToME2 to the T4 engine
I also agree that moving forward to sustains is better when applicable---always improve when possible on the original whose aims surpassed the tech of the time. 

- Thu Jul 17, 2014 8:18 pm
- Forum: Ideas
- Topic: De-link/reform the rest of the skill lines
- Replies: 8
- Views: 3683
Re: De-link/reform the rest of the skill lines
Continuing the Archmage example then, wouldn't that make it a pretty clear case that having a Sustain for a Lvl 1 ability in any given tree is probably a bad idea unless it happens to be quite a potent/interesting one that will gain newfound utility beyond a humble start should further investments h...
- Thu Jul 17, 2014 2:11 am
- Forum: Ideas
- Topic: De-link/reform the rest of the skill lines
- Replies: 8
- Views: 3683
Re: De-link/reform the rest of the skill lines
Primarily, my thinking was along thematic lines to improve flavour---some of the biggest examples include Aether and Earth Archmages having to fiddle around with other things until Level 4/just to make it to Level 4 as opposed to just being able to jump right into the theme the way Fire, Cold, and L...
- Wed Jul 16, 2014 9:27 pm
- Forum: Ideas
- Topic: De-link/reform the rest of the skill lines
- Replies: 8
- Views: 3683
De-link/reform the rest of the skill lines
There's no reason to be wed to the Diablo II and such elder ARPG/MMO'ish notions of "wasted/sink" points trying to travel through a line/down a tree/across a ludicrous web of minor percentage points etc for ToME 4 for the skills you actually care about when you seek them for your playstyle...
- Tue Dec 31, 2013 11:36 pm
- Forum: General Discussion
- Topic: So a poll for ToME or .. Not Tome ? seriously ...
- Replies: 18
- Views: 5448
Re: So a poll for ToME or .. Not Tome ? seriously ...
After the last time, I'd wondered what events would shape the poll this year---but the whole Noxico angle wound up quite an unfortunate surprise. Hopefully, however it gets wrangled, next year thing along these lines winds up better. Maybe something could be situated with the IndieDb folks or someth...
- Wed Dec 25, 2013 2:21 am
- Forum: Bugs Archive
- Topic: [1.1.3] Invincible Invisible Foe
- Replies: 0
- Views: 1014
[1.1.3] Invincible Invisible Foe
Don't have a save handy as I wound up dead, but essentially I ran into some sort of crazy Plant in the Gloomy Forest that was invisible and invincible---couldn't even right-click inspect it, melee engage it, no AoE could touch it, and it generally just kept around one big room and pelted me with poi...
- Tue Dec 03, 2013 1:12 am
- Forum: Bugs Archive
- Topic: [1.0.5] Misc Crash...literally.
- Replies: 2
- Views: 1722
Re: [1.0.5] Misc Crash...literally.
This may indeed be the case it the character is/was an A-M Sollipsist.
- Tue Dec 03, 2013 1:10 am
- Forum: Addons
- Topic: Mindslayers Should Be...
- Replies: 12
- Views: 6719
Re: Mindslayers Should Be...
We all know at some point something is going to have to give and proper sentient weaponry enter into the fray outright---until then though, the notion could probably be explored pretty well on a Mindslayer in terms of it becoming an extension of id/ego/personality/etc. I could also see amusement in ...
- Mon Dec 02, 2013 2:35 am
- Forum: Bugs Archive
- Topic: [1.0.5] Misc Crash...literally.
- Replies: 2
- Views: 1722
[1.0.5] Misc Crash...literally.
There is no hope when trying to get access to the Misc selection when it comes to custom artifact making---be it clicked or hit Enter Key upon you shall never see those listings and the game goes completely to Not Responding mode and has to be X'ed out of.
Save is en route!
Save is en route!
- Wed Nov 13, 2013 1:40 pm
- Forum: Bugs Archive
- Topic: [1.0.5] The Master is Missing
- Replies: 5
- Views: 3857
- Wed Nov 13, 2013 1:42 am
- Forum: Bugs Archive
- Topic: [1.0.5] The Master is Missing
- Replies: 5
- Views: 3857
Re: [1.0.5] The Master is Missing
Where can I find said email address? It seems to be eluding me anyplace obvious at a glance...
- Wed Nov 13, 2013 1:23 am
- Forum: Bugs Archive
- Topic: [1.0.5] The Master is Missing
- Replies: 5
- Views: 3857
Re: [1.0.5] The Master is Missing
Max file size is 256kb, throwing it in a rar gets it down to 800something