Search found 87 matches
- Fri Mar 25, 2011 5:18 pm
- Forum: Ideas
- Topic: The Blood of Life and multiple deaths
- Replies: 1
- Views: 1114
The Blood of Life and multiple deaths
So after playing a lot on the roguelike setting, I finally gave up and switched to adventure mode. I do like the option of having multiple lives, and used all of them in the process of finally making it to the final fight. The plane that you go to is nice to health up, re-engage your sustains and re...
- Tue Mar 01, 2011 1:51 am
- Forum: General Discussion
- Topic: Beta 21
- Replies: 0
- Views: 992
Beta 21
It must be coming soon, there is an option of it when searching through the character vault!
- Tue Mar 01, 2011 1:47 am
- Forum: Ideas
- Topic: Cooldown for items
- Replies: 0
- Views: 906
Cooldown for items
I have several items in my quick keys for ease of use. One I use a lot of a mapping skill on my lite. Would be it possible to show how much longer it needs to charge before I can use it again? If that's not possible, can the text at least turn red to indicate you can't currently use it? Nothing more...
- Thu Feb 10, 2011 6:31 am
- Forum: General Discussion
- Topic: Cancel Recall?
- Replies: 1
- Views: 1222
Re: Cancel Recall?
I know of no way to cancel recall once activated, whether it is through a talent on an object. You may want to post the idea of canceling recalling in the ideas section. However, I don't think one should be able to. You use all the available "energy" (for lack of a better word) to activate...
- Mon Feb 07, 2011 9:07 pm
- Forum: Development
- Topic: Inscription Saturation
- Replies: 9
- Views: 3969
Re: Inscription Saturation
For example, say you have a shield rune with a cooldown of 8. You use it, have it on cooldown for 8 turns and then use it again. The Shield Rune will now be on cooldown for 9 turns, and the saturation effect (if you hover over it) will have a power level of 2. You wait 9 turns and use the shield ru...
- Mon Feb 07, 2011 4:58 pm
- Forum: Development
- Topic: Inscription Saturation
- Replies: 9
- Views: 3969
Re: Inscription Saturation
I can't seem to get figure saturation out completely. B20 is first beta I've played in a few. This is the only topic that comes up in a search for saturation. Orignally I thought it would prevent u from using 2 infusions or runes back to back, but it appears that is not the case. What does saturatio...
- Sat Dec 04, 2010 1:52 am
- Forum: Bugs Archive
- Topic: Tolkienisms
- Replies: 15
- Views: 3686
Re: Tolkienisms
I also believe that in your quest log it still says Old Man Willow.
- Sat Dec 04, 2010 1:45 am
- Forum: General Discussion
- Topic: ToME Concept Art
- Replies: 13
- Views: 3849
Re: ToME Concept Art
Agreed, more more! I miss comics like Tales from the Pit. It's time for a new rogue-like comic.
- Thu Dec 02, 2010 3:30 am
- Forum: Ideas
- Topic: Lore - Game Implications
- Replies: 8
- Views: 3162
Re: Lore - Game Implications
Maybe if you got every piece in the game, there would be a loremaster class. I like the idea of getting an immediate (but small) reward in each game you play.teachu2die wrote:maybe collecting all the lore in a certain dungeon (or set of dungeons) could unlock a class or race.
- Tue Nov 30, 2010 3:45 am
- Forum: Ideas
- Topic: Escort quests on boss levels
- Replies: 4
- Views: 1555
Escort quests on boss levels
I just went through 4 levels of Trollshaws with no quests, and get one on level 5. Fortunately Bill wasn't around the start of the level. I propose that in the future escorts are prevented from being generated on a boss level, or the reward for helping them gets raised. Besides the talent or stat, m...
- Tue Nov 30, 2010 3:16 am
- Forum: Ideas
- Topic: Lore - Game Implications
- Replies: 8
- Views: 3162
Re: Lore - Game Implications
Totally agree. Making lore have an effect on the game mechanic would be a great addition.
- Mon Nov 29, 2010 12:44 am
- Forum: Ideas
- Topic: Riding sandworms
- Replies: 7
- Views: 2139
Re: Riding sandworms
The achievement would be "Tamer of Shai Hulud"
- Tue Nov 23, 2010 1:30 am
- Forum: Bugs Archive
- Topic: Red Screen
- Replies: 1
- Views: 854
Red Screen
I was low on life and my screen turned the reddish tinge. I died, but had the blood of life. When I came back to life with full health, the screen never turned back to its normal hue.
- Sun Nov 14, 2010 4:00 am
- Forum: Ideas
- Topic: Regular belts
- Replies: 6
- Views: 1888
Re: Regular belts
Now to the idea, add a small defense or armor bonus to regular belts.Sirrocco wrote:also, this should not be in the "ideas" forum
- Sun Nov 14, 2010 12:17 am
- Forum: Ideas
- Topic: Regular belts
- Replies: 6
- Views: 1888
Regular belts
I just picked up a hardened leather belt. It has defense or armor bonus. Can belts get the same bonuses as helmuts, boots or gloves of the same type?