Search found 70 matches
- Sun Dec 23, 2012 5:24 am
- Forum: Bugs Archive
- Topic: [RC1] Transmute Gems talent disappeared from Alchemist
- Replies: 3
- Views: 1422
Re: [RC1] Transmute Gems talent disappeared from Alchemist
Off the top of my head, I'm pretty sure it's not unlearnable.
- Sat Dec 22, 2012 11:29 am
- Forum: Bugs Archive
- Topic: [RC1] Premonition + Death = Massive derping
- Replies: 3
- Views: 1354
Re: [RC1] Premonition + Death = Massive derping
Maybe it's just me, but I would have been laughing too hard to care about my death.
- Sat Dec 22, 2012 3:50 am
- Forum: General Discussion
- Topic: I wasn't loged in when I donated.. How do I get the bonuses?
- Replies: 19
- Views: 8270
Re: I wasn't loged in when I donated.. How do I get the bonu
And even then, when they do that to people, it's not the buyers that get hit; in general, it's the sellers. PayPal is more than trustworthy for normal consumer level transactions. So, it's what? "They're not me or anyone I know! They don't count!" Is that your basic argument? What I'm say...
- Fri Dec 21, 2012 10:07 pm
- Forum: General Discussion
- Topic: I wasn't loged in when I donated.. How do I get the bonuses?
- Replies: 19
- Views: 8270
Re: I wasn't loged in when I donated.. How do I get the bonu
Is Paypal of ill repute? I've only used it once or twice. Yeah, they are. They store funds like a bank but aren't bound by any banking laws whatsoever. They have a history of freezing people's accounts and taking their money on a whim. There's no judicial oversight. On a whim? They always have a re...
- Thu Dec 20, 2012 2:38 am
- Forum: General Discussion
- Topic: steam greenlight for tome
- Replies: 9
- Views: 3201
Re: steam greenlight for tome
That doesn't really have anything to do with the question asked, I'm not trying to stream (which I can still do at 1920x1080 anyway). Unless Camtasia is somehow related to Steam Greenlight?
- Wed Dec 19, 2012 10:38 pm
- Forum: General Discussion
- Topic: Category Efficiency
- Replies: 23
- Views: 7190
Re: Category Efficiency
Maybe it's just me, but what I find confusing is why any skills use points invested instead of effective talent level in the first place. In particular, some trees exist where mastery level is virtually meaningless. As a player, I find that counter-intuitive, and I really think it should be changed....
- Wed Dec 19, 2012 10:35 pm
- Forum: General Discussion
- Topic: steam greenlight for tome
- Replies: 9
- Views: 3201
Re: steam greenlight for tome
I tend to play fast and get myself killed a lot as a result. I suck at editing video, but I could just start recording some random bits of play (probably in Exploration mode so I can get high level / late game stuff as well). I also have a powerful PC (can record 1920x1080 in realtime on extremely d...
- Thu Oct 06, 2011 8:29 pm
- Forum: Ideas
- Topic: Have some kind of help file
- Replies: 18
- Views: 4722
Re: Have some kind of help file
There's a reason for that: People who don't understand it need help. People who do understand it don't want to explain it, due to time or complexity constraints. From a professional standpoint, this is one of those things that a developer should be responsible for before the game (or in this case, ...
- Wed Oct 05, 2011 7:51 pm
- Forum: Ideas
- Topic: Tutorial or Tips Mode on by Default for Each Virgin Class
- Replies: 11
- Views: 4318
Re: Tutorial or Tips Mode on by Default for Each Virgin Clas
I'd rather see such tips enabled on character creation with a checkbox or something.
- Wed Oct 05, 2011 7:49 pm
- Forum: Ideas
- Topic: Have some kind of help file
- Replies: 18
- Views: 4722
Re: Have some kind of help file
There's a reason for that: People who don't understand it need help. People who do understand it don't want to explain it, due to time or complexity constraints. From a professional standpoint, this is one of those things that a developer should be responsible for before the game (or in this case, f...
- Wed Oct 05, 2011 7:46 pm
- Forum: Ideas
- Topic: Should ToME have auto-explore?
- Replies: 32
- Views: 8124
Re: Should ToME have auto-explore?
Auto-explore, in my opinion, ought to be in every rogue-like game. For those who want to explore every nook and cranny, and make sure EVERYTHING has been located, auto-explore cuts down immensely on tedium -- once you've explored the majority of a floor, navigating to the untouched areas is just a t...
- Sat Oct 01, 2011 7:21 am
- Forum: Ideas
- Topic: All lore should re-read upon rediscovery
- Replies: 5
- Views: 2303
Re: All lore should re-read upon rediscovery
Couldn't you just ... not use the library?
- Sat Oct 01, 2011 7:14 am
- Forum: Ideas
- Topic: Keep transmog menu open until closed
- Replies: 1
- Views: 862
Re: Keep transmog menu open until closed
Drop things on the ground in a pile, then use the chest. Having it NOT close your inventory is going to lead to accidentally trashing a lot of items you didn't intend to trash.
- Thu Sep 29, 2011 6:56 am
- Forum: Ideas
- Topic: Fixing high level Talents
- Replies: 22
- Views: 5817
Re: Fixing high level Talents
Perhaps breath attack damage should fall off with distance, but get a boost for short-ranged use. It would make them more useful for one-on-one, give players a means of mitigating damage via positioning, and it logically follows that a spreading cone would lose effectiveness the more "spread o...
- Wed Sep 28, 2011 6:51 pm
- Forum: Ideas
- Topic: Fateful Aura redesign
- Replies: 15
- Views: 4365
Re: Fateful Aura redesign
As I mentioned in another post, I think Fateful Aura needs a redesign to make it more fun and useful. These are the problems I see with it: 1) It's too random. 2) It is not thematically interesting enough. 3) It replaces talents but it doesn't feel as useful and directed as most talents. It should ...