Search found 513 matches
- Sat Oct 26, 2024 12:57 am
- Forum: Character Reports
- Topic: RIP Elllen, my best Wanderer so far
- Replies: 0
- Views: 876
RIP Elllen, my best Wanderer so far
https://te4.org/characters/281402/tome/5138e403-524a-43a1-8a5a-acc321850878 Elllen with three 'l's: Memorable name, memorable character. The combination of daggers and Cursed powers turned out to be surprisingly potent, maybe something I'll try again with an actual Cursed. I wouldn't have thought to...
- Sat Nov 19, 2022 3:00 pm
- Forum: General Discussion
- Topic: Dealing with Orc Mage-Hunters
- Replies: 1
- Views: 4687
Dealing with Orc Mage-Hunters
So, playing this Yeek Skirmisher in Exploration mode, to get a bunch of unlocks and try to get a better feel for the game: https://te4.org/characters/281402/tome/afd0243c-fca5-40d8-bf3f-0b4625ca7fa9 Most of the Far East enemies at this point are either flunkies that die fast, or random uniques that ...
- Sat Nov 19, 2022 3:00 pm
- Forum: General Discussion
- Topic: Dealing with Orc Mage-Hunters
- Replies: 0
- Views: 5322
Dealing with Orc Mage-Hunters
So, playing this Yeek Skirmisher in Exploration mode, to get a bunch of unlocks and try to get a better feel for the game: https://te4.org/characters/281402/tome/afd0243c-fca5-40d8-bf3f-0b4625ca7fa9 Most of the Far East enemies at this point are either flunkies that die fast, or random uniques that ...
- Sun Oct 23, 2022 3:45 pm
- Forum: General Discussion
- Topic: Advice for my berserker
- Replies: 3
- Views: 6021
Re: Advice for my berserker
Thank you for the advice! I was trying to follow someone else's Berserker skill guide, but I think it was for an older version (re what you said about Rush), and the game does seem to favor putting a point or two in everything and only specializing at high levels I guess? And yeah, I was bored with ...
- Wed Oct 19, 2022 7:26 pm
- Forum: General Discussion
- Topic: I made a character builder for ToME
- Replies: 3
- Views: 7004
Re: I made a character builder for ToME
Ahh I love this! Especially coming from ToME2, jtomespoiler used to be great for character planning before Java changes broke it.
- Sun Oct 16, 2022 6:49 pm
- Forum: General Discussion
- Topic: Advice for my berserker
- Replies: 3
- Views: 6021
Advice for my berserker
Lapsang Souchong the level 22 Thalore berserker: https://te4.org/characters/281402/tome/5d940cb6-fb09-48e6-ba1a-772a88b3b316 I've made it farther with her than any of my other characters by focusing on just damage mitigation, debuff resistance/removal, and damage output. Did some research on what ru...
- Sun Mar 14, 2021 6:39 pm
- Forum: General Discussion
- Topic: Questions about 2.4.0
- Replies: 4
- Views: 10426
Re: Questions about 2.4.0
@Yottle 2.4.0 is Anonymous Hero's port to C++17. Among many other things it removes traps entirely. See: https://github.com/tome2/tome2 @Bast Bringing back the ID minigame would require some pretty extensive patching I think. I have no idea where you'd start, sorry. Monster list, try '/'. Be warned ...
- Fri Dec 25, 2020 8:53 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 680
- Views: 11584615
Re: Porting ToME2 to the T4 engine
Eh it's okay! I feel like it might be good for now to have a hotkey to enable/disable the map, and make it 100% opaque to avoid UI jumble. (If it helps, jumble isn't a problem unique to your T2 port; I started playing T4 again today, and was quickly wishing for a way to disable popup alpha transpare...
- Wed Dec 23, 2020 1:38 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 680
- Views: 11584615
Re: Porting ToME2 to the T4 engine
Hmm, weird question but is there a way to move or disable the map HUD? It blocks a large chunk of the view
- Tue May 26, 2020 3:21 pm
- Forum: General Discussion
- Topic: ToME 3.0 Development
- Replies: 22
- Views: 47142
Re: ToME 3.0 Development
Oh wow. Good catch if so, over a decade late. I don't think the T3 code base and popular modules are even archived anywhere. How'd you figure that out?
- Thu Nov 22, 2018 6:27 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 680
- Views: 11584615
Re: Porting ToME2 to the T4 engine
Yay awesome, thank you!!!
- Sun Nov 18, 2018 11:19 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 680
- Views: 11584615
Re: Porting ToME2 to the T4 engine
Heya Zizzo, this port is fantastic and you should be proud of yourself :) I was playing it for a bit and noticed the AI is far better than in T2. Also love the silly dialog. Anyway. Spotted a Lua bug when attacking monsters while praying to Tulkas - doing the Bree Thieves quest with a Dwarf Demonolo...
- Sun Nov 18, 2018 7:58 pm
- Forum: Ideas
- Topic: Tome 2.3.5 - Fun new monster.
- Replies: 1
- Views: 20841
Re: Tome 2.3.5 - Fun new monster.
LOL, I like this! Always been interested in the idea of immobile monsters functioning as environment hazards and/or trap replacements. Especially ones like this that can be cleverly exploited by the player.
- Sun Nov 18, 2018 7:56 pm
- Forum: Ideas
- Topic: Idea for disarm/trapping skill.
- Replies: 1
- Views: 9637
Re: Idea for disarm/trapping skill.
Traps already got removed from the C++ port
In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.
In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.
- Sun Oct 08, 2017 1:06 pm
- Forum: General Discussion
- Topic: ToME 2 maintenance
- Replies: 325
- Views: 311315
Re: ToME 2 maintenance
Either a bug or a missing feature: actions by inscription seems not to work. What's expected: adding an "inscribed with" entry to an automizer rule creates the entry What happens instead: the entry is not created, as if I'd hit escape instead of return I'm mostly free today so I'll try to ...