Search found 8 matches
- Wed Mar 21, 2012 7:49 am
- Forum: Bugs
- Topic: segfault using 64-bit arch linux
- Replies: 14
- Views: 9309
Re: segfault using 64-bit arch linux
The old sdl-hg versions that I would need to build tome4 have now themselves become impossible to compile on my machine without downgrading or freezing more packages. To document and share the process more clearly, I’ve been trying tools like this commercial maker , which makes it easy to turn techn...
- Sat Jan 07, 2012 7:29 pm
- Forum: Development
- Topic: Helping manage those pesky skeleton mages as a necromancer.
- Replies: 28
- Views: 9796
Re: Helping manage those pesky skeleton mages as a necromanc
Why not...: - Make leash length of all minion equal to 1/2 their biggest attack range (or more) - Add a (passive/sustained?) skill that reflects [50-90%] of the dmg back to the minion that hit you or maybe just kills them instantly if they do ("masters wrath" :3) - Or maybe a 50% (?) chanc...
- Sat Jan 07, 2012 1:46 pm
- Forum: Development
- Topic: Helping manage those pesky skeleton mages as a necromancer.
- Replies: 28
- Views: 9796
Re: Helping manage those pesky skeleton mages as a necromanc
Isn't that a bug? Sounds like a bug... If it's not, a skill that makes necromancers immune against their minions attacks would be great. In lvls with long corridors, I practically instantly die the moment I hit the autoexplore button if I have more than 1 skeleton mage around. I don't think that tha...
- Fri Dec 16, 2011 9:05 am
- Forum: Spoilers
- Topic: How do you handle the Alchemist quests?
- Replies: 8
- Views: 6023
Re: How do you handle the Alchemist quests?
Does one part always fail if you complete enother? Should one start only one alchemist quest at a time? Completing them quickly does not seem to help... does completing them all before going back to the first alchemist? Off-topic: I was also looking for a gift idea for women and found some really ni...
- Fri Dec 16, 2011 9:02 am
- Forum: Bugs Archive
- Topic: Slow Worldmap
- Replies: 24
- Views: 6763
Re: Slow Worldmap
Same bug here. Deleting the wilderness file didn't help. Wiggling around the mouse very much speeds up things, though. Is this a random seed problem with moving entities or something? Feels like it's worse when many of those are around.
- Tue Dec 13, 2011 1:03 pm
- Forum: Spoilers
- Topic: Where was that 1h Artefact Club that does confusion again?
- Replies: 5
- Views: 2633
Re: Where was that 1h Artefact Club that does confusion agai
Yes, that was the one I meant.
Strange, the first few times I played I practically walking into that item 5 minutes into the game. Last time I didn't find one at all. Made a huge difference in early game.
Strange, the first few times I played I practically walking into that item 5 minutes into the game. Last time I didn't find one at all. Made a huge difference in early game.
- Tue Dec 13, 2011 1:00 pm
- Forum: General Discussion
- Topic: Get Transmogrification chest in new version from old chars?
- Replies: 3
- Views: 2065
Get Transmogrification chest in new version from old chars?
So... Didn't really realize I'd loose the savegames when I updates. Is there A way to at least get the Transmogrification chest (new feature: "Once the transmogrification chest has been found once, all new characters will start with it from birth") ? Old / pre-update chars had it, don't kn...
- Mon Dec 12, 2011 7:15 pm
- Forum: Spoilers
- Topic: Where was that 1h Artefact Club that does confusion again?
- Replies: 5
- Views: 2633
Where was that 1h Artefact Club that does confusion again?
Where was that 1h Artefact Club that does confusion again?
If I remember right, it was a guaranteed drop somewhere in the beginning of the game, but I must have left it on the ground. Who did drop that thing again / where?
thx!
If I remember right, it was a guaranteed drop somewhere in the beginning of the game, but I must have left it on the ground. Who did drop that thing again / where?
thx!