Search found 11 matches

by Brysos
Fri Mar 29, 2013 2:59 am
Forum: Development
Topic: Tweaking the tactical highlight
Replies: 2
Views: 1566

Re: Tweaking the tactical highlight

Got it. I went with something dead simple, since you really can't see much at 16x16 ascii on max resolution, but it works. Thanks for the help,
by Brysos
Mon Mar 25, 2013 1:56 am
Forum: Development
Topic: Tweaking the tactical highlight
Replies: 2
Views: 1566

Tweaking the tactical highlight

I play in ascii mode in high resolution and it is difficult to tell the tactical highlight color of a normal mob from a unique/named mob. Is there a simple way to change the color used for named mobs? Or perhaps make the tactical highlight a little thicker?
by Brysos
Mon Mar 25, 2013 1:05 am
Forum: General Discussion
Topic: Do mobs get an attack/action as soon as you appear?
Replies: 4
Views: 1521

Do mobs get an attack/action as soon as you appear?

This seems to happen to me when I am using auto-explore, which is annoying because I am lazy and I love auto-explore. Whenever I am playing a fragile class and autoexploring in a place like dreadfall, I will end up rounding a corner and then getting one shot. I can never tell exactly what happened (...
by Brysos
Mon Mar 25, 2013 12:55 am
Forum: Bugs Archive
Topic: Toggle Creature Display does nothing
Replies: 0
Views: 856

Toggle Creature Display does nothing

I play with the classic interface and I use ASCII with graphical backgrounds. Toggling the talent/creature display does nothing (still displays talents), I would love to have some way to see a list of all the creatures on the screen, I have died a number of times (carelessly) because I didn't realiz...
by Brysos
Mon Jan 16, 2012 5:41 pm
Forum: Bugs Archive
Topic: [b37] Summoners can Detonate/Rage enemy summons
Replies: 3
Views: 1062

[b37] Summoners can Detonate/Rage enemy summons

I hope this isn't a bug!
by Brysos
Sun Jan 15, 2012 9:37 pm
Forum: Bugs Archive
Topic: [b37] Drake hatchlings count toward summon total
Replies: 0
Views: 790

[b37] Drake hatchlings count toward summon total

For the summoner, the drake hatchlings spawning using Grand Arrival count towards your summon limit. I assume this is not intentional, if it is, then you need to fix the fact that the hatchlings will spawn if you summon the Fire Drake last, even if the Fire Drake was the last creature before your su...
by Brysos
Wed Dec 21, 2011 3:26 pm
Forum: Bugs Archive
Topic: A few bugs (b36)
Replies: 0
Views: 490

A few bugs (b36)

The mage meta magic skill (drawing a blank here the one that removes magic effects from a target) can be targeted through walls and at seemingly long range. If a mob loses a buf from getting hit by this skill it doesn't seem to rebuf itself. I used this to my advantage against a blood lich in dreadf...
by Brysos
Mon Dec 12, 2011 10:16 pm
Forum: Bugs Archive
Topic: Missing save game (b36)
Replies: 3
Views: 1146

Re: Missing save game (b36)

As far as I can remember the normal files cur.png, desc.lua, zone-x.teaz where x is the name of each zone. Of course, I have since created a new game so the original save has been overwritten.
by Brysos
Sun Dec 11, 2011 4:32 pm
Forum: Bugs Archive
Topic: Missing save game (b36)
Replies: 3
Views: 1146

Missing save game (b36)

I was in the temporal rift in Daikara, I died to the elementals, used blood of life and continued on. I killed the Cursed Ben fellow and then ported to shadow Daikara. My power went out for a minute or two and when I got back into the game my save file was not available to load from. Is this a bug a...
by Brysos
Fri Dec 02, 2011 8:13 pm
Forum: Spoilers
Topic: The mausoleum was quite a suprise
Replies: 2
Views: 4194

The mausoleum was quite a suprise

I am still pretty new to the game, so I end up dying a lot for the sake of science (hey what happens when you run out of air? Do you start taking damage--whoops, nope). The mausoleum was definately a big suprise, I can't believe I survived it. I think the first time I went in there, I was level 12 o...
by Brysos
Sat Nov 26, 2011 6:09 pm
Forum: Bugs Archive
Topic: A few small interface bugs
Replies: 0
Views: 693

A few small interface bugs

1) If you change your icon hotkey toolbar size to something like 32, if you tab to the visible monster view that height remains at 48, and the first line is cut off by the UI border bar that runs just above the hotkey toolbar. 2) If you are playing with tiles, say about 48x48 size and you click on a...