Search found 8 matches

by bugmenot
Wed Mar 21, 2012 7:49 am
Forum: Bugs
Topic: segfault using 64-bit arch linux
Replies: 14
Views: 8820

Re: segfault using 64-bit arch linux

The old sdl-hg versions that I would need to build tome4 have now themselves become impossible to compile on my machine without downgrading / freezing more packages.
by bugmenot
Sat Jan 07, 2012 7:29 pm
Forum: Development
Topic: Helping manage those pesky skeleton mages as a necromancer.
Replies: 28
Views: 9346

Re: Helping manage those pesky skeleton mages as a necromanc

Why not...: - Make leash length of all minion equal to 1/2 their biggest attack range (or more) - Add a (passive/sustained?) skill that reflects [50-90%] of the dmg back to the minion that hit you or maybe just kills them instantly if they do ("masters wrath" :3) - Or maybe a 50% (?) chanc...
by bugmenot
Sat Jan 07, 2012 1:46 pm
Forum: Development
Topic: Helping manage those pesky skeleton mages as a necromancer.
Replies: 28
Views: 9346

Re: Helping manage those pesky skeleton mages as a necromanc

Isn't that a bug? Sounds like a bug... If it's not, a skill that makes necromancers immune against their minions attacks would be great. In lvls with long corridors, I practically instantly die the moment I hit the autoexplore button if I have more than 1 skeleton mage around. I don't think that tha...
by bugmenot
Fri Dec 16, 2011 9:05 am
Forum: Spoilers
Topic: How do you handle the Alchemist quests?
Replies: 8
Views: 5560

Re: How do you handle the Alchemist quests?

Does one part always fail if you complete enother? Should one start only one alchemist quest at a time? Completing them quickly does not seem to help... does completing them all before going back to the first alchemist?
by bugmenot
Fri Dec 16, 2011 9:02 am
Forum: Bugs Archive
Topic: Slow Worldmap
Replies: 24
Views: 6226

Re: Slow Worldmap

Same bug here. Deleting the wilderness file didn't help. Wiggling around the mouse very much speeds up things, though. Is this a random seed problem with moving entities or something? Feels like it's worse when many of those are around.
by bugmenot
Tue Dec 13, 2011 1:03 pm
Forum: Spoilers
Topic: Where was that 1h Artefact Club that does confusion again?
Replies: 5
Views: 2531

Re: Where was that 1h Artefact Club that does confusion agai

Yes, that was the one I meant.

Strange, the first few times I played I practically walking into that item 5 minutes into the game. Last time I didn't find one at all. Made a huge difference in early game.
by bugmenot
Tue Dec 13, 2011 1:00 pm
Forum: General Discussion
Topic: Get Transmogrification chest in new version from old chars?
Replies: 3
Views: 1962

Get Transmogrification chest in new version from old chars?

So... Didn't really realize I'd loose the savegames when I updates. Is there A way to at least get the Transmogrification chest (new feature: "Once the transmogrification chest has been found once, all new characters will start with it from birth") ? Old / pre-update chars had it, don't kn...
by bugmenot
Mon Dec 12, 2011 7:15 pm
Forum: Spoilers
Topic: Where was that 1h Artefact Club that does confusion again?
Replies: 5
Views: 2531

Where was that 1h Artefact Club that does confusion again?

Where was that 1h Artefact Club that does confusion again?

If I remember right, it was a guaranteed drop somewhere in the beginning of the game, but I must have left it on the ground. Who did drop that thing again / where?

thx!