Search found 9 matches
- Fri Jul 08, 2011 3:06 am
- Forum: Development
- Topic: To Respawn or not to Respawn....
- Replies: 8
- Views: 5892
Re: To Respawn or not to Respawn....
One possible solution would be to implement 'infinite' dungeons of different flavors (with no re-spawn, but with a portal system). For example, there would be a forest area, or a mountain map. You can keep going down for ever. At the start there is a shrine with a portal, and every few levels down ...
- Wed Jul 06, 2011 8:24 pm
- Forum: Development
- Topic: To Respawn or not to Respawn....
- Replies: 8
- Views: 5892
To Respawn or not to Respawn....
Hi Folks, Tried to find the main thread for respawning so that I could be up to speed on the state of the discussion, and failed. I hope it won't be taken too amiss if I ramble a little here. If I gather correctly, monsters no longer respawn. There are countless praises to sing for ToME, but one of ...
- Sun Mar 13, 2011 1:27 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 195023
Re: Typos
Quest description for "Back and Back and Back to the Future":
"told you to destroy to abominations"
should read
"two abominations"
"told you to destroy to abominations"
should read
"two abominations"
Re: MELINDA!
I just did this with my skeletal zerker. It was very easy... ... Step three: Run up and down just those levels until you have gone from level 22 to level 34... shooth As a LONG time TOME player, but fairly new to TOME 4, I miss the rough "danger level" assessments of missions. It's sad to...
- Wed Mar 09, 2011 10:14 am
- Forum: Bugs Archive
- Topic: [b21] "are subsequently eradicated"
- Replies: 0
- Views: 688
[b21] "are subsequently eradicated"
From "how to be a necromancer, part 4"
"...lest they be recognized as threats or nuisances and are subsequently eradicated."
should perhaps read:
"...lest they be recognized as threats or nuisances and subsequently eradicated."
"...lest they be recognized as threats or nuisances and are subsequently eradicated."
should perhaps read:
"...lest they be recognized as threats or nuisances and subsequently eradicated."
- Sat Mar 05, 2011 6:44 am
- Forum: Bugs Archive
- Topic: Store's price maximums ignored
- Replies: 1
- Views: 771
Store's price maximums ignored
Just sold a batch of shot for more than the maximum of the store should allow - unless they're paying up to the maximum for each individual item.
(Beta21)
(Beta21)
- Fri Dec 31, 2010 11:00 pm
- Forum: Bugs Archive
- Topic: Store - Unidentified items have identified prices
- Replies: 1
- Views: 722
Store - Unidentified items have identified prices
Not sure if this is a bug, but the prices for unidentified items are indicative of what their price will be after identification. With Orb of Scrying this isn't so big a deal, but thought I'd mention it.
- Thu Aug 19, 2010 1:55 am
- Forum: Bugs Archive
- Topic: Stuck on the main map.
- Replies: 10
- Views: 2502
Re: Stuck on the main map.
Just encountered this one. Nasty.
I like the idea of simply having anything you drop on the world level be destroyed.
I like the idea of simply having anything you drop on the world level be destroyed.
- Thu Jul 08, 2010 7:03 am
- Forum: Bugs Archive
- Topic: Bug: Shop Keeper identifies item
- Replies: 1
- Views: 959
Bug: Shop Keeper identifies item
When selling an unidentified item to the shopkeeper, it is identified before the sale is complete, allowing one to cancel the transaction for a free identify.