Search found 11 matches
- Fri Mar 29, 2013 2:59 am
- Forum: Development
- Topic: Tweaking the tactical highlight
- Replies: 2
- Views: 1566
Re: Tweaking the tactical highlight
Got it. I went with something dead simple, since you really can't see much at 16x16 ascii on max resolution, but it works. Thanks for the help,
- Mon Mar 25, 2013 1:56 am
- Forum: Development
- Topic: Tweaking the tactical highlight
- Replies: 2
- Views: 1566
Tweaking the tactical highlight
I play in ascii mode in high resolution and it is difficult to tell the tactical highlight color of a normal mob from a unique/named mob. Is there a simple way to change the color used for named mobs? Or perhaps make the tactical highlight a little thicker?
- Mon Mar 25, 2013 1:05 am
- Forum: General Discussion
- Topic: Do mobs get an attack/action as soon as you appear?
- Replies: 4
- Views: 1521
Do mobs get an attack/action as soon as you appear?
This seems to happen to me when I am using auto-explore, which is annoying because I am lazy and I love auto-explore. Whenever I am playing a fragile class and autoexploring in a place like dreadfall, I will end up rounding a corner and then getting one shot. I can never tell exactly what happened (...
- Mon Mar 25, 2013 12:55 am
- Forum: Bugs Archive
- Topic: Toggle Creature Display does nothing
- Replies: 0
- Views: 856
Toggle Creature Display does nothing
I play with the classic interface and I use ASCII with graphical backgrounds. Toggling the talent/creature display does nothing (still displays talents), I would love to have some way to see a list of all the creatures on the screen, I have died a number of times (carelessly) because I didn't realiz...
- Mon Jan 16, 2012 5:41 pm
- Forum: Bugs Archive
- Topic: [b37] Summoners can Detonate/Rage enemy summons
- Replies: 3
- Views: 1062
[b37] Summoners can Detonate/Rage enemy summons
I hope this isn't a bug!
- Sun Jan 15, 2012 9:37 pm
- Forum: Bugs Archive
- Topic: [b37] Drake hatchlings count toward summon total
- Replies: 0
- Views: 790
[b37] Drake hatchlings count toward summon total
For the summoner, the drake hatchlings spawning using Grand Arrival count towards your summon limit. I assume this is not intentional, if it is, then you need to fix the fact that the hatchlings will spawn if you summon the Fire Drake last, even if the Fire Drake was the last creature before your su...
- Wed Dec 21, 2011 3:26 pm
- Forum: Bugs Archive
- Topic: A few bugs (b36)
- Replies: 0
- Views: 490
A few bugs (b36)
The mage meta magic skill (drawing a blank here the one that removes magic effects from a target) can be targeted through walls and at seemingly long range. If a mob loses a buf from getting hit by this skill it doesn't seem to rebuf itself. I used this to my advantage against a blood lich in dreadf...
- Mon Dec 12, 2011 10:16 pm
- Forum: Bugs Archive
- Topic: Missing save game (b36)
- Replies: 3
- Views: 1146
Re: Missing save game (b36)
As far as I can remember the normal files cur.png, desc.lua, zone-x.teaz where x is the name of each zone. Of course, I have since created a new game so the original save has been overwritten.
- Sun Dec 11, 2011 4:32 pm
- Forum: Bugs Archive
- Topic: Missing save game (b36)
- Replies: 3
- Views: 1146
Missing save game (b36)
I was in the temporal rift in Daikara, I died to the elementals, used blood of life and continued on. I killed the Cursed Ben fellow and then ported to shadow Daikara. My power went out for a minute or two and when I got back into the game my save file was not available to load from. Is this a bug a...
- Fri Dec 02, 2011 8:13 pm
- Forum: Spoilers
- Topic: The mausoleum was quite a suprise
- Replies: 2
- Views: 4194
The mausoleum was quite a suprise
I am still pretty new to the game, so I end up dying a lot for the sake of science (hey what happens when you run out of air? Do you start taking damage--whoops, nope). The mausoleum was definately a big suprise, I can't believe I survived it. I think the first time I went in there, I was level 12 o...
- Sat Nov 26, 2011 6:09 pm
- Forum: Bugs Archive
- Topic: A few small interface bugs
- Replies: 0
- Views: 693
A few small interface bugs
1) If you change your icon hotkey toolbar size to something like 32, if you tab to the visible monster view that height remains at 48, and the first line is cut off by the UI border bar that runs just above the hotkey toolbar. 2) If you are playing with tiles, say about 48x48 size and you click on a...