Search found 515 matches
- Fri Nov 21, 2025 12:41 am
- Forum: Character Reports
- Topic: Jaleni the Ogre Mindslayer - my first Adventure char to beat Dreadfell
- Replies: 1
- Views: 218
Re: Jaleni the Ogre Mindslayer - my first Adventure char to beat Dreadfell
N/M, dead to Grushnak. He was a lot tougher than most of his troops. Fun game though, and I finally got Doomed unlocked. Edit: I think I goofed something with the main quest progress too actually, since I did Dreadfell and so on without finishing the second stage dungeons. Not sure if that broke any...
- Thu Nov 20, 2025 9:43 pm
- Forum: Character Reports
- Topic: Jaleni the Ogre Mindslayer - my first Adventure char to beat Dreadfell
- Replies: 1
- Views: 218
Jaleni the Ogre Mindslayer - my first Adventure char to beat Dreadfell
First character to get this far with no deaths, too. https://te4.org/characters/281402/tome/7c7bb209-b408-4fcf-9d89-414676cbed1f What I have learned that made a difference this time: 1. Defense is more important than Armor. (Thanks, Krog Mindslayer guide.) 2. Saves are as important as resists. Parti...
- Sat Oct 26, 2024 12:57 am
- Forum: Character Reports
- Topic: RIP Elllen, my best Wanderer so far
- Replies: 0
- Views: 14178
RIP Elllen, my best Wanderer so far
https://te4.org/characters/281402/tome/5138e403-524a-43a1-8a5a-acc321850878 Elllen with three 'l's: Memorable name, memorable character. The combination of daggers and Cursed powers turned out to be surprisingly potent, maybe something I'll try again with an actual Cursed. I wouldn't have thought to...
- Sat Nov 19, 2022 3:00 pm
- Forum: General Discussion
- Topic: Dealing with Orc Mage-Hunters
- Replies: 1
- Views: 7800
Dealing with Orc Mage-Hunters
So, playing this Yeek Skirmisher in Exploration mode, to get a bunch of unlocks and try to get a better feel for the game: https://te4.org/characters/281402/tome/afd0243c-fca5-40d8-bf3f-0b4625ca7fa9 Most of the Far East enemies at this point are either flunkies that die fast, or random uniques that ...
- Sat Nov 19, 2022 3:00 pm
- Forum: General Discussion
- Topic: Dealing with Orc Mage-Hunters
- Replies: 3
- Views: 12937
Dealing with Orc Mage-Hunters
So, playing this Yeek Skirmisher in Exploration mode, to get a bunch of unlocks and try to get a better feel for the game: https://te4.org/characters/281402/tome/afd0243c-fca5-40d8-bf3f-0b4625ca7fa9 Most of the Far East enemies at this point are either flunkies that die fast, or random uniques that ...
- Sun Oct 23, 2022 3:45 pm
- Forum: General Discussion
- Topic: Advice for my berserker
- Replies: 3
- Views: 10298
Re: Advice for my berserker
Thank you for the advice! I was trying to follow someone else's Berserker skill guide, but I think it was for an older version (re what you said about Rush), and the game does seem to favor putting a point or two in everything and only specializing at high levels I guess? And yeah, I was bored with ...
- Wed Oct 19, 2022 7:26 pm
- Forum: General Discussion
- Topic: I made a character builder for ToME
- Replies: 3
- Views: 13521
Re: I made a character builder for ToME
Ahh I love this! Especially coming from ToME2, jtomespoiler used to be great for character planning before Java changes broke it.
- Sun Oct 16, 2022 6:49 pm
- Forum: General Discussion
- Topic: Advice for my berserker
- Replies: 3
- Views: 10298
Advice for my berserker
Lapsang Souchong the level 22 Thalore berserker: https://te4.org/characters/281402/tome/5d940cb6-fb09-48e6-ba1a-772a88b3b316 I've made it farther with her than any of my other characters by focusing on just damage mitigation, debuff resistance/removal, and damage output. Did some research on what ru...
- Sun Mar 14, 2021 6:39 pm
- Forum: General Discussion
- Topic: Questions about 2.4.0
- Replies: 4
- Views: 20857
Re: Questions about 2.4.0
@Yottle 2.4.0 is Anonymous Hero's port to C++17. Among many other things it removes traps entirely. See: https://github.com/tome2/tome2 @Bast Bringing back the ID minigame would require some pretty extensive patching I think. I have no idea where you'd start, sorry. Monster list, try '/'. Be warned ...
- Fri Dec 25, 2020 8:53 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12701304
Re: Porting ToME2 to the T4 engine
Eh it's okay! I feel like it might be good for now to have a hotkey to enable/disable the map, and make it 100% opaque to avoid UI jumble. (If it helps, jumble isn't a problem unique to your T2 port; I started playing T4 again today, and was quickly wishing for a way to disable popup alpha transpare...
- Wed Dec 23, 2020 1:38 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12701304
Re: Porting ToME2 to the T4 engine
Hmm, weird question but is there a way to move or disable the map HUD? It blocks a large chunk of the view 
- Tue May 26, 2020 3:21 pm
- Forum: General Discussion
- Topic: ToME 3.0 Development
- Replies: 22
- Views: 125580
Re: ToME 3.0 Development
Oh wow. Good catch if so, over a decade late. I don't think the T3 code base and popular modules are even archived anywhere. How'd you figure that out?
- Thu Nov 22, 2018 6:27 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12701304
Re: Porting ToME2 to the T4 engine
Yay awesome, thank you!!!
- Sun Nov 18, 2018 11:19 pm
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12701304
Re: Porting ToME2 to the T4 engine
Heya Zizzo, this port is fantastic and you should be proud of yourself :) I was playing it for a bit and noticed the AI is far better than in T2. Also love the silly dialog. Anyway. Spotted a Lua bug when attacking monsters while praying to Tulkas - doing the Bree Thieves quest with a Dwarf Demonolo...
- Sun Nov 18, 2018 7:58 pm
- Forum: Ideas
- Topic: Tome 2.3.5 - Fun new monster.
- Replies: 1
- Views: 55191
Re: Tome 2.3.5 - Fun new monster.
LOL, I like this! Always been interested in the idea of immobile monsters functioning as environment hazards and/or trap replacements. Especially ones like this that can be cleverly exploited by the player.