# HG changeset patch # User Eric # Date 1316158416 18000 # Node ID 870c0b0bc94240b0147d172928486ecf035fc515 # Parent a6f2f13b388146c1f695409c247126895058611b Calls ruin on hit rather then adding melee_project diff -r a6f2f13b3881 -r 870c0b0bc942 game/modules/tome/class/interface/Combat.lua --- a/game/modules/tome/class/interface/Combat.lua Fri Sep 16 06:24:46 2011 +0000 +++ b/game/modules/tome/class/interface/Combat.lua Fri Sep 16 02:33:36 2011 -0500 @@ -310,6 +310,13 @@ DamageType:get(DamageType.TEMPORAL).projector(self, target.x, target.y, DamageType.TEMPORAL, dam) end + -- Ruin + if hitted and not target.dead and self:knowTalent(self.T_RUIN) and self:isTalentActive(self.T_RUIN) then + local t = self:getTalentFromId(self.T_RUIN) + local dam = t.getDamage(self, t) + DamageType:get(DamageType.DRAINLIFE).projector(self, target.x, target.y, DamageType.DRAINLIFE, dam) + end + -- Autospell cast if hitted and not target.dead and self:knowTalent(self.T_ARCANE_COMBAT) and self:isTalentActive(self.T_ARCANE_COMBAT) then local t = self:getTalentFromId(self.T_ARCANE_COMBAT) diff -r a6f2f13b3881 -r 870c0b0bc942 game/modules/tome/data/talents/corruptions/scourge.lua --- a/game/modules/tome/data/talents/corruptions/scourge.lua Fri Sep 16 06:24:46 2011 +0000 +++ b/game/modules/tome/data/talents/corruptions/scourge.lua Fri Sep 16 02:33:36 2011 -0500 @@ -76,19 +76,17 @@ sustain_vim = 40, cooldown = 30, tactical = { BUFF = 2 }, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40) end, activate = function(self, t) game:playSoundNear(self, "talents/slime") - local ret = { - per = self:addTemporaryValue("melee_project", {[DamageType.DRAINLIFE] = self:combatTalentSpellDamage(t, 15, 40)}), - } + local ret = {} return ret end, deactivate = function(self, t, p) - self:removeTemporaryValue("melee_project", p.per) return true end, info = function(self, t) - local dam = damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 40)) + local dam = damDesc(self, DamageType.BLIGHT, t.getDamage(self, t)) return ([[Concentrate on the corruption you bring, enhancing each of your melee strikes with %0.2f blight damage (which also heals you for %0.2f each hit). The damage will increase with your Magic stat.]]): format(dam, dam * 0.4)