Search found 9 matches

by Thauctred
Fri Jul 08, 2011 3:06 am
Forum: Development
Topic: To Respawn or not to Respawn....
Replies: 8
Views: 5892

Re: To Respawn or not to Respawn....

One possible solution would be to implement 'infinite' dungeons of different flavors (with no re-spawn, but with a portal system). For example, there would be a forest area, or a mountain map. You can keep going down for ever. At the start there is a shrine with a portal, and every few levels down ...
by Thauctred
Wed Jul 06, 2011 8:24 pm
Forum: Development
Topic: To Respawn or not to Respawn....
Replies: 8
Views: 5892

To Respawn or not to Respawn....

Hi Folks, Tried to find the main thread for respawning so that I could be up to speed on the state of the discussion, and failed. I hope it won't be taken too amiss if I ramble a little here. If I gather correctly, monsters no longer respawn. There are countless praises to sing for ToME, but one of ...
by Thauctred
Sun Mar 13, 2011 1:27 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 195023

Re: Typos

Quest description for "Back and Back and Back to the Future":

"told you to destroy to abominations"
should read
"two abominations"
by Thauctred
Thu Mar 10, 2011 6:12 am
Forum: Spoilers
Topic: MELINDA!
Replies: 18
Views: 10254

Re: MELINDA!

I just did this with my skeletal zerker. It was very easy... ... Step three: Run up and down just those levels until you have gone from level 22 to level 34... shooth As a LONG time TOME player, but fairly new to TOME 4, I miss the rough "danger level" assessments of missions. It's sad to...
by Thauctred
Wed Mar 09, 2011 10:14 am
Forum: Bugs Archive
Topic: [b21] "are subsequently eradicated"
Replies: 0
Views: 688

[b21] "are subsequently eradicated"

From "how to be a necromancer, part 4"

"...lest they be recognized as threats or nuisances and are subsequently eradicated."
should perhaps read:
"...lest they be recognized as threats or nuisances and subsequently eradicated."
by Thauctred
Sat Mar 05, 2011 6:44 am
Forum: Bugs Archive
Topic: Store's price maximums ignored
Replies: 1
Views: 771

Store's price maximums ignored

Just sold a batch of shot for more than the maximum of the store should allow - unless they're paying up to the maximum for each individual item.
(Beta21)
by Thauctred
Fri Dec 31, 2010 11:00 pm
Forum: Bugs Archive
Topic: Store - Unidentified items have identified prices
Replies: 1
Views: 722

Store - Unidentified items have identified prices

Not sure if this is a bug, but the prices for unidentified items are indicative of what their price will be after identification. With Orb of Scrying this isn't so big a deal, but thought I'd mention it.
by Thauctred
Thu Aug 19, 2010 1:55 am
Forum: Bugs Archive
Topic: Stuck on the main map.
Replies: 10
Views: 2502

Re: Stuck on the main map.

Just encountered this one. Nasty.

I like the idea of simply having anything you drop on the world level be destroyed.
by Thauctred
Thu Jul 08, 2010 7:03 am
Forum: Bugs Archive
Topic: Bug: Shop Keeper identifies item
Replies: 1
Views: 959

Bug: Shop Keeper identifies item

When selling an unidentified item to the shopkeeper, it is identified before the sale is complete, allowing one to cancel the transaction for a free identify.