Search found 14 matches
- Tue May 18, 2010 7:37 pm
- Forum: Modules
- Topic: Basics of a Module
- Replies: 2
- Views: 2178
Re: Basics of a Module
Excellent. That is exactly what I needed to know. I figured the bare essentials wasn't much, but with the depth of ToME I was having a hard time paring it down. Thanks! :)
- Tue May 18, 2010 6:24 pm
- Forum: Modules
- Topic: Basics of a Module
- Replies: 2
- Views: 2178
Basics of a Module
Hi DG, I know you're working on a basic module template. I wanted to find out what are the absolute basics that need to be in a module? I'm going through the ToME module, and man there are a lot of hooks to other files and classes. :) I copied the ToME Module, renamed the folder, edited the init.lua...
- Fri May 14, 2010 7:46 pm
- Forum: Bugs Archive
- Topic: Visit to alchemy shop IDs items
- Replies: 6
- Views: 2923
Re: Visit to alchemy shop IDs items
There's a shop?paboperfecto wrote:More reason to visit the shop early!


- Wed May 12, 2010 10:24 pm
- Forum: Ideas
- Topic: Popups everywhere!
- Replies: 5
- Views: 3035
Re: Popups everywhere!
I would like to suggest the popups add some more description to other items as well. Traps, for instance, only say "trap". I suggest you only get the extra info if you know what type of trap it is... Well, yeah, I forgot to include that little tidbit. I should have said "After a trap...
- Wed May 12, 2010 8:36 pm
- Forum: General Discussion
- Topic: vi Key Bindings
- Replies: 0
- Views: 3289
vi Key Bindings
My laptop doesn't have a very good keypad configuration so I remapped keys for the vi keyset similar to other roguelikes. Here is how I remapped them. I may have missed a couple of keys, but it should be pretty good. At this time, when you remap UP, DOWN, LEFT, RIGHT, you will need to use those vi k...
- Wed May 12, 2010 8:11 pm
- Forum: Ideas
- Topic: Popups everywhere!
- Replies: 5
- Views: 3035
Re: Popups everywhere!
I would like to suggest the popups add some more description to other items as well. Traps, for instance, only say "trap".
- Wed May 12, 2010 8:05 pm
- Forum: Ideas
- Topic: Widescreen Resolutions
- Replies: 11
- Views: 4060
Re: Widescreen Resolutions
My desktop monitor at work (wide screen) is at 1920 x 1200, but that is a bit excessive for most people I think. 

- Wed May 12, 2010 2:43 pm
- Forum: Bugs Archive
- Topic: Signficant Lag after 1 minute playing at 1024x768
- Replies: 1
- Views: 1398
Re: Signficant Lag after 1 minute playing at 1024x768
While double checking my keybinding menu issue bug, I noticed that on my system higher resolutions increase the amount of lag generated in navigating menus and moving through the game in general. Again, I need to test on other systems, but wanted to put it out in case others are also seeing this.
- Wed May 12, 2010 2:42 pm
- Forum: Bugs Archive
- Topic: Cannot see all keybindings - 13 more available?
- Replies: 2
- Views: 1738
Re: Cannot see all keybindings - 13 more available?
Yes, they are available at higher resolutions starting at 1024x768. Just can't see past "Move down" at 800x600.
- Wed May 12, 2010 2:20 pm
- Forum: Bugs Archive
- Topic: Cannot see all keybindings - 13 more available?
- Replies: 2
- Views: 1738
Cannot see all keybindings - 13 more available?
When viewing the keybindings, I can scroll down to what appears the bottom of the list. The last four entries that I can see are: - Move left - Move right - Move up - Move down 13 keypresses down will bring me back to the top of the menu. I noticed that I do not see the diagonals for binding. Set at...
- Wed May 12, 2010 2:17 pm
- Forum: Bugs Archive
- Topic: Signficant Lag after 1 minute playing at 1024x768
- Replies: 1
- Views: 1398
Signficant Lag after 1 minute playing at 1024x768
On my system (WinXP Pro SP3, nVidia graphics, 4 GB RAM) I notice a significant slow down in game play after about 1 minute of play. I opened up the Task Manager, added CPU Time and watched both CPU TIME and MEM. Memory hovers around 30 MB even when it starts to lag. Here is what I mean by lag. I can...
- Wed May 12, 2010 2:12 pm
- Forum: Bugs Archive
- Topic: Changing Resolution Whites Out Most Wall Blocks
- Replies: 1
- Views: 1263
Changing Resolution Whites Out Most Wall Blocks
Changing from 800x600 windowed to 1024x768 windows and back causes the wall blocks to go white. This happens every time for me. I don't go larger than 1024x768.
In reading another post, if I change to ASCII mode and back to 32x32 tiles or 16x16 tiles the walls do go back to normal.
In reading another post, if I change to ASCII mode and back to 32x32 tiles or 16x16 tiles the walls do go back to normal.
- Wed May 12, 2010 5:19 am
- Forum: Modules
- Topic: load.lua questions
- Replies: 1
- Views: 1485
load.lua questions
Hi DG, I finally got TE4 downloaded tonight. What's funny is I started going through the code before I even played the game. heh. In figuring out how the ToME4 module loads (so I can make a Template Module), I noticed that body parts are loaded directly in load.lua instead of being called by a loadD...
- Wed May 12, 2010 4:58 am
- Forum: General Discussion
- Topic: Welcome Back!
- Replies: 9
- Views: 5148
Re: Welcome Back!
Thanks, DG. It's good when you can put a concerted effort into something. 
