darkgod wrote:BTW you cheater ! There is no way you can have Shockers unlocked
Search found 97 matches
- Wed Aug 11, 2010 2:16 pm
- Forum: Character Reports
- Topic: Gameplay videos
- Replies: 55
- Views: 107400
Re: Gameplay videos
- Tue Aug 10, 2010 10:02 pm
- Forum: Character Reports
- Topic: Gameplay videos
- Replies: 55
- Views: 107400
Re: Gameplay videos
Here's the first alchemist video.
http://www.youtube.com/watch?v=MLUi9B3NlMc
I still need to do the audio for the second video I've done. I'm still trying to remember how to make these videos.
I hope the audio is loud enough.
http://www.youtube.com/watch?v=MLUi9B3NlMc
I still need to do the audio for the second video I've done. I'm still trying to remember how to make these videos.
I hope the audio is loud enough.
- Fri Aug 06, 2010 8:05 pm
- Forum: Character Reports
- Topic: Gameplay videos
- Replies: 55
- Views: 107400
Re: Gameplay videos
- Sat Jun 05, 2010 5:30 pm
- Forum: Spoilers
- Topic: a guide to summoning (tips and tricks)
- Replies: 23
- Views: 11280
Re: a guide to summoning (tips and tricks)
One thing that might help with meditation is taking it off of your quick keys. I've died so many times to that and phase door that I completely remove them from the keys or assign them to 8. You can change it using the 'm' key. Maybe these types of skills should automatically be assigned to somethin...
- Fri Jun 04, 2010 5:44 pm
- Forum: Modules
- Topic: making a monster question
- Replies: 7
- Views: 4372
Re: making a monster question
I was thinking about the beam/immunity thing. That would make the shots unresistable by everything else and beams can be very powerful.
- Fri Jun 04, 2010 5:07 pm
- Forum: Modules
- Topic: making a monster question
- Replies: 7
- Views: 4372
Re: making a monster question
Thanks Shoob.
I've set that to true but that only prevents you from targeting them (and yourself for that matter). It still hits them if I aim through them. I'll keep looking.
I've set that to true but that only prevents you from targeting them (and yourself for that matter). It still hits them if I aim through them. I'll keep looking.
- Fri Jun 04, 2010 3:56 pm
- Forum: Development
- Topic: New water tile
- Replies: 1
- Views: 1388
New water tile
When I first walked into the trollshaws I thought there was some kind of bug that was messing up the display. I had no idea there was water in the level (it didn't help that I was a skeleton and didn't need to breathe) Possible water tile replacement: http://www.flickr.com/photos/somecampbell/466949...
- Fri Jun 04, 2010 2:31 pm
- Forum: Modules
- Topic: making a monster question
- Replies: 7
- Views: 4372
Re: making a monster question
I'm playing around with the ToME module as a template.
Edit: I'm trying to make a WoW-like hunter class and need to be able to shoot through my pet.
Edit: Maybe a better way would be to make a shot that didn't hit a friendly.
Edit: I'm trying to make a WoW-like hunter class and need to be able to shoot through my pet.
Edit: Maybe a better way would be to make a shot that didn't hit a friendly.
- Fri Jun 04, 2010 2:25 pm
- Forum: Ideas
- Topic: Aura skills
- Replies: 3
- Views: 2238
Re: Aura skills
There are aura-ilke talents for the paladin.
- Fri Jun 04, 2010 12:29 am
- Forum: Modules
- Topic: making a monster question
- Replies: 7
- Views: 4372
making a monster question
Is it possible to make a monster that is unaffected by ranged skills? Not just immune, but the attack would go right through them?
- Fri Jun 04, 2010 12:24 am
- Forum: Character Reports
- Topic: Gameplay videos
- Replies: 55
- Views: 107400
Re: Gameplay videos
New video of sun paladin gameplay up in my channel.
http://www.youtube.com/user/somearic#p/ ... 0m9_x87kxY
http://www.youtube.com/user/somearic#p/ ... 0m9_x87kxY
- Thu Jun 03, 2010 5:20 pm
- Forum: General Discussion
- Topic: Making a good description for ToME4 and T-Engine
- Replies: 27
- Views: 16191
Re: Making a good description for ToME4 and T-Engine
Yeah. :) If I remember right, Angband is even worse. I think it's a fullscreen tile mode thing. ToME 4 is the first roguelike that I've played where I actually prefer the graphics. I guess it's sort of a mix though. It's got graphics for the terrain but not the player or monster. It's kind of a nice...
- Thu Jun 03, 2010 5:13 pm
- Forum: General Discussion
- Topic: Making a good description for ToME4 and T-Engine
- Replies: 27
- Views: 16191
Re: Making a good description for ToME4 and T-Engine
Maybe I should have said "The default windows binary for nethack is a tiled version of the game." Here's what it looks like. It works like this right out of the box on Windows (works in wine too). http://www.flickr.com/photos/somecampbell/4666867590/#preview I know this because I had to sp...
- Thu Jun 03, 2010 2:35 pm
- Forum: Ideas
- Topic: A bree-man walks into a bar...
- Replies: 5
- Views: 2867
Re: A bree-man walks into a bar...
They should start out with a hobbit servant. 
- Thu Jun 03, 2010 2:32 pm
- Forum: General Discussion
- Topic: Making a good description for ToME4 and T-Engine
- Replies: 27
- Views: 16191
Re: Making a good description for ToME4 and T-Engine
In my mind, being non-ascii by default disqualifies it as a roguelike. Nethack and Angband are tile-based graphics by default on installation. Those are both clearly roguelikes. Wikipedia gives the following definition. "The roguelike is a sub-genre of role-playing video games, characterized b...