Each time you disarm a trap you have a chance to get a "trap component".
Somewhat similar to the "craft arrows" skill from archery, in the 'm' menu you can then use trap components to make a new random trap in your backpack.
comments/suggestions?
Search found 26 matches
- Tue Oct 09, 2018 6:03 pm
- Forum: Ideas
- Topic: Idea for disarm/trapping skill.
- Replies: 1
- Views: 13689
- Tue Oct 09, 2018 5:55 pm
- Forum: Ideas
- Topic: Tome 2.3.5 - Fun new monster.
- Replies: 1
- Views: 39947
Tome 2.3.5 - Fun new monster.
Exploding mushrooms, don't let them spread too much or chain reactions can occur! !!BACKUP any saves/data/files before trying this!! Open lib/edit/r_info.txt Search for N:22 and replace the whole entry for that monster with the following: N:22:Firecracker mushroom patch G:,:R I:110:1d1:2:1:0 W:1:1:1...
- Tue Oct 09, 2018 2:43 pm
- Forum: General Discussion
- Topic: ToME 2.4.0-ah released
- Replies: 3
- Views: 29592
Re: ToME 2.4.0-ah released
Does anyone have a link to any compiled Windows binaries for this? I would love to play it.
I'll follow the guide on http://forums.te4.org/viewtopic.php?f=1&t=44482 if need be, but that would seem like a waste of playtime if somebody has a copy to hand already...
I'll follow the guide on http://forums.te4.org/viewtopic.php?f=1&t=44482 if need be, but that would seem like a waste of playtime if somebody has a copy to hand already...
- Thu Sep 29, 2016 10:09 pm
- Forum: Gameplay
- Topic: The Last ToME 2 Character
- Replies: 41
- Views: 66953
Re: The Last ToME 2 Character
Mushroom essence farming and a potion of detonations onto the 3 heads of a hydra got me off the starting blocks. 99 quests as a birth option. To hopefully get me a good archery modifier. Farming essence of poison and making venom ammo to sell allowed me to farm a few items from the black market. Onl...
- Sat Sep 24, 2016 11:37 am
- Forum: Gameplay
- Topic: The Last ToME 2 Character
- Replies: 41
- Views: 66953
Re: The Last ToME 2 Character
RE: Alchemist Archer I'm Planning to make one however: How do I get Archery As an Alchemist? I worked out I can srat as a Wood Elf Alchemist, and that Gives me 4.0 Skill in archery, but no Multiplier, so Io cannot add any more points into it. 1) Is there a way I can start the game with a Multiplier...
- Thu Sep 22, 2016 7:23 am
- Forum: General Discussion
- Topic: automat.atm
- Replies: 11
- Views: 26577
Re: automat.atm
Here's the one I'm using. Taking a quick look it seems to be the same base as the one Yottle has posted, with a few changes. Inscribes all Rations of Food with @E1 allowing you to easily eat by pressing Shift e 1 Inscribes all Scrolls of Word of Recall with @r1!* allowing you to read by pressing r1 ...
- Tue Oct 21, 2014 10:46 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Stat-based adjustments Some of the effects described above include stat-based adjustments; for reference, we list here the numerical amounts of said adjustments. For some purposes (mostly table lookup), a stat value is converted internally to a stat index, as delineated in the second column. Stat St...
- Tue Oct 21, 2014 10:46 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Miscellaneous spell effects Blessing, heroism, super-heroism These are all efffects that temporarily boost combat ability: Blessing confers +5 to armor class and +10 to-hit. It is conveyed by Scrolls of Blessing (hence the name), Holy Chant, and Holy Prayer. Heroism confers +12 to-hit, resist fear a...
- Tue Oct 21, 2014 10:46 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
God spells Assorted notes on god spells: Minimum required skill level and spell effect level are computed based on the Prayer skill. All god spells receive a bonus to spell effect level based on your Spell-power skill, as described for school spells above. God spells use piety rather than mana. The ...
- Tue Oct 21, 2014 10:45 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Music Notes on Music spells: Most Music spells are lasting effects; they consume the specified amount of mana each turn they are in effect, and remain in effect until explicitly canceled by the player. Music spells are annotated with a Roman numeral indicating their "instrument level"; the...
- Tue Oct 21, 2014 10:45 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Demonology Demon Blade (level 1, mana 4:44, fail 10%, [1-17|20-40]) Casts a projection effect with duration (E@80:1)+1d20, radius 1 if E?45 or 0 if E<45, and base damage 4+(E@40:1). The damage is hellfire if E?30, fire otherwise. Demon Shield (level 1, mana 2:30, fail 10%) Casts a shield effect with...
- Tue Oct 21, 2014 10:45 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Udun Note that all Udun spells automatically receive a bonus to spell effect level of L×2/3, where L is your experience level. Drain (Udun+Mana, level 1, mana 0, fail 20%) Drains energy from rods, staffs or wands to increase mana. For wands and staffs, the mana increase will be L×C, where L is the l...
- Tue Oct 21, 2014 10:45 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Nature (SO,SP,Yavanna Kementari@1/2) Grow Trees (Nature+Temporal, level 6, mana 6:30, fail 35%, IC 5;50) Creates trees in a radius of 2+(E@7:1) around the player. Healing (level 10, mana 15:50, fail 45%, [1-5|20-40]) Heals 15+(E@35:1) percent of the player's maximum hit points. Recovery (level 15, m...
- Tue Oct 21, 2014 10:44 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Mind (SO,SP,Eru Iluvatar@1/3,Melkor Bauglir@1/3) Charm (level 1, mana 1:20, fail 10%, [1-15|20-40]) Attempt to charm affected monsters, with power 10+(E@150:1) (see notes on charming below). If E<15, affects a targeted monster; if 15?E<35, affects all monsters in a targeted ball of radius 3; if E?35...
- Tue Oct 21, 2014 10:44 am
- Forum: Spoilers
- Topic: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
- Replies: 19
- Views: 49425
Re: The (Not Yet) Comprehensive ToME 2.3.x Spell Spoiler
Temporal (SO,SP,Yavanna Kementari@1/6) Magelock (level 1, mana 1:35, fail 10%, [1-5|15-45]) If E<30, wizard locks a targeted door; if 30?E<40, creates a glyph of warding at the player's location; if E?40, creates a glyph of warding at the targeted location. Slow Monster (level 10, mana 10:15, fail 3...