WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	LuaJIT 1.1.6	x86
[ENGINE LOADER] available from dir: 	te4	0	9	10
[ENGINE LOADER] sorted:	te4	0	9	10
[ENGINE LOADER] loading engine:	0	9	10	te4
[ENGINE LOADER] using directory engine:	/engines/default/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Remapping	HOTKEY_11	table: 06E95978
Remapping	HOTKEY_SECOND_11	table: 06E959A0
Remapping	HOTKEY_THIRD_11	table: 06E95928
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] not auth
[ENGINE] Switching to turn based
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Loading tile	border_7_sel.png
Loading tile	border_9_sel.png
Loading tile	border_1_sel.png
Loading tile	border_3_sel.png
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] no news
bind	MOVE_DOWN	function: 06ECE930
bind	MOVE_UP	function: 06ECE8E0
bind	ACCEPT	function: 06ECE958
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
resize 1024 x 749
131 frames in 10.051 seconds = 13.0335 FPS
50 ticks  in 10.476 seconds = 4.77281 TPS
bind	MOVE_DOWN	function: 06EA1C30
bind	MOVE_UP	function: 08AA2FC0
bind	ACCEPT	function: 08B46E98
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ENGINE] Switching to turn based
[Module Profile] 	C:\Dokumente und Einstellungen\Jan\\T-Engine\4.0//profiles/default/modules/tome/
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	2	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	3	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	4	TREASURE_HUNTER
[ACHIEVEMENT] defined	5	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	6	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	7	TREASURE_HOARDER
[ACHIEVEMENT] defined	8	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	9	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	10	DRAGON_GREED
[ACHIEVEMENT] defined	11	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	12	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	13	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	14	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	15	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	16	SIZE_MATTERS
[ACHIEVEMENT] defined	17	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	18	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	19	EXTERMINATOR
[ACHIEVEMENT] defined	20	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	21	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	22	PEST_CONTROL
[ACHIEVEMENT] defined	23	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	24	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	25	REAVER
[ACHIEVEMENT] defined	26	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	27	INSANE_REAVER
[ACHIEVEMENT] defined	28	LEVEL_10
[ACHIEVEMENT] defined	29	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	30	INSANE_LEVEL_10
[ACHIEVEMENT] defined	31	LEVEL_20
[ACHIEVEMENT] defined	32	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	33	INSANE_LEVEL_20
[ACHIEVEMENT] defined	34	LEVEL_30
[ACHIEVEMENT] defined	35	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	36	INSANE_LEVEL_30
[ACHIEVEMENT] defined	37	LEVEL_40
[ACHIEVEMENT] defined	38	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	39	INSANE_LEVEL_40
[ACHIEVEMENT] defined	40	LEVEL_50
[ACHIEVEMENT] defined	41	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	42	INSANE_LEVEL_50
[ACHIEVEMENT] defined	43	UNSTOPPABLE
[ACHIEVEMENT] defined	44	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	45	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	46	BABY_STEPS
[ACHIEVEMENT] defined	47	NIGHTMARE_BABY_STEPS
[ACHIEVEMENT] defined	48	INSANE_BABY_STEPS
[ACHIEVEMENT] defined	49	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	50	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	51	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	52	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	53	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	54	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	55	THE_SECRET_CITY
[ACHIEVEMENT] defined	56	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	57	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	58	SLIDERS
[ACHIEVEMENT] defined	59	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	60	INSANE_SLIDERS
[ACHIEVEMENT] defined	61	DESTROYER_BANE
[ACHIEVEMENT] defined	62	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	63	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	64	MOUNT_DOOM_SUCCESS
[ACHIEVEMENT] defined	65	NIGHTMARE_MOUNT_DOOM_SUCCESS
[ACHIEVEMENT] defined	66	INSANE_MOUNT_DOOM_SUCCESS
[ACHIEVEMENT] defined	67	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	68	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	69	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	70	ORC_PRIDE
[ACHIEVEMENT] defined	71	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	72	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	73	WIN_FULL
[ACHIEVEMENT] defined	74	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	75	INSANE_WIN_FULL
[ACHIEVEMENT] defined	76	WIN_AERYN
[ACHIEVEMENT] defined	77	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	78	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	79	WIN_SACRIFICE
[ACHIEVEMENT] defined	80	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	81	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	82	ISTARI_NO_PORTAL
[ACHIEVEMENT] defined	83	NIGHTMARE_ISTARI_NO_PORTAL
[ACHIEVEMENT] defined	84	INSANE_ISTARI_NO_PORTAL
[ACHIEVEMENT] defined	85	ISTARI_ONE_PORTAL
[ACHIEVEMENT] defined	86	NIGHTMARE_ISTARI_ONE_PORTAL
[ACHIEVEMENT] defined	87	INSANE_ISTARI_ONE_PORTAL
[ACHIEVEMENT] defined	88	ISTARI_TWO_PORTAL
[ACHIEVEMENT] defined	89	NIGHTMARE_ISTARI_TWO_PORTAL
[ACHIEVEMENT] defined	90	INSANE_ISTARI_TWO_PORTAL
[ACHIEVEMENT] defined	91	ISTARI_THREE_PORTAL
[ACHIEVEMENT] defined	92	NIGHTMARE_ISTARI_THREE_PORTAL
[ACHIEVEMENT] defined	93	INSANE_ISTARI_THREE_PORTAL
[ACHIEVEMENT] defined	94	ISTARI_FOUR_PORTAL
[ACHIEVEMENT] defined	95	NIGHTMARE_ISTARI_FOUR_PORTAL
[ACHIEVEMENT] defined	96	INSANE_ISTARI_FOUR_PORTAL
[ACHIEVEMENT] defined	97	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	98	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	99	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	100	MAGLOR_DEAD
[ACHIEVEMENT] defined	101	NIGHTMARE_MAGLOR_DEAD
[ACHIEVEMENT] defined	102	INSANE_MAGLOR_DEAD
[ACHIEVEMENT] defined	103	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	104	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	105	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	106	MASTER_JEWELER
[ACHIEVEMENT] defined	107	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	108	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	109	ELEMENTALIST
[ACHIEVEMENT] defined	110	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	111	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	112	WARPER
[ACHIEVEMENT] defined	113	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	114	INSANE_WARPER
[LORE] defined	1	trollshaws-note-1
[LORE] defined	2	trollshaws-note-2
[LORE] defined	3	trollshaws-note-3
[LORE] defined	4	trollshaws-note-4
[LORE] defined	5	trollshaws-note-5
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	In main hand (2)
[INVENTORY] define slot	5	In off hand (2)
[INVENTORY] define slot	6	On fingers
[INVENTORY] define slot	7	Around neck
[INVENTORY] define slot	8	Light source
[INVENTORY] define slot	9	Main armor
[INVENTORY] define slot	10	Cloak
[INVENTORY] define slot	11	On head
[INVENTORY] define slot	12	Around waist
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Mount
[TALENT]	Multiply	MULTIPLY	1
[TALENT]	Poisonous Crawl	CRAWL_POISON	2
[TALENT]	Acidic Crawl	CRAWL_ACID	3
[TALENT]	Blinding Spores	SPORE_BLIND	4
[TALENT]	Poisonous Spores	SPORE_POISON	5
[TALENT]	Stun	STUN	6
[TALENT]	Disarm	DISARM	7
[TALENT]	Constrict	CONSTRICT	8
[TALENT]	Knockback	KNOCKBACK	9
[TALENT]	Poisonous Bite	BITE_POISON	10
[TALENT]	Summon	SUMMON	11
[TALENT]	Rotting Disease	ROTTING_DISEASE	12
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	13
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	14
[TALENT]	Mind Disruption	MIND_DISRUPTION	15
[TALENT]	Water Bolt	WATER_BOLT	16
[TALENT]	Water Jet	WATER_JET	17
[TALENT]	Grab	GRAB	18
[TALENT]	Blinding Ink	BLINDING_INK	19
[TALENT]	Spit Poison	SPIT_POISON	20
[TALENT]	Throw Bones	THROW_BONES	21
[TALENT]	Lay Web	LAY_WEB	22
[TALENT]	Darkness	DARKNESS	23
[TALENT]	Throw Boulder	THROW_BOULDER	24
[TALENT]	Howl	HOWL	25
[TALENT]	Shriek	SHRIEK	26
[TALENT]	Crush	CRUSH	27
[TALENT]	Mind Sear	MIND_SEAR	28
[TALENT]	Silence	SILENCE	29
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	30
[TALENT]	Soul Rot	SOUL_ROT	31
[TALENT]	Blightzone	BLIGHTZONE	32
[TALENT]	Blood Grasp	BLOOD_GRASP	33
[TALENT]	Blood Spray	BLOOD_SPRAY	34
[TALENT]	Rituals Capacity	RITUALS_CAPACITY	35
[TALENT]	Rituals Study	RITUALS_STUDY	36
[TALENT]	Mana Pool	MANA_POOL	37
[TALENT]	Vim Pool	VIM_POOL	38
[TALENT]	Stamina Pool	STAMINA_POOL	39
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	40
[TALENT]	Positive Pool	POSITIVE_POOL	41
[TALENT]	Negative Pool	NEGATIVE_POOL	42
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	43
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	44
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	45
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	46
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	47
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	48
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	49
[TALENT]	King's Gift	DUNADAN_HEAL	50
[TALENT]	Grace of the Eldar	NANDOR_SPEED	51
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	52
[TALENT]	Luck of the Little Folk	HOBBIT_LUCK	53
[TALENT]	Orcish Fury	ORC_FURY	54
[TALENT]	Death Dance	DEATH_DANCE	55
[TALENT]	Berserker	BERSERKER	56
[TALENT]	Warshout	WARSHOUT	57
[TALENT]	Death Blow	DEATH_BLOW	58
[TALENT]	Stunning Blow	STUNNING_BLOW	59
[TALENT]	Sunder Armour	SUNDER_ARMOUR	60
[TALENT]	Sunder Arms	SUNDER_ARMS	61
[TALENT]	Blood Frenzy	BLOOD_FRENZY	62
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	63
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	64
[TALENT]	Precision	PRECISION	65
[TALENT]	Momentum	MOMENTUM	66
[TALENT]	Dual Strike	DUAL_STRIKE	67
[TALENT]	Flurry	FLURRY	68
[TALENT]	Sweep	SWEEP	69
[TALENT]	Whirlwind	WHIRLWIND	70
[TALENT]	Shield Pummel	SHIELD_PUMMEL	71
[TALENT]	Riposte	RIPOSTE	72
[TALENT]	Overpower	OVERPOWER	73
[TALENT]	Assault	ASSAULT	74
[TALENT]	Repulsion	REPULSION	75
[TALENT]	Shield Wall	SHIELD_WALL	76
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	77
[TALENT]	Last Stand	LAST_STAND	78
[TALENT]	Juggernaut	JUGGERNAUT	79
[TALENT]	Onslaught	ONSLAUGHT	80
[TALENT]	Battle Call	BATTLE_CALL	81
[TALENT]	Shattering Impact	SHATTERING_IMPACT	82
[TALENT]	Shattering Shout	SHATTERING_SHOUT	83
[TALENT]	Second Wind	SECOND_WIND	84
[TALENT]	Battle Shout	BATTLE_SHOUT	85
[TALENT]	Battle Cry	BATTLE_CRY	86
[TALENT]	Precise Strikes	PRECISE_STRIKES	87
[TALENT]	Rush	RUSH	88
[TALENT]	Perfect Strike	PERFECT_STRIKE	89
[TALENT]	Blinding Speed	BLINDING_SPEED	90
[TALENT]	Quick Recovery	QUICK_RECOVERY	91
[TALENT]	Fast Metabolism	FAST_METABOLISM	92
[TALENT]	Spell Shield	SPELL_SHIELD	93
[TALENT]	Unending Frenzy	UNENDING_FRENZY	94
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	95
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	96
[TALENT]	Health	HEALTH	97
[TALENT]	Weapon Combat	WEAPON_COMBAT	98
[TALENT]	Sword Mastery	SWORD_MASTERY	99
[TALENT]	Axe Mastery	AXE_MASTERY	100
[TALENT]	Mace Mastery	MACE_MASTERY	101
[TALENT]	Knife Mastery	KNIFE_MASTERY	102
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	103
[TALENT]	Bow Mastery	BOW_MASTERY	104
[TALENT]	Piercing Arrow	PIERCING_ARROW	105
[TALENT]	Dual Arrows	DUAL_ARROWS	106
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	107
[TALENT]	Sling Mastery	SLING_MASTERY	108
[TALENT]	Eye Shot	EYE_SHOT	109
[TALENT]	Inertial Shot	INERTIAL_SHOT	110
[TALENT]	Multishot	MULTISHOT	111
[TALENT]	Shoot	SHOOT	112
[TALENT]	Steady Shot	STEADY_SHOT	113
[TALENT]	Aim	AIM	114
[TALENT]	Rapid Shot	RAPID_SHOT	115
[TALENT]	Critical Shot	CRITICAL_SHOT	116
[TALENT]	Ammo Creation	AMMO_CREATION	117
[TALENT]	Crippling Shot	CRIPPLING_SHOT	118
[TALENT]	Pinning Shot	PINNING_SHOT	119
[TALENT]	Scatter Shot	SCATTER_SHOT	120
[TALENT]	Arcane Combat	ARCANE_COMBAT	121
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	122
[TALENT]	Arcane Feed	ARCANE_FEED	123
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	124
[TALENT]	Stealth	STEALTH	125
[TALENT]	Shadowstrike	SHADOWSTRIKE	126
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	127
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	128
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	129
[TALENT]	Backstab	BACKSTAB	130
[TALENT]	Switch Place	SWITCH_PLACE	131
[TALENT]	Cripple	CRIPPLE	132
[TALENT]	Lethality	LETHALITY	133
[TALENT]	Deadly Strikes	DEADLY_STRIKES	134
[TALENT]	Willful Combat	WILLFUL_COMBAT	135
[TALENT]	Snap	SNAP	136
[TALENT]	Trap Detection	TRAP_DETECTION	137
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	138
[TALENT]	Trap Disarm	TRAP_DISARM	139
[TALENT]	Evasion	EVASION	140
[TALENT]	Shadow Combat	SHADOW_COMBAT	141
[TALENT]	Shadow Cunning	SHADOW_CUNNING	142
[TALENT]	Shadow Feed	SHADOW_FEED	143
[TALENT]	Shadowstep	SHADOWSTEP	144
[TALENT]	Arcane Power	ARCANE_POWER	145
[TALENT]	Manathrust	MANATHRUST	146
[TALENT]	Manaflow	MANAFLOW	147
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	148
[TALENT]	Flame	FLAME	149
[TALENT]	Flameshock	FLAMESHOCK	150
[TALENT]	Fireflash	FIREFLASH	151
[TALENT]	Inferno	INFERNO	152
[TALENT]	Blastwave	BLASTWAVE	153
[TALENT]	Dancing Fires	DANCING_FIRES	154
[TALENT]	Combust	COMBUST	155
[TALENT]	Wildfire	WILDFIRE	156
[TALENT]	Stone Skin	STONE_SKIN	157
[TALENT]	Dig	DIG	158
[TALENT]	Strike	STRIKE	159
[TALENT]	Stone Wall	STONE_WALL	160
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	161
[TALENT]	Freeze	FREEZE	162
[TALENT]	Tidal Wave	TIDAL_WAVE	163
[TALENT]	Ice Storm	ICE_STORM	164
[TALENT]	Ice Shards	ICE_SHARDS	165
[TALENT]	Frozen Ground	FROZEN_GROUND	166
[TALENT]	Shatter	SHATTER	167
[TALENT]	Uttercold	UTTERCOLD	168
[TALENT]	Lightning	LIGHTNING	169
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	170
[TALENT]	Feather Wind	FEATHER_WIND	171
[TALENT]	Thunderstorm	THUNDERSTORM	172
[TALENT]	Nova	NOVA	173
[TALENT]	???1	???1	174
[TALENT]	???2	???2	175
[TALENT]	Tempest	TEMPEST	176
[TALENT]	Phase Door	PHASE_DOOR	177
[TALENT]	Teleport	TELEPORT	178
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	179
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	180
[TALENT]	Regeneration	REGENERATION	181
[TALENT]	Heal	HEAL	182
[TALENT]	Restoration	RESTORATION	183
[TALENT]	Nature's Call	NATURE'S_CALL	184
[TALENT]	Disperse Magic	DISPERSE_MAGIC	185
[TALENT]	Spell Shaping	SPELL_SHAPING	186
[TALENT]	Quicken Spells	QUICKEN_SPELLS	187
[TALENT]	Metaflow	METAFLOW	188
[TALENT]	Sense	SENSE	189
[TALENT]	Identify	IDENTIFY	190
[TALENT]	Vision	VISION	191
[TALENT]	Telepathy	TELEPATHY	192
[TALENT]	Time Prison	TIME_PRISON	193
[TALENT]	Congeal Time	CONGEAL_TIME	194
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	195
[TALENT]	Time Shield	TIME_SHIELD	196
[TALENT]	Illuminate	ILLUMINATE	197
[TALENT]	Blur Sight	BLUR_SIGHT	198
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	199
[TALENT]	Invisibility	INVISIBILITY	200
[TALENT]	Fiery Hands	FIERY_HANDS	201
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	202
[TALENT]	Frost Hands	FROST_HANDS	203
[TALENT]	Inner Power	INNER_POWER	204
[TALENT]	Throw Bomb	THROW_BOMB	205
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	206
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	207
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	208
[TALENT]	Fire Infusion	FIRE_INFUSION	209
[TALENT]	Acid Infusion	ACID_INFUSION	210
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	211
[TALENT]	Frost Infusion	FROST_INFUSION	212
[TALENT]	Refit Golem	REFIT_GOLEM	213
[TALENT]	Golem: Taunt	GOLEM_TAUNT	214
[TALENT]	Golem: Knockback	GOLEM:_KNOCKBACK	215
[TALENT]	Golem: Crush	GOLEM:_CRUSH	216
[TALENT]	Invoke Golem	INVOKE_GOLEM	217
[TALENT]	Golem Power	GOLEM_POWER	218
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	219
[TALENT]	Golem: Pound	GOLEM:_POUND	220
[TALENT]	Mount Golem	MOUNT_GOLEM	221
[TALENT]	Channel Staff	CHANNEL_STAFF	222
[TALENT]	Staff Mastery	STAFF_MASTERY	223
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	224
[TALENT]	Blunt Thrust	BLUNT_THRUST	225
[TALENT]	Heat	HEAT	226
[TALENT]	Smoke Bomb	SMOKE_BOMB	227
[TALENT]	Fire Storm	FIRE_STORM	228
[TALENT]	Body of Fire	BODY_OF_FIRE	229
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	230
[TALENT]	Extract Gems	EXTRACT_GEMS	231
[TALENT]	Imbue Item	IMBUE_ITEM	232
[TALENT]	Gem Portal	GEM_PORTAL	233
[TALENT]	Stone Touch	STONE_TOUCH	234
[TALENT]	Meditation	MEDITATION	235
[TALENT]	Nature's Touch	NATURE_TOUCH	236
[TALENT]	Earth's Eyes	EARTH'S_EYES	237
[TALENT]	Nature's Balance	NATURE'S_BALANCE	238
[TALENT]	Poisonous Spores	POISONOUS_SPORES	239
[TALENT]	Acidic Skin	ACIDIC_SKIN	240
[TALENT]	Slime Spit	SLIME_SPIT	241
[TALENT]	Slime Roots	SLIME_ROOTS	242
[TALENT]	Swallow	SWALLOW	243
[TALENT]	Quake	QUAKE	244
[TALENT]	Burrow	BURROW	245
[TALENT]	Sand Breath	SAND_BREATH	246
[TALENT]	Bellowing Roar	BELLOWING_ROAR	247
[TALENT]	Wing Buffet	WING_BUFFET	248
[TALENT]	Devouring Flame	DEVOURING_FLAME	249
[TALENT]	Fire Breath	FIRE_BREATH	250
[TALENT]	Ice Claw	ICE_CLAW	251
[TALENT]	Icy Skin	ICY_SKIN	252
[TALENT]	Ice Wall	ICE_WALL	253
[TALENT]	Ice Breath	ICE_BREATH	254
[TALENT]	War Hound	WAR_HOUND	255
[TALENT]	Jelly	JELLY	256
[TALENT]	Minotaur	MINOTAUR	257
[TALENT]	Stone Golem	STONE_GOLEM	258
[TALENT]	Fire Bolt	FIRE_IMP_BOLT	259
[TALENT]	Acid Breath	ACID_BREATH	260
[TALENT]	Lightning Breath	LIGHTNING_BREATH	261
[TALENT]	Poison Breath	POISON_BREATH	262
[TALENT]	Fire Imp	FIRE_IMP	263
[TALENT]	Hydra	HYDRA	264
[TALENT]	Warper	WARPER	265
[TALENT]	Fire Drake	FIRE_DRAKE	266
[TALENT]	Summon End	SUMMON_END	267
[TALENT]	Taunt	TAUNT	268
[TALENT]	Shell Shield	SHELL_SHIELD	269
[TALENT]	Web	SPIDER_WEB	270
[TALENT]	Heal Other	HEAL_OTHER	271
[TALENT]	Regenerate Other	REGENERATE_OTHER	272
[TALENT]	Turtle	TURTLE	273
[TALENT]	Spider	SPIDER	274
[TALENT]	Benevolent Spirit	BENEVOLENT_SPIRIT	275
[TALENT]	Summon Control	SUMMON_CONTROL	276
[TALENT]	Rage	RAGE	277
[TALENT]	Detonate	DETONATE	278
[TALENT]	Resilience	RESILIENCE	279
[TALENT]	Phase Summon	PHASE_SUMMON	280
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	281
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	282
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	283
[TALENT]	Chant of Light	CHANT_OF_LIGHT	284
[TALENT]	Searing Light	SEARING_LIGHT	285
[TALENT]	Sun Flare	SUN_FLARE	286
[TALENT]	Firebeam	FIREBEAM	287
[TALENT]	Sunburst	SUNBURST	288
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	289
[TALENT]	Martyrdom	MARTYRDOM	290
[TALENT]	Wave of Power	WAVE_OF_POWER	291
[TALENT]	Crusade	CRUSADE	292
[TALENT]	Healing Light	HEALING_LIGHT	293
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	294
[TALENT]	Barrier	BARRIER	295
[TALENT]	Second Life	SECOND_LIFE	296
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	297
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	298
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	299
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	300
[TALENT]	Twilight	TWILIGHT	301
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	302
[TALENT]	Jumpgate	JUMPGATE	303
[TALENT]	Mind Blast	MIND_BLAST	304
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	305
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	306
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	307
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	308
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	309
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	310
[TALENT]	Shadow Blast	SHADOW_BLAST	311
[TALENT]	Twilight Surge	TWILIGHT_SURGE	312
[TALENT]	Starfall	STARFALL	313
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	314
[TALENT]	Drain	DRAIN	315
[TALENT]	Absorb Life	ABSORB_LIFE	316
[TALENT]	Life Tap	LIFE_TAP	317
[TALENT]	Rend	REND	318
[TALENT]	Ruin	RUIN	319
[TALENT]	Acid Strike	ACID_STRIKE	320
[TALENT]	Dark Surprise	DARK_SURPRISE	321
[TALENT]	Virulent Disease	VIRULENT_DISEASE	322
[TALENT]	Cyst Burst	CYST_BURST	323
[TALENT]	Catalepsy	CATALEPSY	324
[TALENT]	Epidemic	EPIDEMIC	325
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	326
[TALENT]	Bloodlust	BLOODLUST	327
[TALENT]	Carrier	CARRIER	328
[TALENT]	Acid Blood	ACID_BLOOD	329
[TALENT]	Bone Spear	BONE_SPEAR	330
[TALENT]	Bone Grab	BONE_GRAB	331
[TALENT]	Bone Nova	BONE_NOVA	332
[TALENT]	Bone Shield	BONE_SHIELD	333
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	334
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	335
[TALENT]	Curse of Death	CURSE_OF_DEATH	336
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	337
[TALENT]	Pacification Hex	PACIFICATION_HEX	338
[TALENT]	Burning Hex	BURNING_HEX	339
[TALENT]	Empathic Hex	EMPATHIC_HEX	340
[TALENT]	Domination Hex	DOMINATION_HEX	341
[TALENT]	Ghoul	GHOUL	342
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	343
[TALENT]	Gnaw	GNAW	344
[TALENT]	Retch	RETCH	345
[TALENT]	Skeleton	SKELETON	346
[TALENT]	Sharp Bones	SHARP_BONES	347
[TALENT]	Bone Armour	BONE_ARMOUR	348
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	349
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	reunited-kingdom	Reunited Kingdom
[FACTION] added	shire	Shire
[FACTION] added	lonely-mountain	Lonely Mountain
[FACTION] added	eryn-lasgalen	Eryn Lasgalen
[FACTION] added	angolwen	Angolwen
[FACTION] added	tol-falas	Tol Falas
[FACTION] added	silmaril-guardians	Silmaril Guardians
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	blue-wizards	Blue Wizards
2	3	enemies	undead	-100
2	4	enemies	reunited-kingdom	-100
2	5	enemies	shire	-100
4	5	reunited-kingdom	shire	100
2	6	enemies	lonely-mountain	-100
4	6	reunited-kingdom	lonely-mountain	50
5	6	shire	lonely-mountain	100
2	7	enemies	eryn-lasgalen	-100
4	7	reunited-kingdom	eryn-lasgalen	50
5	7	shire	eryn-lasgalen	100
6	7	lonely-mountain	eryn-lasgalen	30
2	8	enemies	angolwen	-100
3	9	undead	tol-falas	-100
4	9	reunited-kingdom	tol-falas	-100
5	9	shire	tol-falas	-100
6	9	lonely-mountain	tol-falas	-100
7	9	eryn-lasgalen	tol-falas	-100
8	9	angolwen	tol-falas	-100
2	12	enemies	water-lair	-100
11	12	silmaril-guardians	water-lair	-100
2	15	enemies	sunwall	-100
9	15	tol-falas	sunwall	-100
13	15	assassin-lair	sunwall	-100
3	16	undead	orc-pride	-100
4	16	reunited-kingdom	orc-pride	-100
5	16	shire	orc-pride	-100
6	16	lonely-mountain	orc-pride	-100
7	16	eryn-lasgalen	orc-pride	-100
8	16	angolwen	orc-pride	-100
9	16	tol-falas	orc-pride	-100
15	16	sunwall	orc-pride	-100
3	20	undead	blue-wizards	-100
4	20	reunited-kingdom	blue-wizards	-100
5	20	shire	blue-wizards	-100
6	20	lonely-mountain	blue-wizards	-100
7	20	eryn-lasgalen	blue-wizards	-100
8	20	angolwen	blue-wizards	-100
9	20	tol-falas	blue-wizards	-100
15	20	sunwall	blue-wizards	-100
16	20	orc-pride	blue-wizards	100
[FACTION] initial reaction	tol-falas	orc-pride	 => 	-100
[FACTION] initial	tol-falas	orc-pride	-100	true
[FACTION] initial reaction	tol-falas	sunwall	 => 	-100
[FACTION] initial	tol-falas	sunwall	-100	true
[FACTION] initial reaction	tol-falas	blue-wizards	 => 	-100
[FACTION] initial	tol-falas	blue-wizards	-100	true
[FACTION] initial reaction	shire	tol-falas	 => 	-100
[FACTION] initial	shire	tol-falas	-100	true
[FACTION] initial reaction	shire	lonely-mountain	 => 	100
[FACTION] initial	shire	lonely-mountain	100	true
[FACTION] initial reaction	shire	blue-wizards	 => 	-100
[FACTION] initial	shire	blue-wizards	-100	true
[FACTION] initial reaction	shire	eryn-lasgalen	 => 	100
[FACTION] initial	shire	eryn-lasgalen	100	true
[FACTION] initial reaction	shire	orc-pride	 => 	-100
[FACTION] initial	shire	orc-pride	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	blue-wizards	 => 	-100
[FACTION] initial	sunwall	blue-wizards	-100	true
[FACTION] initial reaction	eryn-lasgalen	orc-pride	 => 	-100
[FACTION] initial	eryn-lasgalen	orc-pride	-100	true
[FACTION] initial reaction	eryn-lasgalen	blue-wizards	 => 	-100
[FACTION] initial	eryn-lasgalen	blue-wizards	-100	true
[FACTION] initial reaction	eryn-lasgalen	tol-falas	 => 	-100
[FACTION] initial	eryn-lasgalen	tol-falas	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	reunited-kingdom	 => 	-100
[FACTION] initial	enemies	reunited-kingdom	-100	true
[FACTION] initial reaction	enemies	lonely-mountain	 => 	-100
[FACTION] initial	enemies	lonely-mountain	-100	true
[FACTION] initial reaction	enemies	shire	 => 	-100
[FACTION] initial	enemies	shire	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	eryn-lasgalen	 => 	-100
[FACTION] initial	enemies	eryn-lasgalen	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	orc-pride	blue-wizards	 => 	100
[FACTION] initial	orc-pride	blue-wizards	100	true
[FACTION] initial reaction	reunited-kingdom	tol-falas	 => 	-100
[FACTION] initial	reunited-kingdom	tol-falas	-100	true
[FACTION] initial reaction	reunited-kingdom	blue-wizards	 => 	-100
[FACTION] initial	reunited-kingdom	blue-wizards	-100	true
[FACTION] initial reaction	reunited-kingdom	shire	 => 	100
[FACTION] initial	reunited-kingdom	shire	100	true
[FACTION] initial reaction	reunited-kingdom	orc-pride	 => 	-100
[FACTION] initial	reunited-kingdom	orc-pride	-100	true
[FACTION] initial reaction	reunited-kingdom	eryn-lasgalen	 => 	50
[FACTION] initial	reunited-kingdom	eryn-lasgalen	50	true
[FACTION] initial reaction	reunited-kingdom	lonely-mountain	 => 	50
[FACTION] initial	reunited-kingdom	lonely-mountain	50	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	blue-wizards	 => 	-100
[FACTION] initial	angolwen	blue-wizards	-100	true
[FACTION] initial reaction	angolwen	tol-falas	 => 	-100
[FACTION] initial	angolwen	tol-falas	-100	true
[FACTION] initial reaction	lonely-mountain	tol-falas	 => 	-100
[FACTION] initial	lonely-mountain	tol-falas	-100	true
[FACTION] initial reaction	lonely-mountain	blue-wizards	 => 	-100
[FACTION] initial	lonely-mountain	blue-wizards	-100	true
[FACTION] initial reaction	lonely-mountain	eryn-lasgalen	 => 	30
[FACTION] initial	lonely-mountain	eryn-lasgalen	30	true
[FACTION] initial reaction	lonely-mountain	orc-pride	 => 	-100
[FACTION] initial	lonely-mountain	orc-pride	-100	true
[FACTION] initial reaction	silmaril-guardians	water-lair	 => 	-100
[FACTION] initial	silmaril-guardians	water-lair	-100	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	blue-wizards	 => 	-100
[FACTION] initial	undead	blue-wizards	-100	true
[FACTION] initial reaction	undead	tol-falas	 => 	-100
[FACTION] initial	undead	tol-falas	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
[SCHOOL TOTAL]	18	base
[SCHOOL TOTAL]	7	base/class
[SCHOOL TOTAL]	11	base/race
[SCHOOL TOTAL]	160	corruption
[SCHOOL TOTAL]	20	corruption/bone
[SCHOOL TOTAL]	20	corruption/curses
[SCHOOL TOTAL]	20	corruption/hexes
[SCHOOL TOTAL]	20	corruption/other
[SCHOOL TOTAL]	20	corruption/plague
[SCHOOL TOTAL]	20	corruption/reaving-combat
[SCHOOL TOTAL]	20	corruption/sanguisuge
[SCHOOL TOTAL]	20	corruption/scourge
[SCHOOL TOTAL]	100	cunning
[SCHOOL TOTAL]	20	cunning/dirty
[SCHOOL TOTAL]	20	cunning/lethality
[SCHOOL TOTAL]	20	cunning/shadow-magic
[SCHOOL TOTAL]	20	cunning/stealth
[SCHOOL TOTAL]	20	cunning/survival
[SCHOOL TOTAL]	161	divine
[SCHOOL TOTAL]	20	divine/chants
[SCHOOL TOTAL]	20	divine/combat
[SCHOOL TOTAL]	20	divine/glyphs
[SCHOOL TOTAL]	20	divine/hymns
[SCHOOL TOTAL]	20	divine/light
[SCHOOL TOTAL]	1	divine/other
[SCHOOL TOTAL]	20	divine/star-fury
[SCHOOL TOTAL]	20	divine/sun
[SCHOOL TOTAL]	20	divine/twilight
[SCHOOL TOTAL]	2	other
[SCHOOL TOTAL]	2	other/other
[SCHOOL TOTAL]	10	rituals
[SCHOOL TOTAL]	10	rituals/rituals
[SCHOOL TOTAL]	462	spell
[SCHOOL TOTAL]	20	spell/advanced-golemancy
[SCHOOL TOTAL]	20	spell/air
[SCHOOL TOTAL]	20	spell/arcane
[SCHOOL TOTAL]	20	spell/conveyance
[SCHOOL TOTAL]	20	spell/divination
[SCHOOL TOTAL]	20	spell/earth
[SCHOOL TOTAL]	20	spell/enhancement
[SCHOOL TOTAL]	20	spell/explosives
[SCHOOL TOTAL]	20	spell/fire
[SCHOOL TOTAL]	20	spell/fire-alchemy
[SCHOOL TOTAL]	20	spell/golemancy
[SCHOOL TOTAL]	1	spell/golemancy-base
[SCHOOL TOTAL]	20	spell/ice
[SCHOOL TOTAL]	20	spell/infusion
[SCHOOL TOTAL]	20	spell/meta
[SCHOOL TOTAL]	20	spell/nature
[SCHOOL TOTAL]	20	spell/other
[SCHOOL TOTAL]	20	spell/phantasm
[SCHOOL TOTAL]	20	spell/staff-combat
[SCHOOL TOTAL]	20	spell/stone-alchemy
[SCHOOL TOTAL]	1	spell/stone-alchemy-base
[SCHOOL TOTAL]	20	spell/storm
[SCHOOL TOTAL]	20	spell/temporal
[SCHOOL TOTAL]	20	spell/water
[SCHOOL TOTAL]	20	spell/wildfire
[SCHOOL TOTAL]	462	technique
[SCHOOL TOTAL]	20	technique/2hweapon-cripple
[SCHOOL TOTAL]	20	technique/2hweapon-offense
[SCHOOL TOTAL]	1	technique/archery-base
[SCHOOL TOTAL]	25	technique/archery-bow
[SCHOOL TOTAL]	25	technique/archery-sling
[SCHOOL TOTAL]	20	technique/archery-training
[SCHOOL TOTAL]	20	technique/archery-utility
[SCHOOL TOTAL]	20	technique/combat-techniques-active
[SCHOOL TOTAL]	20	technique/combat-techniques-passive
[SCHOOL TOTAL]	75	technique/combat-training
[SCHOOL TOTAL]	20	technique/dualweapon-attack
[SCHOOL TOTAL]	20	technique/dualweapon-training
[SCHOOL TOTAL]	20	technique/magical-combat
[SCHOOL TOTAL]	76	technique/other
[SCHOOL TOTAL]	20	technique/shield-defense
[SCHOOL TOTAL]	20	technique/shield-offense
[SCHOOL TOTAL]	20	technique/superiority
[SCHOOL TOTAL]	20	technique/warcries
[SCHOOL TOTAL]	45	undead
[SCHOOL TOTAL]	20	undead/ghoul
[SCHOOL TOTAL]	5	undead/other
[SCHOOL TOTAL]	20	undead/skeleton
[SCHOOL TOTAL]	261	wild-gift
[SCHOOL TOTAL]	20	wild-gift/call
[SCHOOL TOTAL]	20	wild-gift/cold-drake
[SCHOOL TOTAL]	20	wild-gift/fire-drake
[SCHOOL TOTAL]	81	wild-gift/other
[SCHOOL TOTAL]	20	wild-gift/sand-drake
[SCHOOL TOTAL]	20	wild-gift/slime
[SCHOOL TOTAL]	20	wild-gift/summon-augmentation
[SCHOOL TOTAL]	20	wild-gift/summon-distance
[SCHOOL TOTAL]	20	wild-gift/summon-melee
[SCHOOL TOTAL]	20	wild-gift/summon-utility
[MODULE LOADER] loading module	Tales of Middle Earth: The Fourth Age	[mod.load]	::	nil	nil
C Map size 25:18 :: 450
Loading tile	terrain/river.png
Loading tile	terrain/grass.png
Loading tile	terrain/river.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/town1.png
Loading tile	terrain/hills.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/ash1.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/town1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/river.png
Loading tile	terrain/sand.png
Loading tile	terrain/mountain.png
Loading tile	terrain/volcano1.png
Loading tile	terrain/river.png
C Map size 25:18 :: 450
Loading tile	terrain/mountain.png
Loading tile	terrain/grass.png
Loading tile	object/ring_steel.png
Loading tile	terrain/wood_store_gem.png
Loading tile	terrain/river.png
Loading tile	terrain/water_floor_alpha.png
Loading tile	terrain/wood_store_potion.png
Loading tile	terrain/wood_store_book.png
Loading tile	terrain/wood_store_closed.png
[PARTICLE] Loading from /data/gfx/particles/golden_shield.lua
[PARTICLE] Loading from /data/gfx/particles/arcane_power.lua
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 0A1ACF08
bind	TACTICAL_DISPLAY	function: 0D2C8970
bind	RUN_LEFT	function: 0A1D65A0
bind	MOVE_DOWN	function: 0A1ACF30
bind	RUN_RIGHT	function: 0A1D65C8
bind	EXIT	function: 0D519E80
bind	RUN_UP	function: 0A1D65F0
bind	RUN_DOWN	function: 0A1D6618
bind	MOVE_LEFT_UP	function: 09676AB8
bind	MOVE_LEFT	function: 0A1ACEB8
bind	ACCEPT	function: 0D519E58
bind	MOVE_RIGHT_UP	function: 09676AE0
bind	RUN_LEFT_DOWN	function: 0A1D6640
bind	RUN_LEFT_UP	function: 0A1ACE68
bind	MOVE_RIGHT_DOWN	function: 09676A90
bind	MOVE_RIGHT	function: 0A1ACEE0
bind	MOVE_LEFT_DOWN	function: 09676A68
bind	RUN_RIGHT_UP	function: 0A1ACE90
bind	RUN_RIGHT_DOWN	function: 0A1D6668
bind	HOTKEY_5	function: 0BB37D98
bind	RUN_LEFT	function: 0AF4A398
bind	HOTKEY_SECOND_2	function: 0B999990
bind	HOTKEY_3	function: 0D572E00
bind	HOTKEY_THIRD_8	function: 0BF32070
bind	HOTKEY_PREV_PAGE	function: 0D9C3B00
bind	MOVE_LEFT_DOWN	function: 0AF4A2F8
bind	REST	function: 0D9C3BF0
bind	HOTKEY_THIRD_9	function: 0BF320E8
bind	WEAR_ITEM	function: 0BE63108
bind	HOTKEY_SECOND_10	function: 0D34CF58
bind	HOTKEY_SECOND_4	function: 0B999A80
bind	MOVE_DOWN	function: 0D4C47A0
bind	HOTKEY_THIRD_12	function: 0B6AA618
bind	PICKUP_FLOOR	function: 0D9C3C40
bind	HOTKEY_2	function: 0D572D88
bind	HOTKEY_THIRD_10	function: 0B6AA528
bind	HOTKEY_8	function: 0CB4DBF0
bind	RUN_DOWN	function: 0AF4A410
bind	SHOW_CHARACTER_SHEET	function: 0B0F4190
bind	MOVE_LEFT	function: 0D4C4728
bind	HOTKEY_SECOND_12	function: 0DB11D10
bind	USE_ITEM	function: 0BE63180
bind	HOTKEY_7	function: 0CB4DB78
bind	MOVE_RIGHT_UP	function: 0AF4A320
bind	HOTKEY_10	function: 0A321880
bind	HOTKEY_9	function: 0CB4DC68
bind	RUN_LEFT_DOWN	function: 0AF7ED28
bind	MOVE_STAY	function: 0AF4A370
bind	HOTKEY_SECOND_7	function: 0D228F80
bind	HOTKEY_THIRD_3	function: 0C42DDE8
bind	HOTKEY_12	function: 0A321970
bind	MOVE_UP	function: 0D4C4778
bind	DROP_FLOOR	function: 0BE630B8
bind	HOTKEY_SECOND_9	function: 0D34CEE0
bind	TAKEOFF_ITEM	function: 0BE63130
bind	HOTKEY_SECOND_1	function: 0A3219E8
bind	RUN_UP	function: 0AF4A3E8
bind	MOVE_LEFT_UP	function: 0AF4A2D0
bind	TOGGLE_NPC_LIST	function: 0BFDB188
bind	HOTKEY_SECOND_3	function: 0B999A08
bind	SHOW_QUESTS	function: 0B0F4168
bind	HOTKEY_4	function: 0BB37D20
bind	RUN_LEFT_UP	function: 0AF4A438
bind	SHOW_INVENTORY	function: 0BE630E0
bind	LOOK_AROUND	function: 0BFDB200
bind	HOTKEY_SECOND_8	function: 0D34CE68
bind	TACTICAL_DISPLAY	function: 0BFDB1D8
bind	HOTKEY_THIRD_4	function: 0C42DE60
bind	EXIT	function: 0BFDB1B0
bind	QUIT_GAME	function: 0B0F41E0
bind	CHANGE_LEVEL	function: 0D9C3BC8
bind	HOTKEY_THIRD_6	function: 0BF31F80
bind	MOVE_RIGHT_DOWN	function: 0AF4A348
bind	LUA_CONSOLE	function: 0B0F4208
bind	SHOW_TIME	function: 0B0F41B8
bind	SAVE_GAME	function: 0B0F4140
bind	HOTKEY_THIRD_11	function: 0B6AA5A0
bind	LEVELUP	function: 0B0F4118
bind	USE_TALENTS	function: 0B0F40C8
bind	HOTKEY_1	function: 0D572CE8
bind	HOTKEY_SECOND_5	function: 0D228E90
bind	HOTKEY_THIRD_1	function: 0DB11D88
bind	HOTKEY_THIRD_7	function: 0BF31FF8
bind	SWITCH_GFX	function: 0B0F4230
bind	HOTKEY_THIRD_5	function: 0C42DED8
bind	QUICK_SWITCH_WEAPON	function: 0BE631D0
bind	HOTKEY_NEXT_PAGE	function: 0D9C3B78
bind	HOTKEY_SECOND_11	function: 0D34CFD0
bind	HOTKEY_SECOND_6	function: 0D228F08
bind	HOTKEY_11	function: 0A3218F8
bind	HOTKEY_6	function: 0BB37E10
bind	HOTKEY_THIRD_2	function: 0DB11E00
bind	MOVE_RIGHT	function: 0D4C4750
bind	RUN_RIGHT	function: 0AF4A3C0
bind	RUN_RIGHT_UP	function: 0AF7ED50
bind	RUN_RIGHT_DOWN	function: 0AF7ED78
[DISPLAY MODE] 16x16 ASCII
C Map size 51:36 :: 1836
Loading tile	tactical_friend.png
33 frames in 37.283 seconds = 0.885122 FPS
13 ticks  in 36.861 seconds = 0.352676 TPS
[LOG]	Today is the 31th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 17:38.
111 frames in 10.037 seconds = 11.0591 FPS
86 ticks  in 10.036 seconds = 8.56915 TPS
[COROUTINE] registering	savefilepipe	thread: 0C20B188
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-angolwen.teaz	?=?	zone-wilderness.teaz
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/mounts.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
C Map size 51:36 :: 1836
54 frames in 13.687 seconds = 3.94535 FPS
[SAVEFILE PIPE] new save running in the pipe:	Nocturne	zone	::	zone-town-angolwen.teaz	::	table: 0A2189E0	=>	table: 0D284A28
321 ticks  in 13.976 seconds = 22.9679 TPS
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
24 frames in 10.035 seconds = 2.39163 FPS
436 ticks  in 10.169 seconds = 42.8754 TPS
[LOG]	Today is the 32th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 00:16.
[LOG]	Today is the 33th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 01:31.
Stored entities list	encounters_rng	table: 0C14FA08
[MOVE] actor moved without a starting position	Novice mage	19	32
[LOG]	#LIGHT_BLUE#You notice a novice mage nearby.
Added unique	mod.class.Encounter/Novice mage
[LOG]	Today is the 34th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 02:46.
44 frames in 10.174 seconds = 4.32475 FPS
410 ticks  in 10 seconds = 41 TPS
[LOG]	Today is the 35th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 01:13.
[LOG]	Today is the 36th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 05:15.
[LOG]	Today is the 37th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 00:50.
47 frames in 10.074 seconds = 4.66548 FPS
720 ticks  in 10.034 seconds = 71.756 TPS
Stored entities list	encounters_rng	table: 0BEEAF00
[LOG]	Today is the 38th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 02:01.
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-angolwen.teaz	?=?	zone-tol-falas.teaz
Loading entities file from file	/data/zones/tol-falas/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/zones/tol-falas/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/tol-falas/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/zones/tol-falas/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
34 frames in 10.11 seconds = 3.36301 FPS
C Map size 51:36 :: 1836
Stored entities list	actor	table: 108093D0
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 10838D48
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 10843E18
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 10838D48
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 108452B0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 10838D48
Loading entities file from file	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 10845810
Stored entities list	object//data/general/objects/egos/potions.lua:	table: 10849258
Stored entities list	object/base//data/general/objects/egos/potions.lua:	table: 10845810
Stored entities list	object//data/general/objects/egos/potions.lua:__resolver	table: 10849610
Stored entities list	object/base//data/general/objects/egos/potions.lua:__resolver	table: 10845810
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 1084AD50
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 1084E408
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 1084AD50
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 1084E7C0
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 1084AD50
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/charged-attack.lua
Loading entities file from file	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 1084F118
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 10876B40
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 1084F118
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 10878D50
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 1084F118
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 10879410
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 108852F0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 10879410
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 10885F28
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 10879410
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 10886560
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 108985B8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 10886560
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 10899380
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 10886560
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 10849CD0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 108AA4A0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 10849CD0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 10876760
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 10849CD0
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 108AE598
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 108B8B40
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 108AE598
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 108B91A0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 108AE598
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 108B9EE8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 108C4A40
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 108B9EE8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 108C5248
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 108B9EE8
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 108C5908
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 108CFDD0
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 108C5908
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 108D0218
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 108C5908
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 108D1200
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 108E32F0
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 108D1200
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 108E3CC8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 108D1200
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 108E4F58
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 108F52E0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 108E4F58
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 108F5850
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 108E4F58
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 1089A028
Stored entities list	object//data/general/objects/egos/armor.lua:prefix	table: 10901950
Stored entities list	object/base//data/general/objects/egos/armor.lua:prefix	table: 1089A028
Stored entities list	object//data/general/objects/egos/armor.lua:suffix	table: 10901C00
Stored entities list	object/base//data/general/objects/egos/armor.lua:suffix	table: 1089A028
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 10903EC8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 109112C0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 10903EC8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 109117E0
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 10903EC8
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/charged-attack.lua
Loading entities file from memory	/data/general/objects/egos/charged-defensive.lua
Loading entities file from memory	/data/general/objects/egos/charged-utility.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 10912858
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 109204C8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 10912858
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 10920970
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 10912858
Stored entities list	object	table: 10835658
Stored entities list	trap	table: 10926E78
loaded room generator	simple	function: 10961C28
loaded room	pilar	10	5
loaded room generator	money_vault	function: 10967FD0
loaded room generator	pit	function: 0DB0EFB8
alloc	pilar
room allocated at	28	22	with center	32	24
alloc	pilar
room allocated at	5	9	with center	9	11
alloc	pilar
room allocated at	3	37	with center	7	39
room generator	function: 10967FD0	is making a room
alloc	money_vault5x5
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
wear slot	2
Equipment resolver	armoured skeleton warrior	armor	shield
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
wear slot	3
fight: 	steel shield	steel longsword	::	nil	OFFHAND
addTmpVal	fatigue	8	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def_ranged	6	 :=: 	3	3
addTmpVal	combat_def	6	 :=: 	4	4
Equipment resolver	armoured skeleton warrior	armor	heavy
Zone made us an equipment according to filter!	steel mail armour
Autorequire stats
str	20
wear slot	9
fight: 	steel mail armour	steel longsword	::	nil	BODY
fight: 	steel mail armour	steel shield	::	nil	BODY
addTmpVal	fatigue	14	 :=: 	5	5
addTmpVal	combat_armor	6	 :=: 	6	6
addTmpVal	combat_def	2	 :=: 	7	7
[MOVE] actor moved without a starting position	armoured skeleton warrior	5	21
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
[MOVE] actor moved without a starting position	degenerated skeleton warrior	6	21
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	scroll of light
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	6	22
Drops resolver	ghast	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	ghast	6	23
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
[MOVE] actor moved without a starting position	skeleton warrior	7	21
Drops resolver	ghoulking	nil	nil	nil
Zone made us an drop according to filter!	steel waraxe
[MOVE] actor moved without a starting position	ghoulking	7	22
room allocated at	4	20	with center	6	22
room generator	function: 10961C28	is making a room
alloc	simple7x6
room allocated at	21	25	with center	24	27
room generator	function: 10967FD0	is making a room
alloc	money_vault5x5
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	acid-proof potion of mana
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	16	8
Drops resolver	ghoul	nil	nil	nil
Zone made us an drop according to filter!	dwarven lantern
[MOVE] actor moved without a starting position	ghoul	18	7
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
wear slot	2
Equipment resolver	thief	weapon	dagger
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
wear slot	2
fight: 	shocking steel dagger	steel dagger	::	nil	MAINHAND
fight: 	shocking steel dagger	steel dagger	::	nil	OFFHAND
addTmpValTable	melee_project	5	7	 :=: 	1	1
Equipment resolver	thief	armor	light
Zone made us an equipment according to filter!	reinforced leather armour
Autorequire stats
str	18
wear slot	9
fight: 	charged(#USE_TALENT#) reinforced leather armour	shocking steel dagger	::	nil	BODY
fight: 	charged(#USE_TALENT#) reinforced leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	8	 :=: 	2	2
addTmpVal	combat_armor	7	 :=: 	3	3
addTmpVal	combat_def	4	 :=: 	4	4
Drops resolver	thief	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.45)
Drops resolver	thief	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	thief	18	8
addTmpVal	stealth	10	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
room allocated at	15	5	with center	17	7
alloc	pilar
room allocated at	34	31	with center	38	33
room generator	function: 10961C28	is making a room
alloc	simple5x6
room allocated at	43	23	with center	45	25
room generator	function: 10961C28	is making a room
alloc	simple11x6
room allocated at	28	6	with center	33	8
room generator	function: 0DB0EFB8	is making a room
alloc	pit9x9
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	dwarven-steel greatsword
Autorequire stats
str	24
wear slot	2
[MOVE] actor moved without a starting position	degenerated skeleton warrior	25	33
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
[MOVE] actor moved without a starting position	skeleton warrior	25	34
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword
Zone made us an equipment according to filter!	galvorn longsword
Autorequire stats
str	35
wear slot	2
addTmpValTable	melee_project	31	11	 :=: 	1	1
Equipment resolver	armoured skeleton warrior	armor	shield
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
wear slot	3
fight: 	steel shield	slime-covered galvorn longsword	::	nil	OFFHAND
addTmpVal	fatigue	8	 :=: 	2	2
addTmpVal	combat_armor	2	 :=: 	3	3
addTmpVal	combat_def_ranged	6	 :=: 	4	4
addTmpVal	combat_def	6	 :=: 	5	5
Equipment resolver	armoured skeleton warrior	armor	heavy
Zone made us an equipment according to filter!	steel mail armour
Autorequire stats
str	20
wear slot	9
fight: 	steel mail armour	slime-covered galvorn longsword	::	nil	BODY
fight: 	steel mail armour	steel shield	::	nil	BODY
addTmpVal	fatigue	14	 :=: 	6	6
addTmpVal	combat_armor	6	 :=: 	7	7
addTmpVal	combat_def	2	 :=: 	8	8
Drops resolver	armoured skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	steel dagger
Drops resolver	armoured skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	armoured skeleton warrior	25	35
Drops resolver	lesser vampire	nil	nil	nil
Zone made us an drop according to filter!	cured leather armour
[MOVE] actor moved without a starting position	lesser vampire	26	33
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	skeleton warrior	26	34
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	skeleton warrior	26	35
Drops resolver	ghast	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	ghast	27	33
Drops resolver	ghoul	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	ghoul	27	34
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
wear slot	2
addTmpVal	combat_spellcrit	2	 :=: 	1	1
addTmpVal	combat_spellpower	2	 :=: 	2	2
[MOVE] actor moved without a starting position	skeleton mage	27	35
room allocated at	22	30	with center	26	34
Begin tunnel	10	table: 109EED18
[MOVE] actor moved without a starting position	giant black ant	4	25
[MOVE] actor moved without a starting position	brown mold	35	32
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	galvorn greatsword
Autorequire stats
str	35
wear slot	2
[MOVE] actor moved without a starting position	skeleton warrior	45	29
Drops resolver	ghast	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	ghast	28	37
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	skeleton warrior	36	23
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
wear slot	2
Equipment resolver	skeleton archer	ammo	arrow
Zone made us an equipment according to filter!	120 ash arrow
Autorequire stats
dex	16
wear slot	16
fight: 	ash arrow	elm longbow	::	OFFHAND	QUIVER
[MOVE] actor moved without a starting position	skeleton archer	23	13
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	citrine
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	skeleton warrior	25	22
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
wear slot	2
Equipment resolver	skeleton archer	ammo	arrow
Zone made us an equipment according to filter!	121 ash arrow
Autorequire stats
dex	16
wear slot	16
fight: 	ash arrow	elm longbow	::	OFFHAND	QUIVER
[MOVE] actor moved without a starting position	skeleton archer	25	37
[MOVE] actor moved without a starting position	ghast	10	38
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
addTmpValTable	inc_damage	1	8	 :=: 	1	1
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	steel battleaxe
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.20)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	24	28
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	mithril greatsword
Autorequire stats
str	48
wear slot	2
Drops resolver	skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	steel greatsword
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	skeleton warrior	45	25
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
wear slot	2
Equipment resolver	skeleton archer	ammo	arrow
Zone made us an equipment according to filter!	156 ash arrow
Autorequire stats
dex	16
wear slot	16
fight: 	ash arrow	ash longbow	::	OFFHAND	QUIVER
Drops resolver	skeleton archer	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	skeleton archer	26	31
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	132 steel shot
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.15)
[MOVE] actor moved without a starting position	skeleton warrior	23	34
Drops resolver	ghast	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	ghast	9	11
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	linen wizard hat
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.15)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	45	23
Equipment resolver for	skeleton master archer
Equipment resolver	skeleton master archer	weapon	longbow
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
wear slot	2
Equipment resolver	skeleton master archer	ammo	arrow
Zone made us an equipment according to filter!	111 ash arrow
Autorequire stats
dex	16
wear slot	16
fight: 	ash arrow	ash longbow	::	OFFHAND	QUIVER
Drops resolver	skeleton master archer	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	skeleton master archer	24	31
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword
Zone made us an equipment according to filter!	mithril longsword
Autorequire stats
str	48
wear slot	2
addTmpValTable	melee_project	31	10	 :=: 	1	1
addTmpValTable	inc_damage	1	14	 :=: 	2	2
Equipment resolver	armoured skeleton warrior	armor	shield
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
wear slot	3
fight: 	steel shield of acid resistance	slime-covered mithril longsword of massacre	::	nil	OFFHAND
addTmpVal	fatigue	8	 :=: 	3	3
addTmpVal	combat_def	6	 :=: 	4	4
addTmpVal	combat_def_ranged	6	 :=: 	5	5
addTmpValTable	resists	6	12	 :=: 	6	6
addTmpVal	combat_armor	2	 :=: 	7	7
Equipment resolver	armoured skeleton warrior	armor	heavy
Zone made us an equipment according to filter!	iron mail armour
Autorequire stats
str	14
wear slot	9
fight: 	iron mail armour	slime-covered mithril longsword of massacre	::	nil	BODY
fight: 	iron mail armour	steel shield of acid resistance	::	nil	BODY
addTmpVal	fatigue	12	 :=: 	8	8
addTmpVal	combat_armor	4	 :=: 	9	9
addTmpVal	combat_def	2	 :=: 	10	10
Drops resolver	armoured skeleton warrior	nil	nil	nil
Zone made us an drop according to filter!	pair of iron boots
[MOVE] actor moved without a starting position	armoured skeleton warrior	5	11
[MOVE] actor moved without a starting position	wolf	12	10
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
wear slot	2
Equipment resolver	skeleton archer	ammo	arrow
Zone made us an equipment according to filter!	149 ash arrow
Autorequire stats
dex	16
wear slot	16
fight: 	ash arrow	ash longbow	::	OFFHAND	QUIVER
Drops resolver	skeleton archer	nil	nil	nil
Zone made us an drop according to filter!	steel dagger
Drops resolver	skeleton archer	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	skeleton archer	4	34
[MOVE] actor moved without a starting position	ghoulking	30	9
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	16	7
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
addTmpValTable	melee_project	20	6	 :=: 	1	1
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	skeleton warrior	32	23
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
[MOVE] actor moved without a starting position	degenerated skeleton warrior	17	8
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
wear slot	2
[MOVE] actor moved without a starting position	degenerated skeleton warrior	22	17
Drops resolver	ghoul	nil	nil	nil
Zone made us an drop according to filter!	steel shield
[MOVE] actor moved without a starting position	ghoul	37	7
findFreeGrid test	6	24	100	:=>	nil
findFreeGrid	6	24	from	7	20	=>	false
findFreeGrid test	6	25	100	:=>	nil
findFreeGrid	6	25	from	7	20	=>	true
findFreeGrid test	6	26	100	:=>	nil
findFreeGrid	6	26	from	7	20	=>	false
findFreeGrid test	6	27	100	:=>	nil
findFreeGrid	6	27	from	7	20	=>	false
findFreeGrid test	6	28	100	:=>	nil
findFreeGrid	6	28	from	7	20	=>	false
findFreeGrid test	6	29	100	:=>	nil
findFreeGrid	6	29	from	7	20	=>	false
findFreeGrid test	6	30	100	:=>	nil
findFreeGrid	6	30	from	7	20	=>	true
findFreeGrid test	6	17	100	:=>	nil
findFreeGrid	6	17	from	7	20	=>	false
findFreeGrid test	6	18	100	:=>	nil
findFreeGrid	6	18	from	7	20	=>	false
findFreeGrid test	6	19	100	:=>	nil
findFreeGrid	6	19	from	7	20	=>	false
findFreeGrid test	6	20	100	:=>	nil
findFreeGrid	6	20	from	7	20	=>	false
findFreeGrid test	6	21	100	:=>	table: 10A62260
findFreeGrid	6	21	from	7	20	=>	false
findFreeGrid test	6	22	100	:=>	table: 10A6AA88
findFreeGrid	6	22	from	7	20	=>	false
findFreeGrid test	6	23	100	:=>	table: 10A85F00
findFreeGrid	6	23	from	7	20	=>	false
findFreeGrid test	7	24	100	:=>	nil
findFreeGrid	7	24	from	7	20	=>	true
findFreeGrid test	7	25	100	:=>	nil
findFreeGrid	7	25	from	7	20	=>	true
findFreeGrid test	7	26	100	:=>	nil
findFreeGrid	7	26	from	7	20	=>	true
findFreeGrid test	7	27	100	:=>	nil
findFreeGrid	7	27	from	7	20	=>	true
findFreeGrid test	7	28	100	:=>	nil
findFreeGrid	7	28	from	7	20	=>	true
findFreeGrid test	7	29	100	:=>	nil
findFreeGrid	7	29	from	7	20	=>	true
findFreeGrid test	7	30	100	:=>	nil
findFreeGrid	7	30	from	7	20	=>	true
findFreeGrid test	7	17	100	:=>	nil
findFreeGrid	7	17	from	7	20	=>	false
findFreeGrid test	7	18	100	:=>	nil
findFreeGrid	7	18	from	7	20	=>	true
findFreeGrid test	7	19	100	:=>	nil
findFreeGrid	7	19	from	7	20	=>	true
findFreeGrid test	7	20	100	:=>	table: 0B0E6030
findFreeGrid	7	20	from	7	20	=>	false
findFreeGrid test	7	21	100	:=>	table: 10A8BD38
findFreeGrid	7	21	from	7	20	=>	false
findFreeGrid test	7	22	100	:=>	table: 10A94E18
findFreeGrid	7	22	from	7	20	=>	false
findFreeGrid test	7	23	100	:=>	nil
findFreeGrid	7	23	from	7	20	=>	true
findFreeGrid test	8	24	100	:=>	nil
findFreeGrid	8	24	from	7	20	=>	false
findFreeGrid test	8	25	100	:=>	nil
findFreeGrid	8	25	from	7	20	=>	true
findFreeGrid test	8	26	100	:=>	nil
findFreeGrid	8	26	from	7	20	=>	false
findFreeGrid test	8	27	100	:=>	nil
findFreeGrid	8	27	from	7	20	=>	false
findFreeGrid test	8	28	100	:=>	nil
findFreeGrid	8	28	from	7	20	=>	false
findFreeGrid test	8	29	100	:=>	nil
findFreeGrid	8	29	from	7	20	=>	false
findFreeGrid test	8	30	100	:=>	nil
findFreeGrid	8	30	from	7	20	=>	true
findFreeGrid test	8	17	100	:=>	nil
findFreeGrid	8	17	from	7	20	=>	false
findFreeGrid test	8	18	100	:=>	nil
findFreeGrid	8	18	from	7	20	=>	true
findFreeGrid test	8	19	100	:=>	nil
findFreeGrid	8	19	from	7	20	=>	false
findFreeGrid test	8	20	100	:=>	nil
findFreeGrid	8	20	from	7	20	=>	false
findFreeGrid test	8	21	100	:=>	nil
findFreeGrid	8	21	from	7	20	=>	false
findFreeGrid test	8	22	100	:=>	nil
findFreeGrid	8	22	from	7	20	=>	true
findFreeGrid test	8	23	100	:=>	nil
findFreeGrid	8	23	from	7	20	=>	false
findFreeGrid test	3	24	100	:=>	nil
findFreeGrid	3	24	from	7	20	=>	false
findFreeGrid test	4	24	100	:=>	nil
findFreeGrid	4	24	from	7	20	=>	false
findFreeGrid test	4	23	100	:=>	nil
findFreeGrid	4	23	from	7	20	=>	true
findFreeGrid test	9	23	100	:=>	nil
findFreeGrid	9	23	from	7	20	=>	false
findFreeGrid test	9	17	100	:=>	nil
findFreeGrid	9	17	from	7	20	=>	false
findFreeGrid test	5	24	100	:=>	nil
findFreeGrid	5	24	from	7	20	=>	false
findFreeGrid test	5	22	100	:=>	nil
findFreeGrid	5	22	from	7	20	=>	true
findFreeGrid test	5	23	100	:=>	nil
findFreeGrid	5	23	from	7	20	=>	true
findFreeGrid using	7	19
Equipment resolver for	Armykath, the repented thief
Equipment resolver	Armykath, the repented thief	weapon	dagger
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
wear slot	2
Equipment resolver	Armykath, the repented thief	weapon	dagger
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
wear slot	2
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[MOVE] actor moved without a starting position	Armykath, the repented thief	7	19
[QUEST] given to	table: 0B0E6030	escort-duty-tol-falas-1
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press CTRL+Q to see the quest log)
Loading tile	tactical_enemy.png
644 ticks  in 15.742 seconds = 40.9097 TPS
71 frames in 10.036 seconds = 7.07453 FPS
1743 ticks  in 10.023 seconds = 173.9 TPS
111 frames in 10.036 seconds = 11.0602 FPS
[LOG]	Nocturne casts Flameshock.
USING	table: 092B0438	Flameshock
462 ticks  in 10.001 seconds = 46.1954 TPS
[SPELL CRIT %]	11.7
[PARTICLE] Loading from /data/gfx/particles/flame.lua
checkHit	76	5
=> chance to hit	95
[LOG]	Ghast is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton warrior is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Ghoulking is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
Effect duration reduction <	5
Effect duration reduction >	4
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 0CF77F20
AI took for target	18264	armoured skeleton warrior	::	1319	Nocturne	5	<	400
AI took for target	18271	degenerated skeleton warrior	::	1319	Nocturne	2	<	400
[ATTACK] attacking with	steel greatsword
[COMBAT DAMAGE] power(1.288118) totstat(55.200000) talent_mod(1.000000)
[ATTACK] to 	Nocturne	 :: 	47.402729177717	2	2	::	1
checkHit	26	6.15
=> chance to hit	95
[ATTACK] raw dam	47.402729177717	versus	2	with APR	2
[ATTACK] after range	61
[PHYS CRIT %]	3
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	18.297369359926	0.81702630640074	 on dam	61
[PROJECTOR] final dam	49.838604690445
[LOG]	Degenerated skeleton warrior hits Nocturne for #aaaaaa#49.84 physical damage#LAST#.
[PROJECTOR] starting dam	13.069549542804
[PROJECTOR] after difficulty dam	13.069549542804
[PROJECTOR] res	0	1	 on dam	13.069549542804
[PROJECTOR] final dam	13.069549542804
[LOG]	Nocturne hits degenerated skeleton warrior for #YELLOW#13.07 light damage#LAST#.
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_GREEN#3.00 nature damage#LAST#.
[LOG]	Degenerated skeleton warrior slows down.
addTmpValTable	energy	mod	-0.3	 :=: 	1	1
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 0C4ECD60
AI took for target	18274	degenerated skeleton warrior	::	1319	Nocturne	5	<	400
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	7.0640636602333	0.92935936339767	 on dam	17.463708606402
[PROJECTOR] final dam	16.230061113008
[LOG]	Nocturne hits ghast for #LIGHT_RED#16.23 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	0	1	 on dam	17.463708606402
[PROJECTOR] final dam	17.463708606402
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#17.46 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	3.4895498003337	0.96510450199666	 on dam	17.463708606402
[PROJECTOR] final dam	16.854303797596
[LOG]	Nocturne hits ghoulking for #LIGHT_RED#16.85 fire damage#LAST#.
AI took for target	19216	Armykath, the repented thief	::	18282	skeleton warrior	4	<	16
119 frames in 10.178 seconds = 11.6919 FPS
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	70.297720000259
[PROJECTOR] after difficulty dam	70.297720000259
[PROJECTOR] res	0	1	 on dam	76.624514800283
[PROJECTOR] final dam	76.624514800283
[LOG]	Nocturne hits degenerated skeleton warrior for #1133F3#76.62 cold damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/freeze.lua
checkHit	76	5
=> chance to hit	95
[LOG]	Degenerated skeleton warrior is frozen!
addTmpVal	stunned	1	 :=: 	2	2
addTmpVal	frozen	1	 :=: 	3	3
[SOUND] loading from	/data/sound/talents/ice.lua	:=:	/data/sound/talents/ice.wav	:>
[SOUND] :=>	userdata: 09455AB8
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	7.0640636602333	0.92935936339767	 on dam	17.463708606402
[PROJECTOR] final dam	16.230061113008
[LOG]	Nocturne hits ghast for #LIGHT_RED#16.23 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	0	1	 on dam	17.463708606402
[PROJECTOR] final dam	17.463708606402
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#17.46 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	3.4895498003337	0.96510450199666	 on dam	17.463708606402
[PROJECTOR] final dam	16.854303797596
[LOG]	Nocturne hits ghoulking for #LIGHT_RED#16.85 fire damage#LAST#.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
881 ticks  in 11.13 seconds = 79.1554 TPS
126 frames in 10.033 seconds = 12.5586 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits armoured skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/mana_beam.lua
[SOUND] loading from	/data/sound/talents/arcane.lua	:=:	/data/sound/talents/arcane.wav	:>
[SOUND] :=>	userdata: 0C217CE8
AI took for target	18264	armoured skeleton warrior	::	1319	Nocturne	5	<	400
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	7.0640636602333	0.92935936339767	 on dam	17.463708606402
[PROJECTOR] final dam	16.230061113008
[LOG]	Nocturne hits ghast for #LIGHT_RED#16.23 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	0	1	 on dam	17.463708606402
[PROJECTOR] final dam	17.463708606402
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#17.46 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	3.4895498003337	0.96510450199666	 on dam	17.463708606402
[PROJECTOR] final dam	16.854303797596
[LOG]	Nocturne hits ghoulking for #LIGHT_RED#16.85 fire damage#LAST#.
AI took for target	19216	Armykath, the repented thief	::	18282	skeleton warrior	4	<	16
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
18 ticks  in 10.249 seconds = 1.75627 TPS
131 frames in 10.084 seconds = 12.9909 FPS
[SPELL CRIT %]	11.7
[PARTICLE] Loading from /data/gfx/particles/bolt_fire.lua
[PARTICLE] Loading from /data/gfx/particles/firetrail.lua
Adding entity	19219	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	0	1	 on dam	68.134850876906
[PROJECTOR] final dam	68.134850876906
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#68.13 fire damage#LAST#.
[LOG]	Degenerated skeleton warrior is on fire!
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	0	1	 on dam	22.711616958969
[PROJECTOR] final dam	22.711616958969
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#22.71 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	7.0640636602333	0.92935936339767	 on dam	17.463708606402
[PROJECTOR] final dam	16.230061113008
[LOG]	Nocturne hits ghast for #LIGHT_RED#16.23 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	0	1	 on dam	17.463708606402
[PROJECTOR] final dam	17.463708606402
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#17.46 fire damage#LAST#.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	3.4895498003337	0.96510450199666	 on dam	17.463708606402
[PROJECTOR] final dam	16.854303797596
[LOG]	Nocturne hits ghoulking for #LIGHT_RED#16.85 fire damage#LAST#.
[LOG]	Nocturne casts Corrosive Vapour.
USING	table: 092D3E10	Corrosive Vapour
25 ticks  in 11.585 seconds = 2.15796 TPS
[SPELL] friendly fire chance	100
[PARTICLE] Loading from /data/gfx/particles/vapour.lua
[SOUND] loading from	/data/sound/talents/cloud.wav	:=:	userdata: 0D5FA3E8
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	14.666950265217	0.85333049734783	 on dam	40.712496570476
[PROJECTOR] final dam	34.741214946756
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#34.74 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
900	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoulking for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	20.361829912752	0.79638170087248	 on dam	40.712496570476
[PROJECTOR] final dam	32.422687265561
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#32.42 acid damage#LAST#.
AI took for target	18264	armoured skeleton warrior	::	1319	Nocturne	8	<	400
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	7.0640636602333	0.92935936339767	 on dam	17.463708606402
[PROJECTOR] final dam	16.230061113008
[LOG]	Nocturne hits ghast for #LIGHT_RED#16.23 fire damage#LAST#.
[LOG]	Ghoulking is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[LOG]	#00ff00#Talent Manathrust is ready to use.
128 frames in 10.498 seconds = 12.1928 FPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoulking for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits armoured skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed armoured skeleton warrior!
901	***
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed ghast!
902	***
AI took for target	19216	Armykath, the repented thief	::	18271	degenerated skeleton warrior	5	<	16
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	0	1	 on dam	22.711616958969
[PROJECTOR] final dam	22.711616958969
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#22.71 fire damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
903	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoulking for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
17 ticks  in 10.154 seconds = 1.67422 TPS
ghoulking	18285	dumb ai talents can use	Stun	6
ghoulking	18285	dumb ai talents can use	Decrepitude Disease	13
ghoulking	18285	dumb ai talents can use	Rotting Disease	12
ghoulking	18285	dumb ai talents can use	Weakness Disease	14
ghoulking	18285	dumb ai talents can use	Poisonous Bite	10
ghoulking	18285	dumb ai talents can use	Summon	11
dumb ai uses	11
[LOG]	Ghoulking uses Summon.
USING	table: 08A7B6A0	Summon
findFreeGrid test	6	24	100	:=>	nil
findFreeGrid	6	24	from	7	21	=>	false
findFreeGrid test	6	25	100	:=>	nil
findFreeGrid	6	25	from	7	21	=>	true
findFreeGrid test	6	26	100	:=>	nil
findFreeGrid	6	26	from	7	21	=>	false
findFreeGrid test	6	27	100	:=>	nil
findFreeGrid	6	27	from	7	21	=>	false
findFreeGrid test	6	28	100	:=>	nil
findFreeGrid	6	28	from	7	21	=>	false
findFreeGrid test	6	29	100	:=>	nil
findFreeGrid	6	29	from	7	21	=>	false
findFreeGrid test	6	30	100	:=>	nil
findFreeGrid	6	30	from	7	21	=>	true
findFreeGrid test	6	31	100	:=>	nil
findFreeGrid	6	31	from	7	21	=>	false
findFreeGrid test	6	17	100	:=>	nil
findFreeGrid	6	17	from	7	21	=>	false
findFreeGrid test	6	18	100	:=>	nil
findFreeGrid	6	18	from	7	21	=>	false
findFreeGrid test	6	19	100	:=>	nil
findFreeGrid	6	19	from	7	21	=>	false
findFreeGrid test	6	20	100	:=>	nil
findFreeGrid	6	20	from	7	21	=>	false
findFreeGrid test	6	21	100	:=>	nil
findFreeGrid	6	21	from	7	21	=>	true
findFreeGrid test	6	22	100	:=>	nil
findFreeGrid	6	22	from	7	21	=>	true
findFreeGrid test	6	23	100	:=>	nil
findFreeGrid	6	23	from	7	21	=>	true
findFreeGrid test	7	24	100	:=>	nil
findFreeGrid	7	24	from	7	21	=>	true
findFreeGrid test	7	25	100	:=>	nil
findFreeGrid	7	25	from	7	21	=>	true
findFreeGrid test	7	26	100	:=>	nil
findFreeGrid	7	26	from	7	21	=>	true
findFreeGrid test	7	27	100	:=>	nil
findFreeGrid	7	27	from	7	21	=>	true
findFreeGrid test	7	28	100	:=>	nil
findFreeGrid	7	28	from	7	21	=>	true
findFreeGrid test	7	29	100	:=>	nil
findFreeGrid	7	29	from	7	21	=>	true
findFreeGrid test	7	30	100	:=>	nil
findFreeGrid	7	30	from	7	21	=>	true
findFreeGrid test	7	31	100	:=>	nil
findFreeGrid	7	31	from	7	21	=>	true
findFreeGrid test	7	17	100	:=>	nil
findFreeGrid	7	17	from	7	21	=>	false
findFreeGrid test	7	18	100	:=>	nil
findFreeGrid	7	18	from	7	21	=>	true
findFreeGrid test	7	19	100	:=>	table: 0AE6A188
findFreeGrid	7	19	from	7	21	=>	false
findFreeGrid test	7	20	100	:=>	table: 0B0E6030
findFreeGrid	7	20	from	7	21	=>	false
findFreeGrid test	7	21	100	:=>	table: 10A94E18
findFreeGrid	7	21	from	7	21	=>	false
findFreeGrid test	7	22	100	:=>	nil
findFreeGrid	7	22	from	7	21	=>	true
findFreeGrid test	7	23	100	:=>	nil
findFreeGrid	7	23	from	7	21	=>	true
findFreeGrid test	8	24	100	:=>	nil
findFreeGrid	8	24	from	7	21	=>	false
findFreeGrid test	8	25	100	:=>	nil
findFreeGrid	8	25	from	7	21	=>	true
findFreeGrid test	8	26	100	:=>	nil
findFreeGrid	8	26	from	7	21	=>	false
findFreeGrid test	8	27	100	:=>	nil
findFreeGrid	8	27	from	7	21	=>	false
findFreeGrid test	8	28	100	:=>	nil
findFreeGrid	8	28	from	7	21	=>	false
findFreeGrid test	8	29	100	:=>	nil
findFreeGrid	8	29	from	7	21	=>	false
findFreeGrid test	8	30	100	:=>	nil
findFreeGrid	8	30	from	7	21	=>	true
findFreeGrid test	8	31	100	:=>	nil
findFreeGrid	8	31	from	7	21	=>	false
findFreeGrid test	8	17	100	:=>	nil
findFreeGrid	8	17	from	7	21	=>	false
findFreeGrid test	8	18	100	:=>	nil
findFreeGrid	8	18	from	7	21	=>	true
findFreeGrid test	8	19	100	:=>	nil
findFreeGrid	8	19	from	7	21	=>	false
findFreeGrid test	8	20	100	:=>	nil
findFreeGrid	8	20	from	7	21	=>	false
findFreeGrid test	8	21	100	:=>	nil
findFreeGrid	8	21	from	7	21	=>	false
findFreeGrid test	8	22	100	:=>	nil
findFreeGrid	8	22	from	7	21	=>	true
findFreeGrid test	8	23	100	:=>	nil
findFreeGrid	8	23	from	7	21	=>	false
findFreeGrid test	3	23	100	:=>	nil
findFreeGrid	3	23	from	7	21	=>	true
findFreeGrid test	3	24	100	:=>	nil
findFreeGrid	3	24	from	7	21	=>	false
findFreeGrid test	2	24	100	:=>	nil
findFreeGrid	2	24	from	7	21	=>	false
findFreeGrid test	4	20	100	:=>	nil
findFreeGrid	4	20	from	7	21	=>	false
findFreeGrid test	4	24	100	:=>	nil
findFreeGrid	4	24	from	7	21	=>	false
findFreeGrid test	4	21	100	:=>	nil
findFreeGrid	4	21	from	7	21	=>	false
findFreeGrid test	4	22	100	:=>	nil
findFreeGrid	4	22	from	7	21	=>	false
findFreeGrid test	4	23	100	:=>	nil
findFreeGrid	4	23	from	7	21	=>	true
findFreeGrid test	9	23	100	:=>	nil
findFreeGrid	9	23	from	7	21	=>	false
findFreeGrid test	5	20	100	:=>	nil
findFreeGrid	5	20	from	7	21	=>	false
findFreeGrid test	5	24	100	:=>	nil
findFreeGrid	5	24	from	7	21	=>	false
findFreeGrid test	5	21	100	:=>	nil
findFreeGrid	5	21	from	7	21	=>	true
findFreeGrid test	5	22	100	:=>	table: 10A6AA88
findFreeGrid	5	22	from	7	21	=>	false
findFreeGrid test	5	23	100	:=>	nil
findFreeGrid	5	23	from	7	21	=>	true
findFreeGrid using	7	22
Drops resolver	ghoul	nil	nil	nil
Zone made us an drop according to filter!	ash staff
[MOVE] actor moved without a starting position	ghoul	7	22
[LOG]	Ghoulking summons ghoul!
[LOG]	#00ff00#Talent Freeze is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
50 frames in 10.088 seconds = 4.95638 FPS
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[LOG]	Manathrust is still on cooldown for 2 turns.
14 ticks  in 10.322 seconds = 1.35633 TPS
[LOG]	Nocturne casts Lightning.
USING	table: 092E6C70	Lightning
107 frames in 10.079 seconds = 10.6161 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	72.666666666667
[PROJECTOR] after difficulty dam	72.666666666667
[PROJECTOR] res	0	1	 on dam	75.573333333333
[PROJECTOR] final dam	75.573333333333
[LOG]	Nocturne hits ghoulking for #ROYAL_BLUE#75.57 lightning damage#LAST#.
[LOG]	Nocturne killed ghoulking!
904	***
[PROJECTOR] starting dam	72.666666666667
[PROJECTOR] after difficulty dam	72.666666666667
[PROJECTOR] res	11.568069250339	0.88431930749661	 on dam	75.573333333333
[PROJECTOR] final dam	66.830957798544
[LOG]	Nocturne hits ghoul for #ROYAL_BLUE#66.83 lightning damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/lightning.lua
[SOUND] loading from	/data/sound/talents/lightning.lua	:=:	/data/sound/talents/lightning.wav	:>
[SOUND] :=>	userdata: 0B18D518
AI took for target	19216	Armykath, the repented thief	::	18274	degenerated skeleton warrior	10	<	16
AI took for target	19216	Armykath, the repented thief	::	18274	degenerated skeleton warrior	10	<	16
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	70.297720000259
[PROJECTOR] after difficulty dam	70.297720000259
[PROJECTOR] res	0	1	 on dam	76.624514800283
[PROJECTOR] final dam	76.624514800283
[LOG]	Nocturne hits ghoul for #1133F3#76.62 cold damage#LAST#.
checkHit	76	5
=> chance to hit	95
[LOG]	Ghoul is frozen!
addTmpVal	stunned	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
[ATTACK] attacking with	steel greatsword
[COMBAT DAMAGE] power(1.331371) totstat(55.200000) talent_mod(1.000000)
[ATTACK] to 	Nocturne	 :: 	48.994447276264	2	2	::	1
checkHit	26	6.15
=> chance to hit	95
[ATTACK] raw dam	48.994447276264	versus	2	with APR	2
[ATTACK] after range	64
[PHYS CRIT %]	3
[ATTACK] after crit	96
[ATTACK] after mult	96
[LOG]	Degenerated skeleton warrior performs a critical stike!
[PROJECTOR] starting dam	96
[PROJECTOR] after difficulty dam	96
[PROJECTOR] res	18.297369359926	0.81702630640074	 on dam	96
[PROJECTOR] final dam	78.434525414471
[LOG]	Degenerated skeleton warrior hits Nocturne for #aaaaaa#78.43 physical damage#LAST#.
[PROJECTOR] starting dam	13.069549542804
[PROJECTOR] after difficulty dam	13.069549542804
[PROJECTOR] res	0	1	 on dam	13.069549542804
[PROJECTOR] final dam	13.069549542804
[LOG]	Nocturne hits degenerated skeleton warrior for #YELLOW#13.07 light damage#LAST#.
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_GREEN#3.00 nature damage#LAST#.
[LOG]	Degenerated skeleton warrior slows down.
addTmpValTable	energy	mod	-0.3	 :=: 	1	1
AI took for target	19216	Armykath, the repented thief	::	19220	ghoul	9	<	16
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
27 ticks  in 10.383 seconds = 2.6004 TPS
98 frames in 10.074 seconds = 9.72801 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits degenerated skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
905	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[LOG]	#00ff00#Talent Lightning is ready to use.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19222	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	0	1	 on dam	68.134850876906
[PROJECTOR] final dam	68.134850876906
[LOG]	Nocturne hits ghoul for #LIGHT_RED#68.13 fire damage#LAST#.
[LOG]	Ghoul is on fire!
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	0	1	 on dam	22.711616958969
[PROJECTOR] final dam	22.711616958969
[LOG]	Nocturne hits ghoul for #LIGHT_RED#22.71 fire damage#LAST#.
[LOG]	Nocturne casts Lightning.
USING	table: 092E6C70	Lightning
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed ghoul!
906	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
42 ticks  in 10.047 seconds = 4.18035 TPS
102 frames in 10.008 seconds = 10.1918 FPS
[LOG]	#00ff00#Talent Corrosive Vapour is ready to use.
[LOG]	#00ff00#Talent Freeze is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Flameshock is ready to use.
[LOG]	Today is the 39th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Rested for 81 turns (stop reason: all resources and life at maximum).
158 frames in 10.022 seconds = 15.7653 FPS
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	855
addTmpVal	detect_actor	1	 :=: 	0	856
addTmpVal	detect_object	1	 :=: 	0	857
addTmpVal	detect_trap	1	 :=: 	0	858
[SOUND] loading from	/data/sound/talents/spell_generic.wav	:=:	userdata: 108794C0
830 ticks  in 13.264 seconds = 62.5754 TPS
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
checkHit	13	10
=> chance to hit	61.394335230684
103 frames in 10.022 seconds = 10.2774 FPS
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is more than one objects lying here.
removeTempVal	detect_range	49.52	 :=: 	855
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	856
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	857
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	858
delTmpVal	detect_trap	1
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is an item here: #FFFFFF#scroll of light#LAST#
31 ticks  in 10.14 seconds = 3.0572 TPS
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.20 gold pieces.
[LOG]	You pickup 0.15 gold pieces.
[LOG]	There is more than one objects lying here.
[LOG]	#00ff00#Talent Sense is ready to use.
[MOVE] actor moved without a starting position	Armykath, the repented thief	7	20
[MOVE] actor moved without a starting position	Nocturne	7	19
[MOVE] actor moved without a starting position	Armykath, the repented thief	7	19
[MOVE] actor moved without a starting position	Nocturne	7	20
[LOG]	There is more than one objects lying here.
bind	MOVE_DOWN	function: 0BA0CF40
bind	MOVE_UP	function: 0BA0CF18
bind	EXIT	function: 0BA0CF90
bind	ACCEPT	function: 0BA0CF68
80 frames in 10.029 seconds = 7.97687 FPS
[LOG]	Nocturne picks up (s.): #B4B4B4#ash staff#LAST#.
112 ticks  in 10.437 seconds = 10.7311 TPS
[LOG]	There is an item here: #FFFFFF#scroll of light#LAST#
[LOG]	You pickup 0.20 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	Nocturne fails to disarm a trap (trap).
[LOG]	A bolt of ice blasts onto Nocturne!
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	20	0.8	 on dam	40
[PROJECTOR] final dam	32
[LOG]	Something hits Nocturne for #1133F3#32.00 cold damage#LAST#.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is an item here: #B4B4B4#steel waraxe#LAST#
[LOG]	#00ff00#Talent Vision is ready to use.
81 frames in 10.066 seconds = 8.04689 FPS
301 ticks  in 10.101 seconds = 29.799 TPS
[LOG]	There is an item here: #B4B4B4#steel waraxe#LAST#
82 frames in 10.039 seconds = 8.16814 FPS
[MOVE] actor moved without a starting position	Armykath, the repented thief	7	20
[MOVE] actor moved without a starting position	Nocturne	7	19
219 ticks  in 10.292 seconds = 21.2787 TPS
bind	MOVE_DOWN	function: 0D096C88
bind	MOVE_UP	function: 0D096C60
bind	EXIT	function: 0C8FCEA0
81 frames in 10.099 seconds = 8.0206 FPS
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
86 ticks  in 11.969 seconds = 7.18523 TPS
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
Lua Error: /data/quests/escort-duty.lua:244: attempt to concatenate field 'level_name' (a nil value)
	At [C]:-1 
	At /data/quests/escort-duty.lua:244 desc
	At /engine/dialogs/ShowQuests.lua:87 drawDialog
	At /engine/Dialog.lua:203 display
	At /engine/Game.lua:99 display
	At /mod/class/Game.lua:460 
59 frames in 10.044 seconds = 5.87415 FPS
plop
7 ticks  in 12.374 seconds = 0.565702 TPS
[MOVE] actor moved without a starting position	Armykath, the repented thief	7	19
[MOVE] actor moved without a starting position	Nocturne	7	20
[LOG]	There is an item here: #B4B4B4#steel waraxe#LAST#
83 frames in 10.11 seconds = 8.20969 FPS
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	859
addTmpVal	detect_actor	1	 :=: 	0	860
addTmpVal	detect_object	1	 :=: 	0	861
addTmpVal	detect_trap	1	 :=: 	0	862
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits giant black ant for #PURPLE#207.20 arcane damage#LAST#.
removeTempVal	detect_range	49.52	 :=: 	859
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	860
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	861
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	862
delTmpVal	detect_trap	1
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
101 ticks  in 10.571 seconds = 9.55444 TPS
80 frames in 10.025 seconds = 7.98005 FPS
[ATTACK] attacking with	Angmar's Fall
[COMBAT DAMAGE] power(1.000000) totstat(56.100000) talent_mod(1.000000)
[ATTACK] to 	giant black ant	 :: 	37.4	0	1	::	1
checkHit	9	4.85
=> chance to hit	65.075643986031
[LOG]	Nocturne misses giant black ant.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0AE202E8
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.765685) totstat(21.600000) talent_mod(1.000000)
[ATTACK] to 	Nocturne	 :: 	11.025870119269	7	2	::	1
checkHit	33	6.15
=> chance to hit	95
[ATTACK] raw dam	11.025870119269	versus	2	with APR	7
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] final dam	11
[LOG]	Giant black ant hits Nocturne for #GREEN#11.00 acid damage#LAST#.
[PROJECTOR] starting dam	13.069549542804
[PROJECTOR] after difficulty dam	13.069549542804
[PROJECTOR] res	0	1	 on dam	13.069549542804
[PROJECTOR] final dam	13.069549542804
[LOG]	Nocturne hits giant black ant for #YELLOW#13.07 light damage#LAST#.
[LOG]	Nocturne killed giant black ant!
907	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	863
addTmpVal	detect_actor	1	 :=: 	0	864
addTmpVal	detect_object	1	 :=: 	0	865
addTmpVal	detect_trap	1	 :=: 	0	866
133 ticks  in 11.139 seconds = 11.94 TPS
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
checkHit	13	10
=> chance to hit	61.394335230684
80 frames in 10.005 seconds = 7.996 FPS
[LOG]	Invalid running path.
51 ticks  in 10.926 seconds = 4.66777 TPS
67 frames in 10.112 seconds = 6.62579 FPS
removeTempVal	detect_range	49.52	 :=: 	863
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	864
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	865
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	866
delTmpVal	detect_trap	1
[LOG]	There is an item here: #FFFFFF#potion of cure disease#LAST#
[LOG]	Nocturne picks up (g.): #FFFFFF#potion of cure disease#LAST#.
[LOG]	#00ff00#Talent Sense is ready to use.
106 ticks  in 10.066 seconds = 10.5305 TPS
67 frames in 10.094 seconds = 6.63761 FPS
[LOG]	#00ff00#Talent Vision is ready to use.
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	867
addTmpVal	detect_actor	1	 :=: 	0	868
addTmpVal	detect_object	1	 :=: 	0	869
addTmpVal	detect_trap	1	 :=: 	0	870
removeTempVal	detect_range	49.52	 :=: 	867
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	868
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	869
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	870
delTmpVal	detect_trap	1
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton archer for #PURPLE#207.20 arcane damage#LAST#.
skeleton archer	19049	dumb ai talents can use	Shoot	112
dumb ai uses	112
[LOG]	Skeleton archer shoots!
USING	table: 08C4CEC8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	ash longbow	ash arrow
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.lua	:=:	/data/sound/actions/arrow.wav	:>
[SOUND] :=>	userdata: 11A38950
[SHOOT WITH]	ash longbow	ash arrow
Adding entity	19223	after	19049
66 frames in 10.143 seconds = 6.50695 FPS
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
203 ticks  in 10.913 seconds = 18.6017 TPS
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton archer for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed skeleton archer!
908	***
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is an item here: #B4B4B4#steel dagger#LAST#
[LOG]	Nocturne picks up (s.): #B4B4B4#steel dagger#LAST#.
[LOG]	#00ff00#Talent Manathrust is ready to use.
65 frames in 10.072 seconds = 6.45353 FPS
141 ticks  in 10.067 seconds = 14.0062 TPS
[LOG]	There is an item here: #B4B4B4#steel battleaxe#LAST#
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
ghast	18615	dumb ai talents can use	Summon	11
dumb ai uses	11
[LOG]	Ghast uses Summon.
USING	table: 08A7B6A0	Summon
findFreeGrid test	2	39	100	:=>	nil
findFreeGrid	2	39	from	10	38	=>	false
findFreeGrid test	2	40	100	:=>	nil
findFreeGrid	2	40	from	10	38	=>	false
findFreeGrid test	3	37	100	:=>	nil
findFreeGrid	3	37	from	10	38	=>	false
findFreeGrid test	3	38	100	:=>	nil
findFreeGrid	3	38	from	10	38	=>	false
findFreeGrid test	3	39	100	:=>	nil
findFreeGrid	3	39	from	10	38	=>	true
findFreeGrid test	3	40	100	:=>	nil
findFreeGrid	3	40	from	10	38	=>	false
findFreeGrid test	3	41	100	:=>	nil
findFreeGrid	3	41	from	10	38	=>	false
findFreeGrid test	4	37	100	:=>	nil
findFreeGrid	4	37	from	10	38	=>	false
findFreeGrid test	4	38	100	:=>	nil
findFreeGrid	4	38	from	10	38	=>	true
findFreeGrid test	4	39	100	:=>	nil
findFreeGrid	4	39	from	10	38	=>	true
findFreeGrid test	4	40	100	:=>	nil
findFreeGrid	4	40	from	10	38	=>	true
findFreeGrid test	4	41	100	:=>	nil
findFreeGrid	4	41	from	10	38	=>	false
findFreeGrid test	5	37	100	:=>	nil
findFreeGrid	5	37	from	10	38	=>	false
findFreeGrid test	5	38	100	:=>	nil
findFreeGrid	5	38	from	10	38	=>	true
findFreeGrid test	5	39	100	:=>	nil
findFreeGrid	5	39	from	10	38	=>	true
findFreeGrid test	5	40	100	:=>	nil
findFreeGrid	5	40	from	10	38	=>	true
findFreeGrid test	5	41	100	:=>	nil
findFreeGrid	5	41	from	10	38	=>	false
findFreeGrid test	6	37	100	:=>	nil
findFreeGrid	6	37	from	10	38	=>	false
findFreeGrid test	6	38	100	:=>	nil
findFreeGrid	6	38	from	10	38	=>	true
findFreeGrid test	6	39	100	:=>	nil
findFreeGrid	6	39	from	10	38	=>	true
findFreeGrid test	6	40	100	:=>	nil
findFreeGrid	6	40	from	10	38	=>	true
findFreeGrid test	6	41	100	:=>	nil
findFreeGrid	6	41	from	10	38	=>	false
findFreeGrid test	7	37	100	:=>	nil
findFreeGrid	7	37	from	10	38	=>	true
findFreeGrid test	7	38	100	:=>	table: 0B0E6030
findFreeGrid	7	38	from	10	38	=>	false
findFreeGrid test	7	39	100	:=>	nil
findFreeGrid	7	39	from	10	38	=>	true
findFreeGrid test	7	40	100	:=>	nil
findFreeGrid	7	40	from	10	38	=>	true
findFreeGrid test	7	41	100	:=>	nil
findFreeGrid	7	41	from	10	38	=>	false
findFreeGrid test	8	37	100	:=>	nil
findFreeGrid	8	37	from	10	38	=>	false
findFreeGrid test	8	38	100	:=>	nil
findFreeGrid	8	38	from	10	38	=>	true
findFreeGrid test	8	39	100	:=>	nil
findFreeGrid	8	39	from	10	38	=>	true
findFreeGrid test	8	40	100	:=>	nil
findFreeGrid	8	40	from	10	38	=>	true
findFreeGrid test	8	41	100	:=>	nil
findFreeGrid	8	41	from	10	38	=>	false
findFreeGrid test	9	37	100	:=>	nil
findFreeGrid	9	37	from	10	38	=>	false
findFreeGrid test	9	38	100	:=>	nil
findFreeGrid	9	38	from	10	38	=>	true
findFreeGrid test	9	39	100	:=>	nil
findFreeGrid	9	39	from	10	38	=>	true
findFreeGrid test	9	40	100	:=>	nil
findFreeGrid	9	40	from	10	38	=>	true
findFreeGrid test	9	41	100	:=>	nil
findFreeGrid	9	41	from	10	38	=>	false
findFreeGrid test	10	37	100	:=>	nil
findFreeGrid	10	37	from	10	38	=>	false
findFreeGrid test	10	38	100	:=>	table: 10D8E970
findFreeGrid	10	38	from	10	38	=>	false
findFreeGrid test	10	39	100	:=>	nil
findFreeGrid	10	39	from	10	38	=>	true
findFreeGrid test	10	40	100	:=>	nil
findFreeGrid	10	40	from	10	38	=>	true
findFreeGrid test	10	41	100	:=>	nil
findFreeGrid	10	41	from	10	38	=>	false
findFreeGrid test	11	37	100	:=>	nil
findFreeGrid	11	37	from	10	38	=>	false
findFreeGrid test	11	38	100	:=>	nil
findFreeGrid	11	38	from	10	38	=>	true
findFreeGrid test	11	39	100	:=>	nil
findFreeGrid	11	39	from	10	38	=>	true
findFreeGrid test	11	40	100	:=>	nil
findFreeGrid	11	40	from	10	38	=>	true
findFreeGrid test	11	41	100	:=>	nil
findFreeGrid	11	41	from	10	38	=>	false
findFreeGrid test	12	37	100	:=>	nil
findFreeGrid	12	37	from	10	38	=>	false
findFreeGrid test	12	38	100	:=>	nil
findFreeGrid	12	38	from	10	38	=>	false
findFreeGrid test	12	39	100	:=>	nil
findFreeGrid	12	39	from	10	38	=>	false
findFreeGrid test	12	40	100	:=>	nil
findFreeGrid	12	40	from	10	38	=>	false
findFreeGrid test	12	41	100	:=>	nil
findFreeGrid	12	41	from	10	38	=>	false
findFreeGrid using	9	39
Drops resolver	ghoul	nil	nil	nil
Zone made us an drop according to filter!	cured leather armour
[MOVE] actor moved without a starting position	ghoul	9	39
[LOG]	Ghast summons ghoul!
AI took for target	19224	ghoul	::	1319	Nocturne	9	<	400
[LOG]	Nocturne casts Flameshock.
USING	table: 092B0438	Flameshock
69 frames in 10.042 seconds = 6.87114 FPS
[SPELL CRIT %]	11.7
checkHit	76	5
=> chance to hit	95
[LOG]	Ghoul is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Ghast is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
71 ticks  in 10.424 seconds = 6.8112 TPS
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	0	1	 on dam	17.463708606402
[PROJECTOR] final dam	17.463708606402
[LOG]	Nocturne hits ghast for #LIGHT_RED#17.46 fire damage#LAST#.
[LOG]	#00ff00#Talent Manathrust is ready to use.
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	6.5338635495943	0.93466136450406	 on dam	17.463708606402
[PROJECTOR] final dam	16.322653715361
[LOG]	Nocturne hits ghoul for #LIGHT_RED#16.32 fire damage#LAST#.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoul for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed ghast!
909	***
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	6.5338635495943	0.93466136450406	 on dam	17.463708606402
[PROJECTOR] final dam	16.322653715361
[LOG]	Nocturne hits ghoul for #LIGHT_RED#16.32 fire damage#LAST#.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19227	after	1319
[PROJECTOR] starting dam	98.271419533999
[PROJECTOR] after difficulty dam	98.271419533999
[PROJECTOR] res	6.5338635495943	0.93466136450406	 on dam	102.20227631536
[PROJECTOR] final dam	95.524519036334
[LOG]	Nocturne hits ghoul for #LIGHT_RED#95.52 fire damage#LAST#.
[LOG]	Ghoul is on fire!
[PROJECTOR] starting dam	16.792027506155
[PROJECTOR] after difficulty dam	16.792027506155
[PROJECTOR] res	6.5338635495943	0.93466136450406	 on dam	17.463708606402
[PROJECTOR] final dam	16.322653715361
[LOG]	Nocturne hits ghoul for #LIGHT_RED#16.32 fire damage#LAST#.
[PROJECTOR] starting dam	32.757139844666
[PROJECTOR] after difficulty dam	32.757139844666
[PROJECTOR] res	6.5338635495943	0.93466136450406	 on dam	34.067425438453
[PROJECTOR] final dam	31.841506345445
[LOG]	Nocturne hits ghoul for #LIGHT_RED#31.84 fire damage#LAST#.
[LOG]	Nocturne killed ghoul!
910	***
[LOG]	There is an item here: #B4B4B4#steel battleaxe#LAST#
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	There is an item here: #B4B4B4#cured leather armour#LAST#
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
56 frames in 10.108 seconds = 5.54017 FPS
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	871
addTmpVal	detect_actor	1	 :=: 	0	872
addTmpVal	detect_object	1	 :=: 	0	873
addTmpVal	detect_trap	1	 :=: 	0	874
67 ticks  in 10.34 seconds = 6.47969 TPS
removeTempVal	detect_range	49.52	 :=: 	871
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	872
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	873
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	874
delTmpVal	detect_trap	1
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	#00ff00#Talent Flameshock is ready to use.
[LOG]	#00ff00#Talent Vision is ready to use.
65 frames in 10.146 seconds = 6.40647 FPS
232 ticks  in 10.427 seconds = 22.2499 TPS
66 frames in 10.013 seconds = 6.59143 FPS
67 frames in 10.091 seconds = 6.63958 FPS
168 ticks  in 27.908 seconds = 6.01978 TPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
67 frames in 10.159 seconds = 6.59514 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	310.79789445374
[PROJECTOR] after difficulty dam	310.79789445374
[PROJECTOR] res	0	1	 on dam	310.79789445374
[PROJECTOR] final dam	310.79789445374
[LOG]	Nocturne hits degenerated skeleton warrior for #PURPLE#310.80 arcane damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
911	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	You pickup 0.20 gold pieces.
[LOG]	There is more than one objects lying here.
bind	MOVE_DOWN	function: 0A636C40
bind	MOVE_UP	function: 0D1ABFD8
bind	EXIT	function: 0CA86388
bind	ACCEPT	function: 0B165618
69 ticks  in 10.108 seconds = 6.82628 TPS
[LOG]	There is an item here: #00FF80#fire-proof scroll of enemies detection#LAST#
AI took for target	18331	ghast	::	1319	Nocturne	29	<	400
AI took for target	18333	ghoul	::	1319	Nocturne	40	<	400
AI took for target	18335	skeleton mage	::	1319	Nocturne	53	<	400
AI took for target	18625	skeleton archer	::	1319	Nocturne	10	<	400
skeleton archer	18625	dumb ai talents can use	Shoot	112
dumb ai uses	112
[LOG]	Skeleton archer shoots!
USING	table: 08C4CEC8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	ash longbow	ash arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	ash arrow
Adding entity	19228	after	18625
63 frames in 10.058 seconds = 6.26367 FPS
[LOG]	Nocturne casts Flameshock.
USING	table: 092B0438	Flameshock
[SPELL CRIT %]	11.7
checkHit	76	5
=> chance to hit	95
[LOG]	Ghast is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Ghoul is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	17
=> chance to hit	95
[LOG]	Skeleton mage is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	3	3
checkHit	76	5
=> chance to hit	95
[LOG]	Degenerated skeleton warrior is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton warrior is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Armoured skeleton warrior is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	9	9
Effect duration reduction <	5
Effect duration reduction >	4
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton archer is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	11
=> chance to hit	95
[LOG]	Lesser vampire is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton warrior is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton warrior is stunned by the burning flame!
addTmpVal	stunned	1	 :=: 	1	1
[COMBAT DAMAGE] power(1.288118) totstat(48.100000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Nocturne	 :: 	41.305639011743	7	2	::	1
checkHit	28	6.15
=> chance to hit	95
[ATTACK ARCHERY] raw dam	41.305639011743	versus	2	with APR	7
[ATTACK ARCHERY] after range	57
[PHYS CRIT %]	1.5
[ATTACK ARCHERY] after crit	57
[ATTACK ARCHERY] after mult	57
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	18.297369359926	0.81702630640074	 on dam	57
[PROJECTOR] final dam	46.570499464842
[LOG]	Skeleton archer hits Nocturne for #aaaaaa#46.57 physical damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton archer for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits armoured skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits lesser vampire for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghast for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghoul for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton mage for #LIGHT_RED#26.20 fire damage#LAST#.
58 frames in 10.114 seconds = 5.73462 FPS
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
35 ticks  in 11.526 seconds = 3.03661 TPS
[LOG]	Nocturne casts Corrosive Vapour.
USING	table: 092D3E10	Corrosive Vapour
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	4.9307781355294	0.95069221864471	 on dam	40.712496570476
[PROJECTOR] final dam	38.705053691151
[LOG]	Nocturne hits ghoul for #GREEN#38.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	2.1075354247837	0.97892464575216	 on dam	40.712496570476
[PROJECTOR] final dam	39.85446628294
[LOG]	Nocturne hits skeleton mage for #GREEN#39.85 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	2.1608756969592	0.97839124303041	 on dam	40.712496570476
[PROJECTOR] final dam	39.83275012646
[LOG]	Nocturne hits skeleton warrior for #GREEN#39.83 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton archer for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	1.6279371594144	0.98372062840586	 on dam	40.712496570476
[PROJECTOR] final dam	40.04972271028
[LOG]	Nocturne hits lesser vampire for #GREEN#40.05 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton archer for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits armoured skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits lesser vampire for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghast for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghoul for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton mage for #LIGHT_RED#26.20 fire damage#LAST#.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
59 frames in 10.06 seconds = 5.86481 FPS
19 ticks  in 10.238 seconds = 1.85583 TPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton archer for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed skeleton archer!
912	***
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoul for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton mage for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed skeleton mage!
913	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	4.9307781355294	0.95069221864471	 on dam	40.712496570476
[PROJECTOR] final dam	38.705053691151
[LOG]	Nocturne hits ghoul for #GREEN#38.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton master archer for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	2.1608756969592	0.97839124303041	 on dam	40.712496570476
[PROJECTOR] final dam	39.83275012646
[LOG]	Nocturne hits skeleton warrior for #GREEN#39.83 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	1.6279371594144	0.98372062840586	 on dam	40.712496570476
[PROJECTOR] final dam	40.04972271028
[LOG]	Nocturne hits lesser vampire for #GREEN#40.05 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
53 frames in 10.012 seconds = 5.29365 FPS
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits armoured skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits lesser vampire for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghast for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghoul for #LIGHT_RED#26.20 fire damage#LAST#.
[LOG]	Nocturne killed ghoul!
914	***
[LOG]	Manathrust is still on cooldown for 2 turns.
25 ticks  in 12.624 seconds = 1.98035 TPS
[LOG]	Nocturne casts Lightning.
USING	table: 092E6C70	Lightning
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	70.297720000259
[PROJECTOR] after difficulty dam	70.297720000259
[PROJECTOR] res	0	1	 on dam	76.624514800283
[PROJECTOR] final dam	76.624514800283
[LOG]	Nocturne hits skeleton master archer for #1133F3#76.62 cold damage#LAST#.
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton master archer is frozen!
addTmpVal	stunned	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
Effect duration reduction <	3
Effect duration reduction >	3
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	2.1608756969592	0.97839124303041	 on dam	40.712496570476
[PROJECTOR] final dam	39.83275012646
[LOG]	Nocturne hits skeleton warrior for #GREEN#39.83 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	1.6279371594144	0.98372062840586	 on dam	40.712496570476
[PROJECTOR] final dam	40.04972271028
[LOG]	Nocturne hits lesser vampire for #GREEN#40.05 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton master archer for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
915	***
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits armoured skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits lesser vampire for #LIGHT_RED#26.20 fire damage#LAST#.
[LOG]	Nocturne killed lesser vampire!
916	***
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits ghast for #LIGHT_RED#26.20 fire damage#LAST#.
[LOG]	Nocturne killed ghast!
917	***
52 frames in 10.123 seconds = 5.13682 FPS
[LOG]	Nocturne casts Lightning.
USING	table: 092E6C70	Lightning
20 ticks  in 10.133 seconds = 1.97375 TPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	120.66666666667
[PROJECTOR] after difficulty dam	120.66666666667
[PROJECTOR] res	15.91868988475	0.8408131011525	 on dam	125.49333333333
[PROJECTOR] final dam	105.51643877396
[LOG]	Nocturne hits skeleton master archer for #ROYAL_BLUE#105.52 lightning damage#LAST#.
[LOG]	Nocturne killed skeleton master archer!
918	***
[PROJECTOR] starting dam	120.66666666667
[PROJECTOR] after difficulty dam	120.66666666667
[PROJECTOR] res	0	1	 on dam	125.49333333333
[PROJECTOR] final dam	125.49333333333
[LOG]	Nocturne hits skeleton warrior for #ROYAL_BLUE#125.49 lightning damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
919	***
[PROJECTOR] starting dam	120.66666666667
[PROJECTOR] after difficulty dam	120.66666666667
[PROJECTOR] res	0	1	 on dam	125.49333333333
[PROJECTOR] final dam	125.49333333333
[LOG]	Nocturne hits armoured skeleton warrior for #ROYAL_BLUE#125.49 lightning damage#LAST#.
[LOG]	Nocturne killed armoured skeleton warrior!
920	***
[PROJECTOR] starting dam	25.188041259233
[PROJECTOR] after difficulty dam	25.188041259233
[PROJECTOR] res	0	1	 on dam	26.195562909602
[PROJECTOR] final dam	26.195562909602
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#26.20 fire damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
921	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
49 frames in 10.091 seconds = 4.85581 FPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
922	***
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	875
addTmpVal	detect_actor	1	 :=: 	0	876
addTmpVal	detect_object	1	 :=: 	0	877
addTmpVal	detect_trap	1	 :=: 	0	878
33 ticks  in 10.473 seconds = 3.15096 TPS
[LOG]	#00ff00#Talent Lightning is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
[LOG]	#00ff00#Talent Freeze is ready to use.
[LOG]	#00ff00#Talent Manathrust is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
49 frames in 10.189 seconds = 4.80911 FPS
48 frames in 10.112 seconds = 4.74684 FPS
21 ticks  in 22.516 seconds = 0.93267 TPS
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Corrosive Vapour is ready to use.
removeTempVal	detect_range	49.52	 :=: 	875
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	876
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	877
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	878
delTmpVal	detect_trap	1
[LOG]	#00ff00#Talent Sense is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	#00ff00#Talent Flameshock is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	#00ff00#Talent Vision is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Rested for 133 turns (stop reason: all resources and life at maximum).
checkHit	13	10
=> chance to hit	61.394335230684
52 frames in 10.109 seconds = 5.14393 FPS
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.30 gold pieces.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
1398 ticks  in 10.606 seconds = 131.812 TPS
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19229	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	15.061530418941	0.84938469581059	 on dam	68.134850876906
[PROJECTOR] final dam	57.872699586181
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#57.87 fire damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
923	***
56 frames in 10.114 seconds = 5.53688 FPS
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is more than one objects lying here.
bind	MOVE_DOWN	function: 0A6EADA8
bind	MOVE_UP	function: 0A6EAD80
bind	EXIT	function: 0C2298A0
bind	ACCEPT	function: 0C229878
108 ticks  in 10.225 seconds = 10.5623 TPS
[LOG]	Nocturne picks up (s.): #B4B4B4#steel dagger#LAST#.
54 frames in 10.075 seconds = 5.3598 FPS
[LOG]	There is an item here: #B4B4B4#cured leather armour#LAST#
AI took for target	18361	ghast	::	1319	Nocturne	37	<	400
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
ghast	18361	dumb ai talents can use	Summon	11
dumb ai uses	11
[LOG]	Ghast uses Summon.
USING	table: 08A7B6A0	Summon
findFreeGrid test	30	33	100	:=>	nil
findFreeGrid	30	33	from	29	36	=>	false
findFreeGrid test	30	35	100	:=>	nil
findFreeGrid	30	35	from	29	36	=>	false
findFreeGrid test	30	37	100	:=>	nil
findFreeGrid	30	37	from	29	36	=>	false
findFreeGrid test	30	30	100	:=>	nil
findFreeGrid	30	30	from	29	36	=>	false
findFreeGrid test	30	31	100	:=>	nil
findFreeGrid	30	31	from	29	36	=>	false
findFreeGrid test	30	32	100	:=>	nil
findFreeGrid	30	32	from	29	36	=>	false
findFreeGrid test	30	34	100	:=>	nil
findFreeGrid	30	34	from	29	36	=>	false
findFreeGrid test	30	36	100	:=>	nil
findFreeGrid	30	36	from	29	36	=>	false
findFreeGrid test	30	38	100	:=>	nil
findFreeGrid	30	38	from	29	36	=>	false
findFreeGrid test	28	33	100	:=>	nil
findFreeGrid	28	33	from	29	36	=>	false
findFreeGrid test	28	35	100	:=>	nil
findFreeGrid	28	35	from	29	36	=>	false
findFreeGrid test	28	37	100	:=>	nil
findFreeGrid	28	37	from	29	36	=>	true
findFreeGrid test	28	28	100	:=>	nil
findFreeGrid	28	28	from	29	36	=>	true
findFreeGrid test	28	29	100	:=>	nil
findFreeGrid	28	29	from	29	36	=>	true
findFreeGrid test	28	30	100	:=>	nil
findFreeGrid	28	30	from	29	36	=>	true
findFreeGrid test	28	31	100	:=>	nil
findFreeGrid	28	31	from	29	36	=>	true
findFreeGrid test	28	32	100	:=>	nil
findFreeGrid	28	32	from	29	36	=>	true
findFreeGrid test	28	34	100	:=>	nil
findFreeGrid	28	34	from	29	36	=>	false
findFreeGrid test	28	36	100	:=>	nil
findFreeGrid	28	36	from	29	36	=>	false
findFreeGrid test	28	38	100	:=>	nil
findFreeGrid	28	38	from	29	36	=>	false
findFreeGrid test	28	26	100	:=>	nil
findFreeGrid	28	26	from	29	36	=>	false
findFreeGrid test	28	27	100	:=>	nil
findFreeGrid	28	27	from	29	36	=>	true
findFreeGrid test	29	33	100	:=>	nil
findFreeGrid	29	33	from	29	36	=>	true
findFreeGrid test	29	35	100	:=>	nil
findFreeGrid	29	35	from	29	36	=>	true
findFreeGrid test	29	37	100	:=>	nil
findFreeGrid	29	37	from	29	36	=>	true
findFreeGrid test	29	30	100	:=>	nil
findFreeGrid	29	30	from	29	36	=>	false
findFreeGrid test	29	31	100	:=>	nil
findFreeGrid	29	31	from	29	36	=>	true
findFreeGrid test	29	32	100	:=>	table: 0B0E6030
findFreeGrid	29	32	from	29	36	=>	false
findFreeGrid test	29	34	100	:=>	nil
findFreeGrid	29	34	from	29	36	=>	true
findFreeGrid test	29	36	100	:=>	table: 10CF1510
findFreeGrid	29	36	from	29	36	=>	false
findFreeGrid test	29	38	100	:=>	nil
findFreeGrid	29	38	from	29	36	=>	false
findFreeGrid test	27	38	100	:=>	nil
findFreeGrid	27	38	from	29	36	=>	false
findFreeGrid using	29	37
[MOVE] actor moved without a starting position	ghoul	29	37
[LOG]	Ghast summons ghoul!
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
82 ticks  in 11.17 seconds = 7.34109 TPS
[SPELL CRIT %]	11.7
Adding entity	19231	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	0	1	 on dam	68.134850876906
[PROJECTOR] final dam	68.134850876906
[LOG]	Nocturne hits ghast for #LIGHT_RED#68.13 fire damage#LAST#.
[LOG]	Ghast is on fire!
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	0	1	 on dam	22.711616958969
[PROJECTOR] final dam	22.711616958969
[LOG]	Nocturne hits ghast for #LIGHT_RED#22.71 fire damage#LAST#.
AI took for target	19230	ghoul	::	1319	Nocturne	25	<	400
54 frames in 10.141 seconds = 5.32492 FPS
[LOG]	Nocturne casts Lightning.
USING	table: 092E6C70	Lightning
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	135.33333333333
[PROJECTOR] after difficulty dam	135.33333333333
[PROJECTOR] res	0	1	 on dam	140.74666666667
[PROJECTOR] final dam	140.74666666667
[LOG]	Nocturne hits ghoul for #ROYAL_BLUE#140.75 lightning damage#LAST#.
[PROJECTOR] starting dam	135.33333333333
[PROJECTOR] after difficulty dam	135.33333333333
[PROJECTOR] res	0	1	 on dam	140.74666666667
[PROJECTOR] final dam	140.74666666667
[LOG]	Nocturne hits ghast for #ROYAL_BLUE#140.75 lightning damage#LAST#.
[LOG]	Nocturne killed ghast!
924	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoul for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
42 ticks  in 10.835 seconds = 3.87633 TPS
[SPELL CRIT %]	11.7
Adding entity	19232	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	0	1	 on dam	68.134850876906
[PROJECTOR] final dam	68.134850876906
[LOG]	Nocturne hits ghoul for #LIGHT_RED#68.13 fire damage#LAST#.
[LOG]	Nocturne killed ghoul!
925	***
[LOG]	#00ff00#Talent Lightning is ready to use.
52 frames in 10.118 seconds = 5.13936 FPS
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	70.297720000259
[PROJECTOR] after difficulty dam	70.297720000259
[PROJECTOR] res	8.1148165129392	0.91885183487061	 on dam	76.624514800283
[PROJECTOR] final dam	70.40657602031
[LOG]	Nocturne hits skeleton archer for #1133F3#70.41 cold damage#LAST#.
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton archer resists!
skeleton archer	18492	dumb ai talents can use	Shoot	112
dumb ai uses	112
[LOG]	Skeleton archer shoots!
USING	table: 08C4CEC8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	ash arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	ash arrow
Adding entity	19233	after	18492
88 ticks  in 10.829 seconds = 8.12633 TPS
56 frames in 10.073 seconds = 5.55942 FPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton archer for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed skeleton archer!
926	***
[LOG]	#00ff00#Talent Freeze is ready to use.
[LOG]	#00ff00#Talent Manathrust is ready to use.
179 ticks  in 10.211 seconds = 17.5301 TPS
AI took for target	19206	skeleton warrior	::	1319	Nocturne	52	<	400
55 frames in 10.021 seconds = 5.48847 FPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	310.79789445374
[PROJECTOR] after difficulty dam	310.79789445374
[PROJECTOR] res	0	1	 on dam	310.79789445374
[PROJECTOR] final dam	310.79789445374
[LOG]	Nocturne hits skeleton warrior for #PURPLE#310.80 arcane damage#LAST#.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19234	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	0	1	 on dam	68.134850876906
[PROJECTOR] final dam	68.134850876906
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#68.13 fire damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
927	***
55 frames in 10.168 seconds = 5.40913 FPS
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is an item here: #B4B4B4#steel greatsword#LAST#
87 ticks  in 13.145 seconds = 6.61849 TPS
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	There is an item here: #B4B4B4#cured leather sling#LAST#
56 frames in 10.094 seconds = 5.54785 FPS
[LOG]	Nocturne activates Probability Travel.
[SOUND] loading from	/data/sound/talents/teleport.wav	:=:	userdata: 0B99FFD0
addTmpVal	prob_travel	9	 :=: 	0	879
128 ticks  in 10.622 seconds = 12.0505 TPS
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	880
addTmpVal	detect_actor	1	 :=: 	0	881
addTmpVal	detect_object	1	 :=: 	0	882
addTmpVal	detect_trap	1	 :=: 	0	883
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
removeTempVal	detect_range	49.52	 :=: 	880
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	881
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	882
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	883
delTmpVal	detect_trap	1
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits brown mold for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed brown mold!
928	***
55 frames in 10.025 seconds = 5.48628 FPS
[LOG]	#00ff00#Talent Manathrust is ready to use.
75 ticks  in 10.15 seconds = 7.38916 TPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19235	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	8.0074759873113	0.91992524012689	 on dam	68.134850876906
[PROJECTOR] final dam	62.678969053947
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#62.68 fire damage#LAST#.
[LOG]	Skeleton warrior is on fire!
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	8.0074759873113	0.91992524012689	 on dam	22.711616958969
[PROJECTOR] final dam	20.892989684649
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#20.89 fire damage#LAST#.
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	8.0074759873113	0.91992524012689	 on dam	22.711616958969
[PROJECTOR] final dam	20.892989684649
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#20.89 fire damage#LAST#.
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	#00ff00#Talent Manathrust is ready to use.
52 frames in 10.168 seconds = 5.11408 FPS
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	8.0074759873113	0.91992524012689	 on dam	22.711616958969
[PROJECTOR] final dam	20.892989684649
[LOG]	Something hits skeleton warrior for #LIGHT_RED#20.89 fire damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
929	***
[LOG]	#00ff00#Talent Flame is ready to use.
76 ticks  in 10.149 seconds = 7.48842 TPS
[LOG]	You pickup 0.45 gold pieces.
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	884
addTmpVal	detect_actor	1	 :=: 	0	885
addTmpVal	detect_object	1	 :=: 	0	886
addTmpVal	detect_trap	1	 :=: 	0	887
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Vision is still on cooldown for 3 turns.
[LOG]	Resting starts...
removeTempVal	detect_range	49.52	 :=: 	884
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	885
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	886
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	887
delTmpVal	detect_trap	1
[LOG]	#00ff00#Talent Vision is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	#00ff00#Talent Sense is ready to use.
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
55 frames in 10.148 seconds = 5.41979 FPS
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
506 ticks  in 10.459 seconds = 48.3794 TPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
52 frames in 10.07 seconds = 5.16385 FPS
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19236	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	0	1	 on dam	68.134850876906
[PROJECTOR] final dam	68.134850876906
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#68.13 fire damage#LAST#.
[LOG]	Skeleton warrior is on fire!
36 ticks  in 10.657 seconds = 3.37806 TPS
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	0	1	 on dam	22.711616958969
[PROJECTOR] final dam	22.711616958969
[LOG]	Nocturne hits skeleton warrior for #LIGHT_RED#22.71 fire damage#LAST#.
[LOG]	Nocturne killed skeleton warrior!
930	***
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is an item here: #FFFFFF#citrine#LAST#
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
51 frames in 10.152 seconds = 5.02364 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits degenerated skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
53 ticks  in 10.5 seconds = 5.04762 TPS
[SPELL CRIT %]	11.7
Adding entity	19237	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	15.355942533667	0.84644057466333	 on dam	68.134850876906
[PROJECTOR] final dam	57.672102330849
[LOG]	Nocturne hits degenerated skeleton warrior for #LIGHT_RED#57.67 fire damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
931	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Flame is ready to use.
51 frames in 10.139 seconds = 5.03008 FPS
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Vision is ready to use.
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
55 frames in 10.072 seconds = 5.46068 FPS
56 frames in 10.144 seconds = 5.5205 FPS
464 ticks  in 29.247 seconds = 15.8649 TPS
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
AI took for target	18291	degenerated skeleton warrior	::	1319	Nocturne	101	<	400
AI took for target	18301	ghoul	::	1319	Nocturne	122	<	400
AI took for target	18304	thief	::	1319	Nocturne	101	<	121
AI took for target	19203	degenerated skeleton warrior	::	1319	Nocturne	122	<	400
AI took for target	19210	degenerated skeleton warrior	::	1319	Nocturne	100	<	400
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[LOG]	Nocturne casts Corrosive Vapour.
USING	table: 092D3E10	Corrosive Vapour
53 frames in 10.062 seconds = 5.26734 FPS
[SPELL] friendly fire chance	100
17 ticks  in 10.596 seconds = 1.60438 TPS
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits thief for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	2.5966574156416	0.97403342584358	 on dam	40.712496570476
[PROJECTOR] final dam	39.655332509186
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#39.66 acid damage#LAST#.
checkHit	13	10
=> chance to hit	61.394335230684
checkHit	13	10
=> chance to hit	61.394335230684
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits thief for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	2.5966574156416	0.97403342584358	 on dam	40.712496570476
[PROJECTOR] final dam	39.655332509186
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#39.66 acid damage#LAST#.
checkHit	13	10
=> chance to hit	61.394335230684
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
47 frames in 10.188 seconds = 4.61327 FPS
33 ticks  in 10.151 seconds = 3.25091 TPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoul for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
932	***
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
933	***
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits degenerated skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
934	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
44 frames in 10.219 seconds = 4.30571 FPS
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	70.297720000259
[PROJECTOR] after difficulty dam	70.297720000259
[PROJECTOR] res	0	1	 on dam	76.624514800283
[PROJECTOR] final dam	76.624514800283
[LOG]	Nocturne hits degenerated skeleton warrior for #1133F3#76.62 cold damage#LAST#.
checkHit	76	5
=> chance to hit	95
[LOG]	Degenerated skeleton warrior is frozen!
addTmpVal	stunned	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
32 ticks  in 10.267 seconds = 3.11678 TPS
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits degenerated skeleton warrior for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed degenerated skeleton warrior!
935	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghoul for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed ghoul!
936	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Corrosive Vapour is ready to use.
[LOG]	#00ff00#Talent Freeze is ready to use.
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	888
addTmpVal	detect_actor	1	 :=: 	0	889
addTmpVal	detect_object	1	 :=: 	0	890
addTmpVal	detect_trap	1	 :=: 	0	891
47 frames in 10.062 seconds = 4.67104 FPS
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
removeTempVal	detect_range	49.52	 :=: 	888
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	889
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	890
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	891
delTmpVal	detect_trap	1
[LOG]	There is an item here: #B4B4B4#potion#LAST#
85 ticks  in 10.541 seconds = 8.06375 TPS
[LOG]	Nocturne picks up (e.): #B4B4B4#potion#LAST#.
[MOVE] actor moved without a starting position	Armykath, the repented thief	8	18
[MOVE] actor moved without a starting position	Nocturne	7	19
[LOG]	#00ff00#Talent Sense is ready to use.
54 frames in 10.16 seconds = 5.31496 FPS
[MOVE] actor moved without a starting position	Armykath, the repented thief	9	18
[MOVE] actor moved without a starting position	Nocturne	8	18
114 ticks  in 10.117 seconds = 11.2682 TPS
55 frames in 10.084 seconds = 5.45419 FPS
12 ticks  in 15.316 seconds = 0.783494 TPS
55 frames in 10.079 seconds = 5.45689 FPS
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Vision is ready to use.
[LOG]	Rested for 47 turns (stop reason: all resources and life at maximum).
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	892
addTmpVal	detect_actor	1	 :=: 	0	893
addTmpVal	detect_object	1	 :=: 	0	894
addTmpVal	detect_trap	1	 :=: 	0	895
502 ticks  in 11.221 seconds = 44.7375 TPS
54 frames in 10.141 seconds = 5.32492 FPS
[LOG]	Nocturne casts Corrosive Vapour.
USING	table: 092D3E10	Corrosive Vapour
[SPELL] friendly fire chance	100
AI took for target	19048	wolf	::	1319	Nocturne	5	<	400
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits wolf for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
AI took for target	18919	ghast	::	1319	Nocturne	17	<	400
ghast	18919	dumb ai talents can use	Summon	11
dumb ai uses	11
[LOG]	Ghast uses Summon.
USING	table: 08A7B6A0	Summon
findFreeGrid test	4	11	100	:=>	nil
findFreeGrid	4	11	from	9	11	=>	false
findFreeGrid test	4	10	100	:=>	nil
findFreeGrid	4	10	from	9	11	=>	false
findFreeGrid test	4	12	100	:=>	nil
findFreeGrid	4	12	from	9	11	=>	false
findFreeGrid test	13	11	100	:=>	nil
findFreeGrid	13	11	from	9	11	=>	true
findFreeGrid test	13	13	100	:=>	nil
findFreeGrid	13	13	from	9	11	=>	false
findFreeGrid test	13	10	100	:=>	nil
findFreeGrid	13	10	from	9	11	=>	true
findFreeGrid test	13	12	100	:=>	table: 0B0E6030
findFreeGrid	13	12	from	9	11	=>	false
findFreeGrid test	13	9	100	:=>	nil
findFreeGrid	13	9	from	9	11	=>	true
findFreeGrid test	7	11	100	:=>	nil
findFreeGrid	7	11	from	9	11	=>	true
findFreeGrid test	7	13	100	:=>	nil
findFreeGrid	7	13	from	9	11	=>	false
findFreeGrid test	7	10	100	:=>	nil
findFreeGrid	7	10	from	9	11	=>	true
findFreeGrid test	7	12	100	:=>	nil
findFreeGrid	7	12	from	9	11	=>	true
findFreeGrid test	7	9	100	:=>	nil
findFreeGrid	7	9	from	9	11	=>	false
findFreeGrid test	14	11	100	:=>	nil
findFreeGrid	14	11	from	9	11	=>	true
findFreeGrid test	14	13	100	:=>	nil
findFreeGrid	14	13	from	9	11	=>	false
findFreeGrid test	14	10	100	:=>	nil
findFreeGrid	14	10	from	9	11	=>	false
findFreeGrid test	14	12	100	:=>	nil
findFreeGrid	14	12	from	9	11	=>	false
findFreeGrid test	14	9	100	:=>	nil
findFreeGrid	14	9	from	9	11	=>	true
findFreeGrid test	5	11	100	:=>	table: 112144F8
findFreeGrid	5	11	from	9	11	=>	false
findFreeGrid test	5	13	100	:=>	nil
findFreeGrid	5	13	from	9	11	=>	false
findFreeGrid test	5	10	100	:=>	nil
findFreeGrid	5	10	from	9	11	=>	false
findFreeGrid test	5	12	100	:=>	nil
findFreeGrid	5	12	from	9	11	=>	false
findFreeGrid test	5	9	100	:=>	nil
findFreeGrid	5	9	from	9	11	=>	false
findFreeGrid test	15	11	100	:=>	nil
findFreeGrid	15	11	from	9	11	=>	true
findFreeGrid test	15	8	100	:=>	nil
findFreeGrid	15	8	from	9	11	=>	false
findFreeGrid test	15	10	100	:=>	nil
findFreeGrid	15	10	from	9	11	=>	true
findFreeGrid test	15	12	100	:=>	nil
findFreeGrid	15	12	from	9	11	=>	true
findFreeGrid test	15	9	100	:=>	nil
findFreeGrid	15	9	from	9	11	=>	false
findFreeGrid test	8	11	100	:=>	nil
findFreeGrid	8	11	from	9	11	=>	true
findFreeGrid test	8	13	100	:=>	nil
findFreeGrid	8	13	from	9	11	=>	false
findFreeGrid test	8	10	100	:=>	nil
findFreeGrid	8	10	from	9	11	=>	true
findFreeGrid test	8	12	100	:=>	nil
findFreeGrid	8	12	from	9	11	=>	true
findFreeGrid test	8	9	100	:=>	nil
findFreeGrid	8	9	from	9	11	=>	false
findFreeGrid test	16	11	100	:=>	nil
findFreeGrid	16	11	from	9	11	=>	true
findFreeGrid test	16	10	100	:=>	nil
findFreeGrid	16	10	from	9	11	=>	false
findFreeGrid test	16	12	100	:=>	nil
findFreeGrid	16	12	from	9	11	=>	false
findFreeGrid test	17	11	100	:=>	nil
findFreeGrid	17	11	from	9	11	=>	true
findFreeGrid test	17	10	100	:=>	nil
findFreeGrid	17	10	from	9	11	=>	true
findFreeGrid test	17	12	100	:=>	nil
findFreeGrid	17	12	from	9	11	=>	true
findFreeGrid test	18	11	100	:=>	nil
findFreeGrid	18	11	from	9	11	=>	true
findFreeGrid test	18	10	100	:=>	nil
findFreeGrid	18	10	from	9	11	=>	false
findFreeGrid test	18	12	100	:=>	nil
findFreeGrid	18	12	from	9	11	=>	false
findFreeGrid test	10	11	100	:=>	nil
findFreeGrid	10	11	from	9	11	=>	true
findFreeGrid test	10	13	100	:=>	nil
findFreeGrid	10	13	from	9	11	=>	false
findFreeGrid test	10	10	100	:=>	nil
findFreeGrid	10	10	from	9	11	=>	true
findFreeGrid test	10	12	100	:=>	nil
findFreeGrid	10	12	from	9	11	=>	true
findFreeGrid test	10	9	100	:=>	nil
findFreeGrid	10	9	from	9	11	=>	false
findFreeGrid test	9	11	100	:=>	table: 1118FCF0
findFreeGrid	9	11	from	9	11	=>	false
findFreeGrid test	9	13	100	:=>	nil
findFreeGrid	9	13	from	9	11	=>	false
findFreeGrid test	9	10	100	:=>	nil
findFreeGrid	9	10	from	9	11	=>	true
findFreeGrid test	9	12	100	:=>	nil
findFreeGrid	9	12	from	9	11	=>	true
findFreeGrid test	9	9	100	:=>	nil
findFreeGrid	9	9	from	9	11	=>	false
findFreeGrid test	11	11	100	:=>	nil
findFreeGrid	11	11	from	9	11	=>	true
findFreeGrid test	11	13	100	:=>	nil
findFreeGrid	11	13	from	9	11	=>	false
findFreeGrid test	11	10	100	:=>	nil
findFreeGrid	11	10	from	9	11	=>	true
findFreeGrid test	11	12	100	:=>	nil
findFreeGrid	11	12	from	9	11	=>	true
findFreeGrid test	11	9	100	:=>	nil
findFreeGrid	11	9	from	9	11	=>	false
findFreeGrid test	6	11	100	:=>	nil
findFreeGrid	6	11	from	9	11	=>	true
findFreeGrid test	6	13	100	:=>	nil
findFreeGrid	6	13	from	9	11	=>	false
findFreeGrid test	6	10	100	:=>	nil
findFreeGrid	6	10	from	9	11	=>	true
findFreeGrid test	6	12	100	:=>	nil
findFreeGrid	6	12	from	9	11	=>	true
findFreeGrid test	6	9	100	:=>	nil
findFreeGrid	6	9	from	9	11	=>	false
findFreeGrid test	12	11	100	:=>	table: 112855C8
findFreeGrid	12	11	from	9	11	=>	false
findFreeGrid test	12	13	100	:=>	nil
findFreeGrid	12	13	from	9	11	=>	false
findFreeGrid test	12	10	100	:=>	nil
findFreeGrid	12	10	from	9	11	=>	true
findFreeGrid test	12	12	100	:=>	nil
findFreeGrid	12	12	from	9	11	=>	true
findFreeGrid test	12	9	100	:=>	nil
findFreeGrid	12	9	from	9	11	=>	false
findFreeGrid test	19	11	100	:=>	nil
findFreeGrid	19	11	from	9	11	=>	true
findFreeGrid test	19	10	100	:=>	nil
findFreeGrid	19	10	from	9	11	=>	false
findFreeGrid test	19	12	100	:=>	nil
findFreeGrid	19	12	from	9	11	=>	false
findFreeGrid using	8	12
[MOVE] actor moved without a starting position	ghoul	8	12
[LOG]	Ghast summons ghoul!
AI took for target	19040	armoured skeleton warrior	::	1319	Nocturne	65	<	400
removeTempVal	detect_range	49.52	 :=: 	892
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	893
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	894
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	895
delTmpVal	detect_trap	1
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
32 ticks  in 10.118 seconds = 3.16268 TPS
47 frames in 10.199 seconds = 4.60829 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits armoured skeleton warrior for #PURPLE#207.20 arcane damage#LAST#.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.765685) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Nocturne	 :: 	9.8007734393502	3	2	::	1
checkHit	35	6.15
=> chance to hit	95
[ATTACK] raw dam	9.8007734393502	versus	2	with APR	3
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	18.297369359926	0.81702630640074	 on dam	9
[PROJECTOR] final dam	7.3532367576067
[LOG]	Wolf hits Nocturne for #aaaaaa#7.35 physical damage#LAST#.
[PROJECTOR] starting dam	13.069549542804
[PROJECTOR] after difficulty dam	13.069549542804
[PROJECTOR] res	0	1	 on dam	13.069549542804
[PROJECTOR] final dam	13.069549542804
[LOG]	Nocturne hits wolf for #YELLOW#13.07 light damage#LAST#.
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Nocturne hits wolf for #LIGHT_GREEN#3.00 nature damage#LAST#.
[LOG]	Wolf slows down.
addTmpValTable	energy	mod	-0.3	 :=: 	1	1
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	16.187388955776	0.83812611044224	 on dam	40.712496570476
[PROJECTOR] final dam	34.122206397007
[LOG]	Nocturne hits ghoul for #GREEN#34.12 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits wolf for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	12	0.88	 on dam	40.712496570476
[PROJECTOR] final dam	35.826996982019
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#35.83 acid damage#LAST#.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19239	after	1319
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	3.8450153291973	0.96154984670803	 on dam	68.134850876906
[PROJECTOR] final dam	65.515055416163
[LOG]	Nocturne hits wolf for #LIGHT_RED#65.52 fire damage#LAST#.
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	3.8450153291973	0.96154984670803	 on dam	22.711616958969
[PROJECTOR] final dam	21.838351805388
[LOG]	Nocturne hits wolf for #LIGHT_RED#21.84 fire damage#LAST#.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.765685) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Nocturne	 :: 	9.8007734393502	3	2	::	1
checkHit	35	6.15
=> chance to hit	95
[ATTACK] raw dam	9.8007734393502	versus	2	with APR	3
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	18.297369359926	0.81702630640074	 on dam	9
[PROJECTOR] final dam	7.3532367576067
[LOG]	Wolf hits Nocturne for #aaaaaa#7.35 physical damage#LAST#.
[PROJECTOR] starting dam	13.069549542804
[PROJECTOR] after difficulty dam	13.069549542804
[PROJECTOR] res	0	1	 on dam	13.069549542804
[PROJECTOR] final dam	13.069549542804
[LOG]	Nocturne hits wolf for #YELLOW#13.07 light damage#LAST#.
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Nocturne hits wolf for #LIGHT_GREEN#3.00 nature damage#LAST#.
removeTempVal	energy	table: 0A49C590	 :=: 	1
delTmpValTable	energy	mod	-0.3
[LOG]	Wolf slows down.
addTmpValTable	energy	mod	-0.3	 :=: 	0	2
*******************************WARNING
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	12	0.88	 on dam	40.712496570476
[PROJECTOR] final dam	35.826996982019
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#35.83 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	16.187388955776	0.83812611044224	 on dam	40.712496570476
[PROJECTOR] final dam	34.122206397007
[LOG]	Nocturne hits ghoul for #GREEN#34.12 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits wolf for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed wolf!
937	***
39 frames in 10.081 seconds = 3.86866 FPS
26 ticks  in 15.605 seconds = 1.66613 TPS
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	0	1	 on dam	40.712496570476
[PROJECTOR] final dam	40.712496570476
[LOG]	Nocturne hits ghast for #GREEN#40.71 acid damage#LAST#.
[LOG]	Nocturne killed ghast!
938	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	12	0.88	 on dam	40.712496570476
[PROJECTOR] final dam	35.826996982019
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#35.83 acid damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	16.187388955776	0.83812611044224	 on dam	40.712496570476
[PROJECTOR] final dam	34.122206397007
[LOG]	Nocturne hits ghoul for #GREEN#34.12 acid damage#LAST#.
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoul for #PURPLE#207.20 arcane damage#LAST#.
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	12	0.88	 on dam	40.712496570476
[PROJECTOR] final dam	35.826996982019
[LOG]	Nocturne hits armoured skeleton warrior for #GREEN#35.83 acid damage#LAST#.
[LOG]	Nocturne killed armoured skeleton warrior!
939	***
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	16.187388955776	0.83812611044224	 on dam	40.712496570476
[PROJECTOR] final dam	34.122206397007
[LOG]	Nocturne hits ghoul for #GREEN#34.12 acid damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
41 frames in 10.111 seconds = 4.05499 FPS
[PROJECTOR] starting dam	39.146631317766
[PROJECTOR] after difficulty dam	39.146631317766
[PROJECTOR] res	16.187388955776	0.83812611044224	 on dam	40.712496570476
[PROJECTOR] final dam	34.122206397007
[LOG]	Nocturne hits ghoul for #GREEN#34.12 acid damage#LAST#.
[LOG]	Nocturne killed ghoul!
940	***
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	#00ff00#Talent Corrosive Vapour is ready to use.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is more than one objects lying here.
[LOG]	There is an item here: #B4B4B4#steel ring#LAST#
96 ticks  in 10.594 seconds = 9.06173 TPS
[LOG]	Nocturne picks up (t.): #B4B4B4#steel ring#LAST#.
[LOG]	There is more than one objects lying here.
bind	MOVE_DOWN	function: 0BEBA5A8
bind	MOVE_UP	function: 0D5C86D0
bind	EXIT	function: 0C103830
bind	ACCEPT	function: 0BEBA5D0
47 frames in 10.121 seconds = 4.64381 FPS
[LOG]	Nocturne picks up (w.): #B4B4B4#mithril longsword#LAST#.
[LOG]	Resting starts...
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
477 ticks  in 10.004 seconds = 47.6809 TPS
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is an item here: #00FF80#acid-proof potion of mana#LAST#
[LOG]	There is an item here: #00FF80#acid-proof potion of mana#LAST#
[LOG]	Nocturne picks up (e.): #00FF80#acid-proof potion of mana#LAST#.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is more than one objects lying here.
51 frames in 10.094 seconds = 5.05251 FPS
bind	MOVE_DOWN	function: 0CB05540
bind	MOVE_UP	function: 0C694688
bind	EXIT	function: 0CB05590
bind	ACCEPT	function: 0CB05568
[LOG]	Nocturne picks up (v.): #B4B4B4#steel dagger#LAST#.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.20 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
147 ticks  in 10.322 seconds = 14.2414 TPS
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is an item here: #B4B4B4#dwarven lantern#LAST#
[LOG]	There is an item here: #B4B4B4#reinforced leather armour#LAST#
[LOG]	There is an item here: #B4B4B4#dwarven lantern#LAST#
51 frames in 10.051 seconds = 5.07412 FPS
[LOG]	Nocturne picks up (}.): #B4B4B4#dwarven lantern#LAST#.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	Nocturne casts Identify.
USING	table: 08C66320	Identify
[Identify]	acid-proof potion of cure poison	true
[Identify]	acid-proof potion of free action	true
[Identify]	acid-proof potion of invisibility	true
[Identify]	acid-proof potion of lesser healing	true
[Identify]	acid-proof potion of mana	true
[Identify]	giant potion of cure poison	true
[Identify]	giant potion of lesser mana	true
[Identify]	giant potion of speed	true
[Identify]	potion of cure disease	true
[Identify]	potion of healing	true
[Identify]	potion of lesser healing	true
[Identify]	potion of lesser mana	true
[Identify]	potion of mana	true
[Identify]	potion of see invisible	true
[Identify]	potion of speed	true
[Identify]	fire-proof scroll of shielding	true
[Identify]	long scroll of phase door	true
[Identify]	scroll of light	true
[Identify]	scroll of phase door	true
[Identify]	scroll of shielding	true
[Identify]	steel ring of accuracy (#ATTACK#)	true
[Identify]	shocking steel dagger	true
[Identify]	steel dagger	true
[Identify]	steel dagger	true
[Identify]	slime-covered mithril longsword of massacre	true
[Identify]	ash staff	true
[Identify]	Boots of Tom Bombadil	true
[Identify]	opal	true
[Identify]	dwarven lantern	true
[Identify]	quartz	true
[Identify]	Angmar's Fall	true
[Identify]	steel ring of regeneration (#REGEN#)	true
[Identify]	onyx ring	true
[Identify]	steel amulet of willpower (#STATBONUS#)	true
[Identify]	bright brass lantern of clear sight	true
[Identify]	slimy linen robe of lightning resistance	true
[Identify]	cashmere wizard hat	true
[Identify]	Frost Treads	true
[LOG]	You identify all your inventory.
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	896
addTmpVal	detect_actor	1	 :=: 	0	897
addTmpVal	detect_object	1	 :=: 	0	898
addTmpVal	detect_trap	1	 :=: 	0	899
165 ticks  in 10.506 seconds = 15.7053 TPS
53 frames in 10.114 seconds = 5.24026 FPS
bind	MOVE_UP	function: 0D1CA1A8
bind	EXIT	function: 1055CCC0
bind	MOVE_DOWN	function: 0D0DE348
bind	MOVE_RIGHT	function: 0D22F3A0
bind	MOVE_LEFT	function: 0CEEBE40
16 ticks  in 10.299 seconds = 1.55355 TPS
bind	HOTKEY_5	function: 0BF97D60
bind	MOVE_UP	function: 0D0AF708
bind	HOTKEY_THIRD_1	function: 0A4BDD98
bind	HOTKEY_SECOND_9	function: 0D86DFA0
bind	HOTKEY_SECOND_2	function: 0C56FB70
bind	HOTKEY_SECOND_1	function: 0C56FB48
bind	HOTKEY_3	function: 0A77DE38
bind	HOTKEY_1	function: 0C1DD6F8
bind	HOTKEY_THIRD_8	function: 0B675EF0
bind	HOTKEY_SECOND_5	function: 0C376938
bind	HOTKEY_SECOND_3	function: 0D4EAB00
bind	HOTKEY_4	function: 0A77DE60
bind	HOTKEY_THIRD_9	function: 0B79B6C8
bind	HOTKEY_SECOND_10	function: 0D86DFC8
bind	HOTKEY_SECOND_8	function: 0B91CCF0
bind	HOTKEY_SECOND_4	function: 0D4EAB28
bind	HOTKEY_SECOND_6	function: 0C376960
bind	HOTKEY_THIRD_12	function: 0C76F180
bind	HOTKEY_2	function: 0C1DD720
bind	HOTKEY_THIRD_10	function: 0B79B6F0
bind	HOTKEY_8	function: 0B69FA20
bind	HOTKEY_THIRD_11	function: 0C76F158
bind	EXIT	function: 0D0C9D08
bind	ACCEPT	function: 0D0C9CE0
bind	MOVE_RIGHT	function: 0C5A7DB0
bind	MOVE_LEFT	function: 0C5A7D88
bind	MOVE_DOWN	function: 0D0AF730
bind	HOTKEY_SECOND_12	function: 0B340A98
bind	HOTKEY_THIRD_7	function: 0B675EC8
bind	HOTKEY_7	function: 0B69F9F8
bind	HOTKEY_THIRD_6	function: 0C0F89D8
bind	HOTKEY_THIRD_5	function: 0C0F89B0
bind	HOTKEY_10	function: 0D90D2C8
bind	HOTKEY_9	function: 0D90D2A0
bind	HOTKEY_THIRD_4	function: 0B2B8350
bind	HOTKEY_6	function: 0BF97D88
bind	HOTKEY_SECOND_11	function: 0B340A70
bind	HOTKEY_THIRD_2	function: 0A4BDDC0
bind	HOTKEY_SECOND_7	function: 0B91CCC8
bind	HOTKEY_12	function: 0B822F60
bind	HOTKEY_THIRD_3	function: 0B2B8328
bind	HOTKEY_11	function: 0B822F38
49 frames in 10.262 seconds = 4.7749 FPS
bind	MOVE_DOWN	function: 0B4F0A10
bind	MOVE_UP	function: 0A850D18
bind	EXIT	function: 0C4BD468
bind	ACCEPT	function: 0C4BD440
[LOG]	Nocturne drops on the floor: #FFFFFF#dwarven lantern#LAST#.
bind	MOVE_DOWN	function: 0C144D40
bind	MOVE_UP	function: 0B9FD890
bind	EXIT	function: 0C48A798
bind	ACCEPT	function: 0C48A770
28 ticks  in 10.04 seconds = 2.78884 TPS
[LOG]	Nocturne drops on the floor: #FFFFFF#ash staff (9-10.8 power, 3 apr, nature damage)#LAST#.
removeTempVal	detect_range	49.52	 :=: 	896
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	897
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	898
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	899
delTmpVal	detect_trap	1
bind	MOVE_DOWN	function: 0C72BDE8
bind	MOVE_UP	function: 0C72BD98
bind	EXIT	function: 0B674F00
bind	ACCEPT	function: 0C72BE10
45 frames in 10.092 seconds = 4.45898 FPS
[LOG]	Nocturne drops on the floor: #FFFFFF#steel dagger (8.5-11.05 power, 6 apr)#LAST#.
bind	MOVE_DOWN	function: 0A9742E8
bind	MOVE_UP	function: 0A2185E8
bind	EXIT	function: 0BF96C10
bind	ACCEPT	function: 0AC394B8
[LOG]	Nocturne drops on the floor: #FFFFFF#steel dagger (11-14.3 power, 6 apr)#LAST#.
46 frames in 10.015 seconds = 4.59311 FPS
53 frames in 10.164 seconds = 5.21448 FPS
53 frames in 10.117 seconds = 5.23871 FPS
53 frames in 10.166 seconds = 5.21346 FPS
53 frames in 10.14 seconds = 5.22682 FPS
51 ticks  in 60.388 seconds = 0.844539 TPS
54 frames in 10.104 seconds = 5.34442 FPS
[LOG]	Nocturne casts Freeze.
USING	table: 092D3FD0	Freeze
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	70.297720000259
[PROJECTOR] after difficulty dam	70.297720000259
[PROJECTOR] res	0	1	 on dam	76.624514800283
[PROJECTOR] final dam	76.624514800283
[LOG]	Nocturne hits skeleton archer for #1133F3#76.62 cold damage#LAST#.
checkHit	76	5
=> chance to hit	95
[LOG]	Skeleton archer is frozen!
addTmpVal	stunned	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits skeleton archer for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed skeleton archer!
941	***
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Freeze is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
65 ticks  in 10.536 seconds = 6.16932 TPS
50 frames in 10.088 seconds = 4.95638 FPS
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	310.79789445374
[PROJECTOR] after difficulty dam	310.79789445374
[PROJECTOR] res	0	1	 on dam	310.79789445374
[PROJECTOR] final dam	310.79789445374
[LOG]	Nocturne hits ghoul for #PURPLE#310.80 arcane damage#LAST#.
[PROJECTOR] starting dam	310.79789445374
[PROJECTOR] after difficulty dam	310.79789445374
[PROJECTOR] res	0	1	 on dam	310.79789445374
[PROJECTOR] final dam	310.79789445374
[LOG]	Nocturne hits ghoulking for #PURPLE#310.80 arcane damage#LAST#.
[LOG]	Nocturne casts Lightning.
USING	table: 092E6C70	Lightning
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	81.666666666667
[PROJECTOR] after difficulty dam	81.666666666667
[PROJECTOR] res	0	1	 on dam	84.933333333333
[PROJECTOR] final dam	84.933333333333
[LOG]	Nocturne hits ghoulking for #ROYAL_BLUE#84.93 lightning damage#LAST#.
[PROJECTOR] starting dam	81.666666666667
[PROJECTOR] after difficulty dam	81.666666666667
[PROJECTOR] res	0	1	 on dam	84.933333333333
[PROJECTOR] final dam	84.933333333333
[LOG]	Nocturne hits ghoul for #ROYAL_BLUE#84.93 lightning damage#LAST#.
[LOG]	Nocturne killed ghoul!
942	***
ghoulking	19202	dumb ai talents can use	Summon	11
dumb ai uses	11
[LOG]	Ghoulking uses Summon.
USING	table: 08A7B6A0	Summon
findFreeGrid test	30	11	100	:=>	nil
findFreeGrid	30	11	from	29	9	=>	false
findFreeGrid test	30	7	100	:=>	nil
findFreeGrid	30	7	from	29	9	=>	true
findFreeGrid test	30	8	100	:=>	nil
findFreeGrid	30	8	from	29	9	=>	true
findFreeGrid test	30	10	100	:=>	nil
findFreeGrid	30	10	from	29	9	=>	true
findFreeGrid test	30	9	100	:=>	nil
findFreeGrid	30	9	from	29	9	=>	true
findFreeGrid test	30	6	100	:=>	nil
findFreeGrid	30	6	from	29	9	=>	false
findFreeGrid test	31	11	100	:=>	nil
findFreeGrid	31	11	from	29	9	=>	false
findFreeGrid test	31	7	100	:=>	nil
findFreeGrid	31	7	from	29	9	=>	true
findFreeGrid test	31	8	100	:=>	nil
findFreeGrid	31	8	from	29	9	=>	true
findFreeGrid test	31	10	100	:=>	nil
findFreeGrid	31	10	from	29	9	=>	true
findFreeGrid test	31	9	100	:=>	nil
findFreeGrid	31	9	from	29	9	=>	true
findFreeGrid test	31	6	100	:=>	nil
findFreeGrid	31	6	from	29	9	=>	false
findFreeGrid test	32	11	100	:=>	nil
findFreeGrid	32	11	from	29	9	=>	false
findFreeGrid test	32	7	100	:=>	nil
findFreeGrid	32	7	from	29	9	=>	true
findFreeGrid test	32	8	100	:=>	nil
findFreeGrid	32	8	from	29	9	=>	true
findFreeGrid test	32	10	100	:=>	nil
findFreeGrid	32	10	from	29	9	=>	true
findFreeGrid test	32	9	100	:=>	nil
findFreeGrid	32	9	from	29	9	=>	true
findFreeGrid test	32	6	100	:=>	nil
findFreeGrid	32	6	from	29	9	=>	false
findFreeGrid test	33	11	100	:=>	nil
findFreeGrid	33	11	from	29	9	=>	false
findFreeGrid test	33	7	100	:=>	nil
findFreeGrid	33	7	from	29	9	=>	true
findFreeGrid test	33	8	100	:=>	nil
findFreeGrid	33	8	from	29	9	=>	true
findFreeGrid test	33	10	100	:=>	nil
findFreeGrid	33	10	from	29	9	=>	true
findFreeGrid test	33	9	100	:=>	nil
findFreeGrid	33	9	from	29	9	=>	true
findFreeGrid test	33	6	100	:=>	nil
findFreeGrid	33	6	from	29	9	=>	false
findFreeGrid test	34	11	100	:=>	nil
findFreeGrid	34	11	from	29	9	=>	false
findFreeGrid test	34	7	100	:=>	nil
findFreeGrid	34	7	from	29	9	=>	true
findFreeGrid test	34	8	100	:=>	nil
findFreeGrid	34	8	from	29	9	=>	true
findFreeGrid test	34	10	100	:=>	nil
findFreeGrid	34	10	from	29	9	=>	true
findFreeGrid test	34	9	100	:=>	nil
findFreeGrid	34	9	from	29	9	=>	true
findFreeGrid test	34	6	100	:=>	nil
findFreeGrid	34	6	from	29	9	=>	false
findFreeGrid test	35	11	100	:=>	nil
findFreeGrid	35	11	from	29	9	=>	false
findFreeGrid test	35	7	100	:=>	nil
findFreeGrid	35	7	from	29	9	=>	true
findFreeGrid test	35	8	100	:=>	nil
findFreeGrid	35	8	from	29	9	=>	true
findFreeGrid test	35	10	100	:=>	nil
findFreeGrid	35	10	from	29	9	=>	true
findFreeGrid test	35	9	100	:=>	nil
findFreeGrid	35	9	from	29	9	=>	true
findFreeGrid test	35	6	100	:=>	nil
findFreeGrid	35	6	from	29	9	=>	false
findFreeGrid test	36	11	100	:=>	nil
findFreeGrid	36	11	from	29	9	=>	false
findFreeGrid test	36	7	100	:=>	nil
findFreeGrid	36	7	from	29	9	=>	true
findFreeGrid test	36	8	100	:=>	nil
findFreeGrid	36	8	from	29	9	=>	true
findFreeGrid test	36	10	100	:=>	nil
findFreeGrid	36	10	from	29	9	=>	true
findFreeGrid test	36	9	100	:=>	nil
findFreeGrid	36	9	from	29	9	=>	true
findFreeGrid test	36	6	100	:=>	nil
findFreeGrid	36	6	from	29	9	=>	false
findFreeGrid test	37	11	100	:=>	nil
findFreeGrid	37	11	from	29	9	=>	false
findFreeGrid test	37	7	100	:=>	nil
findFreeGrid	37	7	from	29	9	=>	true
findFreeGrid test	37	8	100	:=>	nil
findFreeGrid	37	8	from	29	9	=>	true
findFreeGrid test	37	10	100	:=>	nil
findFreeGrid	37	10	from	29	9	=>	true
findFreeGrid test	37	9	100	:=>	nil
findFreeGrid	37	9	from	29	9	=>	true
findFreeGrid test	37	6	100	:=>	nil
findFreeGrid	37	6	from	29	9	=>	false
findFreeGrid test	38	11	100	:=>	nil
findFreeGrid	38	11	from	29	9	=>	false
findFreeGrid test	38	7	100	:=>	nil
findFreeGrid	38	7	from	29	9	=>	false
findFreeGrid test	38	8	100	:=>	nil
findFreeGrid	38	8	from	29	9	=>	false
findFreeGrid test	38	10	100	:=>	nil
findFreeGrid	38	10	from	29	9	=>	false
findFreeGrid test	38	9	100	:=>	nil
findFreeGrid	38	9	from	29	9	=>	false
findFreeGrid test	38	6	100	:=>	nil
findFreeGrid	38	6	from	29	9	=>	false
findFreeGrid test	22	8	100	:=>	nil
findFreeGrid	22	8	from	29	9	=>	false
findFreeGrid test	22	10	100	:=>	nil
findFreeGrid	22	10	from	29	9	=>	false
findFreeGrid test	22	9	100	:=>	nil
findFreeGrid	22	9	from	29	9	=>	false
findFreeGrid test	23	8	100	:=>	nil
findFreeGrid	23	8	from	29	9	=>	false
findFreeGrid test	23	10	100	:=>	nil
findFreeGrid	23	10	from	29	9	=>	true
findFreeGrid test	23	9	100	:=>	nil
findFreeGrid	23	9	from	29	9	=>	true
findFreeGrid test	24	8	100	:=>	nil
findFreeGrid	24	8	from	29	9	=>	false
findFreeGrid test	24	10	100	:=>	nil
findFreeGrid	24	10	from	29	9	=>	false
findFreeGrid test	24	9	100	:=>	nil
findFreeGrid	24	9	from	29	9	=>	true
findFreeGrid test	25	8	100	:=>	nil
findFreeGrid	25	8	from	29	9	=>	false
findFreeGrid test	25	10	100	:=>	nil
findFreeGrid	25	10	from	29	9	=>	false
findFreeGrid test	25	9	100	:=>	nil
findFreeGrid	25	9	from	29	9	=>	true
findFreeGrid test	26	8	100	:=>	nil
findFreeGrid	26	8	from	29	9	=>	false
findFreeGrid test	26	10	100	:=>	nil
findFreeGrid	26	10	from	29	9	=>	false
findFreeGrid test	26	9	100	:=>	nil
findFreeGrid	26	9	from	29	9	=>	true
findFreeGrid test	27	8	100	:=>	nil
findFreeGrid	27	8	from	29	9	=>	false
findFreeGrid test	27	10	100	:=>	nil
findFreeGrid	27	10	from	29	9	=>	false
findFreeGrid test	27	9	100	:=>	table: 0B0E6030
findFreeGrid	27	9	from	29	9	=>	false
findFreeGrid test	28	11	100	:=>	nil
findFreeGrid	28	11	from	29	9	=>	false
findFreeGrid test	28	7	100	:=>	nil
findFreeGrid	28	7	from	29	9	=>	false
findFreeGrid test	28	8	100	:=>	nil
findFreeGrid	28	8	from	29	9	=>	false
findFreeGrid test	28	10	100	:=>	nil
findFreeGrid	28	10	from	29	9	=>	false
findFreeGrid test	28	9	100	:=>	nil
findFreeGrid	28	9	from	29	9	=>	true
findFreeGrid test	28	6	100	:=>	nil
findFreeGrid	28	6	from	29	9	=>	false
findFreeGrid test	29	11	100	:=>	nil
findFreeGrid	29	11	from	29	9	=>	false
findFreeGrid test	29	7	100	:=>	nil
findFreeGrid	29	7	from	29	9	=>	true
findFreeGrid test	29	8	100	:=>	nil
findFreeGrid	29	8	from	29	9	=>	true
findFreeGrid test	29	10	100	:=>	nil
findFreeGrid	29	10	from	29	9	=>	true
findFreeGrid test	29	9	100	:=>	table: 11289FA8
findFreeGrid	29	9	from	29	9	=>	false
findFreeGrid test	29	6	100	:=>	nil
findFreeGrid	29	6	from	29	9	=>	false
findFreeGrid using	30	9
Drops resolver	ghast	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.15)
[MOVE] actor moved without a starting position	ghast	30	9
[LOG]	Ghoulking summons ghast!
29 ticks  in 10.518 seconds = 2.75718 TPS
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
42 frames in 10.214 seconds = 4.112 FPS
AI took for target	19241	ghast	::	1319	Nocturne	16	<	400
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoulking for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed ghoulking!
943	***
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghast for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	#00ff00#Talent Lightning is ready to use.
[LOG]	Nocturne casts Flame.
USING	table: 092AFE68	Flame
[SPELL CRIT %]	11.7
Adding entity	19243	after	1319
ghast	19241	dumb ai talents can use	Summon	11
dumb ai uses	11
[LOG]	Ghast uses Summon.
USING	table: 08A7B6A0	Summon
findFreeGrid test	30	11	100	:=>	nil
findFreeGrid	30	11	from	29	9	=>	false
findFreeGrid test	30	7	100	:=>	nil
findFreeGrid	30	7	from	29	9	=>	true
findFreeGrid test	30	8	100	:=>	nil
findFreeGrid	30	8	from	29	9	=>	true
findFreeGrid test	30	10	100	:=>	nil
findFreeGrid	30	10	from	29	9	=>	true
findFreeGrid test	30	9	100	:=>	nil
findFreeGrid	30	9	from	29	9	=>	true
findFreeGrid test	30	6	100	:=>	nil
findFreeGrid	30	6	from	29	9	=>	false
findFreeGrid test	31	11	100	:=>	nil
findFreeGrid	31	11	from	29	9	=>	false
findFreeGrid test	31	7	100	:=>	nil
findFreeGrid	31	7	from	29	9	=>	true
findFreeGrid test	31	8	100	:=>	nil
findFreeGrid	31	8	from	29	9	=>	true
findFreeGrid test	31	10	100	:=>	nil
findFreeGrid	31	10	from	29	9	=>	true
findFreeGrid test	31	9	100	:=>	nil
findFreeGrid	31	9	from	29	9	=>	true
findFreeGrid test	31	6	100	:=>	nil
findFreeGrid	31	6	from	29	9	=>	false
findFreeGrid test	32	11	100	:=>	nil
findFreeGrid	32	11	from	29	9	=>	false
findFreeGrid test	32	7	100	:=>	nil
findFreeGrid	32	7	from	29	9	=>	true
findFreeGrid test	32	8	100	:=>	nil
findFreeGrid	32	8	from	29	9	=>	true
findFreeGrid test	32	10	100	:=>	nil
findFreeGrid	32	10	from	29	9	=>	true
findFreeGrid test	32	9	100	:=>	nil
findFreeGrid	32	9	from	29	9	=>	true
findFreeGrid test	32	6	100	:=>	nil
findFreeGrid	32	6	from	29	9	=>	false
findFreeGrid test	33	11	100	:=>	nil
findFreeGrid	33	11	from	29	9	=>	false
findFreeGrid test	33	7	100	:=>	nil
findFreeGrid	33	7	from	29	9	=>	true
findFreeGrid test	33	8	100	:=>	nil
findFreeGrid	33	8	from	29	9	=>	true
findFreeGrid test	33	10	100	:=>	nil
findFreeGrid	33	10	from	29	9	=>	true
findFreeGrid test	33	9	100	:=>	nil
findFreeGrid	33	9	from	29	9	=>	true
findFreeGrid test	33	6	100	:=>	nil
findFreeGrid	33	6	from	29	9	=>	false
findFreeGrid test	34	11	100	:=>	nil
findFreeGrid	34	11	from	29	9	=>	false
findFreeGrid test	34	7	100	:=>	nil
findFreeGrid	34	7	from	29	9	=>	true
findFreeGrid test	34	8	100	:=>	nil
findFreeGrid	34	8	from	29	9	=>	true
findFreeGrid test	34	10	100	:=>	nil
findFreeGrid	34	10	from	29	9	=>	true
findFreeGrid test	34	9	100	:=>	nil
findFreeGrid	34	9	from	29	9	=>	true
findFreeGrid test	34	6	100	:=>	nil
findFreeGrid	34	6	from	29	9	=>	false
findFreeGrid test	35	11	100	:=>	nil
findFreeGrid	35	11	from	29	9	=>	false
findFreeGrid test	35	7	100	:=>	nil
findFreeGrid	35	7	from	29	9	=>	true
findFreeGrid test	35	8	100	:=>	nil
findFreeGrid	35	8	from	29	9	=>	true
findFreeGrid test	35	10	100	:=>	nil
findFreeGrid	35	10	from	29	9	=>	true
findFreeGrid test	35	9	100	:=>	nil
findFreeGrid	35	9	from	29	9	=>	true
findFreeGrid test	35	6	100	:=>	nil
findFreeGrid	35	6	from	29	9	=>	false
findFreeGrid test	36	11	100	:=>	nil
findFreeGrid	36	11	from	29	9	=>	false
findFreeGrid test	36	7	100	:=>	nil
findFreeGrid	36	7	from	29	9	=>	true
findFreeGrid test	36	8	100	:=>	nil
findFreeGrid	36	8	from	29	9	=>	true
findFreeGrid test	36	10	100	:=>	nil
findFreeGrid	36	10	from	29	9	=>	true
findFreeGrid test	36	9	100	:=>	nil
findFreeGrid	36	9	from	29	9	=>	true
findFreeGrid test	36	6	100	:=>	nil
findFreeGrid	36	6	from	29	9	=>	false
findFreeGrid test	37	11	100	:=>	nil
findFreeGrid	37	11	from	29	9	=>	false
findFreeGrid test	37	7	100	:=>	nil
findFreeGrid	37	7	from	29	9	=>	true
findFreeGrid test	37	8	100	:=>	nil
findFreeGrid	37	8	from	29	9	=>	true
findFreeGrid test	37	10	100	:=>	nil
findFreeGrid	37	10	from	29	9	=>	true
findFreeGrid test	37	9	100	:=>	nil
findFreeGrid	37	9	from	29	9	=>	true
findFreeGrid test	37	6	100	:=>	nil
findFreeGrid	37	6	from	29	9	=>	false
findFreeGrid test	38	11	100	:=>	nil
findFreeGrid	38	11	from	29	9	=>	false
findFreeGrid test	38	7	100	:=>	nil
findFreeGrid	38	7	from	29	9	=>	false
findFreeGrid test	38	8	100	:=>	nil
findFreeGrid	38	8	from	29	9	=>	false
findFreeGrid test	38	10	100	:=>	nil
findFreeGrid	38	10	from	29	9	=>	false
findFreeGrid test	38	9	100	:=>	nil
findFreeGrid	38	9	from	29	9	=>	false
findFreeGrid test	38	6	100	:=>	nil
findFreeGrid	38	6	from	29	9	=>	false
findFreeGrid test	22	8	100	:=>	nil
findFreeGrid	22	8	from	29	9	=>	false
findFreeGrid test	22	10	100	:=>	nil
findFreeGrid	22	10	from	29	9	=>	false
findFreeGrid test	22	9	100	:=>	nil
findFreeGrid	22	9	from	29	9	=>	false
findFreeGrid test	23	8	100	:=>	nil
findFreeGrid	23	8	from	29	9	=>	false
findFreeGrid test	23	10	100	:=>	nil
findFreeGrid	23	10	from	29	9	=>	true
findFreeGrid test	23	9	100	:=>	nil
findFreeGrid	23	9	from	29	9	=>	true
findFreeGrid test	24	8	100	:=>	nil
findFreeGrid	24	8	from	29	9	=>	false
findFreeGrid test	24	10	100	:=>	nil
findFreeGrid	24	10	from	29	9	=>	false
findFreeGrid test	24	9	100	:=>	nil
findFreeGrid	24	9	from	29	9	=>	true
findFreeGrid test	25	8	100	:=>	nil
findFreeGrid	25	8	from	29	9	=>	false
findFreeGrid test	25	10	100	:=>	nil
findFreeGrid	25	10	from	29	9	=>	false
findFreeGrid test	25	9	100	:=>	nil
findFreeGrid	25	9	from	29	9	=>	true
findFreeGrid test	26	8	100	:=>	nil
findFreeGrid	26	8	from	29	9	=>	false
findFreeGrid test	26	10	100	:=>	nil
findFreeGrid	26	10	from	29	9	=>	false
findFreeGrid test	26	9	100	:=>	table: 0B0E6030
findFreeGrid	26	9	from	29	9	=>	false
findFreeGrid test	27	8	100	:=>	nil
findFreeGrid	27	8	from	29	9	=>	false
findFreeGrid test	27	10	100	:=>	nil
findFreeGrid	27	10	from	29	9	=>	false
findFreeGrid test	27	9	100	:=>	nil
findFreeGrid	27	9	from	29	9	=>	true
findFreeGrid test	28	11	100	:=>	nil
findFreeGrid	28	11	from	29	9	=>	false
findFreeGrid test	28	7	100	:=>	nil
findFreeGrid	28	7	from	29	9	=>	false
findFreeGrid test	28	8	100	:=>	nil
findFreeGrid	28	8	from	29	9	=>	false
findFreeGrid test	28	10	100	:=>	nil
findFreeGrid	28	10	from	29	9	=>	false
findFreeGrid test	28	9	100	:=>	nil
findFreeGrid	28	9	from	29	9	=>	true
findFreeGrid test	28	6	100	:=>	nil
findFreeGrid	28	6	from	29	9	=>	false
findFreeGrid test	29	11	100	:=>	nil
findFreeGrid	29	11	from	29	9	=>	false
findFreeGrid test	29	7	100	:=>	nil
findFreeGrid	29	7	from	29	9	=>	true
findFreeGrid test	29	8	100	:=>	nil
findFreeGrid	29	8	from	29	9	=>	true
findFreeGrid test	29	10	100	:=>	nil
findFreeGrid	29	10	from	29	9	=>	true
findFreeGrid test	29	9	100	:=>	table: 104C1098
findFreeGrid	29	9	from	29	9	=>	false
findFreeGrid test	29	6	100	:=>	nil
findFreeGrid	29	6	from	29	9	=>	false
findFreeGrid using	30	8
[MOVE] actor moved without a starting position	ghoul	30	8
[LOG]	Ghast summons ghoul!
[PROJECTOR] starting dam	65.514279689333
[PROJECTOR] after difficulty dam	65.514279689333
[PROJECTOR] res	18.911469920052	0.81088530079948	 on dam	68.134850876906
[PROJECTOR] final dam	55.249549048248
[LOG]	Nocturne hits ghast for #LIGHT_RED#55.25 fire damage#LAST#.
[LOG]	Ghast is on fire!
50 frames in 10.114 seconds = 4.94364 FPS
[LOG]	You do not have enough mana to cast Corrosive Vapour.
48 ticks  in 13.733 seconds = 3.49523 TPS
[PROJECTOR] starting dam	21.838093229778
[PROJECTOR] after difficulty dam	21.838093229778
[PROJECTOR] res	18.911469920052	0.81088530079948	 on dam	22.711616958969
[PROJECTOR] final dam	18.416516349416
[LOG]	Nocturne hits ghast for #LIGHT_RED#18.42 fire damage#LAST#.
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	310.79789445374
[PROJECTOR] after difficulty dam	310.79789445374
[PROJECTOR] res	0	1	 on dam	310.79789445374
[PROJECTOR] final dam	310.79789445374
[LOG]	Nocturne hits ghast for #PURPLE#310.80 arcane damage#LAST#.
[LOG]	Nocturne killed ghast!
944	***
[PROJECTOR] starting dam	310.79789445374
[PROJECTOR] after difficulty dam	310.79789445374
[PROJECTOR] res	0	1	 on dam	310.79789445374
[PROJECTOR] final dam	310.79789445374
[LOG]	Nocturne hits ghoul for #PURPLE#310.80 arcane damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	#00ff00#Talent Vision is ready to use.
[LOG]	#00ff00#Talent Manathrust is ready to use.
50 frames in 10.049 seconds = 4.97562 FPS
52 ticks  in 10.462 seconds = 4.97037 TPS
AI took for target	19244	ghoul	::	1319	Nocturne	9	<	400
[LOG]	You do not have enough mana to cast Manathrust.
54 frames in 10.099 seconds = 5.34706 FPS
99 ticks  in 11.147 seconds = 8.88131 TPS
[LOG]	Nocturne casts Manathrust.
USING	table: 092A6BB0	Manathrust
[SPELL CRIT %]	11.7
[PROJECTOR] starting dam	207.19859630249
[PROJECTOR] after difficulty dam	207.19859630249
[PROJECTOR] res	0	1	 on dam	207.19859630249
[PROJECTOR] final dam	207.19859630249
[LOG]	Nocturne hits ghoul for #PURPLE#207.20 arcane damage#LAST#.
[LOG]	Nocturne killed ghoul!
945	***
[LOG]	Nocturne deactivates Probability Travel.
removeTempVal	prob_travel	9	 :=: 	879
delTmpVal	prob_travel	9
[LOG]	Nocturne deactivates Arcane Power.
removeTempVal	combat_spellpower	18	 :=: 	852
delTmpVal	combat_spellpower	18
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Manathrust is ready to use.
[LOG]	#00ff00#Talent Teleport: Angolwen is ready to use.
[LOG]	#00ff00#Talent Arcane Power is ready to use.
[LOG]	#00ff00#Talent Probability Travel is ready to use.
[LOG]	Today is the 40th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Rested for 171 turns (stop reason: all resources and life at maximum).
52 frames in 10.171 seconds = 5.11258 FPS
[LOG]	You pickup 0.15 gold pieces.
1846 ticks  in 10.344 seconds = 178.461 TPS
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
bind	HOTKEY_5	function: 10EF58B0
bind	MOVE_UP	function: 0CA15648
bind	HOTKEY_THIRD_1	function: 0CA15468
bind	HOTKEY_SECOND_9	function: 10EF5B30
bind	HOTKEY_SECOND_2	function: 10EF5A18
bind	HOTKEY_SECOND_1	function: 10EF59F0
bind	HOTKEY_3	function: 10EF5860
bind	HOTKEY_1	function: 10EF5810
bind	HOTKEY_THIRD_8	function: 0CA15580
bind	HOTKEY_SECOND_5	function: 10EF5A90
bind	HOTKEY_SECOND_3	function: 10EF5A40
bind	HOTKEY_4	function: 10EF5888
bind	HOTKEY_THIRD_9	function: 0CA155A8
bind	HOTKEY_SECOND_10	function: 10EF5B58
bind	HOTKEY_SECOND_8	function: 10EF5B08
bind	HOTKEY_SECOND_4	function: 10EF5A68
bind	HOTKEY_SECOND_6	function: 10EF5AB8
bind	HOTKEY_THIRD_12	function: 0CA15620
bind	HOTKEY_2	function: 10EF5838
bind	HOTKEY_THIRD_10	function: 0CA155D0
bind	HOTKEY_8	function: 10EF5928
bind	HOTKEY_THIRD_11	function: 0CA155F8
bind	EXIT	function: 0CA156C0
bind	ACCEPT	function: 0CA15698
bind	MOVE_DOWN	function: 0CA15670
bind	HOTKEY_SECOND_12	function: 10EF5BA8
bind	HOTKEY_THIRD_7	function: 0CA15558
bind	HOTKEY_7	function: 10EF5900
bind	HOTKEY_THIRD_6	function: 0CA15530
bind	HOTKEY_THIRD_5	function: 0CA15508
bind	HOTKEY_10	function: 10EF5978
bind	HOTKEY_9	function: 10EF5950
bind	HOTKEY_THIRD_4	function: 0CA154E0
bind	HOTKEY_6	function: 10EF58D8
bind	HOTKEY_SECOND_11	function: 10EF5B80
bind	HOTKEY_THIRD_2	function: 0CA15490
bind	HOTKEY_SECOND_7	function: 10EF5AE0
bind	HOTKEY_12	function: 10EF59C8
bind	HOTKEY_THIRD_3	function: 0CA154B8
bind	HOTKEY_11	function: 10EF59A0
[LOG]	Nocturne activates Arcane Power.
addTmpVal	combat_spellpower	18	 :=: 	0	900
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	Nocturne casts Sense.
USING	table: 092DDB28	Sense
addTmpVal	detect_range	49.52	 :=: 	0	901
addTmpVal	detect_actor	1	 :=: 	0	902
addTmpVal	detect_object	1	 :=: 	0	903
addTmpVal	detect_trap	1	 :=: 	0	904
[LOG]	Nocturne casts Vision.
USING	table: 08C1A4C8	Vision
51 frames in 10.035 seconds = 5.08221 FPS
66 ticks  in 15.391 seconds = 4.28822 TPS
removeTempVal	detect_range	49.52	 :=: 	901
delTmpVal	detect_range	49.52
removeTempVal	detect_actor	1	 :=: 	902
delTmpVal	detect_actor	1
removeTempVal	detect_object	1	 :=: 	903
delTmpVal	detect_object	1
removeTempVal	detect_trap	1	 :=: 	904
delTmpVal	detect_trap	1
[LOG]	There is an item here: #B4B4B4#steel shield#LAST#
51 frames in 10.163 seconds = 5.0182 FPS
[LOG]	#00ff00#Talent Sense is ready to use.
[LOG]	#00ff00#Talent Vision is ready to use.
271 ticks  in 10.147 seconds = 26.7074 TPS
49 frames in 10.006 seconds = 4.89706 FPS
[LOG]	Nocturne casts Phase Door.
USING	table: 092F9F50	Phase Door
[PARTICLE] Loading from /data/gfx/particles/teleport.lua
[MOVE] actor moved without a starting position	Armykath, the repented thief	10	17
[MOVE] actor moved without a starting position	Nocturne	9	18
116 ticks  in 10.724 seconds = 10.8169 TPS
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Phase Door is ready to use.
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
49 frames in 10.003 seconds = 4.89853 FPS
[COROUTINE] registering	savefilepipe	thread: 0D2DB630
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-tol-falas.teaz	?=?	zone-wilderness.teaz
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
C Map size 51:36 :: 1836
[SAVEFILE PIPE] new save running in the pipe:	Nocturne	zone	::	zone-tol-falas.teaz	::	table: 10B93C90	=>	table: 0A4B6098
294 ticks  in 10.101 seconds = 29.106 TPS
31 frames in 10.039 seconds = 3.08796 FPS
274 ticks  in 10.105 seconds = 27.1153 TPS
49 frames in 10.109 seconds = 4.84717 FPS
568 ticks  in 10.017 seconds = 56.7036 TPS
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
48 frames in 10.051 seconds = 4.77564 FPS
50 frames in 10.114 seconds = 4.94364 FPS
C Map size 51:36 :: 1836
C Map size 51:36 :: 1836
31 frames in 13.011 seconds = 2.3826 FPS
20 ticks  in 25.409 seconds = 0.787123 TPS
bind	MOVE_DOWN	function: 0C16AB00
bind	MOVE_UP	function: 0C16AAD8
bind	EXIT	function: 0C16AB28
51 frames in 10.22 seconds = 4.99022 FPS
16 ticks  in 10.428 seconds = 1.53433 TPS
[MOVE] actor moved without a starting position	Armykath, the repented thief	9	18
[MOVE] actor moved without a starting position	Nocturne	10	17
51 frames in 10.03 seconds = 5.08475 FPS
84 ticks  in 10.016 seconds = 8.38658 TPS
52 frames in 10.14 seconds = 5.1282 FPS
52 frames in 10.113 seconds = 5.1419 FPS
50 frames in 10.025 seconds = 4.98753 FPS
52 frames in 10.164 seconds = 5.1161 FPS
52 frames in 10.05 seconds = 5.17413 FPS
52 frames in 10.02 seconds = 5.18962 FPS
52 frames in 10.017 seconds = 5.19117 FPS
52 frames in 10.05 seconds = 5.17413 FPS
52 frames in 10.025 seconds = 5.18703 FPS
51 frames in 10.168 seconds = 5.01574 FPS
52 frames in 10.135 seconds = 5.13073 FPS
52 frames in 10.145 seconds = 5.12568 FPS
52 frames in 10.116 seconds = 5.14037 FPS
52 frames in 10.074 seconds = 5.1618 FPS
52 frames in 10.106 seconds = 5.14546 FPS
52 frames in 10.117 seconds = 5.13986 FPS
52 frames in 10.11 seconds = 5.14342 FPS
52 frames in 10.165 seconds = 5.11559 FPS
52 frames in 10.142 seconds = 5.12719 FPS
52 frames in 10.112 seconds = 5.14241 FPS
52 frames in 10.194 seconds = 5.10104 FPS
52 frames in 10.148 seconds = 5.12416 FPS
52 frames in 10.078 seconds = 5.15975 FPS
52 frames in 10.046 seconds = 5.17619 FPS
52 frames in 10.02 seconds = 5.18962 FPS
53 frames in 10.175 seconds = 5.20885 FPS
52 frames in 10.041 seconds = 5.17877 FPS
53 frames in 10.202 seconds = 5.19506 FPS
53 frames in 10.199 seconds = 5.19659 FPS
44 ticks  in 301.19 seconds = 0.146087 TPS
52 frames in 10.117 seconds = 5.13986 FPS
[LOG]	Nocturne casts Phase Door.
USING	table: 092F9F50	Phase Door
checkHit	76	7
=> chance to hit	95
[LOG]	Armykath, the repented thief looks a little pale around the edges.
addTmpVal	continuum_destabilization	14.8	 :=: 	1	1
76 ticks  in 10.335 seconds = 7.35365 TPS
50 frames in 10.187 seconds = 4.90822 FPS
50 frames in 10.035 seconds = 4.98256 FPS
52 frames in 10.108 seconds = 5.14444 FPS
52 frames in 10.05 seconds = 5.17413 FPS
52 frames in 10.076 seconds = 5.16078 FPS
52 frames in 10.079 seconds = 5.15924 FPS
50 frames in 10.008 seconds = 4.996 FPS
49 frames in 10.15 seconds = 4.82759 FPS
49 frames in 10.053 seconds = 4.87417 FPS
45 frames in 10.181 seconds = 4.42 FPS
47 frames in 10.131 seconds = 4.63923 FPS
51 frames in 10.116 seconds = 5.04152 FPS
bind	MOVE_DOWN	function: 0D10E7D8
bind	MOVE_UP	function: 0D6C3648
bind	EXIT	function: 0A836008
bind	ACCEPT	function: 0D10E800
61 ticks  in 118.591 seconds = 0.514373 TPS
bind	ACCEPT	function: 0A6D6E20
[COROUTINE] registering	savefilepipe	thread: 0B625240
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe:	Nocturne	game	::	game.teag	::	table: 0A204AA8	=>	table: 0DDAACA0
44 frames in 10.375 seconds = 4.24096 FPS
[LOG]	Saving done.
[MAIN] rebooting lua state
1 frames in 32.394 seconds = 0.0308699 FPS
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
4 ticks  in 36.847 seconds = 0.108557 TPS
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	LuaJIT 1.1.6	x86
[ENGINE LOADER] available from dir: 	te4	0	9	10
[ENGINE LOADER] sorted:	te4	0	9	10
[ENGINE LOADER] loading engine:	0	9	10	te4
[ENGINE LOADER] using directory engine:	/engines/default/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Remapping	HOTKEY_11	table: 06EA11B0
Remapping	HOTKEY_SECOND_11	table: 06EA11D8
Remapping	HOTKEY_THIRD_11	table: 06EA1160
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] not auth
[ENGINE] Switching to turn based
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Loading tile	border_7_sel.png
Loading tile	border_9_sel.png
Loading tile	border_1_sel.png
Loading tile	border_3_sel.png
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] no news
bind	MOVE_DOWN	function: 10A7E750
bind	MOVE_UP	function: 1014EDF0
bind	ACCEPT	function: 10A7E778
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
