[CPU] Detected 4 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\shaver\Desktop\t-engine4-windows-1.0.0beta34\t-engine.exe SelfExe gave us app directory of: C:\Users\shaver\Desktop\t-engine4-windows-1.0.0beta34\ LuaVM: LuaJIT 2.0.0-beta8 x86 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 [DO RESIZE] 800x600 (0) OpenGL max texture size: 1024 OpenGL max texture size: 1024 ===fbo 0 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-0.9.34 [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=34.000000 , [4]="te4" , [5]=16.000000 , ["load_teae"]="/engines/te4-0.9.34.teae" , } , } __byname={["te4-0.9.34"]=true , } [ENGINE LOADER] looked in: C:\Users\shaver\\T-Engine\4.0 bootstrap C:\Users\shaver\Desktop\t-engine4-windows-1.0.0beta34\\game\thirdparty C:\Users\shaver\Desktop\t-engine4-windows-1.0.0beta34\\game [ENGINE LOADER] sorted: te4 0 9 34 [ENGINE LOADER] loading engine: 0 9 34 te4 [ENGINE LOADER] using archived engine: /engines/te4-0.9.34.teae Using cached font /data/font/Vera.ttf 12 Available resolutions: 1920x1080x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1400x1050x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 Available resolutions: 1920x1080x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x900x16 Available resolutions: 1440x900x16 Available resolutions: 1400x1050x16 Available resolutions: 1366x768x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 Available resolutions: 640x400x16 Available resolutions: 512x384x16 Available resolutions: 400x300x16 Available resolutions: 320x240x16 Available resolutions: 320x200x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Switching resolution to 800x600 800 600 false Setting resolution to 800x600 (windowed) [DO RESIZE] 800x600 (0) OpenGL max texture size: 1024 [RESOLUTION] changed to 800 600 from 800 600 Disabling FBO Creating profile thread [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.0-beta8 x86 TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Thread connected to te4.org [PROFILE] logged in! shaver [PROFILE] Main thread got authed shaver [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-0.9.34.team :: (as dir) false :: (as team) 16 Module mismatch engine version boot-0.9.29 using engine te4-0.9.29 Loaded module definition for boot-0.9.29 using engine te4-0.9.29 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.34 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.34 Creating module tome-3.9.34.team :: (as dir) false :: (as team) 12 [PROFILE] Pull socket connected to te4.org [ONLINE PROFILE] reconnecting to channels Loaded module definition for tome-3.9.34 using engine te4-0.9.34 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 3.9.34 * Module: boot ** 0.9.29 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\shaver\Desktop\t-engine4-windows-1.0.0beta34\\game\engines\te4-0.9.34.teae } [ENGINE] Switching to turn based Make wait background texture 2 : 800x600 (1024, 1024) Using cached font /data/font/Vera.ttf 12 [ONLINE PROFILE] current character game did not tell us [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.2 [ONLINE PROFILE] current character Main Menu Using cached font /data/font/Vera.ttf 12 [TALENT] player 1 learning T_MANATHRUST true 2 [TALENT] player 1 learning T_FLAME true 2 [TALENT] player 1 learning T_FIREFLASH true 2 [TALENT] player 1 learning T_LIGHTNING true 2 [TALENT] player 1 learning T_SUNSHIELD true 2 [TALENT] player 1 learning T_FLAMESHOCK true 2 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 [GAMMA] Setting gamma correction using SDL 1.2 Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 16:12 :: 192 C Map seens texture: 35 (50x50) Stored entities list actor table: 0x0610f168 Stored entities list object table: 0x06110428 Stored entities list trap table: 0x061104b0 loaded room generator random_room function: 0x06087a58 [PROFILE THREAD] batching CSETs room generator function: 0x06087a58 is making a room loaded room generator simple function: 0x0612af68 alloc simple12x11 room allocated at 10 21 with center 15 26 room generator function: 0x06087a58 is making a room alloc simple5x8 room allocated at 20 40 with center 22 43 room generator function: 0x06087a58 is making a room loaded room cross_circled 9 9 alloc cross_circled room allocated at 4 11 with center 8 15 room generator function: 0x06087a58 is making a room loaded room h 11 7 alloc h room allocated at 3 31 with center 8 34 room generator function: 0x06087a58 is making a room loaded room multi_pillar 12 9 alloc multi_pillar room allocated at 30 8 with center 35 12 room generator function: 0x06087a58 is making a room alloc simple9x7 room allocated at 30 33 with center 34 36 room generator function: 0x06087a58 is making a room loaded room cells4 9 10 alloc cells4 room allocated at 33 24 with center 37 28 room generator function: 0x06087a58 is making a room loaded room womb 9 6 alloc womb room allocated at 38 42 with center 42 44 room generator function: 0x06087a58 is making a room loaded room inner_checkerboard 9 9 alloc inner_checkerboard room allocated at 4 2 with center 8 6 room generator function: 0x06087a58 is making a room loaded room center_arrows 11 15 alloc center_arrows room allocated at 17 1 with center 22 8 Begin tunnel 10 table: 0x060c8340 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/troll_c.png Loading tile npc/skeleton_warrior.png Loading tile npc/canine_fox.png Loading tile npc/canine_warg.png Loading tile npc/canine_w.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/troll_f.png Loading tile npc/troll_m.png Talent resolver for skeleton mage : T_MANATHRUST => 3 [TALENT] skeleton mage 289 learning T_MANATHRUST true 3 Talent resolver for skeleton mage : T_FLAME => 2 [TALENT] skeleton mage 289 learning T_FLAME true 2 Loading tile npc/skeleton_mage.png Loading tile npc/troll_s.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall2_8.png Loading tile terrain/granite_wall2_16.png Loading tile terrain/granite_wall2_5.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/granite_wall2_12.png Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall2_15.png Loading tile terrain/granite_wall2_17.png Loading tile terrain/granite_wall2_14.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_9.png Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x0607daa0 [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1197, 2326 ticks [PROFILE THREAD] flushing CSETs [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] get news [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [COROUTINE] dead getnews [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Using cached font /data/font/VeraBd.ttf 16 Server latency 115 Server latency 114 Using cached font /data/font/VeraBd.ttf 16 Server latency 405 Server latency 115 Using cached font /data/font/VeraBd.ttf 16 Thanks for having fun!