Search found 365 matches

by Repton
Fri Jul 10, 2020 8:16 am
Forum: Dumb Questions
Topic: What does an antropy zone look like?
Replies: 3
Views: 1629

Re: What does an antropy zone look like?

Not subtle dig, I've only ever played this game in ASCII. Ok, I switched to tiles and then I could see it, thanks :-)

Hmm, do things like tidal waves or ghoul retch show up in tiles too?
by Repton
Thu Jul 09, 2020 9:32 am
Forum: Dumb Questions
Topic: What does an antropy zone look like?
Replies: 3
Views: 1629

What does an antropy zone look like?

So I beat the bonus entropy boss, and now I would like to not die if possible... I just got a message saying an antropy zone appears and I should run to it. But I don't see anything; just void and space cracks. Where do I go?
by Repton
Wed Nov 24, 2010 8:49 am
Forum: Spoilers
Topic: scatter shot vs volley of arrows
Replies: 2
Views: 1460

Re: scatter shot vs volley of arrows

Volley of arrows will fire a shot at every npc in the area of effect. But it will be a normal shot, so you may not hit every npc you fire at. e.g. if you volley at two npcs in a line, the one in front will get hit twice and the one behind won't be hit at all. And it uses lots of ammo. Scatter shot f...
by Repton
Mon Nov 22, 2010 9:52 am
Forum: Development
Topic: Call for sounds
Replies: 7
Views: 2234

Re: Call for sounds

There's a few public domain collections around that might be worth a look.. e.g. http://www.freesound.org/index.php. Or perhaps Wikimedia Commons (what is the license there?).

I don't have time to look right now, though..
by Repton
Thu Nov 11, 2010 9:12 pm
Forum: Bugs Archive
Topic: Can't run TE in windowed mode (Mac)
Replies: 4
Views: 1503

Re: Can't run TE in windowed mode (Mac)

Not me..
by Repton
Wed Nov 10, 2010 7:12 am
Forum: Ideas
Topic: New Class: Illusionist
Replies: 17
Views: 4558

Re: New Class: Illusionist

Perhaps an illusionist's fighting strategy would be to convince other enemies that your target is, in fact, you.

That way, it doesn't matter if the boss has high resists, because you're targeting your spell at his minions..
by Repton
Tue Nov 09, 2010 10:17 pm
Forum: Ideas
Topic: Challenges (like no artifacts) as starting game options
Replies: 4
Views: 2076

Re: Challenges (like no artifacts) as starting game options

Oh, sorry, I missed the bit where the game is preventing you from violating the challenge.
by Repton
Tue Nov 09, 2010 9:33 pm
Forum: Development
Topic: Using the lua console for testing
Replies: 4
Views: 2409

Re: Using the lua console for testing

Thanks; I'll play around with that. Two more questions:

- Can I teleport straight to a zone?

- Is there a god mode, or else can I use the console to level myself up?
by Repton
Tue Nov 09, 2010 9:22 pm
Forum: Ideas
Topic: Challenges (like no artifacts) as starting game options
Replies: 4
Views: 2076

Re: Challenges (like no artifacts) as starting game options

In Nethack, all challenges are assigned at the start of the game, and silently removed as you violate the restrictions..
by Repton
Tue Nov 09, 2010 8:59 am
Forum: Bugs Archive
Topic: Getting out of Tempest Peak
Replies: 6
Views: 2174

Getting out of Tempest Peak

I had to check the source to figure out that the unidentified wand I picked up without thinking about it is my ticket out of here. Perhaps it could start identified? Or some clue be provided?
by Repton
Tue Nov 09, 2010 8:38 am
Forum: Bugs Archive
Topic: Storming the City bug...
Replies: 11
Views: 2714

Re: Storming the City bug...

I'm in Bree now. Scoured the town, killed all the elementals I could find, but the quest is not continuing.

Figured out how to use the lua console to kill one more so I could continue the quest. Kept a backup of the save if you're interested.
by Repton
Tue Nov 09, 2010 7:23 am
Forum: Character Reports
Topic: No Artifact Challenege
Replies: 16
Views: 8211

Re: No Artifact Challenege

Use Angmar's Fall to get into Angolwen?
by Repton
Tue Nov 09, 2010 4:19 am
Forum: Development
Topic: Using the lua console for testing
Replies: 4
Views: 2409

Using the lua console for testing

Let's say I come up with a new vault or new boss. Can I use the lua console to conveniently test it?
by Repton
Tue Nov 09, 2010 3:30 am
Forum: Ideas
Topic: Ghosts
Replies: 3
Views: 1357

Re: Ghosts

Give them some special abilities that have no effect.

e.g. one ability that does nothing except display the message: "You feel a shiver run down your spine."

They can have real attacks too, but this could increase the atmosphere, and also lessen their threat.
by Repton
Mon Nov 08, 2010 4:50 am
Forum: Ideas
Topic: Feedback when stunned/frozen
Replies: 2
Views: 1258

Re: Feedback when stunned/frozen

A few thoughts: 1. Remember that if the stun ability is weakened, it also weakens fighters and rogues, since they rely on it. 2. I like your idea (in the other thread) about being able to drink potions while stunned, with a risk of spilling them. 3. Ditto your idea about being able to stagger -- per...