Index: game/modules/tome/class/Actor.lua =================================================================== --- game/modules/tome/class/Actor.lua (revision 4216) +++ game/modules/tome/class/Actor.lua (working copy) @@ -2093,7 +2093,7 @@ if ab.is_unarmed then -- first check for heavy and massive armor if self:hasMassiveArmor() then - if not silent then game.logSeen(self, "You are to heavily armored to use this talent.") end + if not silent then game.logSeen(self, "You are too heavily armoured to use this talent.") end return false -- next make sure we're unarmed elseif not self:isUnarmed() then Index: game/modules/tome/data/talents/cursed/strife.lua =================================================================== --- game/modules/tome/data/talents/cursed/strife.lua (revision 4216) +++ game/modules/tome/data/talents/cursed/strife.lua (working copy) @@ -125,8 +125,6 @@ hate = 0.4, tactical = { ATTACK = 2 }, requires_target = true, - tactical = { CLOSEIN = 2 }, - requires_target = true, getDamagePercent = function(self, t) return 100 - (40 / math.max(1, self:getTalentLevel(t))) end, Index: game/modules/tome/data/talents/corruptions/sanguisuge.lua =================================================================== --- game/modules/tome/data/talents/corruptions/sanguisuge.lua (revision 4216) +++ game/modules/tome/data/talents/corruptions/sanguisuge.lua (working copy) @@ -96,7 +96,7 @@ sustain_vim = 30, cooldown = 30, range = 10, - tactical = { buff = 2 }, + tactical = { BUFF = 2 }, activate = function(self, t) game:playSoundNear(self, "talents/spell_generic2") local ret = { Index: game/modules/tome/data/talents/techniques/superiority.lua =================================================================== --- game/modules/tome/data/talents/techniques/superiority.lua (revision 4216) +++ game/modules/tome/data/talents/techniques/superiority.lua (working copy) @@ -107,7 +107,7 @@ mode = "sustained", cooldown = 30, sustain_stamina = 40, - tactical = { buff = 2 }, + tactical = { BUFF = 2 }, activate = function(self, t) return { dam = self:addTemporaryValue("shattering_impact", self:combatTalentWeaponDamage(t, 0.2, 0.6)), Index: game/modules/tome/data/talents/gifts/earthen-vines.lua =================================================================== --- game/modules/tome/data/talents/gifts/earthen-vines.lua (revision 4216) +++ game/modules/tome/data/talents/gifts/earthen-vines.lua (working copy) @@ -135,7 +135,7 @@ cooldown = 10, requires_target = true, range = 20, - tactical = { ATTACK = 2, CLONEIN = 2 }, + tactical = { ATTACK = 2, CLOSEIN = 2 }, action = function(self, t) local tg = {type="hit", range=self:getTalentRange(t)} local x, y, target = self:getTarget(tg)