Search found 23 matches
- Sat Jun 18, 2005 2:25 am
 - Forum: General Discussion
 - Topic: How long have you played ToME without winning?
 - Replies: 16
 - Views: 16567
 
- Mon Apr 18, 2005 10:16 pm
 - Forum: General Discussion
 - Topic: "Troubles of Middle Earth" or "Tales"...
 - Replies: 24
 - Views: 22715
 
- Sat Jun 05, 2004 4:08 pm
 - Forum: General Discussion
 - Topic: Decision for 300, need opinions
 - Replies: 45
 - Views: 123190
 
- Mon May 24, 2004 2:27 pm
 - Forum: Archives
 - Topic: Publicity is needed for TomeNET
 - Replies: 11
 - Views: 48675
 
- Thu May 20, 2004 1:40 am
 - Forum: Archives
 - Topic: Publicity is needed for TomeNET
 - Replies: 11
 - Views: 48675
 
Re: Publicity is needed for TomeNET
 Moltor mentioned the game was publicized on Slashdot.org at least once. I did that twice. Last time was http://slashdot.org/comments.pl?sid=89788&cid=7755830 which was modded up to the maximum (+5, interesting) (this is important if you want anybody to read about your slashdot comment). The fir...
					- Tue Apr 13, 2004 6:52 pm
 - Forum: General Discussion
 - Topic: How many times have you won?
 - Replies: 24
 - Views: 17924
 
- Sat Mar 13, 2004 1:45 pm
 - Forum: General Discussion
 - Topic: VOTING: Is angband better than T.O.M.E.
 - Replies: 41
 - Views: 34055
 
- Thu Mar 11, 2004 3:24 am
 - Forum: General Discussion
 - Topic: Dungeon levels in ToME: revamping desired ?
 - Replies: 22
 - Views: 16648
 
- Wed Mar 10, 2004 10:45 pm
 - Forum: General Discussion
 - Topic: Dungeon levels in ToME: revamping desired ?
 - Replies: 22
 - Views: 16648
 
 How would that work with dungeons where you don't really go up or down? I always imagined that in the cases of Mirkwood and the Old Forest, going 'deeper' would simply be a case of 'closer to the heart of'. Similar for the barrow downs, as weren't they just a bunch of ancient burial mounds in the b...
					- Wed Mar 10, 2004 6:35 pm
 - Forum: General Discussion
 - Topic: Dungeon levels in ToME: revamping desired ?
 - Replies: 22
 - Views: 16648
 
- Wed Mar 10, 2004 6:10 pm
 - Forum: General Discussion
 - Topic: Dungeon levels in ToME: revamping desired ?
 - Replies: 22
 - Views: 16648
 
Dungeon levels in ToME: revamping desired ?
Ok, I care more about the discussion than the poll itself. I feel something is wrong. Wanted to see if I'm alone thinking this or if other players agree. Thanks :-) Personnally, I really dislike levels in integer from 0 to 100. Doesn't give me a sense of deepness. Also, I feel it should change depen...
					- Thu Mar 04, 2004 12:53 am
 - Forum: General Discussion
 - Topic: A question about how you play TOME
 - Replies: 18
 - Views: 15316
 
I play ASCII. I like tiles but it usually isn't compiled for MacOS X - I'm accustomed to ASCII ToME anyway :-) :-) You know what, even if I believe I will keep playing ASCII, I am convinced the lack of great graphics is THE MAIN REASON why ToME, a *great, really great* game, has not attracted more p...
					- Sun Feb 29, 2004 4:02 pm
 - Forum: General Discussion
 - Topic: ToME Wilderness map - big enough for the big boys ?
 - Replies: 10
 - Views: 11875
 
 Hint: look at the beginning of the Silmarillion, then at the beginning of Fellowship of the Ring. Hook up Beleriand to what's left of it in third-age Middle Earth, and you've got the perfect map. That's right. Only one map could do for Beleriand and post-Beleriand (Middle-Earth). Cut what's west of...
					- Sun Feb 29, 2004 1:11 pm
 - Forum: General Discussion
 - Topic: ToME Wilderness map - big enough for the big boys ?
 - Replies: 10
 - Views: 11875
 
Ok.. just found this interesting and related thread :
http://www.t-o-m-e.net/forum/viewtopic. ... 6907#26907
					http://www.t-o-m-e.net/forum/viewtopic. ... 6907#26907
- Sun Feb 29, 2004 1:06 pm
 - Forum: General Discussion
 - Topic: ToME Wilderness map - big enough for the big boys ?
 - Replies: 10
 - Views: 11875
 
ToME Wilderness map - big enough for the big boys ?
Do you find ToME's map big enough ? I believe it is. For now. I don't know about ToME 3, but I feel expanding the map resolution would be a good thing (tm). Why ? - Allow more... wilderness ! - Allow more towns (Tharbad, Edoras, Grey Havens, etc.) without overfilling the map. - Allow more dungeons a...