Search found 513 matches

by Lord Estraven
Sat Oct 26, 2024 12:57 am
Forum: Character Reports
Topic: RIP Elllen, my best Wanderer so far
Replies: 0
Views: 876

RIP Elllen, my best Wanderer so far

https://te4.org/characters/281402/tome/5138e403-524a-43a1-8a5a-acc321850878 Elllen with three 'l's: Memorable name, memorable character. The combination of daggers and Cursed powers turned out to be surprisingly potent, maybe something I'll try again with an actual Cursed. I wouldn't have thought to...
by Lord Estraven
Sat Nov 19, 2022 3:00 pm
Forum: General Discussion
Topic: Dealing with Orc Mage-Hunters
Replies: 1
Views: 4687

Dealing with Orc Mage-Hunters

So, playing this Yeek Skirmisher in Exploration mode, to get a bunch of unlocks and try to get a better feel for the game: https://te4.org/characters/281402/tome/afd0243c-fca5-40d8-bf3f-0b4625ca7fa9 Most of the Far East enemies at this point are either flunkies that die fast, or random uniques that ...
by Lord Estraven
Sat Nov 19, 2022 3:00 pm
Forum: General Discussion
Topic: Dealing with Orc Mage-Hunters
Replies: 0
Views: 5322

Dealing with Orc Mage-Hunters

So, playing this Yeek Skirmisher in Exploration mode, to get a bunch of unlocks and try to get a better feel for the game: https://te4.org/characters/281402/tome/afd0243c-fca5-40d8-bf3f-0b4625ca7fa9 Most of the Far East enemies at this point are either flunkies that die fast, or random uniques that ...
by Lord Estraven
Sun Oct 23, 2022 3:45 pm
Forum: General Discussion
Topic: Advice for my berserker
Replies: 3
Views: 6021

Re: Advice for my berserker

Thank you for the advice! I was trying to follow someone else's Berserker skill guide, but I think it was for an older version (re what you said about Rush), and the game does seem to favor putting a point or two in everything and only specializing at high levels I guess? And yeah, I was bored with ...
by Lord Estraven
Wed Oct 19, 2022 7:26 pm
Forum: General Discussion
Topic: I made a character builder for ToME
Replies: 3
Views: 7004

Re: I made a character builder for ToME

Ahh I love this! Especially coming from ToME2, jtomespoiler used to be great for character planning before Java changes broke it.
by Lord Estraven
Sun Oct 16, 2022 6:49 pm
Forum: General Discussion
Topic: Advice for my berserker
Replies: 3
Views: 6021

Advice for my berserker

Lapsang Souchong the level 22 Thalore berserker: https://te4.org/characters/281402/tome/5d940cb6-fb09-48e6-ba1a-772a88b3b316 I've made it farther with her than any of my other characters by focusing on just damage mitigation, debuff resistance/removal, and damage output. Did some research on what ru...
by Lord Estraven
Sun Mar 14, 2021 6:39 pm
Forum: General Discussion
Topic: Questions about 2.4.0
Replies: 4
Views: 10426

Re: Questions about 2.4.0

@Yottle 2.4.0 is Anonymous Hero's port to C++17. Among many other things it removes traps entirely. See: https://github.com/tome2/tome2 @Bast Bringing back the ID minigame would require some pretty extensive patching I think. I have no idea where you'd start, sorry. Monster list, try '/'. Be warned ...
by Lord Estraven
Fri Dec 25, 2020 8:53 pm
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 680
Views: 11584615

Re: Porting ToME2 to the T4 engine

Eh it's okay! I feel like it might be good for now to have a hotkey to enable/disable the map, and make it 100% opaque to avoid UI jumble. (If it helps, jumble isn't a problem unique to your T2 port; I started playing T4 again today, and was quickly wishing for a way to disable popup alpha transpare...
by Lord Estraven
Wed Dec 23, 2020 1:38 pm
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 680
Views: 11584615

Re: Porting ToME2 to the T4 engine

Hmm, weird question but is there a way to move or disable the map HUD? It blocks a large chunk of the view :|
by Lord Estraven
Tue May 26, 2020 3:21 pm
Forum: General Discussion
Topic: ToME 3.0 Development
Replies: 22
Views: 47142

Re: ToME 3.0 Development

Oh wow. Good catch if so, over a decade late. I don't think the T3 code base and popular modules are even archived anywhere. How'd you figure that out?
by Lord Estraven
Thu Nov 22, 2018 6:27 pm
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 680
Views: 11584615

Re: Porting ToME2 to the T4 engine

Yay awesome, thank you!!!
by Lord Estraven
Sun Nov 18, 2018 11:19 pm
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 680
Views: 11584615

Re: Porting ToME2 to the T4 engine

Heya Zizzo, this port is fantastic and you should be proud of yourself :) I was playing it for a bit and noticed the AI is far better than in T2. Also love the silly dialog. Anyway. Spotted a Lua bug when attacking monsters while praying to Tulkas - doing the Bree Thieves quest with a Dwarf Demonolo...
by Lord Estraven
Sun Nov 18, 2018 7:58 pm
Forum: Ideas
Topic: Tome 2.3.5 - Fun new monster.
Replies: 1
Views: 20841

Re: Tome 2.3.5 - Fun new monster.

LOL, I like this! Always been interested in the idea of immobile monsters functioning as environment hazards and/or trap replacements. Especially ones like this that can be cleverly exploited by the player.
by Lord Estraven
Sun Nov 18, 2018 7:56 pm
Forum: Ideas
Topic: Idea for disarm/trapping skill.
Replies: 1
Views: 9637

Re: Idea for disarm/trapping skill.

Traps already got removed from the C++ port :)

In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.
by Lord Estraven
Sun Oct 08, 2017 1:06 pm
Forum: General Discussion
Topic: ToME 2 maintenance
Replies: 325
Views: 311315

Re: ToME 2 maintenance

Either a bug or a missing feature: actions by inscription seems not to work. What's expected: adding an "inscribed with" entry to an automizer rule creates the entry What happens instead: the entry is not created, as if I'd hit escape instead of return I'm mostly free today so I'll try to ...