Search found 332 matches
- Mon Jul 05, 2021 9:37 pm
- Forum: Bugs Archive
- Topic: [1.7.4] Frenzy and Sun Ray faulty interaction
- Replies: 3
- Views: 6452
Re: [1.7.4] Frenzy and Sun Ray faulty interaction
I think this might actually be due to a deeper bug with Sun Ray, as it seems like the part of Sun's Vengeance that turns off the instant speed part of the spell when the buff expires isn't working. Possibly due to the new code that Avatar of a Distant Sun brings to the table, essentially once Sun's ...
- Tue Jan 12, 2021 11:01 pm
- Forum: Bugs Archive
- Topic: 1.7.2Escorts no longer Spawning in Infinite dungeon campaign
- Replies: 0
- Views: 1654
1.7.2Escorts no longer Spawning in Infinite dungeon campaign
As above escorts have stopped spawning in the ID for all the 1.7 versions (beta included) That I've played. It may possibly be connected to level generation issues that occasionally happen in the ID where levels will generate with no empty spaces, or without the player character being present on the...
- Fri Jan 01, 2021 11:58 pm
- Forum: Bugs Archive
- Topic: 1.7.0 quest failure in infinite dungeon
- Replies: 5
- Views: 2640
Re: 1.7.0 quest failure in infinite dungeon
As of 1.7.2 Dismissing Minions as a Necromancer also triggers quest failure upon reaching the next floor, which makes playing one.... awkward in the infinite dungeon. Because good luck getting to the stairs without your army and auto-spawning ghouls murdering something before you find them. Seems li...
- Wed Sep 09, 2020 7:33 pm
- Forum: Bugs Archive
- Topic: [1.6.7] Mindrot may not trigger from fast non-instant action
- Replies: 2
- Views: 2344
Re: [1.6.7] Mindrot may not trigger from fast non-instant ac
It works differently in 1.7 beta so this is already addressed
- Mon Sep 07, 2020 9:01 pm
- Forum: Bugs Archive
- Topic: [1.7.0.b5] mindslayer not able to kinetically wield items
- Replies: 3
- Views: 1152
Re: [1.7.0.b5] mindslayer not able to kinetically wield item
Telekinetic grasp is part of the package a mindslayer starts with, but it is also granted when learning most mindslayer talents for adventurers. It is a (questionable) design decision rather than a bug as I understand it, as unlearning those talents removes access to TK grasp disallowing you from wi...
- Mon Sep 07, 2020 4:58 pm
- Forum: Bugs Archive
- Topic: [1.7.0.b5] mindslayer not able to kinetically wield items
- Replies: 3
- Views: 1152
Re: [1.7.0.b5] mindslayer not able to kinetically wield item
The ability to do so is granted by the talent Telekinetic grasp, that most of the mind slayer talents will grant to you by learning them, and the UI interactions have not historically been a default feature, although an addon exists that does provide this convenient feature
- Mon Sep 07, 2020 4:52 pm
- Forum: Bugs Archive
- Topic: [1.75b] Meteoric Crash not undergoing damage conversion
- Replies: 0
- Views: 843
[1.75b] Meteoric Crash not undergoing damage conversion
Equipping the pendant of sun and moons properly splits damage from my abilities, but Meteoric Crash continues to perform fire/physical damage, the sustain "Energy alteration" Also seems to have no effect upon it
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- Sat Sep 05, 2020 5:49 pm
- Forum: Bugs Archive
- Topic: [1.7.0 b5] remarks on skill changes
- Replies: 9
- Views: 3874
Re: [1.7.0 b5] remarks on skill changes
Yeah it really feels like it is performing the exact opposite of what is desirable
- Sat Sep 05, 2020 3:04 pm
- Forum: Bugs Archive
- Topic: [1.75b ] Multiplicity and Corrupted Monolith Timer issue
- Replies: 2
- Views: 1109
Re: [1.75b ] Multiplicity and Corrupted Monolith Timer issue
Killing another neutral cultist will restart the event, but will not result in a full powered Shasshhiy'Kaish
- Sat Sep 05, 2020 2:56 pm
- Forum: Bugs Archive
- Topic: [1.75b ] Multiplicity and Corrupted Monolith Timer issue
- Replies: 2
- Views: 1109
[1.75b ] Multiplicity and Corrupted Monolith Timer issue
If you are undergoing the multiplicity challenge in the infinite dungeon and run into corrupted monoliths and decide to fight the cultists if the quest timer runs out for multiplicity the game will forget that the monolith event is happening and the remaining cultists will become neutral. I guess th...
- Sat Sep 05, 2020 1:01 pm
- Forum: Bugs Archive
- Topic: [1.7.0 b5] remarks on skill changes
- Replies: 9
- Views: 3874
Re: [1.7.0 b5] remarks on skill changes
Telekinetic leap is now also pointless with only a single point investment, it need to a have two point investment before you can move more than one square
- Sat Sep 05, 2020 12:57 pm
- Forum: Addons
- Topic: Adventurer+Multi Evolutions [2.2.3]
- Replies: 11
- Views: 5837
Re: [1.7.0+] Adventurer+Multi Evolutions
Thanks for the quick update, It's appreciated
- Wed Sep 02, 2020 7:43 pm
- Forum: Addons
- Topic: Adventurer+Multi Evolutions [2.2.3]
- Replies: 11
- Views: 5837
Re: [1.7.0+] Adventurer+Multi Evolutions
Seems to be broken as of the latest beta. Attempting to obtain any prodigy on an adventurer gives a lua error out and eats the prod point, which in unsurprising given the changes to handling revolutions I guess
- Thu Aug 20, 2020 7:25 pm
- Forum: Bugs Archive
- Topic: [1.7b3] Meteroric Crash eats exit portal from land of poosh
- Replies: 3
- Views: 2737
[1.7b3] Meteroric Crash eats exit portal from land of poosh
It seems to be tradition that with each new version we find something else that meteoric crash wants to mess with. After meteoric crash dealt the deathblow to Kaled it seems that the portal did not spawn. or perhaps it did, and the terrain reversion then removed it. For reference this was in the inf...
- Thu Aug 20, 2020 6:51 pm
- Forum: Bugs Archive
- Topic: Range Amplification Device doesn't work on Hymn Nocturnalist
- Replies: 3
- Views: 3486
Re: Range Amplification Device doesn't work on Hymn Nocturna
This seems to still be the case. as of the 1.7 Beta 3 build. The range of the ability will update in the talent description however it will still fail to fire beyond its original range. corona in contrast seems to work fine and will fire bolts to the new extended range.