Search found 76 matches

by Derakon
Wed May 12, 2010 6:47 pm
Forum: Ideas
Topic: Terms or some sort of UI customization
Replies: 7
Views: 4205

Re: Terms or some sort of UI customization

One other thing that Angband-style terms do is let you make good use of multiple monitors. I have two monitors, and I like to dedicate one to a massive dungeon display using the entire monitor, and then put monster recall, inventory/equipment, item list, and monster list on part of the second displa...
by Derakon
Mon May 03, 2010 5:18 pm
Forum: Gameplay
Topic: daggers
Replies: 2
Views: 9584

Re: daggers

Let's say you're playing a strong character. That character gets an innate +4 to damage (for example) on every strike they make . With a broadsword, you do 2d5+4 damage per strike, averaging 10. With a dagger, you do 1d4+4 damage per strike, averaging 6.5. Obviously, if you only get one attack, then...
by Derakon
Fri Apr 30, 2010 6:26 pm
Forum: Spoilers
Topic: Lava Walls in Mount Doom
Replies: 8
Views: 13762

Re: Lava Walls in Mount Doom

The rectangular rooms with a corridor on the outside always have one door in the middle of one of the walls. Any interior rooms will also always have doors. The only way to get blocked off by walls entirely is in a vault, and you can't start levels inside of those. Edit: also, you should have had re...
by Derakon
Thu Apr 29, 2010 10:57 pm
Forum: Spoilers
Topic: Lava Walls in Mount Doom
Replies: 8
Views: 13762

Re: Lava Walls in Mount Doom

Ah, fair point. Still, the dungeon should almost always* be fully connected. Any time you seem to be surrounded by walls, look for secret doors. More accurately, use your Rod of Detection to find secret doors. You're on Mount Doom, what do you mean you don't have a Rod of Detection yet? * Like, I've...
by Derakon
Thu Apr 29, 2010 10:54 pm
Forum: Gameplay
Topic: Scroll of Artifact Creation / Dungeon Markets
Replies: 24
Views: 27717

Re: Scroll of Artifact Creation / Dungeon Markets

OrigamiGuy: I think you'll find that the people with overpowered ring/amulet randarts got them by stealing from jewelry stores. It's fairly straightforward to get such a high DEX that even an entirely untrained thief can steal light items 100% of the time, and every time you remove all the items fro...
by Derakon
Thu Apr 29, 2010 4:04 pm
Forum: Spoilers
Topic: Lava Walls in Mount Doom
Replies: 8
Views: 13762

Re: Lava Walls in Mount Doom

Mount Doom is entirely navigable without special teleportation abilities. You just haven't found the secret doors. The map may prove helpful.

Note that you should be able to rest normally on open doorways, since they aren't covered in lava.
by Derakon
Mon Apr 26, 2010 4:41 pm
Forum: Gameplay
Topic: Stat maxing
Replies: 6
Views: 12199

Re: Stat maxing

Each stat has an internal stat value, which ranges from 3 to 18/100. When you drink potions of statgain, that internal value is what is affected; therefore, once the internal value reaches 18/100, you're done with stat gain. All stat modifiers (including race/class benefits, equipment, god bonuses, ...
by Derakon
Wed Apr 07, 2010 7:59 pm
Forum: Spoilers
Topic: Huh, never seen that before...
Replies: 2
Views: 8958

Re: Huh, never seen that before...

It's one of the things that unique monsters can "say". They aren't all vocal -- compare Smeagol's sniggering or Fang and Grip's barks.
by Derakon
Tue Apr 06, 2010 3:34 am
Forum: General Discussion
Topic: How do I see the high scores?
Replies: 5
Views: 3522

Re: How do I see the high scores?

I believe that ^X will do a "save and quit", and show the highscores in the process. There may be other ways to view the highscores without quitting, too.
by Derakon
Wed Mar 24, 2010 5:01 pm
Forum: Spoilers
Topic: A monster rises from the Grave
Replies: 1
Views: 7988

Re: A monster rises from the Grave

In the Paths of the Dead, corpses periodically reanimate.

After Mirkwood comes Mordor. It's east-southeast of Minas Anor.
by Derakon
Wed Mar 17, 2010 8:20 pm
Forum: Spoilers
Topic: Sanity? Unthinkable vegetable? help ;P
Replies: 13
Views: 23667

Re: Sanity? Unthinkable vegetable? help ;P

If I recall correctly, improving your wisdom will increase your total sanity pool. Unwise characters are at much greater danger from sanity-blasting attacks. Basically, sanity is to wisdom what hitpoints are to constitution. Both also increase with character level.
by Derakon
Thu Mar 11, 2010 6:52 pm
Forum: The Void
Topic: Hi...everybody
Replies: 3
Views: 2509

Re: Hi...everybody

This is spam, Xandor. Note the signature.
by Derakon
Sun Mar 07, 2010 12:47 am
Forum: Spoilers
Topic: A Scroll of Acquirement?
Replies: 3
Views: 4923

Re: A Scroll of Acquirement?

Acquirement scrolls generate an item that is guaranteed to be at least excellent. *Acquirement* generates several items. Acquirement junkarts make items that are guaranteed at least good, which is much less useful.
by Derakon
Thu Mar 04, 2010 6:08 pm
Forum: General Discussion
Topic: Why can't I run?
Replies: 7
Views: 4117

Re: Why can't I run?

I seem to recall it's possible for a monster to disturb you and then move out of your sight range if it's faster than you are. Bats are a good contender for this because they have the "annoying" AI mode set which makes them follow you around a few tiles outside of melee range.
by Derakon
Sat Feb 20, 2010 5:52 pm
Forum: Spoilers
Topic: The One
Replies: 11
Views: 9315

Re: The One

Regeneration increases both HP and MP recovery rates. It's really a very useful ability no matter what class you are.