Search found 65 matches
- Fri Jan 13, 2012 2:50 am
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Current status: with just a bit of work, I updated the old situation for b37, so I can recreate the same bug in the most recent release. This bug arose because of a change maybe around b30 or so; before that I could make map arrays and output them to a file to look at, at least. Here is all I've don...
- Sat Jan 07, 2012 5:21 am
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Sounds great! I should have some time this wknd. In the meantime I will get the code into b27 and get to the latest error I was stopped on.
Thanks!
Thanks!
- Fri Jan 06, 2012 8:00 am
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Hi hi! A while back, I tried restarting this--I plugged my changes to the code into version 24, I think, and got some new errors due to changes in the way things are handled. My time is a bit more limited now: the reason I stopped working on this six months ago was that I had a baby daughter, and si...
- Fri Aug 12, 2011 12:57 pm
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 24415
Re: Compiling ToME under Mac OSX
Hi: has anyone succeeded compiling with OSX Lion and XCode 4.1? Just checking!!!
- Wed Mar 30, 2011 11:23 am
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
hmmm, that's an interesting idea. once all the default initialization variables get settled, they'll need to be put into a form which te4's maps and objects like, and which is fairly compatible with te4's other ways of managing data lists. (right now, during development, these initialization values ...
- Tue Mar 29, 2011 10:38 pm
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
LUA progress. about 80% done implementing worldgen c code, except for site placement. (looking at astar and map stuff for that now.) fractals not in yet; just placeholders. looks surprisingly good even without. below are some plots that are basically masks which will be imposed on fractal data. gene...
- Tue Mar 29, 2011 1:51 am
- Forum: Ideas
- Topic: New Class: Demonologist
- Replies: 8
- Views: 4012
Re: New Class: Demonologist
love the idea of a class whose powers have a drawback more serious than just cool-offs and depleting a resource bar. using up HP is a great idea--this could crystallize the moments when we're close to death. not just "can't use X, would die," but, "hmmm, i'm low on HP, and if i use X,...
- Thu Mar 24, 2011 2:26 am
- Forum: General Discussion
- Topic: Compiling ToME under Mac OSX
- Replies: 76
- Views: 24415
Re: Compiling ToME under Mac OSX
current errors in xcode compile: TE4CORE_VERSION undefined (3 places) when i cheat and comment out/dummy out those lines, i get: _luaopen_bit _luaopen_diamond_square _luaopen_physfs _tengine_main all undefined from _boot_lua in main.o (the last actually is from SDLMain.o). [No worries, yufra, re bel...
- Wed Mar 23, 2011 3:24 pm
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
By the way: we'll probably eventually need to generalize the aStar a bit: my aStar take a civilization-type parameter and a walkmax parameter, so it can do thinks like treat certain terrain as somewhat-walkable--elves can go through forests with ease, and deepwater civilizations can sail the seas, e...
- Wed Mar 23, 2011 3:10 pm
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Ah, jolly good. I've put some things in pre-init, and run T-Engine from a terminal, and seen the output. I'll eventually need to be printing to files; I can worry about that later. So I want to get the structure right before I start hammering away at code. Here are some functions I think I will need...
- Wed Mar 23, 2011 4:04 am
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
So here's my idiotic very first step to the luafication process--on the level of "hello world". I'm going to do it as a standalone lua thingum for now, and make it pretty concrete, and then abstractifying it and integrating into the t-engine shouldn't be too hard. The last step will be tak...
- Tue Mar 22, 2011 2:20 pm
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Hmm, I hadn't seen DarkGod's message when I posted...somehow he ninja'd me. DarkGod, here's my very rough plan for converting to lua. (1) Learn more about lua. (2) Change c program to have a struct which carries all needed info (eg world.terrain[x][y]). (3) Subroutinize terrain formation, passing ju...
- Tue Mar 22, 2011 1:00 pm
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
I've just incorporated all the stupid little files into the main file, and deleted the shell script. The structure is so simple now that not even a make file is necessary. The changes are available on sourceforge under the same project and link above, infiwild. So now there is only one main program:...
- Mon Mar 21, 2011 12:14 pm
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Freddybear is totally right. I'll try to make a generic makefile, and then anyone with terminal-type control and the make command can compile this easily. That would take care of Goblinz's issue, so long as he has a pc equivalent of make and a c compiler. I have a stupid question. My main program ob...
- Mon Mar 21, 2011 12:28 am
- Forum: Ideas
- Topic: Random Tome -- sourceforge download
- Replies: 27
- Views: 8611
Re: Random Tome -- sourceforge download
Two screenshots: an old-fashioned ascii map, and a typical gameplay shot. The sandworm lair and oldforest shown: i use the flower graphic for woods, since i don't have a woods graphic yet. I also am using cold forests and palm forests and a few other things on the wilderness map. There are still a f...