T-Engine3 still has no support for graphic tiles, but It's being worked on.
For T-Engine2, I have no idea.
Search found 66 matches
- Mon Jan 18, 2010 3:26 am
- Forum: Modules
- Topic: Looking at tiles
- Replies: 1
- Views: 9084
- Sun Dec 27, 2009 4:30 pm
- Forum: Development
- Topic: T4 compiles under Linux, Windows and OSX!
- Replies: 1
- Views: 1502
Re: T4 compiles under Linux, Windows and OSX!
Yeah! Love portable libs.
- Sat Dec 26, 2009 7:13 am
- Forum: Gameplay
- Topic: What command do you use for trapping?
- Replies: 3
- Views: 2473
Re: What command do you use for trapping?
It is #blunder
- Tue Dec 22, 2009 6:11 am
- Forum: Gameplay
- Topic: Found a junkart that can activate for 'acquirement'
- Replies: 10
- Views: 4237
Re: Found a junkart that can activate for 'acquirement'
Yes, depth affect what you get with the junkart, but it is still 'good' what you get, relative to your dungeon level. I agree with other commenters, junkart of adquirement are useful to be activated once when you find them, and then forget about them.
- Sun Dec 20, 2009 4:13 am
- Forum: Development
- Topic: Identify and monster memory
- Replies: 6
- Views: 3547
Re: Identify and monster memory
Personally I like DBT's auto-id system, in that one stuff is identified when you have the relevant skill. For example armor is identified with the "martial-arts" skill and guns with the "markmanship" skill. Also, to make things more interesting, some items could be identified whe...
- Sun Dec 20, 2009 4:01 am
- Forum: General Discussion
- Topic: Just checking in
- Replies: 6
- Views: 11252
Re: Just checking in
DG has been posting a little more frequently on the forum which is an improvement! I take that to mean that he's making the occassional appearance, but not actively developing? Hmm. How's morale? Lots of enthusiam I see, but is anything actually getting done? Some casual browsing of the new forum r...
- Sat Dec 12, 2009 8:10 pm
- Forum: Development
- Topic: OpenGL expert ?
- Replies: 8
- Views: 3565
Re: OpenGL expert ?
OpenGL rendering? You are my hero! =P
- Sat Dec 12, 2009 8:08 pm
- Forum: Development
- Topic: Level generation
- Replies: 2
- Views: 1782
Re: Level generation
Interesting! I had always wanted to do one of these. But right now I have no internet connection, just moved to my new home. I will try to take a look at it anyway.
- Mon Dec 07, 2009 1:42 am
- Forum: General Discussion
- Topic: Revitalizing the forum *Please Read*
- Replies: 45
- Views: 61227
Re: Revitalizing the forum *Please Read*
Only problem I see is that Gameplay questions and Ditl's are very likely to get spoliy, pretty much the same situation with the old Strategies section.
- Mon Dec 07, 2009 1:39 am
- Forum: Gameplay
- Topic: Syzygy, a Geomancer
- Replies: 21
- Views: 9036
Re: Syzygy, a Geomancer
My recollection is that with spell power and fire maxed it is easy to take out evil monsters. The big problem I had was dealing damage to non-evil. The last princess quest was for a bunch of grand master mystics and I wasn't sure whether I would be able to finish it. You should be able to take them...
- Sun Dec 06, 2009 4:53 pm
- Forum: Gameplay
- Topic: Syzygy, a Geomancer
- Replies: 21
- Views: 9036
Re: Syzygy, a Geomancer
I love geomancers! They are a cool class, I won with one: here is the char sheet. They are a bit tricky to play but they are a lot of fun. You don't need manatrust, actually I think the character is more interesting without manatrust because you get to use new, more varied strategies. Also you get s...
- Sat Dec 05, 2009 6:08 am
- Forum: Ideas
- Topic: Organization for Tome 3 Ideas
- Replies: 6
- Views: 12615
Re: Organization for Tome 3 Ideas
Yeah! Go crazy, post all your ideas here!
Btw, it could be useful to have some kins of voting system for ToME ideas, like the guys at the KDE forums did.
Btw, it could be useful to have some kins of voting system for ToME ideas, like the guys at the KDE forums did.
- Tue Dec 01, 2009 2:19 am
- Forum: Development
- Topic: T4 status update
- Replies: 26
- Views: 8246
Re: T4 status update
Ohhh, wow. You are implementing all the ideas I had for my own module, did you read my mind?
The only thing missing is that I wanted monsters to have inventory slots just like the player, so beware of that little novice warrior wielding that small sword...
The only thing missing is that I wanted monsters to have inventory slots just like the player, so beware of that little novice warrior wielding that small sword...
- Tue Dec 01, 2009 1:53 am
- Forum: General Discussion
- Topic: Unofficial T-Engine and ToME HG repositories
- Replies: 22
- Views: 31377
Re: Unofficial T-Engine and ToME HG repositories
Hello Falconis, I received your pull request, will check it out and pull it tonight! I think bugs.t-o-m-e.net is still the best place to post bug reports, it's very underused right now and seems not anyone cares about it anymore, so it needs a lot of love. One problem is that few developers have acc...
- Sat Nov 28, 2009 7:00 am
- Forum: General Discussion
- Topic: ToME compiles but refuses to start on some Linux distros
- Replies: 19
- Views: 19337
Re: ToME compiles but refuses to start on some Linux distros
Maybe this one is related to BugReport930? If not, a backtrace could be useful.