Search found 124 matches

by getter77
Tue Mar 10, 2015 8:21 pm
Forum: Modules
Topic: Qi Daozei
Replies: 28
Views: 45409

Re: Qi Daozei

Yep, Wuxia is one of the most sorely underrepresented creative wells that has been drawn from in Roguelikes thus far, definitely ample room to keep at it and explore it deeper! 8) In a better world, at least the cRPGs exploring the finery would get the acclaim and further development they so richly ...
by getter77
Mon Jul 28, 2014 1:04 pm
Forum: Bugs Archive
Topic: [1.2.3] Lost forever to a dark screen on world map
Replies: 3
Views: 1769

Re: [1.2.3] Lost forever to a dark screen on world map

Sent to DG, I think. They were amusingly the only error logs encountered period in this latest release, and the timing matches up roughly, so here's hoping.
by getter77
Sun Jul 27, 2014 5:28 pm
Forum: Bugs Archive
Topic: [1.2.3] Lost forever to a dark screen on world map
Replies: 3
Views: 1769

[1.2.3] Lost forever to a dark screen on world map

Tried to enter the Thalore Slime Pit from the world map with a high level character, infinite loading screen with a crazily rapid back and forth progress bar happened, trying to load back up just dooms me to a dark screen where I can do nothing(oddly was able to use the rod of recall, but it just po...
by getter77
Wed Jul 23, 2014 10:56 pm
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 681
Views: 12382079

Re: Porting ToME2 to the T4 engine

I also agree that moving forward to sustains is better when applicable---always improve when possible on the original whose aims surpassed the tech of the time. 8)
by getter77
Thu Jul 17, 2014 8:18 pm
Forum: Ideas
Topic: De-link/reform the rest of the skill lines
Replies: 8
Views: 3683

Re: De-link/reform the rest of the skill lines

Continuing the Archmage example then, wouldn't that make it a pretty clear case that having a Sustain for a Lvl 1 ability in any given tree is probably a bad idea unless it happens to be quite a potent/interesting one that will gain newfound utility beyond a humble start should further investments h...
by getter77
Thu Jul 17, 2014 2:11 am
Forum: Ideas
Topic: De-link/reform the rest of the skill lines
Replies: 8
Views: 3683

Re: De-link/reform the rest of the skill lines

Primarily, my thinking was along thematic lines to improve flavour---some of the biggest examples include Aether and Earth Archmages having to fiddle around with other things until Level 4/just to make it to Level 4 as opposed to just being able to jump right into the theme the way Fire, Cold, and L...
by getter77
Wed Jul 16, 2014 9:27 pm
Forum: Ideas
Topic: De-link/reform the rest of the skill lines
Replies: 8
Views: 3683

De-link/reform the rest of the skill lines

There's no reason to be wed to the Diablo II and such elder ARPG/MMO'ish notions of "wasted/sink" points trying to travel through a line/down a tree/across a ludicrous web of minor percentage points etc for ToME 4 for the skills you actually care about when you seek them for your playstyle...
by getter77
Tue Dec 31, 2013 11:36 pm
Forum: General Discussion
Topic: So a poll for ToME or .. Not Tome ? seriously ...
Replies: 18
Views: 5448

Re: So a poll for ToME or .. Not Tome ? seriously ...

After the last time, I'd wondered what events would shape the poll this year---but the whole Noxico angle wound up quite an unfortunate surprise. Hopefully, however it gets wrangled, next year thing along these lines winds up better. Maybe something could be situated with the IndieDb folks or someth...
by getter77
Wed Dec 25, 2013 2:21 am
Forum: Bugs Archive
Topic: [1.1.3] Invincible Invisible Foe
Replies: 0
Views: 1014

[1.1.3] Invincible Invisible Foe

Don't have a save handy as I wound up dead, but essentially I ran into some sort of crazy Plant in the Gloomy Forest that was invisible and invincible---couldn't even right-click inspect it, melee engage it, no AoE could touch it, and it generally just kept around one big room and pelted me with poi...
by getter77
Tue Dec 03, 2013 1:12 am
Forum: Bugs Archive
Topic: [1.0.5] Misc Crash...literally.
Replies: 2
Views: 1722

Re: [1.0.5] Misc Crash...literally.

This may indeed be the case it the character is/was an A-M Sollipsist.
by getter77
Tue Dec 03, 2013 1:10 am
Forum: Addons
Topic: Mindslayers Should Be...
Replies: 12
Views: 6719

Re: Mindslayers Should Be...

We all know at some point something is going to have to give and proper sentient weaponry enter into the fray outright---until then though, the notion could probably be explored pretty well on a Mindslayer in terms of it becoming an extension of id/ego/personality/etc. I could also see amusement in ...
by getter77
Mon Dec 02, 2013 2:35 am
Forum: Bugs Archive
Topic: [1.0.5] Misc Crash...literally.
Replies: 2
Views: 1722

[1.0.5] Misc Crash...literally.

There is no hope when trying to get access to the Misc selection when it comes to custom artifact making---be it clicked or hit Enter Key upon you shall never see those listings and the game goes completely to Not Responding mode and has to be X'ed out of.

Save is en route!
by getter77
Wed Nov 13, 2013 1:40 pm
Forum: Bugs Archive
Topic: [1.0.5] The Master is Missing
Replies: 5
Views: 3857

Re: [1.0.5] The Master is Missing

Sent!
by getter77
Wed Nov 13, 2013 1:42 am
Forum: Bugs Archive
Topic: [1.0.5] The Master is Missing
Replies: 5
Views: 3857

Re: [1.0.5] The Master is Missing

Where can I find said email address? It seems to be eluding me anyplace obvious at a glance...
by getter77
Wed Nov 13, 2013 1:23 am
Forum: Bugs Archive
Topic: [1.0.5] The Master is Missing
Replies: 5
Views: 3857

Re: [1.0.5] The Master is Missing

Max file size is 256kb, throwing it in a rar gets it down to 800something