Search found 331 matches

by AnonymousHero
Mon Jan 29, 2018 5:14 pm
Forum: Ideas
Topic: The Necromancer needs a Complete rewrite
Replies: 16
Views: 13283

Re: The Necromancer needs a Complete rewrite

Uhm, wrong board? I think you may have meant to post over here?
by AnonymousHero
Thu Sep 07, 2017 11:41 am
Forum: General Discussion
Topic: ToME 2.4.0-ah released
Replies: 3
Views: 29620

ToME 2.4.0-ah released

Hi all, I've tagged and released ToME 2.4.0-ah. Source can be downloaded here: https://github.com/tome2/tome2/tree/v2.4.0-ah (Click "Clone or Download", Click "Download ZIP".) This being a .0 version and given the extent of code changes, players should probably expect a few bugs....
by AnonymousHero
Sun May 21, 2017 11:14 am
Forum: General Discussion
Topic: ToME2 should become more popular
Replies: 8
Views: 28244

Re: ToME2 should become more popular

And the problem of using old engines/code is not that they are old it's that they plainly suck and are a pain to work with. It's what prompted me to start from a blank page for T4. It functions as "therapy" for some of us :). (... and just because I don't think I've said it before: Congra...
by AnonymousHero
Tue May 02, 2017 5:35 pm
Forum: General Discussion
Topic: ToME 2 competition
Replies: 0
Views: 12619

ToME 2 competition

This might be of interest: There's talk of a ToME 2.x competition. (See also a few posts back.)
by AnonymousHero
Wed Mar 08, 2017 6:30 am
Forum: General Discussion
Topic: ToME 2 maintenance
Replies: 325
Views: 420575

Re: ToME 2 maintenance

Do you really mean "source"? You can always download source archives from the GitHub repository with the "Clone or Download" button. Just press that and press the "Download ZIP" link. No; I mean source code's location archive--the above URL (hadn't been posted in this ...
by AnonymousHero
Wed Mar 08, 2017 6:11 am
Forum: General Discussion
Topic: ToME 2 maintenance
Replies: 325
Views: 420575

Re: ToME 2 maintenance

darwin wrote:If there's a new source archive, please post it.
Do you really mean "source"? You can always download source archives from the GitHub repository with the "Clone or Download" button. Just press that and press the "Download ZIP" link.
by AnonymousHero
Sat Feb 11, 2017 6:23 pm
Forum: General Discussion
Topic: Tome 2.3.5 Runecrafter broken - where to fix?
Replies: 10
Views: 25807

Re: Tome 2.3.5 Runecrafter broken - where to fix?

@Yottle: Thanks for confirming.

It's going to go. (Maybe along with Bards/Music, actually. I love them thematically, but they just don't work in terms of game mechanics and it's got a ridiculous code footprint. We'll see on the bards, I guess.)
by AnonymousHero
Fri Feb 10, 2017 10:56 pm
Forum: General Discussion
Topic: Tome 2.3.5 Runecrafter broken - where to fix?
Replies: 10
Views: 25807

Re: Tome 2.3.5 Runecrafter broken - where to fix?

I think Runecrafter works in Furyband (a ToME2 mod)? Oh, I think it techincally "works", but it's not really usable/meaningful, if you get my meaning? (That's what I interpreted Yottle's comment to mean.) Did FuryBand do something drastic with the Runecrafter class/skill? I can't remember...
by AnonymousHero
Fri Feb 10, 2017 7:26 pm
Forum: General Discussion
Topic: Tome 2.3.5 Runecrafter broken - where to fix?
Replies: 10
Views: 25807

Re: Tome 2.3.5 Runecrafter broken - where to fix?

"Glad" to hear that it never really worked. Guess I'm going to remove it from my fork to get rid of junk usable-by-only-one-class items :). @OP: I you get an IDE which can find usages of symbols, you could start with a "Find Usages" for the "rune_spell" struct. Prepare ...
by AnonymousHero
Thu Nov 03, 2016 4:11 pm
Forum: Spoilers
Topic: Anyone home? Question on Vampire Class
Replies: 3
Views: 16344

Re: Anyone home? Question on Vampire Class

Huh, TIL, I guess :).
by AnonymousHero
Thu Nov 03, 2016 3:59 pm
Forum: Spoilers
Topic: Anyone home? Question on Vampire Class
Replies: 3
Views: 16344

Re: Anyone home? Question on Vampire Class

I don't think that was ever a thing... you can use ?SatisfyHunger. (And equivalent spell effects from e.g. junkarts, etc.)
by AnonymousHero
Sat Sep 17, 2016 8:42 am
Forum: General Discussion
Topic: Actual most recent (recommended) version of ToME?
Replies: 3
Views: 14473

Re: Actual most recent (recommended) version of ToME?

I read about removing traps, and I'm kind of torn. On one hand, it's weird to play a roguelike -without- traps. On the other hand, I can definitely get behind dumping some of the real "screw you" traps - stuff like the item scattering or (essentially) instant death ones. A trap should be ...
by AnonymousHero
Sat Sep 17, 2016 4:10 am
Forum: General Discussion
Topic: Actual most recent (recommended) version of ToME?
Replies: 3
Views: 14473

Re: Actual most recent (recommended) version of ToME?

I've stumbled across a couple of different answers: - 2.3.11-ah seems to be the most recent "stable" (i.e. released) version (from the same repo,) but it segfaults when I try to start it up (running on CentOS 6, mind you.) User error, or Not Really Stable(TM)? I try to at least play a lit...
by AnonymousHero
Sat Apr 16, 2016 11:58 am
Forum: General Discussion
Topic: [LINUX] Tome 2.3.11-ah Graphics Not working
Replies: 9
Views: 29540

Re: [LINUX] Tome 2.3.11-ah Graphics Not working

Renfield wrote: Not sure why the X11 works and the Gtk2 does not, But I can easily play the X11 version, so I am happy

Even got it compiled on my sons Raspberry Pi, so he is happy as well.
Glad to hear it you got it working!
by AnonymousHero
Fri Apr 15, 2016 3:46 am
Forum: General Discussion
Topic: [LINUX] Tome 2.3.11-ah Graphics Not working
Replies: 9
Views: 29540

Re: [LINUX] Tome 2.3.11-ah Graphics Not working

The linking issue was fixed in 7d8712ba5bcf8ba7837ca0c198f364fd208db354 -- according to the commit commit there was apparently a change in some distro toolchains which meant that "libm" was no longer automatically linked. I'm not sure if the commit will cherry-pick cleanly into what you ha...