Search found 14 matches

by WillShattuck
Tue May 18, 2010 7:37 pm
Forum: Modules
Topic: Basics of a Module
Replies: 2
Views: 2178

Re: Basics of a Module

Excellent. That is exactly what I needed to know. I figured the bare essentials wasn't much, but with the depth of ToME I was having a hard time paring it down. Thanks! :)
by WillShattuck
Tue May 18, 2010 6:24 pm
Forum: Modules
Topic: Basics of a Module
Replies: 2
Views: 2178

Basics of a Module

Hi DG, I know you're working on a basic module template. I wanted to find out what are the absolute basics that need to be in a module? I'm going through the ToME module, and man there are a lot of hooks to other files and classes. :) I copied the ToME Module, renamed the folder, edited the init.lua...
by WillShattuck
Fri May 14, 2010 7:46 pm
Forum: Bugs Archive
Topic: Visit to alchemy shop IDs items
Replies: 6
Views: 2923

Re: Visit to alchemy shop IDs items

paboperfecto wrote:More reason to visit the shop early!
There's a shop? ;) I haven't gotten that far yet. :)
by WillShattuck
Wed May 12, 2010 10:24 pm
Forum: Ideas
Topic: Popups everywhere!
Replies: 5
Views: 3035

Re: Popups everywhere!

I would like to suggest the popups add some more description to other items as well. Traps, for instance, only say "trap". I suggest you only get the extra info if you know what type of trap it is... Well, yeah, I forgot to include that little tidbit. I should have said "After a trap...
by WillShattuck
Wed May 12, 2010 8:36 pm
Forum: General Discussion
Topic: vi Key Bindings
Replies: 0
Views: 3289

vi Key Bindings

My laptop doesn't have a very good keypad configuration so I remapped keys for the vi keyset similar to other roguelikes. Here is how I remapped them. I may have missed a couple of keys, but it should be pretty good. At this time, when you remap UP, DOWN, LEFT, RIGHT, you will need to use those vi k...
by WillShattuck
Wed May 12, 2010 8:11 pm
Forum: Ideas
Topic: Popups everywhere!
Replies: 5
Views: 3035

Re: Popups everywhere!

I would like to suggest the popups add some more description to other items as well. Traps, for instance, only say "trap".
by WillShattuck
Wed May 12, 2010 8:05 pm
Forum: Ideas
Topic: Widescreen Resolutions
Replies: 11
Views: 4060

Re: Widescreen Resolutions

My desktop monitor at work (wide screen) is at 1920 x 1200, but that is a bit excessive for most people I think. ;)
by WillShattuck
Wed May 12, 2010 2:43 pm
Forum: Bugs Archive
Topic: Signficant Lag after 1 minute playing at 1024x768
Replies: 1
Views: 1398

Re: Signficant Lag after 1 minute playing at 1024x768

While double checking my keybinding menu issue bug, I noticed that on my system higher resolutions increase the amount of lag generated in navigating menus and moving through the game in general. Again, I need to test on other systems, but wanted to put it out in case others are also seeing this.
by WillShattuck
Wed May 12, 2010 2:42 pm
Forum: Bugs Archive
Topic: Cannot see all keybindings - 13 more available?
Replies: 2
Views: 1738

Re: Cannot see all keybindings - 13 more available?

Yes, they are available at higher resolutions starting at 1024x768. Just can't see past "Move down" at 800x600.
by WillShattuck
Wed May 12, 2010 2:20 pm
Forum: Bugs Archive
Topic: Cannot see all keybindings - 13 more available?
Replies: 2
Views: 1738

Cannot see all keybindings - 13 more available?

When viewing the keybindings, I can scroll down to what appears the bottom of the list. The last four entries that I can see are: - Move left - Move right - Move up - Move down 13 keypresses down will bring me back to the top of the menu. I noticed that I do not see the diagonals for binding. Set at...
by WillShattuck
Wed May 12, 2010 2:17 pm
Forum: Bugs Archive
Topic: Signficant Lag after 1 minute playing at 1024x768
Replies: 1
Views: 1398

Signficant Lag after 1 minute playing at 1024x768

On my system (WinXP Pro SP3, nVidia graphics, 4 GB RAM) I notice a significant slow down in game play after about 1 minute of play. I opened up the Task Manager, added CPU Time and watched both CPU TIME and MEM. Memory hovers around 30 MB even when it starts to lag. Here is what I mean by lag. I can...
by WillShattuck
Wed May 12, 2010 2:12 pm
Forum: Bugs Archive
Topic: Changing Resolution Whites Out Most Wall Blocks
Replies: 1
Views: 1263

Changing Resolution Whites Out Most Wall Blocks

Changing from 800x600 windowed to 1024x768 windows and back causes the wall blocks to go white. This happens every time for me. I don't go larger than 1024x768.

In reading another post, if I change to ASCII mode and back to 32x32 tiles or 16x16 tiles the walls do go back to normal.
by WillShattuck
Wed May 12, 2010 5:19 am
Forum: Modules
Topic: load.lua questions
Replies: 1
Views: 1485

load.lua questions

Hi DG, I finally got TE4 downloaded tonight. What's funny is I started going through the code before I even played the game. heh. In figuring out how the ToME4 module loads (so I can make a Template Module), I noticed that body parts are loaded directly in load.lua instead of being called by a loadD...
by WillShattuck
Wed May 12, 2010 4:58 am
Forum: General Discussion
Topic: Welcome Back!
Replies: 9
Views: 5148

Re: Welcome Back!

Thanks, DG. It's good when you can put a concerted effort into something. :)