Search found 331 matches
- Mon Jan 29, 2018 5:14 pm
- Forum: Ideas
- Topic: The Necromancer needs a Complete rewrite
- Replies: 16
- Views: 13283
Re: The Necromancer needs a Complete rewrite
Uhm, wrong board? I think you may have meant to post over here?
- Thu Sep 07, 2017 11:41 am
- Forum: General Discussion
- Topic: ToME 2.4.0-ah released
- Replies: 3
- Views: 29620
ToME 2.4.0-ah released
Hi all, I've tagged and released ToME 2.4.0-ah. Source can be downloaded here: https://github.com/tome2/tome2/tree/v2.4.0-ah (Click "Clone or Download", Click "Download ZIP".) This being a .0 version and given the extent of code changes, players should probably expect a few bugs....
- Sun May 21, 2017 11:14 am
- Forum: General Discussion
- Topic: ToME2 should become more popular
- Replies: 8
- Views: 28244
Re: ToME2 should become more popular
And the problem of using old engines/code is not that they are old it's that they plainly suck and are a pain to work with. It's what prompted me to start from a blank page for T4. It functions as "therapy" for some of us :). (... and just because I don't think I've said it before: Congra...
- Tue May 02, 2017 5:35 pm
- Forum: General Discussion
- Topic: ToME 2 competition
- Replies: 0
- Views: 12619
ToME 2 competition
This might be of interest: There's talk of a ToME 2.x competition. (See also a few posts back.)
- Wed Mar 08, 2017 6:30 am
- Forum: General Discussion
- Topic: ToME 2 maintenance
- Replies: 325
- Views: 420575
Re: ToME 2 maintenance
Do you really mean "source"? You can always download source archives from the GitHub repository with the "Clone or Download" button. Just press that and press the "Download ZIP" link. No; I mean source code's location archive--the above URL (hadn't been posted in this ...
- Wed Mar 08, 2017 6:11 am
- Forum: General Discussion
- Topic: ToME 2 maintenance
- Replies: 325
- Views: 420575
Re: ToME 2 maintenance
Do you really mean "source"? You can always download source archives from the GitHub repository with the "Clone or Download" button. Just press that and press the "Download ZIP" link.darwin wrote:If there's a new source archive, please post it.
- Sat Feb 11, 2017 6:23 pm
- Forum: General Discussion
- Topic: Tome 2.3.5 Runecrafter broken - where to fix?
- Replies: 10
- Views: 25807
Re: Tome 2.3.5 Runecrafter broken - where to fix?
@Yottle: Thanks for confirming.
It's going to go. (Maybe along with Bards/Music, actually. I love them thematically, but they just don't work in terms of game mechanics and it's got a ridiculous code footprint. We'll see on the bards, I guess.)
It's going to go. (Maybe along with Bards/Music, actually. I love them thematically, but they just don't work in terms of game mechanics and it's got a ridiculous code footprint. We'll see on the bards, I guess.)
- Fri Feb 10, 2017 10:56 pm
- Forum: General Discussion
- Topic: Tome 2.3.5 Runecrafter broken - where to fix?
- Replies: 10
- Views: 25807
Re: Tome 2.3.5 Runecrafter broken - where to fix?
I think Runecrafter works in Furyband (a ToME2 mod)? Oh, I think it techincally "works", but it's not really usable/meaningful, if you get my meaning? (That's what I interpreted Yottle's comment to mean.) Did FuryBand do something drastic with the Runecrafter class/skill? I can't remember...
- Fri Feb 10, 2017 7:26 pm
- Forum: General Discussion
- Topic: Tome 2.3.5 Runecrafter broken - where to fix?
- Replies: 10
- Views: 25807
Re: Tome 2.3.5 Runecrafter broken - where to fix?
"Glad" to hear that it never really worked. Guess I'm going to remove it from my fork to get rid of junk usable-by-only-one-class items :). @OP: I you get an IDE which can find usages of symbols, you could start with a "Find Usages" for the "rune_spell" struct. Prepare ...
- Thu Nov 03, 2016 4:11 pm
- Forum: Spoilers
- Topic: Anyone home? Question on Vampire Class
- Replies: 3
- Views: 16344
Re: Anyone home? Question on Vampire Class
Huh, TIL, I guess
.

- Thu Nov 03, 2016 3:59 pm
- Forum: Spoilers
- Topic: Anyone home? Question on Vampire Class
- Replies: 3
- Views: 16344
Re: Anyone home? Question on Vampire Class
I don't think that was ever a thing... you can use ?SatisfyHunger. (And equivalent spell effects from e.g. junkarts, etc.)
- Sat Sep 17, 2016 8:42 am
- Forum: General Discussion
- Topic: Actual most recent (recommended) version of ToME?
- Replies: 3
- Views: 14473
Re: Actual most recent (recommended) version of ToME?
I read about removing traps, and I'm kind of torn. On one hand, it's weird to play a roguelike -without- traps. On the other hand, I can definitely get behind dumping some of the real "screw you" traps - stuff like the item scattering or (essentially) instant death ones. A trap should be ...
- Sat Sep 17, 2016 4:10 am
- Forum: General Discussion
- Topic: Actual most recent (recommended) version of ToME?
- Replies: 3
- Views: 14473
Re: Actual most recent (recommended) version of ToME?
I've stumbled across a couple of different answers: - 2.3.11-ah seems to be the most recent "stable" (i.e. released) version (from the same repo,) but it segfaults when I try to start it up (running on CentOS 6, mind you.) User error, or Not Really Stable(TM)? I try to at least play a lit...
- Sat Apr 16, 2016 11:58 am
- Forum: General Discussion
- Topic: [LINUX] Tome 2.3.11-ah Graphics Not working
- Replies: 9
- Views: 29540
Re: [LINUX] Tome 2.3.11-ah Graphics Not working
Glad to hear it you got it working!Renfield wrote: Not sure why the X11 works and the Gtk2 does not, But I can easily play the X11 version, so I am happy
Even got it compiled on my sons Raspberry Pi, so he is happy as well.
- Fri Apr 15, 2016 3:46 am
- Forum: General Discussion
- Topic: [LINUX] Tome 2.3.11-ah Graphics Not working
- Replies: 9
- Views: 29540
Re: [LINUX] Tome 2.3.11-ah Graphics Not working
The linking issue was fixed in 7d8712ba5bcf8ba7837ca0c198f364fd208db354 -- according to the commit commit there was apparently a change in some distro toolchains which meant that "libm" was no longer automatically linked. I'm not sure if the commit will cherry-pick cleanly into what you ha...