Search found 97 matches

by Jaorin
Wed Aug 11, 2010 2:16 pm
Forum: Character Reports
Topic: Gameplay videos
Replies: 55
Views: 101353

Re: Gameplay videos

darkgod wrote:BTW you cheater ! There is no way you can have Shockers unlocked ;)
:oops: I'd forgotten I had done that. I saw it when I was looking around the class luas when the beta first came out, and I was a little curious to see what it did. It's back now. :)
by Jaorin
Tue Aug 10, 2010 10:02 pm
Forum: Character Reports
Topic: Gameplay videos
Replies: 55
Views: 101353

Re: Gameplay videos

Here's the first alchemist video.

http://www.youtube.com/watch?v=MLUi9B3NlMc

I still need to do the audio for the second video I've done. I'm still trying to remember how to make these videos.

I hope the audio is loud enough.
by Jaorin
Fri Aug 06, 2010 8:05 pm
Forum: Character Reports
Topic: Gameplay videos
Replies: 55
Views: 101353

Re: Gameplay videos

:) I'll try to get something together this weekend. I've been meaning to do one as an alchemist.
by Jaorin
Sat Jun 05, 2010 5:30 pm
Forum: Spoilers
Topic: a guide to summoning (tips and tricks)
Replies: 23
Views: 10772

Re: a guide to summoning (tips and tricks)

One thing that might help with meditation is taking it off of your quick keys. I've died so many times to that and phase door that I completely remove them from the keys or assign them to 8. You can change it using the 'm' key. Maybe these types of skills should automatically be assigned to somethin...
by Jaorin
Fri Jun 04, 2010 5:44 pm
Forum: Modules
Topic: making a monster question
Replies: 7
Views: 4128

Re: making a monster question

I was thinking about the beam/immunity thing. That would make the shots unresistable by everything else and beams can be very powerful.
by Jaorin
Fri Jun 04, 2010 5:07 pm
Forum: Modules
Topic: making a monster question
Replies: 7
Views: 4128

Re: making a monster question

Thanks Shoob.

I've set that to true but that only prevents you from targeting them (and yourself for that matter). It still hits them if I aim through them. I'll keep looking.
by Jaorin
Fri Jun 04, 2010 3:56 pm
Forum: Development
Topic: New water tile
Replies: 1
Views: 1310

New water tile

When I first walked into the trollshaws I thought there was some kind of bug that was messing up the display. I had no idea there was water in the level (it didn't help that I was a skeleton and didn't need to breathe) Possible water tile replacement: http://www.flickr.com/photos/somecampbell/466949...
by Jaorin
Fri Jun 04, 2010 2:31 pm
Forum: Modules
Topic: making a monster question
Replies: 7
Views: 4128

Re: making a monster question

I'm playing around with the ToME module as a template.

Edit: I'm trying to make a WoW-like hunter class and need to be able to shoot through my pet.

Edit: Maybe a better way would be to make a shot that didn't hit a friendly.
by Jaorin
Fri Jun 04, 2010 2:25 pm
Forum: Ideas
Topic: Aura skills
Replies: 3
Views: 2090

Re: Aura skills

There are aura-ilke talents for the paladin.
by Jaorin
Fri Jun 04, 2010 12:29 am
Forum: Modules
Topic: making a monster question
Replies: 7
Views: 4128

making a monster question

Is it possible to make a monster that is unaffected by ranged skills? Not just immune, but the attack would go right through them?
by Jaorin
Fri Jun 04, 2010 12:24 am
Forum: Character Reports
Topic: Gameplay videos
Replies: 55
Views: 101353

Re: Gameplay videos

New video of sun paladin gameplay up in my channel.

http://www.youtube.com/user/somearic#p/ ... 0m9_x87kxY
by Jaorin
Thu Jun 03, 2010 5:20 pm
Forum: General Discussion
Topic: Making a good description for ToME4 and T-Engine
Replies: 27
Views: 12602

Re: Making a good description for ToME4 and T-Engine

Yeah. :) If I remember right, Angband is even worse. I think it's a fullscreen tile mode thing. ToME 4 is the first roguelike that I've played where I actually prefer the graphics. I guess it's sort of a mix though. It's got graphics for the terrain but not the player or monster. It's kind of a nice...
by Jaorin
Thu Jun 03, 2010 5:13 pm
Forum: General Discussion
Topic: Making a good description for ToME4 and T-Engine
Replies: 27
Views: 12602

Re: Making a good description for ToME4 and T-Engine

Maybe I should have said "The default windows binary for nethack is a tiled version of the game." Here's what it looks like. It works like this right out of the box on Windows (works in wine too). http://www.flickr.com/photos/somecampbell/4666867590/#preview I know this because I had to sp...
by Jaorin
Thu Jun 03, 2010 2:35 pm
Forum: Ideas
Topic: A bree-man walks into a bar...
Replies: 5
Views: 2677

Re: A bree-man walks into a bar...

They should start out with a hobbit servant. :)
by Jaorin
Thu Jun 03, 2010 2:32 pm
Forum: General Discussion
Topic: Making a good description for ToME4 and T-Engine
Replies: 27
Views: 12602

Re: Making a good description for ToME4 and T-Engine

In my mind, being non-ascii by default disqualifies it as a roguelike. Nethack and Angband are tile-based graphics by default on installation. Those are both clearly roguelikes. Wikipedia gives the following definition. "The roguelike is a sub-genre of role-playing video games, characterized b...