Search found 332 matches

by Elkan
Mon Jul 05, 2021 9:37 pm
Forum: Bugs Archive
Topic: [1.7.4] Frenzy and Sun Ray faulty interaction
Replies: 3
Views: 6452

Re: [1.7.4] Frenzy and Sun Ray faulty interaction

I think this might actually be due to a deeper bug with Sun Ray, as it seems like the part of Sun's Vengeance that turns off the instant speed part of the spell when the buff expires isn't working. Possibly due to the new code that Avatar of a Distant Sun brings to the table, essentially once Sun's ...
by Elkan
Tue Jan 12, 2021 11:01 pm
Forum: Bugs Archive
Topic: 1.7.2Escorts no longer Spawning in Infinite dungeon campaign
Replies: 0
Views: 1654

1.7.2Escorts no longer Spawning in Infinite dungeon campaign

As above escorts have stopped spawning in the ID for all the 1.7 versions (beta included) That I've played. It may possibly be connected to level generation issues that occasionally happen in the ID where levels will generate with no empty spaces, or without the player character being present on the...
by Elkan
Fri Jan 01, 2021 11:58 pm
Forum: Bugs Archive
Topic: 1.7.0 quest failure in infinite dungeon
Replies: 5
Views: 2640

Re: 1.7.0 quest failure in infinite dungeon

As of 1.7.2 Dismissing Minions as a Necromancer also triggers quest failure upon reaching the next floor, which makes playing one.... awkward in the infinite dungeon. Because good luck getting to the stairs without your army and auto-spawning ghouls murdering something before you find them. Seems li...
by Elkan
Wed Sep 09, 2020 7:33 pm
Forum: Bugs Archive
Topic: [1.6.7] Mindrot may not trigger from fast non-instant action
Replies: 2
Views: 2344

Re: [1.6.7] Mindrot may not trigger from fast non-instant ac

It works differently in 1.7 beta so this is already addressed
by Elkan
Mon Sep 07, 2020 9:01 pm
Forum: Bugs Archive
Topic: [1.7.0.b5] mindslayer not able to kinetically wield items
Replies: 3
Views: 1152

Re: [1.7.0.b5] mindslayer not able to kinetically wield item

Telekinetic grasp is part of the package a mindslayer starts with, but it is also granted when learning most mindslayer talents for adventurers. It is a (questionable) design decision rather than a bug as I understand it, as unlearning those talents removes access to TK grasp disallowing you from wi...
by Elkan
Mon Sep 07, 2020 4:58 pm
Forum: Bugs Archive
Topic: [1.7.0.b5] mindslayer not able to kinetically wield items
Replies: 3
Views: 1152

Re: [1.7.0.b5] mindslayer not able to kinetically wield item

The ability to do so is granted by the talent Telekinetic grasp, that most of the mind slayer talents will grant to you by learning them, and the UI interactions have not historically been a default feature, although an addon exists that does provide this convenient feature
by Elkan
Mon Sep 07, 2020 4:52 pm
Forum: Bugs Archive
Topic: [1.75b] Meteoric Crash not undergoing damage conversion
Replies: 0
Views: 843

[1.75b] Meteoric Crash not undergoing damage conversion

Equipping the pendant of sun and moons properly splits damage from my abilities, but Meteoric Crash continues to perform fire/physical damage, the sustain "Energy alteration" Also seems to have no effect upon it
.
by Elkan
Sat Sep 05, 2020 5:49 pm
Forum: Bugs Archive
Topic: [1.7.0 b5] remarks on skill changes
Replies: 9
Views: 3874

Re: [1.7.0 b5] remarks on skill changes

Yeah it really feels like it is performing the exact opposite of what is desirable
by Elkan
Sat Sep 05, 2020 3:04 pm
Forum: Bugs Archive
Topic: [1.75b ] Multiplicity and Corrupted Monolith Timer issue
Replies: 2
Views: 1109

Re: [1.75b ] Multiplicity and Corrupted Monolith Timer issue

Killing another neutral cultist will restart the event, but will not result in a full powered Shasshhiy'Kaish
by Elkan
Sat Sep 05, 2020 2:56 pm
Forum: Bugs Archive
Topic: [1.75b ] Multiplicity and Corrupted Monolith Timer issue
Replies: 2
Views: 1109

[1.75b ] Multiplicity and Corrupted Monolith Timer issue

If you are undergoing the multiplicity challenge in the infinite dungeon and run into corrupted monoliths and decide to fight the cultists if the quest timer runs out for multiplicity the game will forget that the monolith event is happening and the remaining cultists will become neutral. I guess th...
by Elkan
Sat Sep 05, 2020 1:01 pm
Forum: Bugs Archive
Topic: [1.7.0 b5] remarks on skill changes
Replies: 9
Views: 3874

Re: [1.7.0 b5] remarks on skill changes

Telekinetic leap is now also pointless with only a single point investment, it need to a have two point investment before you can move more than one square
by Elkan
Sat Sep 05, 2020 12:57 pm
Forum: Addons
Topic: Adventurer+Multi Evolutions [2.2.3]
Replies: 11
Views: 5837

Re: [1.7.0+] Adventurer+Multi Evolutions

Thanks for the quick update, It's appreciated
by Elkan
Wed Sep 02, 2020 7:43 pm
Forum: Addons
Topic: Adventurer+Multi Evolutions [2.2.3]
Replies: 11
Views: 5837

Re: [1.7.0+] Adventurer+Multi Evolutions

Seems to be broken as of the latest beta. Attempting to obtain any prodigy on an adventurer gives a lua error out and eats the prod point, which in unsurprising given the changes to handling revolutions I guess
by Elkan
Thu Aug 20, 2020 7:25 pm
Forum: Bugs Archive
Topic: [1.7b3] Meteroric Crash eats exit portal from land of poosh
Replies: 3
Views: 2737

[1.7b3] Meteroric Crash eats exit portal from land of poosh

It seems to be tradition that with each new version we find something else that meteoric crash wants to mess with. After meteoric crash dealt the deathblow to Kaled it seems that the portal did not spawn. or perhaps it did, and the terrain reversion then removed it. For reference this was in the inf...
by Elkan
Thu Aug 20, 2020 6:51 pm
Forum: Bugs Archive
Topic: Range Amplification Device doesn't work on Hymn Nocturnalist
Replies: 3
Views: 3486

Re: Range Amplification Device doesn't work on Hymn Nocturna

This seems to still be the case. as of the 1.7 Beta 3 build. The range of the ability will update in the talent description however it will still fail to fire beyond its original range. corona in contrast seems to work fine and will fire bolts to the new extended range.