WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4	0	9	10
[ENGINE LOADER] sorted:	te4	0	9	10
[ENGINE LOADER] loading engine:	0	9	10	te4
[ENGINE LOADER] using directory engine:	/engines/default/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	Paolo De Paulis	417812a4-bc29-4ca2-b294-e584dbe21ed3
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] config 	online
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
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[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] news 	Welcome to T-Engine and the Tales of Middle-earth
Latest engine version available: 	te4	0	9	10
bind	MOVE_DOWN	function: 085091A0
bind	MOVE_UP	function: 08508920
bind	ACCEPT	function: 085089E0
[MUSIC] playing	The saga begins.ogg	userdata: 084E87C0	 :: current ? 	nil
play music 84e2498 -1 0
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bind	MOVE_DOWN	function: 084E2018
bind	MOVE_UP	function: 084E1678
bind	ACCEPT	function: 084E11B8
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32 frames in 10.044 seconds = 3.18598 FPS
21 ticks  in 10.044 seconds = 2.0908 TPS
resize 1280 x 738
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	tome = 26
__uuid = "d7b5cbc6-1477-4334-8f12-7c059f19a2d3"

[ENGINE] Switching to turn based
[Module Profile] 	C:\Users\Nemesis\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	achievement.SIZE_MATTERS
[ONLINE PROFILE] config 	uniques
[ONLINE PROFILE] config 	allow_build
[ONLINE PROFILE] config 	characters
[ONLINE PROFILE] config 	achievement.EXTERMINATOR
[ONLINE PROFILE] config 	artifacts
[ONLINE PROFILE] config 	achievement.LEVEL_10
[ONLINE PROFILE] config 	achievement.UNSTOPPABLE
[ONLINE PROFILE] config 	deaths
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	tome
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	2	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	3	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	4	TREASURE_HUNTER
[ACHIEVEMENT] defined	5	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	6	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	7	TREASURE_HOARDER
[ACHIEVEMENT] defined	8	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	9	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	10	DRAGON_GREED
[ACHIEVEMENT] defined	11	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	12	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	13	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	14	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	15	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	16	SIZE_MATTERS
[ACHIEVEMENT] defined	17	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	18	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	19	EXTERMINATOR
[ACHIEVEMENT] defined	20	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	21	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	22	PEST_CONTROL
[ACHIEVEMENT] defined	23	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	24	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	25	REAVER
[ACHIEVEMENT] defined	26	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	27	INSANE_REAVER
[ACHIEVEMENT] defined	28	LEVEL_10
[ACHIEVEMENT] defined	29	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	30	INSANE_LEVEL_10
[ACHIEVEMENT] defined	31	LEVEL_20
[ACHIEVEMENT] defined	32	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	33	INSANE_LEVEL_20
[ACHIEVEMENT] defined	34	LEVEL_30
[ACHIEVEMENT] defined	35	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	36	INSANE_LEVEL_30
[ACHIEVEMENT] defined	37	LEVEL_40
[ACHIEVEMENT] defined	38	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	39	INSANE_LEVEL_40
[ACHIEVEMENT] defined	40	LEVEL_50
[ACHIEVEMENT] defined	41	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	42	INSANE_LEVEL_50
[ACHIEVEMENT] defined	43	UNSTOPPABLE
[ACHIEVEMENT] defined	44	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	45	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	46	BABY_STEPS
[ACHIEVEMENT] defined	47	NIGHTMARE_BABY_STEPS
[ACHIEVEMENT] defined	48	INSANE_BABY_STEPS
[ACHIEVEMENT] defined	49	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	50	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	51	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	52	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	53	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	54	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	55	THE_SECRET_CITY
[ACHIEVEMENT] defined	56	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	57	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	58	SLIDERS
[ACHIEVEMENT] defined	59	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	60	INSANE_SLIDERS
[ACHIEVEMENT] defined	61	DESTROYER_BANE
[ACHIEVEMENT] defined	62	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	63	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	64	MOUNT_DOOM_SUCCESS
[ACHIEVEMENT] defined	65	NIGHTMARE_MOUNT_DOOM_SUCCESS
[ACHIEVEMENT] defined	66	INSANE_MOUNT_DOOM_SUCCESS
[ACHIEVEMENT] defined	67	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	68	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	69	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	70	ORC_PRIDE
[ACHIEVEMENT] defined	71	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	72	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	73	WIN_FULL
[ACHIEVEMENT] defined	74	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	75	INSANE_WIN_FULL
[ACHIEVEMENT] defined	76	WIN_AERYN
[ACHIEVEMENT] defined	77	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	78	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	79	WIN_SACRIFICE
[ACHIEVEMENT] defined	80	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	81	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	82	ISTARI_NO_PORTAL
[ACHIEVEMENT] defined	83	NIGHTMARE_ISTARI_NO_PORTAL
[ACHIEVEMENT] defined	84	INSANE_ISTARI_NO_PORTAL
[ACHIEVEMENT] defined	85	ISTARI_ONE_PORTAL
[ACHIEVEMENT] defined	86	NIGHTMARE_ISTARI_ONE_PORTAL
[ACHIEVEMENT] defined	87	INSANE_ISTARI_ONE_PORTAL
[ACHIEVEMENT] defined	88	ISTARI_TWO_PORTAL
[ACHIEVEMENT] defined	89	NIGHTMARE_ISTARI_TWO_PORTAL
[ACHIEVEMENT] defined	90	INSANE_ISTARI_TWO_PORTAL
[ACHIEVEMENT] defined	91	ISTARI_THREE_PORTAL
[ACHIEVEMENT] defined	92	NIGHTMARE_ISTARI_THREE_PORTAL
[ACHIEVEMENT] defined	93	INSANE_ISTARI_THREE_PORTAL
[ACHIEVEMENT] defined	94	ISTARI_FOUR_PORTAL
[ACHIEVEMENT] defined	95	NIGHTMARE_ISTARI_FOUR_PORTAL
[ACHIEVEMENT] defined	96	INSANE_ISTARI_FOUR_PORTAL
[ACHIEVEMENT] defined	97	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	98	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	99	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	100	MAGLOR_DEAD
[ACHIEVEMENT] defined	101	NIGHTMARE_MAGLOR_DEAD
[ACHIEVEMENT] defined	102	INSANE_MAGLOR_DEAD
[ACHIEVEMENT] defined	103	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	104	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	105	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	106	MASTER_JEWELER
[ACHIEVEMENT] defined	107	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	108	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	109	ELEMENTALIST
[ACHIEVEMENT] defined	110	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	111	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	112	WARPER
[ACHIEVEMENT] defined	113	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	114	INSANE_WARPER
[LORE] defined	1	trollshaws-note-1
[LORE] defined	2	trollshaws-note-2
[LORE] defined	3	trollshaws-note-3
[LORE] defined	4	trollshaws-note-4
[LORE] defined	5	trollshaws-note-5
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	In main hand (2)
[INVENTORY] define slot	5	In off hand (2)
[INVENTORY] define slot	6	On fingers
[INVENTORY] define slot	7	Around neck
[INVENTORY] define slot	8	Light source
[INVENTORY] define slot	9	Main armor
[INVENTORY] define slot	10	Cloak
[INVENTORY] define slot	11	On head
[INVENTORY] define slot	12	Around waist
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Mount
[TALENT]	Multiply	MULTIPLY	1
[TALENT]	Poisonous Crawl	CRAWL_POISON	2
[TALENT]	Acidic Crawl	CRAWL_ACID	3
[TALENT]	Blinding Spores	SPORE_BLIND	4
[TALENT]	Poisonous Spores	SPORE_POISON	5
[TALENT]	Stun	STUN	6
[TALENT]	Disarm	DISARM	7
[TALENT]	Constrict	CONSTRICT	8
[TALENT]	Knockback	KNOCKBACK	9
[TALENT]	Poisonous Bite	BITE_POISON	10
[TALENT]	Summon	SUMMON	11
[TALENT]	Rotting Disease	ROTTING_DISEASE	12
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	13
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	14
[TALENT]	Mind Disruption	MIND_DISRUPTION	15
[TALENT]	Water Bolt	WATER_BOLT	16
[TALENT]	Water Jet	WATER_JET	17
[TALENT]	Grab	GRAB	18
[TALENT]	Blinding Ink	BLINDING_INK	19
[TALENT]	Spit Poison	SPIT_POISON	20
[TALENT]	Throw Bones	THROW_BONES	21
[TALENT]	Lay Web	LAY_WEB	22
[TALENT]	Darkness	DARKNESS	23
[TALENT]	Throw Boulder	THROW_BOULDER	24
[TALENT]	Howl	HOWL	25
[TALENT]	Shriek	SHRIEK	26
[TALENT]	Crush	CRUSH	27
[TALENT]	Mind Sear	MIND_SEAR	28
[TALENT]	Silence	SILENCE	29
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	30
[TALENT]	Soul Rot	SOUL_ROT	31
[TALENT]	Blightzone	BLIGHTZONE	32
[TALENT]	Blood Grasp	BLOOD_GRASP	33
[TALENT]	Blood Spray	BLOOD_SPRAY	34
[TALENT]	Rituals Capacity	RITUALS_CAPACITY	35
[TALENT]	Rituals Study	RITUALS_STUDY	36
[TALENT]	Mana Pool	MANA_POOL	37
[TALENT]	Vim Pool	VIM_POOL	38
[TALENT]	Stamina Pool	STAMINA_POOL	39
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	40
[TALENT]	Positive Pool	POSITIVE_POOL	41
[TALENT]	Negative Pool	NEGATIVE_POOL	42
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	43
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	44
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	45
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	46
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	47
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	48
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	49
[TALENT]	King's Gift	DUNADAN_HEAL	50
[TALENT]	Grace of the Eldar	NANDOR_SPEED	51
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	52
[TALENT]	Luck of the Little Folk	HOBBIT_LUCK	53
[TALENT]	Orcish Fury	ORC_FURY	54
[TALENT]	Death Dance	DEATH_DANCE	55
[TALENT]	Berserker	BERSERKER	56
[TALENT]	Warshout	WARSHOUT	57
[TALENT]	Death Blow	DEATH_BLOW	58
[TALENT]	Stunning Blow	STUNNING_BLOW	59
[TALENT]	Sunder Armour	SUNDER_ARMOUR	60
[TALENT]	Sunder Arms	SUNDER_ARMS	61
[TALENT]	Blood Frenzy	BLOOD_FRENZY	62
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	63
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	64
[TALENT]	Precision	PRECISION	65
[TALENT]	Momentum	MOMENTUM	66
[TALENT]	Dual Strike	DUAL_STRIKE	67
[TALENT]	Flurry	FLURRY	68
[TALENT]	Sweep	SWEEP	69
[TALENT]	Whirlwind	WHIRLWIND	70
[TALENT]	Shield Pummel	SHIELD_PUMMEL	71
[TALENT]	Riposte	RIPOSTE	72
[TALENT]	Overpower	OVERPOWER	73
[TALENT]	Assault	ASSAULT	74
[TALENT]	Repulsion	REPULSION	75
[TALENT]	Shield Wall	SHIELD_WALL	76
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	77
[TALENT]	Last Stand	LAST_STAND	78
[TALENT]	Juggernaut	JUGGERNAUT	79
[TALENT]	Onslaught	ONSLAUGHT	80
[TALENT]	Battle Call	BATTLE_CALL	81
[TALENT]	Shattering Impact	SHATTERING_IMPACT	82
[TALENT]	Shattering Shout	SHATTERING_SHOUT	83
[TALENT]	Second Wind	SECOND_WIND	84
[TALENT]	Battle Shout	BATTLE_SHOUT	85
[TALENT]	Battle Cry	BATTLE_CRY	86
[TALENT]	Precise Strikes	PRECISE_STRIKES	87
[TALENT]	Rush	RUSH	88
[TALENT]	Perfect Strike	PERFECT_STRIKE	89
[TALENT]	Blinding Speed	BLINDING_SPEED	90
[TALENT]	Quick Recovery	QUICK_RECOVERY	91
[TALENT]	Fast Metabolism	FAST_METABOLISM	92
[TALENT]	Spell Shield	SPELL_SHIELD	93
[TALENT]	Unending Frenzy	UNENDING_FRENZY	94
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	95
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	96
[TALENT]	Health	HEALTH	97
[TALENT]	Weapon Combat	WEAPON_COMBAT	98
[TALENT]	Sword Mastery	SWORD_MASTERY	99
[TALENT]	Axe Mastery	AXE_MASTERY	100
[TALENT]	Mace Mastery	MACE_MASTERY	101
[TALENT]	Knife Mastery	KNIFE_MASTERY	102
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	103
[TALENT]	Bow Mastery	BOW_MASTERY	104
[TALENT]	Piercing Arrow	PIERCING_ARROW	105
[TALENT]	Dual Arrows	DUAL_ARROWS	106
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	107
[TALENT]	Sling Mastery	SLING_MASTERY	108
[TALENT]	Eye Shot	EYE_SHOT	109
[TALENT]	Inertial Shot	INERTIAL_SHOT	110
[TALENT]	Multishot	MULTISHOT	111
[TALENT]	Shoot	SHOOT	112
[TALENT]	Steady Shot	STEADY_SHOT	113
[TALENT]	Aim	AIM	114
[TALENT]	Rapid Shot	RAPID_SHOT	115
[TALENT]	Critical Shot	CRITICAL_SHOT	116
[TALENT]	Ammo Creation	AMMO_CREATION	117
[TALENT]	Crippling Shot	CRIPPLING_SHOT	118
[TALENT]	Pinning Shot	PINNING_SHOT	119
[TALENT]	Scatter Shot	SCATTER_SHOT	120
[TALENT]	Arcane Combat	ARCANE_COMBAT	121
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	122
[TALENT]	Arcane Feed	ARCANE_FEED	123
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	124
[TALENT]	Stealth	STEALTH	125
[TALENT]	Shadowstrike	SHADOWSTRIKE	126
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	127
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	128
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	129
[TALENT]	Backstab	BACKSTAB	130
[TALENT]	Switch Place	SWITCH_PLACE	131
[TALENT]	Cripple	CRIPPLE	132
[TALENT]	Lethality	LETHALITY	133
[TALENT]	Deadly Strikes	DEADLY_STRIKES	134
[TALENT]	Willful Combat	WILLFUL_COMBAT	135
[TALENT]	Snap	SNAP	136
[TALENT]	Trap Detection	TRAP_DETECTION	137
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	138
[TALENT]	Trap Disarm	TRAP_DISARM	139
[TALENT]	Evasion	EVASION	140
[TALENT]	Shadow Combat	SHADOW_COMBAT	141
[TALENT]	Shadow Cunning	SHADOW_CUNNING	142
[TALENT]	Shadow Feed	SHADOW_FEED	143
[TALENT]	Shadowstep	SHADOWSTEP	144
[TALENT]	Arcane Power	ARCANE_POWER	145
[TALENT]	Manathrust	MANATHRUST	146
[TALENT]	Manaflow	MANAFLOW	147
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	148
[TALENT]	Flame	FLAME	149
[TALENT]	Flameshock	FLAMESHOCK	150
[TALENT]	Fireflash	FIREFLASH	151
[TALENT]	Inferno	INFERNO	152
[TALENT]	Blastwave	BLASTWAVE	153
[TALENT]	Dancing Fires	DANCING_FIRES	154
[TALENT]	Combust	COMBUST	155
[TALENT]	Wildfire	WILDFIRE	156
[TALENT]	Stone Skin	STONE_SKIN	157
[TALENT]	Dig	DIG	158
[TALENT]	Strike	STRIKE	159
[TALENT]	Stone Wall	STONE_WALL	160
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	161
[TALENT]	Freeze	FREEZE	162
[TALENT]	Tidal Wave	TIDAL_WAVE	163
[TALENT]	Ice Storm	ICE_STORM	164
[TALENT]	Ice Shards	ICE_SHARDS	165
[TALENT]	Frozen Ground	FROZEN_GROUND	166
[TALENT]	Shatter	SHATTER	167
[TALENT]	Uttercold	UTTERCOLD	168
[TALENT]	Lightning	LIGHTNING	169
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	170
[TALENT]	Feather Wind	FEATHER_WIND	171
[TALENT]	Thunderstorm	THUNDERSTORM	172
[TALENT]	Nova	NOVA	173
[TALENT]	???1	???1	174
[TALENT]	???2	???2	175
[TALENT]	Tempest	TEMPEST	176
[TALENT]	Phase Door	PHASE_DOOR	177
[TALENT]	Teleport	TELEPORT	178
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	179
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	180
[TALENT]	Regeneration	REGENERATION	181
[TALENT]	Heal	HEAL	182
[TALENT]	Restoration	RESTORATION	183
[TALENT]	Nature's Call	NATURE'S_CALL	184
[TALENT]	Disperse Magic	DISPERSE_MAGIC	185
[TALENT]	Spell Shaping	SPELL_SHAPING	186
[TALENT]	Quicken Spells	QUICKEN_SPELLS	187
[TALENT]	Metaflow	METAFLOW	188
[TALENT]	Sense	SENSE	189
[TALENT]	Identify	IDENTIFY	190
[TALENT]	Vision	VISION	191
[TALENT]	Telepathy	TELEPATHY	192
[TALENT]	Time Prison	TIME_PRISON	193
[TALENT]	Congeal Time	CONGEAL_TIME	194
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	195
[TALENT]	Time Shield	TIME_SHIELD	196
[TALENT]	Illuminate	ILLUMINATE	197
[TALENT]	Blur Sight	BLUR_SIGHT	198
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	199
[TALENT]	Invisibility	INVISIBILITY	200
[TALENT]	Fiery Hands	FIERY_HANDS	201
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	202
[TALENT]	Frost Hands	FROST_HANDS	203
[TALENT]	Inner Power	INNER_POWER	204
[TALENT]	Throw Bomb	THROW_BOMB	205
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	206
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	207
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	208
[TALENT]	Fire Infusion	FIRE_INFUSION	209
[TALENT]	Acid Infusion	ACID_INFUSION	210
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	211
[TALENT]	Frost Infusion	FROST_INFUSION	212
[TALENT]	Refit Golem	REFIT_GOLEM	213
[TALENT]	Golem: Taunt	GOLEM_TAUNT	214
[TALENT]	Golem: Knockback	GOLEM:_KNOCKBACK	215
[TALENT]	Golem: Crush	GOLEM:_CRUSH	216
[TALENT]	Invoke Golem	INVOKE_GOLEM	217
[TALENT]	Golem Power	GOLEM_POWER	218
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	219
[TALENT]	Golem: Pound	GOLEM:_POUND	220
[TALENT]	Mount Golem	MOUNT_GOLEM	221
[TALENT]	Channel Staff	CHANNEL_STAFF	222
[TALENT]	Staff Mastery	STAFF_MASTERY	223
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	224
[TALENT]	Blunt Thrust	BLUNT_THRUST	225
[TALENT]	Heat	HEAT	226
[TALENT]	Smoke Bomb	SMOKE_BOMB	227
[TALENT]	Fire Storm	FIRE_STORM	228
[TALENT]	Body of Fire	BODY_OF_FIRE	229
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	230
[TALENT]	Extract Gems	EXTRACT_GEMS	231
[TALENT]	Imbue Item	IMBUE_ITEM	232
[TALENT]	Gem Portal	GEM_PORTAL	233
[TALENT]	Stone Touch	STONE_TOUCH	234
[TALENT]	Meditation	MEDITATION	235
[TALENT]	Nature's Touch	NATURE_TOUCH	236
[TALENT]	Earth's Eyes	EARTH'S_EYES	237
[TALENT]	Nature's Balance	NATURE'S_BALANCE	238
[TALENT]	Poisonous Spores	POISONOUS_SPORES	239
[TALENT]	Acidic Skin	ACIDIC_SKIN	240
[TALENT]	Slime Spit	SLIME_SPIT	241
[TALENT]	Slime Roots	SLIME_ROOTS	242
[TALENT]	Swallow	SWALLOW	243
[TALENT]	Quake	QUAKE	244
[TALENT]	Burrow	BURROW	245
[TALENT]	Sand Breath	SAND_BREATH	246
[TALENT]	Bellowing Roar	BELLOWING_ROAR	247
[TALENT]	Wing Buffet	WING_BUFFET	248
[TALENT]	Devouring Flame	DEVOURING_FLAME	249
[TALENT]	Fire Breath	FIRE_BREATH	250
[TALENT]	Ice Claw	ICE_CLAW	251
[TALENT]	Icy Skin	ICY_SKIN	252
[TALENT]	Ice Wall	ICE_WALL	253
[TALENT]	Ice Breath	ICE_BREATH	254
[TALENT]	War Hound	WAR_HOUND	255
[TALENT]	Jelly	JELLY	256
[TALENT]	Minotaur	MINOTAUR	257
[TALENT]	Stone Golem	STONE_GOLEM	258
[TALENT]	Fire Bolt	FIRE_IMP_BOLT	259
[TALENT]	Acid Breath	ACID_BREATH	260
[TALENT]	Lightning Breath	LIGHTNING_BREATH	261
[TALENT]	Poison Breath	POISON_BREATH	262
[TALENT]	Fire Imp	FIRE_IMP	263
[TALENT]	Hydra	HYDRA	264
[TALENT]	Warper	WARPER	265
[TALENT]	Fire Drake	FIRE_DRAKE	266
[TALENT]	Summon End	SUMMON_END	267
[TALENT]	Taunt	TAUNT	268
[TALENT]	Shell Shield	SHELL_SHIELD	269
[TALENT]	Web	SPIDER_WEB	270
[TALENT]	Heal Other	HEAL_OTHER	271
[TALENT]	Regenerate Other	REGENERATE_OTHER	272
[TALENT]	Turtle	TURTLE	273
[TALENT]	Spider	SPIDER	274
[TALENT]	Benevolent Spirit	BENEVOLENT_SPIRIT	275
[TALENT]	Summon Control	SUMMON_CONTROL	276
[TALENT]	Rage	RAGE	277
[TALENT]	Detonate	DETONATE	278
[TALENT]	Resilience	RESILIENCE	279
[TALENT]	Phase Summon	PHASE_SUMMON	280
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	281
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	282
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	283
[TALENT]	Chant of Light	CHANT_OF_LIGHT	284
[TALENT]	Searing Light	SEARING_LIGHT	285
[TALENT]	Sun Flare	SUN_FLARE	286
[TALENT]	Firebeam	FIREBEAM	287
[TALENT]	Sunburst	SUNBURST	288
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	289
[TALENT]	Martyrdom	MARTYRDOM	290
[TALENT]	Wave of Power	WAVE_OF_POWER	291
[TALENT]	Crusade	CRUSADE	292
[TALENT]	Healing Light	HEALING_LIGHT	293
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	294
[TALENT]	Barrier	BARRIER	295
[TALENT]	Second Life	SECOND_LIFE	296
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	297
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	298
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	299
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	300
[TALENT]	Twilight	TWILIGHT	301
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	302
[TALENT]	Jumpgate	JUMPGATE	303
[TALENT]	Mind Blast	MIND_BLAST	304
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	305
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	306
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	307
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	308
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	309
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	310
[TALENT]	Shadow Blast	SHADOW_BLAST	311
[TALENT]	Twilight Surge	TWILIGHT_SURGE	312
[TALENT]	Starfall	STARFALL	313
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	314
[TALENT]	Drain	DRAIN	315
[TALENT]	Absorb Life	ABSORB_LIFE	316
[TALENT]	Life Tap	LIFE_TAP	317
[TALENT]	Rend	REND	318
[TALENT]	Ruin	RUIN	319
[TALENT]	Acid Strike	ACID_STRIKE	320
[TALENT]	Dark Surprise	DARK_SURPRISE	321
[TALENT]	Virulent Disease	VIRULENT_DISEASE	322
[TALENT]	Cyst Burst	CYST_BURST	323
[TALENT]	Catalepsy	CATALEPSY	324
[TALENT]	Epidemic	EPIDEMIC	325
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	326
[TALENT]	Bloodlust	BLOODLUST	327
[TALENT]	Carrier	CARRIER	328
[TALENT]	Acid Blood	ACID_BLOOD	329
[TALENT]	Bone Spear	BONE_SPEAR	330
[TALENT]	Bone Grab	BONE_GRAB	331
[TALENT]	Bone Nova	BONE_NOVA	332
[TALENT]	Bone Shield	BONE_SHIELD	333
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	334
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	335
[TALENT]	Curse of Death	CURSE_OF_DEATH	336
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	337
[TALENT]	Pacification Hex	PACIFICATION_HEX	338
[TALENT]	Burning Hex	BURNING_HEX	339
[TALENT]	Empathic Hex	EMPATHIC_HEX	340
[TALENT]	Domination Hex	DOMINATION_HEX	341
[TALENT]	Ghoul	GHOUL	342
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	343
[TALENT]	Gnaw	GNAW	344
[TALENT]	Retch	RETCH	345
[TALENT]	Skeleton	SKELETON	346
[TALENT]	Sharp Bones	SHARP_BONES	347
[TALENT]	Bone Armour	BONE_ARMOUR	348
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	349
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	reunited-kingdom	Reunited Kingdom
[FACTION] added	shire	Shire
[FACTION] added	lonely-mountain	Lonely Mountain
[FACTION] added	eryn-lasgalen	Eryn Lasgalen
[FACTION] added	angolwen	Angolwen
[FACTION] added	tol-falas	Tol Falas
[FACTION] added	silmaril-guardians	Silmaril Guardians
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	blue-wizards	Blue Wizards
2	3	enemies	undead	-100
2	4	enemies	reunited-kingdom	-100
2	5	enemies	shire	-100
4	5	reunited-kingdom	shire	100
2	6	enemies	lonely-mountain	-100
4	6	reunited-kingdom	lonely-mountain	50
5	6	shire	lonely-mountain	100
2	7	enemies	eryn-lasgalen	-100
4	7	reunited-kingdom	eryn-lasgalen	50
5	7	shire	eryn-lasgalen	100
6	7	lonely-mountain	eryn-lasgalen	30
2	8	enemies	angolwen	-100
3	9	undead	tol-falas	-100
4	9	reunited-kingdom	tol-falas	-100
5	9	shire	tol-falas	-100
6	9	lonely-mountain	tol-falas	-100
7	9	eryn-lasgalen	tol-falas	-100
8	9	angolwen	tol-falas	-100
2	12	enemies	water-lair	-100
11	12	silmaril-guardians	water-lair	-100
2	15	enemies	sunwall	-100
9	15	tol-falas	sunwall	-100
13	15	assassin-lair	sunwall	-100
3	16	undead	orc-pride	-100
4	16	reunited-kingdom	orc-pride	-100
5	16	shire	orc-pride	-100
6	16	lonely-mountain	orc-pride	-100
7	16	eryn-lasgalen	orc-pride	-100
8	16	angolwen	orc-pride	-100
9	16	tol-falas	orc-pride	-100
15	16	sunwall	orc-pride	-100
3	20	undead	blue-wizards	-100
4	20	reunited-kingdom	blue-wizards	-100
5	20	shire	blue-wizards	-100
6	20	lonely-mountain	blue-wizards	-100
7	20	eryn-lasgalen	blue-wizards	-100
8	20	angolwen	blue-wizards	-100
9	20	tol-falas	blue-wizards	-100
15	20	sunwall	blue-wizards	-100
16	20	orc-pride	blue-wizards	100
[FACTION] initial reaction	tol-falas	orc-pride	 => 	-100
[FACTION] initial	tol-falas	orc-pride	-100	true
[FACTION] initial reaction	tol-falas	sunwall	 => 	-100
[FACTION] initial	tol-falas	sunwall	-100	true
[FACTION] initial reaction	tol-falas	blue-wizards	 => 	-100
[FACTION] initial	tol-falas	blue-wizards	-100	true
[FACTION] initial reaction	shire	tol-falas	 => 	-100
[FACTION] initial	shire	tol-falas	-100	true
[FACTION] initial reaction	shire	lonely-mountain	 => 	100
[FACTION] initial	shire	lonely-mountain	100	true
[FACTION] initial reaction	shire	blue-wizards	 => 	-100
[FACTION] initial	shire	blue-wizards	-100	true
[FACTION] initial reaction	shire	eryn-lasgalen	 => 	100
[FACTION] initial	shire	eryn-lasgalen	100	true
[FACTION] initial reaction	shire	orc-pride	 => 	-100
[FACTION] initial	shire	orc-pride	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	blue-wizards	 => 	-100
[FACTION] initial	sunwall	blue-wizards	-100	true
[FACTION] initial reaction	eryn-lasgalen	orc-pride	 => 	-100
[FACTION] initial	eryn-lasgalen	orc-pride	-100	true
[FACTION] initial reaction	eryn-lasgalen	blue-wizards	 => 	-100
[FACTION] initial	eryn-lasgalen	blue-wizards	-100	true
[FACTION] initial reaction	eryn-lasgalen	tol-falas	 => 	-100
[FACTION] initial	eryn-lasgalen	tol-falas	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	reunited-kingdom	 => 	-100
[FACTION] initial	enemies	reunited-kingdom	-100	true
[FACTION] initial reaction	enemies	lonely-mountain	 => 	-100
[FACTION] initial	enemies	lonely-mountain	-100	true
[FACTION] initial reaction	enemies	shire	 => 	-100
[FACTION] initial	enemies	shire	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	eryn-lasgalen	 => 	-100
[FACTION] initial	enemies	eryn-lasgalen	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	orc-pride	blue-wizards	 => 	100
[FACTION] initial	orc-pride	blue-wizards	100	true
[FACTION] initial reaction	reunited-kingdom	tol-falas	 => 	-100
[FACTION] initial	reunited-kingdom	tol-falas	-100	true
[FACTION] initial reaction	reunited-kingdom	blue-wizards	 => 	-100
[FACTION] initial	reunited-kingdom	blue-wizards	-100	true
[FACTION] initial reaction	reunited-kingdom	shire	 => 	100
[FACTION] initial	reunited-kingdom	shire	100	true
[FACTION] initial reaction	reunited-kingdom	orc-pride	 => 	-100
[FACTION] initial	reunited-kingdom	orc-pride	-100	true
[FACTION] initial reaction	reunited-kingdom	eryn-lasgalen	 => 	50
[FACTION] initial	reunited-kingdom	eryn-lasgalen	50	true
[FACTION] initial reaction	reunited-kingdom	lonely-mountain	 => 	50
[FACTION] initial	reunited-kingdom	lonely-mountain	50	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	blue-wizards	 => 	-100
[FACTION] initial	angolwen	blue-wizards	-100	true
[FACTION] initial reaction	angolwen	tol-falas	 => 	-100
[FACTION] initial	angolwen	tol-falas	-100	true
[FACTION] initial reaction	lonely-mountain	tol-falas	 => 	-100
[FACTION] initial	lonely-mountain	tol-falas	-100	true
[FACTION] initial reaction	lonely-mountain	blue-wizards	 => 	-100
[FACTION] initial	lonely-mountain	blue-wizards	-100	true
[FACTION] initial reaction	lonely-mountain	eryn-lasgalen	 => 	30
[FACTION] initial	lonely-mountain	eryn-lasgalen	30	true
[FACTION] initial reaction	lonely-mountain	orc-pride	 => 	-100
[FACTION] initial	lonely-mountain	orc-pride	-100	true
[FACTION] initial reaction	silmaril-guardians	water-lair	 => 	-100
[FACTION] initial	silmaril-guardians	water-lair	-100	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	blue-wizards	 => 	-100
[FACTION] initial	undead	blue-wizards	-100	true
[FACTION] initial reaction	undead	tol-falas	 => 	-100
[FACTION] initial	undead	tol-falas	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
[SCHOOL TOTAL]	18	base
[SCHOOL TOTAL]	7	base/class
[SCHOOL TOTAL]	11	base/race
[SCHOOL TOTAL]	160	corruption
[SCHOOL TOTAL]	20	corruption/bone
[SCHOOL TOTAL]	20	corruption/curses
[SCHOOL TOTAL]	20	corruption/hexes
[SCHOOL TOTAL]	20	corruption/other
[SCHOOL TOTAL]	20	corruption/plague
[SCHOOL TOTAL]	20	corruption/reaving-combat
[SCHOOL TOTAL]	20	corruption/sanguisuge
[SCHOOL TOTAL]	20	corruption/scourge
[SCHOOL TOTAL]	100	cunning
[SCHOOL TOTAL]	20	cunning/dirty
[SCHOOL TOTAL]	20	cunning/lethality
[SCHOOL TOTAL]	20	cunning/shadow-magic
[SCHOOL TOTAL]	20	cunning/stealth
[SCHOOL TOTAL]	20	cunning/survival
[SCHOOL TOTAL]	161	divine
[SCHOOL TOTAL]	20	divine/chants
[SCHOOL TOTAL]	20	divine/combat
[SCHOOL TOTAL]	20	divine/glyphs
[SCHOOL TOTAL]	20	divine/hymns
[SCHOOL TOTAL]	20	divine/light
[SCHOOL TOTAL]	1	divine/other
[SCHOOL TOTAL]	20	divine/star-fury
[SCHOOL TOTAL]	20	divine/sun
[SCHOOL TOTAL]	20	divine/twilight
[SCHOOL TOTAL]	2	other
[SCHOOL TOTAL]	2	other/other
[SCHOOL TOTAL]	10	rituals
[SCHOOL TOTAL]	10	rituals/rituals
[SCHOOL TOTAL]	462	spell
[SCHOOL TOTAL]	20	spell/advanced-golemancy
[SCHOOL TOTAL]	20	spell/air
[SCHOOL TOTAL]	20	spell/arcane
[SCHOOL TOTAL]	20	spell/conveyance
[SCHOOL TOTAL]	20	spell/divination
[SCHOOL TOTAL]	20	spell/earth
[SCHOOL TOTAL]	20	spell/enhancement
[SCHOOL TOTAL]	20	spell/explosives
[SCHOOL TOTAL]	20	spell/fire
[SCHOOL TOTAL]	20	spell/fire-alchemy
[SCHOOL TOTAL]	20	spell/golemancy
[SCHOOL TOTAL]	1	spell/golemancy-base
[SCHOOL TOTAL]	20	spell/ice
[SCHOOL TOTAL]	20	spell/infusion
[SCHOOL TOTAL]	20	spell/meta
[SCHOOL TOTAL]	20	spell/nature
[SCHOOL TOTAL]	20	spell/other
[SCHOOL TOTAL]	20	spell/phantasm
[SCHOOL TOTAL]	20	spell/staff-combat
[SCHOOL TOTAL]	20	spell/stone-alchemy
[SCHOOL TOTAL]	1	spell/stone-alchemy-base
[SCHOOL TOTAL]	20	spell/storm
[SCHOOL TOTAL]	20	spell/temporal
[SCHOOL TOTAL]	20	spell/water
[SCHOOL TOTAL]	20	spell/wildfire
[SCHOOL TOTAL]	462	technique
[SCHOOL TOTAL]	20	technique/2hweapon-cripple
[SCHOOL TOTAL]	20	technique/2hweapon-offense
[SCHOOL TOTAL]	1	technique/archery-base
[SCHOOL TOTAL]	25	technique/archery-bow
[SCHOOL TOTAL]	25	technique/archery-sling
[SCHOOL TOTAL]	20	technique/archery-training
[SCHOOL TOTAL]	20	technique/archery-utility
[SCHOOL TOTAL]	20	technique/combat-techniques-active
[SCHOOL TOTAL]	20	technique/combat-techniques-passive
[SCHOOL TOTAL]	75	technique/combat-training
[SCHOOL TOTAL]	20	technique/dualweapon-attack
[SCHOOL TOTAL]	20	technique/dualweapon-training
[SCHOOL TOTAL]	20	technique/magical-combat
[SCHOOL TOTAL]	76	technique/other
[SCHOOL TOTAL]	20	technique/shield-defense
[SCHOOL TOTAL]	20	technique/shield-offense
[SCHOOL TOTAL]	20	technique/superiority
[SCHOOL TOTAL]	20	technique/warcries
[SCHOOL TOTAL]	45	undead
[SCHOOL TOTAL]	20	undead/ghoul
[SCHOOL TOTAL]	5	undead/other
[SCHOOL TOTAL]	20	undead/skeleton
[SCHOOL TOTAL]	261	wild-gift
[SCHOOL TOTAL]	20	wild-gift/call
[SCHOOL TOTAL]	20	wild-gift/cold-drake
[SCHOOL TOTAL]	20	wild-gift/fire-drake
[SCHOOL TOTAL]	81	wild-gift/other
[SCHOOL TOTAL]	20	wild-gift/sand-drake
[SCHOOL TOTAL]	20	wild-gift/slime
[SCHOOL TOTAL]	20	wild-gift/summon-augmentation
[SCHOOL TOTAL]	20	wild-gift/summon-distance
[SCHOOL TOTAL]	20	wild-gift/summon-melee
[SCHOOL TOTAL]	20	wild-gift/summon-utility
[MODULE LOADER] loading module	Tales of Middle Earth: The Fourth Age	[mod.load]	::	nil	nil
76 frames in 13.241 seconds = 5.73975 FPS
C Map size 33:17 :: 561
Loading tile	terrain/river.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 1: Uniform: 0: 8B52 color1
*p 1: Uniform: 1: 8B52 color2
*p 1: Uniform: 2: 8B52 displayColor
*p 1: Uniform: 3: 8B50 mapCoord
*p 1: Uniform: 4: 8B5F noisevol
*p 1: Uniform: 5: 1406 tick
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/river.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/mountain.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/hills.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/tree_alpha3.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/ash1.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/grass_dark1.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/town1.png
Loading tile	terrain/mountain.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/mountain.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha2.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/river.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/sand.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/mountain.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/volcano1.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	terrain/river.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
C Map size 33:17 :: 561
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/grass_flower3.png
C Map size 33:17 :: 561
Loading tile	object/scroll.png
Loading tile	npc/white-snake.png
Loading tile	npc/midge_swarm.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	object/potion-0x3.png
C Map size 33:17 :: 561
Loading tile	npc/jelly-red.png
Loading tile	npc/umber-snake.png
Loading tile	object/2haxe_iron.png
C Map size 33:17 :: 561
Loading tile	object/plate_iron.png
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 0B489310
bind	TACTICAL_DISPLAY	function: 0B489090
bind	RUN_LEFT	function: 0B4890D0
bind	MOVE_DOWN	function: 0B489270
bind	RUN_RIGHT	function: 0B4890F0
bind	EXIT	function: 0B489150
bind	RUN_UP	function: 0B4892B0
bind	RUN_DOWN	function: 0B4893F0
bind	MOVE_LEFT_UP	function: 0B4891F0
bind	MOVE_LEFT	function: 0B489530
bind	ACCEPT	function: 0B488FF0
bind	MOVE_RIGHT_UP	function: 0B4892D0
bind	RUN_LEFT_DOWN	function: 0B489350
bind	RUN_LEFT_UP	function: 0B4894D0
bind	MOVE_RIGHT_DOWN	function: 0B489230
bind	MOVE_RIGHT	function: 0B489470
bind	MOVE_LEFT_DOWN	function: 0B4893D0
bind	RUN_RIGHT_UP	function: 0B489510
bind	RUN_RIGHT_DOWN	function: 0B489390
bind	HOTKEY_5	function: 0F5D7128
bind	RUN_LEFT	function: 0B4894F0
bind	HOTKEY_SECOND_2	function: 0F5D73D0
bind	HOTKEY_3	function: 0F5D7060
bind	HOTKEY_THIRD_8	function: 0F5D7970
bind	HOTKEY_PREV_PAGE	function: 0F5D7B28
bind	MOVE_LEFT_DOWN	function: 0B489290
bind	REST	function: 0F5818B0
bind	HOTKEY_THIRD_9	function: 0F5D79E8
bind	WEAR_ITEM	function: 0F581970
bind	HOTKEY_SECOND_10	function: 0F5D7678
bind	HOTKEY_SECOND_4	function: 0F5D7498
bind	MOVE_DOWN	function: 0B489450
bind	HOTKEY_THIRD_12	function: 0F5D7AD8
bind	PICKUP_FLOOR	function: 0F5D7BF0
bind	HOTKEY_2	function: 0F5D7038
bind	HOTKEY_THIRD_10	function: 0F5D7998
bind	HOTKEY_8	function: 0F5D7218
bind	RUN_DOWN	function: 0B4897D0
bind	SHOW_CHARACTER_SHEET	function: 0F581BF0
bind	MOVE_LEFT	function: 0B489370
bind	HOTKEY_SECOND_12	function: 0F5D76F0
bind	USE_ITEM	function: 0F5D7C40
bind	HOTKEY_7	function: 0F5D71A0
bind	MOVE_RIGHT_UP	function: 0B489190
bind	HOTKEY_10	function: 0F5D7290
bind	HOTKEY_9	function: 0F5D7268
bind	RUN_LEFT_DOWN	function: 0F580D30
bind	MOVE_STAY	function: 0B489250
bind	HOTKEY_SECOND_7	function: 0F5D7588
bind	HOTKEY_THIRD_3	function: 0F5D7768
bind	HOTKEY_12	function: 0F5D7358
bind	MOVE_UP	function: 0B4891D0
bind	DROP_FLOOR	function: 0F581930
bind	HOTKEY_SECOND_9	function: 0F5D7600
bind	TAKEOFF_ITEM	function: 0F581AF0
bind	HOTKEY_SECOND_1	function: 0F5D7308
bind	RUN_UP	function: 0B489790
bind	MOVE_LEFT_UP	function: 0B489330
bind	TOGGLE_NPC_LIST	function: 0F581D30
bind	HOTKEY_SECOND_3	function: 0F5D7448
bind	SHOW_QUESTS	function: 0F581BD0
bind	HOTKEY_4	function: 0F5D70B0
bind	RUN_LEFT_UP	function: 0B4897B0
bind	SHOW_INVENTORY	function: 0F581950
bind	LOOK_AROUND	function: 0F581D70
bind	HOTKEY_SECOND_8	function: 0F5D7538
bind	TACTICAL_DISPLAY	function: 0F5D7D08
bind	HOTKEY_THIRD_4	function: 0F5D7830
bind	EXIT	function: 0F581D50
bind	QUIT_GAME	function: 0F581CF0
bind	CHANGE_LEVEL	function: 0F5D7BA0
bind	HOTKEY_THIRD_6	function: 0F5D78F8
bind	MOVE_RIGHT_DOWN	function: 0B489210
bind	LUA_CONSOLE	function: 0F5D7CB8
bind	SHOW_TIME	function: 0F581C10
bind	SAVE_GAME	function: 0F581BB0
bind	HOTKEY_THIRD_11	function: 0F5D7A60
bind	LEVELUP	function: 0F581B90
bind	USE_TALENTS	function: 0F5D7C68
bind	HOTKEY_1	function: 0F5D6FE8
bind	HOTKEY_SECOND_5	function: 0F5D74C0
bind	HOTKEY_THIRD_1	function: 0F5D7740
bind	HOTKEY_THIRD_7	function: 0F5D7920
bind	SWITCH_GFX	function: 0F581D10
bind	HOTKEY_THIRD_5	function: 0F5D78A8
bind	QUICK_SWITCH_WEAPON	function: 0F581B30
bind	HOTKEY_NEXT_PAGE	function: 0F5D7B50
bind	HOTKEY_SECOND_11	function: 0F5D76C8
bind	HOTKEY_SECOND_6	function: 0F5D7510
bind	HOTKEY_11	function: 0F5D72E0
bind	HOTKEY_6	function: 0F5D70D8
bind	HOTKEY_THIRD_2	function: 0F5D77B8
bind	MOVE_RIGHT	function: 0B4894B0
bind	RUN_RIGHT	function: 0B489770
bind	RUN_RIGHT_UP	function: 0F580D50
bind	RUN_RIGHT_DOWN	function: 0F580D70
[MUSIC] playing	Rainy Day.ogg	userdata: 0F5D8EC8	 :: current ? 	nil
play music f581df0 -1 0
[DISPLAY MODE] 32x32 GFX
C Map size 33:17 :: 561
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/grass_flower3.png
Loading tile	object/plate_iron.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] making shader from	water	 into 	water[]
[SHADER] using cached shader water[]
Loading tile	tactical_friend.png
49 ticks  in 20.049 seconds = 2.44401 TPS
79 frames in 10.007 seconds = 7.89447 FPS
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[LOG]	Today is the 7th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 19:50.
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C Map size 33:17 :: 561
[MOVE] actor moved without a starting position	wolf	1	37
[MOVE] actor moved without a starting position	forest troll	40	7
[MOVE] actor moved without a starting position	copperhead snake	37	44
Loading tile	npc/salmon-snake.png
[MOVE] actor moved without a starting position	bee swarm	9	7
Loading tile	npc/bee_swarm.png
[MOVE] actor moved without a starting position	dire wolf	6	29
[MOVE] actor moved without a starting position	great wolf	10	7
[MOVE] actor moved without a starting position	poison ivy	38	2
[MOVE] actor moved without a starting position	fox	13	38
[MOVE] actor moved without a starting position	rattlesnake	25	6
Loading tile	npc/firebrick-snake.png
[MOVE] actor moved without a starting position	fox	35	35
[MOVE] actor moved without a starting position	giant white rat	0	33
[MOVE] actor moved without a starting position	green worm mass	45	25
[MOVE] actor moved without a starting position	giant brown rat	40	3
[MOVE] actor moved without a starting position	great wolf	21	41
[MOVE] actor moved without a starting position	wolf	16	36
[MOVE] actor moved without a starting position	giant army ant	39	48
Loading tile	npc/army_ant.png
[MOVE] actor moved without a starting position	wolf	36	9
[MOVE] actor moved without a starting position	giant grey rat	24	2
[MOVE] actor moved without a starting position	poison ivy	42	42
[MOVE] actor moved without a starting position	giant brown rat	0	35
[MOVE] actor moved without a starting position	giant rabbit	5	0
[MOVE] actor moved without a starting position	giant crystal rat	0	10
[MOVE] actor moved without a starting position	wolf	16	35
Drops resolver	stone troll	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	stone troll	38	12
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
wear slot	2
Drops resolver	skeleton warrior	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	skeleton warrior	44	47
[MOVE] actor moved without a starting position	wolf	29	22
[MOVE] actor moved without a starting position	giant crystal rat	29	41
[MOVE] actor moved without a starting position	white wolf	32	12
[MOVE] actor moved without a starting position	wolf	28	33
[MOVE] actor moved without a starting position	warg	9	25
[MOVE] actor moved without a starting position	giant brown mouse	38	3
Loading tile	object/axe_iron.png
Loading tile	object/potion-0x0.png
Loading tile	object/potion-0x3.png
Loading tile	object/scroll.png
Loading tile	object/potion-5x0.png
Loading tile	object/arrow_elm.png
[MUSIC] playing	Rainy Day.ogg	userdata: 0F5D8EC8	 :: current ? 	true
Loading tile	tactical_enemy.png
173 ticks  in 10.703 seconds = 16.1637 TPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
304 frames in 10.015 seconds = 30.3545 FPS
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AI took for target	8231	poison ivy	::	244	Legolas	146	<	400
AI took for target	8237	giant brown rat	::	244	Legolas	97	<	400
AI took for target	8241	wolf	::	244	Legolas	173	<	400
AI took for target	8248	stone troll	::	244	Legolas	146	<	400
AI took for target	8258	giant brown mouse	::	244	Legolas	137	<	400
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[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.lua	:=:	/data/sound/actions/arrow.wav	:>
[SOUND] :=>	userdata: 0F85C3B0
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8406	after	244
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[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant brown rat	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	2.75
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] final dam	33
[LOG]	Legolas hits giant brown rat for #aaaaaa#33.00 physical damage#LAST#.
[LOG]	Legolas killed giant brown rat!
148	***
[PARTICLE] Loading from /data/gfx/particles/archery.lua
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
white wolf	8255	dumb ai talents can use	Howl	25
dumb ai uses	25
[Equilibrium] Use chance: 	96.2732200375	::	0
[LOG]	White wolf howls
USING	table: 08501358	Howl
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====	0
====	0
====	0
====	0
====	0
====	0
====	0
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====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
240 ticks  in 10.074 seconds = 23.8237 TPS
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8407	after	244
====	0
AI took for target	8231	poison ivy	::	244	Legolas	146	<	400
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	2.3541929676091
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	63.563210125444
[PROJECTOR] starting dam	63.563210125444
[PROJECTOR] after difficulty dam	63.563210125444
[PROJECTOR] res	0	1	 on dam	63.563210125444
[PROJECTOR] final dam	63.563210125444
[LOG]	Legolas hits forest troll for #aaaaaa#63.56 physical damage#LAST#.
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329 frames in 10.03 seconds = 32.8016 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8408	after	244
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====	0
====	0
AI took for target	8248	stone troll	::	244	Legolas	58	<	400
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant brown mouse	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	2.75
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Legolas hits giant brown mouse for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Legolas killed giant brown mouse!
149	***
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[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8409	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	1
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	32
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	32
[ATTACK ARCHERY] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] final dam	32
[LOG]	Legolas hits forest troll for #aaaaaa#32.00 physical damage#LAST#.
====	0
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[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
108 ticks  in 10.113 seconds = 10.6793 TPS
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8410	after	244
====	0
AI took for target	8241	wolf	::	244	Legolas	53	<	400
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	2.3541929676091
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	61.209017157835
[PROJECTOR] starting dam	61.209017157835
[PROJECTOR] after difficulty dam	61.209017157835
[PROJECTOR] res	0	1	 on dam	61.209017157835
[PROJECTOR] final dam	61.209017157835
[LOG]	Legolas hits forest troll for #aaaaaa#61.21 physical damage#LAST#.
[LOG]	Legolas killed forest troll!
150	***
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[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
331 frames in 10.012 seconds = 33.0603 FPS
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8411	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits stone troll for #aaaaaa#30.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8412	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	5.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Legolas hits wolf for #aaaaaa#29.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8413	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	68.271596060663
[PROJECTOR] starting dam	68.271596060663
[PROJECTOR] after difficulty dam	68.271596060663
[PROJECTOR] res	0	1	 on dam	68.271596060663
[PROJECTOR] final dam	68.271596060663
[LOG]	Legolas hits stone troll for #aaaaaa#68.27 physical damage#LAST#.
====	0
AI took for target	8248	stone troll	::	244	Legolas	13	<	400
====	0
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====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
148 ticks  in 10.14 seconds = 14.5957 TPS
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8414	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits stone troll for #aaaaaa#30.00 physical damage#LAST#.
====	0
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====	0
====	0
330 frames in 10.019 seconds = 32.9374 FPS
====	0
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====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8415	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	22
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	22
[ATTACK ARCHERY] after mult	51.792245287399
[PROJECTOR] starting dam	51.792245287399
[PROJECTOR] after difficulty dam	51.792245287399
[PROJECTOR] res	0	1	 on dam	51.792245287399
[PROJECTOR] final dam	51.792245287399
[LOG]	Legolas hits stone troll for #aaaaaa#51.79 physical damage#LAST#.
[LOG]	Legolas killed stone troll!
Loading tile	object/money_small.png
151	***
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AI took for target	8241	wolf	::	244	Legolas	5	<	400
[Equilibrium] Use chance: 	94.729537233053	::	5
white wolf	8255	dumb ai talents can use	Howl	25
dumb ai uses	25
[Equilibrium] Use chance: 	94.729537233053	::	5
[LOG]	White wolf howls
USING	table: 08501358	Howl
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8416	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	5.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits wolf for #aaaaaa#24.00 physical damage#LAST#.
[LOG]	Legolas killed wolf!
152	***
====	0
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====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8417	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	7.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Legolas hits white wolf for #aaaaaa#27.00 physical damage#LAST#.
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8418	after	244
====	0
164 ticks  in 10.149 seconds = 16.1592 TPS
====	0
====	0
AI took for target	8231	poison ivy	::	244	Legolas	116	<	400
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8419	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	7.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits white wolf for #aaaaaa#30.00 physical damage#LAST#.
====	0
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====	0
322 frames in 10.021 seconds = 32.1325 FPS
[LOG]	Steady Shot is still on cooldown for 1 turns.
====	0
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====	0
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====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8420	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white wolf	 :: 	24.131923343843	5	3	::	2.3541929676091
checkHit	30.5	7.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	32
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	32
[ATTACK ARCHERY] after mult	75.33417496349
[PROJECTOR] starting dam	75.33417496349
[PROJECTOR] after difficulty dam	75.33417496349
[PROJECTOR] res	0	1	 on dam	75.33417496349
[PROJECTOR] final dam	75.33417496349
[LOG]	Legolas hits white wolf for #aaaaaa#75.33 physical damage#LAST#.
[LOG]	Legolas killed white wolf!
153	***
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[LOG]	You pickup 0.40 gold pieces.
====	0
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====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
182 ticks  in 10.037 seconds = 18.1329 TPS
====	0
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====	0
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====	0
====	0
====	0
329 frames in 10.022 seconds = 32.8278 FPS
====	0
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[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8421	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	poison ivy	 :: 	24.131923343843	5	1	::	2.3541929676091
checkHit	30.5	1.7
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	63.563210125444
[PROJECTOR] starting dam	63.563210125444
[PROJECTOR] after difficulty dam	63.563210125444
[PROJECTOR] res	0	1	 on dam	63.563210125444
[PROJECTOR] final dam	63.563210125444
[LOG]	Legolas hits poison ivy for #aaaaaa#63.56 physical damage#LAST#.
[LOG]	Legolas killed poison ivy!
154	***
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[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
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[LOG]	Legolas slides on a rock!
checkHit	21	8.25
=> chance to hit	85.698140099313
[LOG]	Legolas is stunned!
addTmpVal	stunned	1	 :=: 	1	19
Effect duration reduction <	4
Effect duration reduction >	3
====	0
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[LOG]	Legolas is not stunned anymore.
removeTempVal	stunned	1	 :=: 	19
delTmpVal	stunned	1
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AI took for target	8233	rattlesnake	::	244	Legolas	17	<	400
====	0
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====	0
====	0
[LOG]	Ran for 11 turns (stop reason: hostile spotted (rattlesnake)).
====	0
495 ticks  in 10.508 seconds = 47.107 TPS
332 frames in 10.017 seconds = 33.1437 FPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8422	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	rattlesnake	 :: 	24.131923343843	5	2	::	2.3541929676091
checkHit	30.5	13.95
=> chance to hit	92.406452541749
[ATTACK ARCHERY] raw dam	24.131923343843	versus	2	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	68.271596060663
[PROJECTOR] starting dam	68.271596060663
[PROJECTOR] after difficulty dam	68.271596060663
[PROJECTOR] res	0	1	 on dam	68.271596060663
[PROJECTOR] final dam	68.271596060663
[LOG]	Legolas hits rattlesnake for #aaaaaa#68.27 physical damage#LAST#.
====	0
====	0
====	0
====	0
AI took for target	8233	rattlesnake	::	244	Legolas	5	<	400
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8423	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	rattlesnake	 :: 	24.131923343843	5	2	::	1
checkHit	30.5	13.95
=> chance to hit	92.406452541749
[ATTACK ARCHERY] raw dam	24.131923343843	versus	2	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	49.5
[ATTACK ARCHERY] after mult	49.5
[LOG]	Legolas performs a critical strike!
[PROJECTOR] starting dam	49.5
[PROJECTOR] after difficulty dam	49.5
[PROJECTOR] res	0	1	 on dam	49.5
[PROJECTOR] final dam	49.5
[LOG]	Legolas hits rattlesnake for #aaaaaa#49.50 physical damage#LAST#.
[LOG]	Legolas killed rattlesnake!
155	***
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[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
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[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8424	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant grey rat	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	2.75
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits giant grey rat for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Legolas killed giant grey rat!
156	***
====	0
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====	0
226 ticks  in 10.022 seconds = 22.5504 TPS
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329 frames in 10.02 seconds = 32.8343 FPS
[LOG]	Legolas uses Ammo Creation.
USING	table: 085EA8E0	Ammo Creation
[LOG]	You found nothing!
411 ticks  in 10.019 seconds = 41.0221 TPS
332 frames in 10.008 seconds = 33.1735 FPS
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AI took for target	8229	dire wolf	::	244	Legolas	164	<	400
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====	0
[LOG]	Ran for 6 turns (stop reason: hostile spotted (dire wolf)).
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====	0
====	0
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
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====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
AI took for target	8257	warg	::	244	Legolas	32	<	400
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====	0
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
warg	8257	dumb ai talents can use	Howl	25
dumb ai uses	25
[Equilibrium] Use chance: 	96.2732200375	::	0
[LOG]	Warg howls
USING	table: 08501358	Howl
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[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
274 ticks  in 10.548 seconds = 25.9765 TPS
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8580	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	warg	 :: 	24.131923343843	5	5	::	2.3541929676091
checkHit	30.5	10.85
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	5	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	72.979981995881
[PROJECTOR] starting dam	72.979981995881
[PROJECTOR] after difficulty dam	72.979981995881
[PROJECTOR] res	0	1	 on dam	72.979981995881
[PROJECTOR] final dam	72.979981995881
[LOG]	Legolas hits warg for #aaaaaa#72.98 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
====	0
====	0
330 frames in 10.006 seconds = 32.9802 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8581	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	warg	 :: 	24.131923343843	5	5	::	1
checkHit	30.5	10.85
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	5	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] final dam	33
[LOG]	Legolas hits warg for #aaaaaa#33.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.000000) totstat(11.400000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	7.6	5	14.3	::	1
checkHit	26	6.5
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	14.3	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] final dam	0
[LOG]	Warg hits Legolas for #aaaaaa#0.00 physical damage#LAST#.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8582	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	warg	 :: 	24.131923343843	5	5	::	1
checkHit	30.5	10.85
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	5	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] final dam	33
[LOG]	Legolas hits warg for #aaaaaa#33.00 physical damage#LAST#.
[LOG]	Legolas killed warg!
157	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8583	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Legolas hits dire wolf for #aaaaaa#27.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8584	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	2.3541929676091
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	68.271596060663
[PROJECTOR] starting dam	68.271596060663
[PROJECTOR] after difficulty dam	68.271596060663
[PROJECTOR] res	0	1	 on dam	68.271596060663
[PROJECTOR] final dam	68.271596060663
[LOG]	Legolas hits dire wolf for #aaaaaa#68.27 physical damage#LAST#.
====	0
AI took for target	8229	dire wolf	::	244	Legolas	2	<	400
[Equilibrium] Use chance: 	96.2732200375	::	0
dire wolf	8229	dumb ai talents can use	Howl	25
dumb ai uses	25
[Equilibrium] Use chance: 	96.2732200375	::	0
[LOG]	Dire wolf howls
USING	table: 08501358	Howl
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8585	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits dire wolf for #aaaaaa#24.00 physical damage#LAST#.
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.958947) totstat(9.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	6.1372584860186	4	14.3	::	1
checkHit	23	6.5
=> chance to hit	92.324587393681
[ATTACK] raw dam	6.1372584860186	versus	14.3	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Legolas for #aaaaaa#0.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8586	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	28
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	28
[ATTACK ARCHERY] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] final dam	28
[LOG]	Legolas hits dire wolf for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Legolas killed dire wolf!
158	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
127 ticks  in 10.203 seconds = 12.4473 TPS
====	0
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====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
332 frames in 10.015 seconds = 33.1503 FPS
====	0
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====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
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====	0
====	0
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AI took for target	8235	giant white rat	::	244	Legolas	45	<	400
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant white rat)).
====	0
[LOG]	There is an item here: #FFFFFF##UID:8263:0#scroll of phase door#LAST#
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas picks up (h.): #FFFFFF##UID:8263:0#scroll of phase door#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8587	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant white rat	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.8
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Legolas hits giant white rat for #aaaaaa#29.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8588	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant white rat	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.8
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] final dam	33
[LOG]	Legolas hits giant white rat for #aaaaaa#33.00 physical damage#LAST#.
[LOG]	Legolas killed giant white rat!
159	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
327 ticks  in 10 seconds = 32.7 TPS
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AI took for target	8225	wolf	::	244	Legolas	10	<	400
====	0
====	0
====	0
[LOG]	Ran for 8 turns (stop reason: hostile spotted (wolf)).
====	0
329 frames in 10.024 seconds = 32.8212 FPS
[LOG]	You do not have enough stamina to use Steady Shot.
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8589	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	6.15
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits wolf for #aaaaaa#31.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8590	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	6.15
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits wolf for #aaaaaa#24.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	4.2878383797157	3	14.3	::	1
checkHit	21	6.5
=> chance to hit	88.916608436453
[ATTACK] raw dam	4.2878383797157	versus	14.3	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Legolas for #aaaaaa#0.00 physical damage#LAST#.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8591	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	6.15
=> chance to hit	95
[LOG]	Legolas misses wolf.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8592	after	244
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	4.2878383797157	3	14.3	::	1
checkHit	21	6.5
=> chance to hit	88.916608436453
[ATTACK] raw dam	4.2878383797157	versus	14.3	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Legolas for #aaaaaa#0.00 physical damage#LAST#.
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	6.15
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits wolf for #aaaaaa#24.00 physical damage#LAST#.
[LOG]	Legolas killed wolf!
160	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8593	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant brown rat	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.1
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Legolas hits giant brown rat for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Legolas killed giant brown rat!
161	***
====	0
====	0
====	0
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====	0
====	0
====	0
====	0
220 ticks  in 10.014 seconds = 21.9692 TPS
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====	0
322 frames in 10.018 seconds = 32.1421 FPS
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[LOG]	There is an item here: #B4B4B4#138 #UID:8265:0#elm arrow#LAST#
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[LOG]	Legolas picks up (q.): #B4B4B4#138 #UID:8265:0#elm arrow#LAST#.
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273 ticks  in 10.019 seconds = 27.2482 TPS
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333 frames in 10.023 seconds = 33.2236 FPS
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C Map size 33:17 :: 561
Loading tile	npc/white-snake.png
Loading tile	npc/midge_swarm.png
[DECAY] decaying	1178	green worm mass
[DECAY] decaying	1166	giant brown mouse
[DECAY] decaying	1167	giant grey rat
[DECAY] decaying	1181	large white snake
[DECAY] decaying	1180	midge swarm
[DECAY] decaying	1179	midge swarm
[DECAY] decaying	1185	white wolf
[DECAY] decaying	1169	midge swarm
[DECAY] decaying	1171	wolf
[DECAY] decaying	1170	wolf
[DECAY] decaying	1184	scroll of phase door
[DECAY] decaying	1165	scroll of identify
[DECAY] decaying	1164	potion of lesser healing
Drops resolver	forest troll	nil	nil	nil
Zone made us an drop according to filter!	iron waraxe
Drops resolver	forest troll	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	forest troll	43	33
Drops resolver	forest troll	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	forest troll	17	13
Equipment resolver for	uruk-hai
Equipment resolver	uruk-hai	weapon	battleaxe
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
wear slot	2
Drops resolver	uruk-hai	nil	nil	nil
Zone made us an drop according to filter!	steel greatmaul
[MOVE] actor moved without a starting position	uruk-hai	36	29
[MOVE] actor moved without a starting position	fox	44	7
Drops resolver	stone troll	nil	nil	nil
Zone made us an drop according to filter!	scroll of phase door
Drops resolver	stone troll	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	stone troll	6	29
[MOVE] actor moved without a starting position	hornet swarm	30	15
Loading tile	npc/hornet_swarm.png
Drops resolver	blue ooze	nil	nil	nil
Zone made us an drop according to filter!	potion of lesser healing
Drops resolver	blue ooze	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.20)
[MOVE] actor moved without a starting position	blue ooze	25	36
Drops resolver	cave troll	nil	nil	nil
Zone made us an drop according to filter!	iron waraxe
[MOVE] actor moved without a starting position	cave troll	24	9
[MOVE] actor moved without a starting position	brown bear	42	16
[MOVE] actor moved without a starting position	giant venus flytrap	42	28
[MOVE] actor moved without a starting position	wolf	3	43
[MOVE] actor moved without a starting position	white worm mass	37	35
[MOVE] actor moved without a starting position	wolf	4	5
[MOVE] actor moved without a starting position	dire wolf	15	40
Drops resolver	stone troll	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	stone troll	5	17
Drops resolver	forest troll	nil	nil	nil
Zone made us an drop according to filter!	potion of cure disease
Drops resolver	forest troll	money	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	forest troll	32	37
[MOVE] actor moved without a starting position	large brown snake	38	21
Loading tile	npc/umber-snake.png
[MOVE] actor moved without a starting position	black bear	15	12
Drops resolver	sandworm	scroll	nil	nil
Zone made us an drop according to filter!	scroll of light
[MOVE] actor moved without a starting position	sandworm	6	20
[MOVE] actor moved without a starting position	giant grey rat	10	22
[MOVE] actor moved without a starting position	giant grey mouse	36	35
[MOVE] actor moved without a starting position	dire wolf	12	21
[MOVE] actor moved without a starting position	bee swarm	22	41
[MOVE] actor moved without a starting position	poison ivy	34	11
[MOVE] actor moved without a starting position	green worm mass	23	11
[MOVE] actor moved without a starting position	white wolf	9	18
Loading tile	object/.png
Loading tile	object/knife_iron.png
Loading tile	object/shot_iron.png
[MUSIC] playing	Rainy Day.ogg	userdata: 0F5D8EC8	 :: current ? 	true
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AI took for target	8620	forest troll	::	244	Legolas	261	<	400
[LOG]	Ran for 4 turns (stop reason: hostile spotted (forest troll)).
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AI took for target	8620	forest troll	::	244	Legolas	221	<	400
====	0
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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366 ticks  in 10.078 seconds = 36.3167 TPS
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
306 frames in 10.021 seconds = 30.5359 FPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8782	after	244
====	0
AI took for target	8615	white worm mass	::	244	Legolas	90	<	400
white worm mass	8615	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	37	40	100	:=>	nil
findFreeGrid	37	40	from	38	39	=>	true
findFreeGrid test	37	39	100	:=>	nil
findFreeGrid	37	39	from	38	39	=>	true
findFreeGrid test	37	38	100	:=>	nil
findFreeGrid	37	38	from	38	39	=>	true
findFreeGrid test	39	40	100	:=>	nil
findFreeGrid	39	40	from	38	39	=>	true
findFreeGrid test	39	39	100	:=>	nil
findFreeGrid	39	39	from	38	39	=>	true
findFreeGrid test	39	38	100	:=>	nil
findFreeGrid	39	38	from	38	39	=>	true
findFreeGrid test	38	40	100	:=>	nil
findFreeGrid	38	40	from	38	39	=>	true
findFreeGrid test	38	39	100	:=>	table: 0C94AFC0
findFreeGrid	38	39	from	38	39	=>	false
findFreeGrid test	38	38	100	:=>	nil
findFreeGrid	38	38	from	38	39	=>	true
findFreeGrid using	39	38
[MULTIPLY]	39	38	::	nil
[MULTIPLY]	3	uids	8615	=>	8783	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	39	38
====	0
====	0
====	0
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====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	2.3541929676091
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	77.688367931099
[PROJECTOR] starting dam	77.688367931099
[PROJECTOR] after difficulty dam	77.688367931099
[PROJECTOR] res	1.0651651035448	0.98934834896455	 on dam	77.688367931099
[PROJECTOR] final dam	76.860858546383
[LOG]	Legolas hits forest troll for #aaaaaa#76.86 physical damage#LAST#.
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8784	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	1
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	1.0651651035448	0.98934834896455	 on dam	31
[PROJECTOR] final dam	30.669798817901
[LOG]	Legolas hits forest troll for #aaaaaa#30.67 physical damage#LAST#.
====	0
====	0
AI took for target	8783	white worm mass	::	244	Legolas	73	<	400
white worm mass	8783	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	40	40	100	:=>	nil
findFreeGrid	40	40	from	39	39	=>	true
findFreeGrid test	40	39	100	:=>	nil
findFreeGrid	40	39	from	39	39	=>	true
findFreeGrid test	40	38	100	:=>	nil
findFreeGrid	40	38	from	39	39	=>	false
findFreeGrid test	39	40	100	:=>	table: 0C94AFC0
findFreeGrid	39	40	from	39	39	=>	false
findFreeGrid test	39	39	100	:=>	table: 0CF9B698
findFreeGrid	39	39	from	39	39	=>	false
findFreeGrid test	39	38	100	:=>	nil
findFreeGrid	39	38	from	39	39	=>	true
findFreeGrid test	38	40	100	:=>	nil
findFreeGrid	38	40	from	39	39	=>	true
findFreeGrid test	38	39	100	:=>	nil
findFreeGrid	38	39	from	39	39	=>	true
findFreeGrid test	38	38	100	:=>	table: 0F92BE48
findFreeGrid	38	38	from	39	39	=>	false
findFreeGrid using	39	38
[MULTIPLY]	39	38	::	nil
[MULTIPLY]	2	uids	8783	=>	8785	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	39	38
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8786	after	244
====	0
====	0
====	0
AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8787	after	244
====	0
====	0
====	0
white worm mass	8785	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	40	40	100	:=>	table: 0C94AFC0
findFreeGrid	40	40	from	40	39	=>	false
findFreeGrid test	40	39	100	:=>	table: 0F859120
findFreeGrid	40	39	from	40	39	=>	false
findFreeGrid test	40	38	100	:=>	nil
findFreeGrid	40	38	from	40	39	=>	false
findFreeGrid test	39	40	100	:=>	table: 0CF9B698
findFreeGrid	39	40	from	40	39	=>	false
findFreeGrid test	39	39	100	:=>	nil
findFreeGrid	39	39	from	40	39	=>	true
findFreeGrid test	39	38	100	:=>	table: 0F92BE48
findFreeGrid	39	38	from	40	39	=>	false
findFreeGrid test	41	40	100	:=>	nil
findFreeGrid	41	40	from	40	39	=>	true
findFreeGrid test	41	39	100	:=>	nil
findFreeGrid	41	39	from	40	39	=>	true
findFreeGrid test	41	38	100	:=>	nil
findFreeGrid	41	38	from	40	39	=>	true
findFreeGrid using	39	39
[MULTIPLY]	39	39	::	nil
[MULTIPLY]	1	uids	8785	=>	8788	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	39	39
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	1
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	1.0651651035448	0.98934834896455	 on dam	29
[PROJECTOR] final dam	28.691102119972
[LOG]	Legolas hits forest troll for #aaaaaa#28.69 physical damage#LAST#.
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8789	after	244
====	0
====	0
white worm mass	8615	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	40	40	100	:=>	table: 0C94AFC0
findFreeGrid	40	40	from	40	40	=>	false
findFreeGrid test	40	39	100	:=>	table: 0F859120
findFreeGrid	40	39	from	40	40	=>	false
findFreeGrid test	40	41	100	:=>	nil
findFreeGrid	40	41	from	40	40	=>	true
findFreeGrid test	39	40	100	:=>	table: 0CF9B698
findFreeGrid	39	40	from	40	40	=>	false
findFreeGrid test	39	39	100	:=>	table: 10856BE8
findFreeGrid	39	39	from	40	40	=>	false
findFreeGrid test	39	41	100	:=>	nil
findFreeGrid	39	41	from	40	40	=>	true
findFreeGrid test	41	40	100	:=>	nil
findFreeGrid	41	40	from	40	40	=>	true
findFreeGrid test	41	39	100	:=>	nil
findFreeGrid	41	39	from	40	40	=>	true
findFreeGrid test	41	41	100	:=>	nil
findFreeGrid	41	41	from	40	40	=>	true
findFreeGrid using	40	41
[MULTIPLY]	40	41	::	nil
[MULTIPLY]	2	uids	8615	=>	8790	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	40	41
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	1
checkHit	30.5	0
=> chance to hit	95
[LOG]	Legolas misses forest troll.
white worm mass	8790	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	40	40	100	:=>	table: 0C94AFC0
findFreeGrid	40	40	from	40	41	=>	false
findFreeGrid test	40	42	100	:=>	nil
findFreeGrid	40	42	from	40	41	=>	true
findFreeGrid test	40	41	100	:=>	table: 0C7FB418
findFreeGrid	40	41	from	40	41	=>	false
findFreeGrid test	39	40	100	:=>	table: 0CF9B698
findFreeGrid	39	40	from	40	41	=>	false
findFreeGrid test	39	42	100	:=>	nil
findFreeGrid	39	42	from	40	41	=>	true
findFreeGrid test	39	41	100	:=>	nil
findFreeGrid	39	41	from	40	41	=>	true
findFreeGrid test	41	40	100	:=>	nil
findFreeGrid	41	40	from	40	41	=>	true
findFreeGrid test	41	42	100	:=>	nil
findFreeGrid	41	42	from	40	41	=>	true
findFreeGrid test	41	41	100	:=>	nil
findFreeGrid	41	41	from	40	41	=>	true
findFreeGrid using	41	41
[MULTIPLY]	41	41	::	nil
[MULTIPLY]	1	uids	8790	=>	8791	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	41	41
====	0
====	0
====	0
AI took for target	8785	white worm mass	::	244	Legolas	58	<	400
====	0
AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8792	after	244
====	0
152 ticks  in 10.15 seconds = 14.9754 TPS
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	forest troll	 :: 	24.131923343843	5	4	::	1
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	4	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	1.0651651035448	0.98934834896455	 on dam	24
[PROJECTOR] final dam	23.744360375149
[LOG]	Legolas hits forest troll for #aaaaaa#23.74 physical damage#LAST#.
[LOG]	Legolas killed forest troll!
162	***
====	0
====	0
====	0
====	0
====	0
====	0
330 frames in 10.017 seconds = 32.944 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8793	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Legolas hits white worm mass for #aaaaaa#29.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8794	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits white worm mass for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
163	***
====	0
====	0
====	0
white worm mass	8785	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	43	40	100	:=>	nil
findFreeGrid	43	40	from	42	39	=>	true
findFreeGrid test	43	39	100	:=>	nil
findFreeGrid	43	39	from	42	39	=>	true
findFreeGrid test	43	38	100	:=>	nil
findFreeGrid	43	38	from	42	39	=>	false
findFreeGrid test	42	40	100	:=>	table: 0C94AFC0
findFreeGrid	42	40	from	42	39	=>	false
findFreeGrid test	42	39	100	:=>	table: 0F859120
findFreeGrid	42	39	from	42	39	=>	false
findFreeGrid test	42	38	100	:=>	table: 0F92BE48
findFreeGrid	42	38	from	42	39	=>	false
findFreeGrid test	41	40	100	:=>	nil
findFreeGrid	41	40	from	42	39	=>	true
findFreeGrid test	41	39	100	:=>	nil
findFreeGrid	41	39	from	42	39	=>	true
findFreeGrid test	41	38	100	:=>	nil
findFreeGrid	41	38	from	42	39	=>	true
findFreeGrid using	41	38
[MULTIPLY]	41	38	::	nil
[MULTIPLY]	0	uids	8785	=>	8795	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	41	38
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8796	after	244
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits white worm mass for #aaaaaa#24.00 physical damage#LAST#.
AI took for target	8790	white worm mass	::	244	Legolas	26	<	400
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8797	after	244
====	0
====	0
====	0
[LOG]	Today is the 8th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG]	The time is 00:00.
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Legolas hits white worm mass for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
164	***
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8798	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.1
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
165	***
====	0
====	0
AI took for target	8785	white worm mass	::	244	Legolas	29	<	400
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8799	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant grey mouse	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	2.75
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Legolas hits giant grey mouse for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Legolas killed giant grey mouse!
166	***
====	0
====	0
====	0
====	0
====	0
white worm mass	8788	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
findFreeGrid test	43	40	100	:=>	table: 10856BE8
findFreeGrid	43	40	from	43	40	=>	false
findFreeGrid test	43	39	100	:=>	table: 0F875AF0
findFreeGrid	43	39	from	43	40	=>	false
findFreeGrid test	43	41	100	:=>	table: 0F859120
findFreeGrid	43	41	from	43	40	=>	false
findFreeGrid test	42	40	100	:=>	nil
findFreeGrid	42	40	from	43	40	=>	true
findFreeGrid test	42	39	100	:=>	nil
findFreeGrid	42	39	from	43	40	=>	true
findFreeGrid test	42	41	100	:=>	nil
findFreeGrid	42	41	from	43	40	=>	true
findFreeGrid test	44	40	100	:=>	nil
findFreeGrid	44	40	from	43	40	=>	true
findFreeGrid test	44	39	100	:=>	nil
findFreeGrid	44	39	from	43	40	=>	true
findFreeGrid test	44	41	100	:=>	nil
findFreeGrid	44	41	from	43	40	=>	true
findFreeGrid using	42	39
[MULTIPLY]	42	39	::	nil
[MULTIPLY]	0	uids	8788	=>	8800	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	42	39
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8801	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	32
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	32
[ATTACK ARCHERY] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] final dam	32
[LOG]	Legolas hits white worm mass for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
167	***
====	0
====	0
====	0
208 ticks  in 10.015 seconds = 20.7688 TPS
====	0
====	0
====	0
323 frames in 10.022 seconds = 32.2291 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8802	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits white worm mass for #aaaaaa#24.00 physical damage#LAST#.
====	0
====	0
====	0
AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8803	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits white worm mass for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
168	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8804	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8805	after	244
AI took for target	8788	white worm mass	::	244	Legolas	5	<	400
white worm mass	8788	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 099D51E0	Multiply
no more multiply
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits white worm mass for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
169	***
AI took for target	8800	white worm mass	::	244	Legolas	8	<	400
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8806	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.452982) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	4.2278339862591	100	14.3	::	1
checkHit	20	6.5
=> chance to hit	87.106786227174
[ATTACK] raw dam	4.2278339862591	versus	14.3	with APR	100
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	White worm mass hits Legolas for #aaaaaa#4.00 physical damage#LAST#.
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8807	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	25
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	25
[ATTACK ARCHERY] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Legolas hits white worm mass for #aaaaaa#25.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
170	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8808	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	25
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	25
[ATTACK ARCHERY] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Legolas hits white worm mass for #aaaaaa#25.00 physical damage#LAST#.
====	0
white worm mass	8800	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	White worm mass crawls poison onto Legolas.
USING	table: 099D5398	Poisonous Crawl
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.452982) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	4.2278339862591	1100	14.3	::	3
checkHit	20	6.5
=> chance to hit	87.106786227174
[ATTACK] raw dam	4.2278339862591	versus	14.3	with APR	1100
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	12
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Legolas for #LIGHT_GREEN#2.00 nature damage#LAST#.
[LOG]	Legolas is poisoned!
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Legolas for #LIGHT_GREEN#2.00 nature damage#LAST#.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
159 ticks  in 10.38 seconds = 15.3179 TPS
328 frames in 10.015 seconds = 32.7509 FPS
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8809	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white worm mass	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	3.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	25
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	25
[ATTACK ARCHERY] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Legolas hits white worm mass for #aaaaaa#25.00 physical damage#LAST#.
[LOG]	Legolas killed white worm mass!
171	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Legolas for #LIGHT_GREEN#2.00 nature damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Legolas for #LIGHT_GREEN#2.00 nature damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Legolas for #LIGHT_GREEN#2.00 nature damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
====	0
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:8621:0#potion of cure disease#LAST#
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Legolas for #LIGHT_GREEN#2.00 nature damage#LAST#.
====	0
[LOG]	Legolas picks up (a.): #FFFFFF##UID:8621:0#potion of cure disease#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas stops being poisoned.
====	0
[LOG]	Resting starts...
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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[LOG]	Rested for 82 turns (stop reason: all resources and life at maximum).
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[LOG]	Ran for 2 turns (stop reason: hostile spotted (blue ooze)).
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1034 ticks  in 10.053 seconds = 102.855 TPS
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325 frames in 10.024 seconds = 32.4222 FPS
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[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8810	after	244
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[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	blue ooze	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	2.75
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	28
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	28
[ATTACK ARCHERY] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] final dam	28
[LOG]	Legolas hits blue ooze for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Legolas killed blue ooze!
172	***
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bind	HOTKEY_5	function: 1062B318
bind	MOVE_UP	function: 1062B7F8
bind	HOTKEY_THIRD_1	function: 1062B638
bind	HOTKEY_SECOND_9	function: 1062B5F8
bind	HOTKEY_SECOND_2	function: 1062B438
bind	HOTKEY_SECOND_1	function: 1062B3F8
bind	HOTKEY_3	function: 1062B2B8
bind	HOTKEY_1	function: 1062B298
bind	HOTKEY_THIRD_8	function: 1062B738
bind	HOTKEY_SECOND_5	function: 1062B558
bind	HOTKEY_SECOND_3	function: 1062B478
bind	HOTKEY_4	function: 1062B2D8
bind	HOTKEY_THIRD_9	function: 1062B758
bind	HOTKEY_SECOND_10	function: 1062B5D8
bind	HOTKEY_SECOND_8	function: 1062B5B8
bind	HOTKEY_SECOND_4	function: 1062B458
bind	HOTKEY_SECOND_6	function: 1062B598
bind	HOTKEY_THIRD_12	function: 1062B7B8
bind	HOTKEY_2	function: 1062B278
bind	HOTKEY_THIRD_10	function: 1062B778
bind	HOTKEY_8	function: 1062B378
bind	HOTKEY_THIRD_11	function: 1062B798
bind	EXIT	function: 1062B878
bind	ACCEPT	function: 1062B898
bind	MOVE_RIGHT	function: 1062B858
bind	MOVE_LEFT	function: 1062B818
bind	MOVE_DOWN	function: 1062B838
bind	HOTKEY_SECOND_12	function: 1062B658
bind	HOTKEY_THIRD_7	function: 1062B718
bind	HOTKEY_7	function: 1062B338
bind	HOTKEY_THIRD_6	function: 1062B6F8
bind	HOTKEY_THIRD_5	function: 1062B6D8
bind	HOTKEY_10	function: 1062B398
bind	HOTKEY_9	function: 1062B3B8
bind	HOTKEY_THIRD_4	function: 1062B698
bind	HOTKEY_6	function: 1062B358
bind	HOTKEY_SECOND_11	function: 1062B618
bind	HOTKEY_THIRD_2	function: 1062B678
bind	HOTKEY_SECOND_7	function: 1062B578
bind	HOTKEY_12	function: 1062B418
bind	HOTKEY_THIRD_3	function: 1062B6B8
bind	HOTKEY_11	function: 1062B3D8
Loading tile	object/longbow_elm.png
Loading tile	object/lite_brass.png
Loading tile	object/helm_iron.png
Loading tile	object/hboots_iron.png
Loading tile	object/potion-0x0.png
Loading tile	object/amulet_copper.png
Loading tile	object/2hsword_galvorn.png
Loading tile	object/mace_iron.png
Loading tile	object/staff_elm.png
Loading tile	object/staff_yew.png
Loading tile	object/cap_rough.png
Loading tile	object/arrow_ash.png
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[LOG]	#00ff00#Talent Ammo Creation is ready to use.
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279 ticks  in 10.026 seconds = 27.8276 TPS
====	0
314 frames in 10.021 seconds = 31.3342 FPS
[LOG]	You pickup 0.20 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:8608:0#potion of lesser healing#LAST#
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[LOG]	Legolas picks up (c.): #FFFFFF##UID:8608:0#potion of lesser healing#LAST#.
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[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8811	after	244
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====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	bee swarm	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	14.2
=> chance to hit	91.995574848976
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits bee swarm for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Legolas killed bee swarm!
173	***
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====	0
[LOG]	There is an item here: #FFFFFF##UID:8634:0#scroll of light#LAST#
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[LOG]	Legolas picks up (f.): #FFFFFF##UID:8634:0#scroll of light#LAST#.
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[LOG]	There is an item here: #FFFFFF##UID:8639:0#potion of lesser healing#LAST#
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[LOG]	Legolas picks up (c.): #FFFFFF##UID:8639:0#potion of lesser healing#LAST#.
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====	0
bind	HOTKEY_5	function: 106B0B78
bind	MOVE_UP	function: 106B0EF8
bind	HOTKEY_THIRD_1	function: 106B0D78
bind	HOTKEY_SECOND_9	function: 106B0D98
bind	HOTKEY_SECOND_2	function: 106B0C98
bind	HOTKEY_SECOND_1	function: 106B0BF8
bind	HOTKEY_3	function: 106B0B58
bind	HOTKEY_1	function: 106B0A78
bind	HOTKEY_THIRD_8	function: 106B0ED8
bind	HOTKEY_SECOND_5	function: 106B0CF8
bind	HOTKEY_SECOND_3	function: 106B0CD8
bind	HOTKEY_4	function: 106B0AD8
bind	HOTKEY_THIRD_9	function: 106B0F18
bind	HOTKEY_SECOND_10	function: 106B0D18
bind	HOTKEY_SECOND_8	function: 106B0D58
bind	HOTKEY_SECOND_4	function: 106B0C58
bind	HOTKEY_SECOND_6	function: 106B0D38
bind	HOTKEY_THIRD_12	function: 106B0F78
bind	HOTKEY_2	function: 106B0B18
bind	HOTKEY_THIRD_10	function: 106B0E98
bind	HOTKEY_8	function: 106B0BD8
bind	HOTKEY_THIRD_11	function: 106B0F38
bind	EXIT	function: 106B10F8
bind	ACCEPT	function: 106B10B8
bind	MOVE_RIGHT	function: 106B0F58
bind	MOVE_LEFT	function: 106B1098
bind	MOVE_DOWN	function: 106B0F98
bind	HOTKEY_SECOND_12	function: 106B0DF8
bind	HOTKEY_THIRD_7	function: 106B0E38
bind	HOTKEY_7	function: 106B0B38
bind	HOTKEY_THIRD_6	function: 106B0EB8
bind	HOTKEY_THIRD_5	function: 106B0E78
bind	HOTKEY_10	function: 106B0B98
bind	HOTKEY_9	function: 106B0C18
bind	HOTKEY_THIRD_4	function: 106B0DD8
bind	HOTKEY_6	function: 106B0BB8
bind	HOTKEY_SECOND_11	function: 106B0DB8
bind	HOTKEY_THIRD_2	function: 106B0E18
bind	HOTKEY_SECOND_7	function: 106B0CB8
bind	HOTKEY_12	function: 106B0C78
bind	HOTKEY_THIRD_3	function: 106B0E58
bind	HOTKEY_11	function: 106B0C38
208 ticks  in 10.246 seconds = 20.3006 TPS
326 frames in 10.018 seconds = 32.5414 FPS
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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====	0
====	0
====	0
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AI took for target	8617	dire wolf	::	244	Legolas	20	<	400
[Equilibrium] Use chance: 	96.2732200375	::	0
dire wolf	8617	dumb ai talents can use	Howl	25
dumb ai uses	25
[Equilibrium] Use chance: 	96.2732200375	::	0
[LOG]	Dire wolf howls
USING	table: 08501358	Howl
====	0
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====	0
====	0
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[LOG]	Ran for 14 turns (stop reason: hostile spotted (dire wolf)).
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8812	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	2.3541929676091
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	77.688367931099
[PROJECTOR] starting dam	77.688367931099
[PROJECTOR] after difficulty dam	77.688367931099
[PROJECTOR] res	0	1	 on dam	77.688367931099
[PROJECTOR] final dam	77.688367931099
[LOG]	Legolas hits dire wolf for #aaaaaa#77.69 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8813	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	28
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	28
[ATTACK ARCHERY] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] final dam	28
[LOG]	Legolas hits dire wolf for #aaaaaa#28.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8814	after	244
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
387 ticks  in 10.019 seconds = 38.6266 TPS
322 frames in 10.027 seconds = 32.1133 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8815	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] final dam	33
[LOG]	Legolas hits dire wolf for #aaaaaa#33.00 physical damage#LAST#.
[LOG]	Legolas killed dire wolf!
174	***
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AI took for target	8614	wolf	::	244	Legolas	162	<	400
====	0
====	0
====	0
[LOG]	Ran for 9 turns (stop reason: hostile spotted (wolf)).
====	0
====	0
====	0
====	0
====	0
====	0
AI took for target	8614	wolf	::	244	Legolas	98	<	400
====	0
====	0
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[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8816	after	244
====	0
====	0
====	0
AI took for target	8603	stone troll	::	244	Legolas	65	<	400
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	wolf	 :: 	24.131923343843	5	1	::	2.3541929676091
checkHit	30.5	5.45
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	68.271596060663
[PROJECTOR] starting dam	68.271596060663
[PROJECTOR] after difficulty dam	68.271596060663
[PROJECTOR] res	0	1	 on dam	68.271596060663
[PROJECTOR] final dam	68.271596060663
[LOG]	Legolas hits wolf for #aaaaaa#68.27 physical damage#LAST#.
[LOG]	Legolas killed wolf!
175	***
====	0
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====	0
====	0
329 frames in 10.016 seconds = 32.8474 FPS
330 ticks  in 10.235 seconds = 32.2423 TPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8817	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits stone troll for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8818	after	244
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits stone troll for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[LOG]	You only have 50 elm arrow left!
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8819	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0.35
=> chance to hit	95
[LOG]	Legolas misses stone troll.
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8820	after	244
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8821	after	244
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Legolas hits stone troll for #aaaaaa#27.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
331 frames in 10.012 seconds = 33.0603 FPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
184 ticks  in 10.261 seconds = 17.932 TPS
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8822	after	244
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	25
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	37.5
[ATTACK ARCHERY] after mult	88.282236285339
[LOG]	Legolas performs a critical strike!
[PROJECTOR] starting dam	88.282236285339
[PROJECTOR] after difficulty dam	88.282236285339
[PROJECTOR] res	0	1	 on dam	88.282236285339
[PROJECTOR] final dam	88.282236285339
[LOG]	Legolas hits stone troll for #aaaaaa#88.28 physical damage#LAST#.
====	0
====	0
====	0
====	0
AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8823	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Legolas hits stone troll for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Legolas killed stone troll!
176	***
====	0
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====	0
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====	0
[LOG]	You pickup 0.30 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:8604:0#scroll of phase door#LAST#
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas picks up (h.): #FFFFFF##UID:8604:0#scroll of phase door#LAST#.
====	0
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====	0
====	0
bind	HOTKEY_5	function: 10D5FBE0
bind	MOVE_UP	function: 10D60020
bind	HOTKEY_THIRD_1	function: 10D5FE40
bind	HOTKEY_SECOND_9	function: 10D5FE60
bind	HOTKEY_SECOND_2	function: 10D5FD00
bind	HOTKEY_SECOND_1	function: 10D5FCC0
bind	HOTKEY_3	function: 10D5FC20
bind	HOTKEY_1	function: 10D5FBC0
bind	HOTKEY_THIRD_8	function: 10D5FFA0
bind	HOTKEY_SECOND_5	function: 10D5FD60
bind	HOTKEY_SECOND_3	function: 10D5FDA0
bind	HOTKEY_4	function: 10D5FBA0
bind	HOTKEY_THIRD_9	function: 10D5FFE0
bind	HOTKEY_SECOND_10	function: 10D5FDE0
bind	HOTKEY_SECOND_8	function: 10D5FDC0
bind	HOTKEY_SECOND_4	function: 10D5FD20
bind	HOTKEY_SECOND_6	function: 10D5FE00
bind	HOTKEY_THIRD_12	function: 10D60000
bind	HOTKEY_2	function: 10D5FB80
bind	HOTKEY_THIRD_10	function: 10D5FFC0
bind	HOTKEY_8	function: 10D5FC40
bind	HOTKEY_THIRD_11	function: 10D60040
bind	EXIT	function: 10D600C0
bind	ACCEPT	function: 10D60100
bind	MOVE_RIGHT	function: 10D60080
bind	MOVE_LEFT	function: 10D60060
bind	MOVE_DOWN	function: 10D600A0
bind	HOTKEY_SECOND_12	function: 10D5FEC0
bind	HOTKEY_THIRD_7	function: 10D5FF60
bind	HOTKEY_7	function: 10D5FC00
bind	HOTKEY_THIRD_6	function: 10D5FF80
bind	HOTKEY_THIRD_5	function: 10D5FF40
bind	HOTKEY_10	function: 10D5FC60
bind	HOTKEY_9	function: 10D5FCE0
bind	HOTKEY_THIRD_4	function: 10D5FF00
bind	HOTKEY_6	function: 10D5FC80
bind	HOTKEY_SECOND_11	function: 10D5FE20
bind	HOTKEY_THIRD_2	function: 10D5FE80
bind	HOTKEY_SECOND_7	function: 10D5FD80
bind	HOTKEY_12	function: 10D5FD40
bind	HOTKEY_THIRD_3	function: 10D5FEA0
bind	HOTKEY_11	function: 10D5FCA0
315 frames in 10.021 seconds = 31.434 FPS
====	0
182 ticks  in 10.075 seconds = 18.0645 TPS
====	0
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====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
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====	0
====	0
====	0
====	0
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====	0
====	0
====	0
====	0
====	0
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
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====	0
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AI took for target	8618	stone troll	::	244	Legolas	50	<	400
AI took for target	8629	dire wolf	::	244	Legolas	73	<	400
[LOG]	Ran for 7 turns (stop reason: hostile spotted (stone troll)).
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8824	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	61.209017157835
[PROJECTOR] starting dam	61.209017157835
[PROJECTOR] after difficulty dam	61.209017157835
[PROJECTOR] res	0	1	 on dam	61.209017157835
[PROJECTOR] final dam	61.209017157835
[LOG]	Legolas hits stone troll for #aaaaaa#61.21 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
252 frames in 10.056 seconds = 25.0597 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
286 ticks  in 10.288 seconds = 27.7994 TPS
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
dire wolf	8629	dumb ai talents can use	Howl	25
dumb ai uses	25
[Equilibrium] Use chance: 	96.2732200375	::	0
[LOG]	Dire wolf howls
USING	table: 08501358	Howl
[Equilibrium] Use chance: 	96.2732200375	::	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
====	0
====	0
====	0
====	0
====	0
====	0
====	0
AI took for target	8633	white wolf	::	244	Legolas	85	<	400
[Equilibrium] Use chance: 	96.2732200375	::	0
====	0
====	0
====	0
181 frames in 10.011 seconds = 18.0801 FPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
138 ticks  in 10.793 seconds = 12.7861 TPS
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8825	after	244
====	0
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white wolf	 :: 	24.131923343843	5	3	::	2.3541929676091
checkHit	30.5	7.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	63.563210125444
[PROJECTOR] starting dam	63.563210125444
[PROJECTOR] after difficulty dam	63.563210125444
[PROJECTOR] res	1.8390725219009	0.98160927478099	 on dam	63.563210125444
[PROJECTOR] final dam	62.394236593989
[LOG]	Legolas hits white wolf for #aaaaaa#62.39 physical damage#LAST#.
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8826	after	244
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits dire wolf for #aaaaaa#31.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8827	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Legolas hits dire wolf for #aaaaaa#29.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8828	after	244
AI took for target	8629	dire wolf	::	244	Legolas	32	<	400
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Legolas hits dire wolf for #aaaaaa#24.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
176 frames in 10.012 seconds = 17.5789 FPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
122 ticks  in 10.577 seconds = 11.5345 TPS
[SHOOT] speed	0.8	=>	800
[LOG]	You only have 40 elm arrow left!
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8829	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	sandworm	 :: 	24.131923343843	5	1	::	2.3541929676091
checkHit	30.5	2.05
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	32
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	32
[ATTACK ARCHERY] after mult	75.33417496349
[PROJECTOR] starting dam	75.33417496349
[PROJECTOR] after difficulty dam	75.33417496349
[PROJECTOR] res	0	1	 on dam	75.33417496349
[PROJECTOR] final dam	75.33417496349
[LOG]	Legolas hits sandworm for #aaaaaa#75.33 physical damage#LAST#.
[LOG]	Legolas killed sandworm!
[LOG]	#00ffff#Welcome to level 6.
[LOG]	You have 3 stat point(s) to spend. Press G to use them.
[LOG]	You have 1 class talent point(s) to spend. Press G to use them.
[LOG]	You have 1 generic talent point(s) to spend. Press G to use them.
177	***
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8830	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	giant grey rat	 :: 	24.131923343843	5	1	::	1
checkHit	30.5	2.75
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	1	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits giant grey rat for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Legolas killed giant grey rat!
178	***
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
====	0
====	0
====	0
====	0
====	0
====	0
175 frames in 10.008 seconds = 17.486 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8831	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	dire wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	8.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits dire wolf for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Legolas killed dire wolf!
179	***
====	0
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
70 ticks  in 11.095 seconds = 6.30915 TPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8832	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	24
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	56.500631222617
[PROJECTOR] starting dam	56.500631222617
[PROJECTOR] after difficulty dam	56.500631222617
[PROJECTOR] res	0	1	 on dam	56.500631222617
[PROJECTOR] final dam	56.500631222617
[LOG]	Legolas hits stone troll for #aaaaaa#56.50 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.000000) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	12.8	6	14.3	::	1
checkHit	9	6.5
=> chance to hit	59.691001300806
[LOG]	Stone troll misses Legolas.
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8833	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	25
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	25
[ATTACK ARCHERY] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Legolas hits stone troll for #aaaaaa#25.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8834	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	1
checkHit	30.5	0
=> chance to hit	95
[LOG]	Legolas misses stone troll.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[Equilibrium] Use chance: 	96.2732200375	::	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8835	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	stone troll	 :: 	24.131923343843	5	7	::	2.3541929676091
checkHit	30.5	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	7	with APR	5
[ATTACK ARCHERY] after range	22
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	22
[ATTACK ARCHERY] after mult	51.792245287399
[PROJECTOR] starting dam	51.792245287399
[PROJECTOR] after difficulty dam	51.792245287399
[PROJECTOR] res	0	1	 on dam	51.792245287399
[PROJECTOR] final dam	51.792245287399
[LOG]	Legolas hits stone troll for #aaaaaa#51.79 physical damage#LAST#.
[LOG]	Legolas killed stone troll!
180	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
175 frames in 10.051 seconds = 17.4112 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8836	after	244
AI took for target	8633	white wolf	::	244	Legolas	8	<	400
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	7.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	1.8390725219009	0.98160927478099	 on dam	30
[PROJECTOR] final dam	29.44827824343
[LOG]	Legolas hits white wolf for #aaaaaa#29.45 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
69 ticks  in 10.069 seconds = 6.85272 TPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8837	after	244
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	white wolf	 :: 	24.131923343843	5	3	::	1
checkHit	30.5	7.5
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	3	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	1.8390725219009	0.98160927478099	 on dam	31
[PROJECTOR] final dam	30.429887518211
[LOG]	Legolas hits white wolf for #aaaaaa#30.43 physical damage#LAST#.
[LOG]	Legolas killed white wolf!
181	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:8626:0#scroll of light#LAST#
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas picks up (f.): #FFFFFF##UID:8626:0#scroll of light#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
164 frames in 10.048 seconds = 16.3217 FPS
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
AI took for target	8624	black bear	::	244	Legolas	25	<	400
AI took for target	8632	green worm mass	::	244	Legolas	125	<	400
====	0
130 ticks  in 10 seconds = 13 TPS
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8838	after	244
====	0
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(25.000000) talent_mod(1.509902)
[ATTACK ARCHERY] to 	cave troll	 :: 	24.131923343843	5	9	::	2.3541929676091
checkHit	30.5	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	24.131923343843	versus	9	with APR	5
[ATTACK ARCHERY] after range	21
[PHYS CRIT %]	1.3
[ATTACK ARCHERY] after crit	21
[ATTACK ARCHERY] after mult	49.43805231979
[PROJECTOR] starting dam	49.43805231979
[PROJECTOR] after difficulty dam	49.43805231979
[PROJECTOR] res	0	1	 on dam	49.43805231979
[PROJECTOR] final dam	49.43805231979
[LOG]	Legolas hits cave troll for #aaaaaa#49.44 physical damage#LAST#.
====	0
====	0
====	0
AI took for target	8597	forest troll	::	244	Legolas	13	<	400
====	0
bind	MOVE_UP	function: 106B56D8
bind	EXIT	function: 0C85CE38
bind	MOVE_DOWN	function: 106B5698
bind	MOVE_RIGHT	function: 106B5738
bind	MOVE_LEFT	function: 106B5718
165 frames in 10.053 seconds = 16.413 FPS
87 ticks  in 11.903 seconds = 7.30908 TPS
167 frames in 10.026 seconds = 16.6567 FPS
bind	MOVE_UP	function: 106A9EF8
bind	EXIT	function: 0C5F4588
bind	MOVE_DOWN	function: 106A9F78
bind	MOVE_RIGHT	function: 106A9F58
bind	MOVE_LEFT	function: 106A9F38
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
43 ticks  in 10.004 seconds = 4.29828 TPS
145 frames in 10.043 seconds = 14.4379 FPS
25 ticks  in 10.164 seconds = 2.45966 TPS
[TALENT WEAPON MULT]	1.3	0.5	1.5	0	1.0099019513593
[TALENT WEAPON MULT]	1.3	0.6	1.3	0	0.95693136595149
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
132 frames in 10.04 seconds = 13.1474 FPS
[TALENT WEAPON MULT]	1.3	0.6	1.3	0	0.95693136595149
[TALENT WEAPON MULT]	1.3	1.2	2	0	1.6079215610874
[TALENT WEAPON MULT]	1.3	1.2	2	0	1.6079215610874
[TALENT WEAPON MULT]	1.3	1.2	2	0	1.6079215610874
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	0.5	1.5	0	1.0099019513593
[TALENT WEAPON MULT]	1.3	0.5	1.5	0	1.0099019513593
[TALENT WEAPON MULT]	1.3	0.5	1.5	0	1.0099019513593
[TALENT WEAPON MULT]	1.3	1	1.4	0	1.2039607805437
[TALENT WEAPON MULT]	1.3	1	1.4	0	1.2039607805437
[TALENT WEAPON MULT]	1.3	1	1.4	0	1.2039607805437
[TALENT WEAPON MULT]	1.3	1	1.4	0	1.2039607805437
41 ticks  in 11.242 seconds = 3.64704 TPS
[TALENT WEAPON MULT]	1.3	1	1.4	0	1.2039607805437
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	0.6	1.3	0	0.95693136595149
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
120 frames in 10.006 seconds = 11.9928 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
32 ticks  in 11.37 seconds = 2.81442 TPS
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8841	after	244
====	0
====	0
====	0
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	cave troll	 :: 	27.417431750782	5	9	::	1
checkHit	38	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	9	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits cave troll for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
159 frames in 10.002 seconds = 15.8968 FPS
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
104 ticks  in 10.046 seconds = 10.3524 TPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8842	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	forest troll	 :: 	27.417431750782	5	4	::	2.3541929676091
checkHit	38	-0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	4	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	70.625789028272
[PROJECTOR] starting dam	70.625789028272
[PROJECTOR] after difficulty dam	70.625789028272
[PROJECTOR] res	0	1	 on dam	70.625789028272
[PROJECTOR] final dam	70.625789028272
[LOG]	Legolas hits forest troll for #aaaaaa#70.63 physical damage#LAST#.
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.112140) totstat(17.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	13.049113323597	6	14.3	::	1
checkHit	7	7.2
=> chance to hit	49.139982823808
[LOG]	Forest troll misses Legolas.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
165 frames in 10.051 seconds = 16.4163 FPS
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8843	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	forest troll	 :: 	27.417431750782	5	4	::	1
checkHit	38	-0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	4	with APR	5
[ATTACK ARCHERY] after range	33
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	33
[ATTACK ARCHERY] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] final dam	33
[LOG]	Legolas hits forest troll for #aaaaaa#33.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8844	after	244
AI took for target	8606	hornet swarm	::	244	Legolas	5	<	400
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	forest troll	 :: 	27.417431750782	5	4	::	1
checkHit	38	-0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	4	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits forest troll for #aaaaaa#31.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.112140) totstat(17.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	13.049113323597	6	14.3	::	1
checkHit	7	7.2
=> chance to hit	49.139982823808
[ATTACK] raw dam	13.049113323597	versus	14.3	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Forest troll hits Legolas for #aaaaaa#4.00 physical damage#LAST#.
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8845	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	forest troll	 :: 	27.417431750782	5	4	::	1
checkHit	38	-0.35
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	4	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits forest troll for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Legolas killed forest troll!
182	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
hornet swarm	8606	dumb ai talents can use	Poisonous Bite	10
dumb ai uses	10
[LOG]	Hornet swarm bites poison into Legolas.
USING	table: 0851F610	Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.765685) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	2.5522847498308	20	14.3	::	4
checkHit	18	7.2
=> chance to hit	81.806333496276
[ATTACK] raw dam	2.5522847498308	versus	14.3	with APR	20
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	8
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Hornet swarm hits Legolas for #LIGHT_GREEN#1.33 nature damage#LAST#.
[LOG]	Legolas is poisoned!
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Hornet swarm hits Legolas for #LIGHT_GREEN#1.33 nature damage#LAST#.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[LOG]	You only have 25 elm arrow left!
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8846	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	hornet swarm	 :: 	27.417431750782	5	1	::	1
checkHit	38	14.2
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	1	with APR	5
[ATTACK ARCHERY] after range	34
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	34
[ATTACK ARCHERY] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] final dam	34
[LOG]	Legolas hits hornet swarm for #aaaaaa#34.00 physical damage#LAST#.
[LOG]	Legolas killed hornet swarm!
183	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Hornet swarm hits Legolas for #LIGHT_GREEN#1.33 nature damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Hornet swarm hits Legolas for #LIGHT_GREEN#1.33 nature damage#LAST#.
====	0
85 ticks  in 10.065 seconds = 8.44511 TPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8847	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	cave troll	 :: 	27.417431750782	5	9	::	2.3541929676091
checkHit	38	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	9	with APR	5
[ATTACK ARCHERY] after range	29
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	29
[ATTACK ARCHERY] after mult	68.271596060663
[PROJECTOR] starting dam	68.271596060663
[PROJECTOR] after difficulty dam	68.271596060663
[PROJECTOR] res	0	1	 on dam	68.271596060663
[PROJECTOR] final dam	68.271596060663
[LOG]	Legolas hits cave troll for #aaaaaa#68.27 physical damage#LAST#.
====	0
cave troll	8610	dumb ai talents can use	Knockback	9
cave troll	8610	dumb ai talents can use	Stun	6
dumb ai uses	9
[LOG]	Cave troll uses Knockback.
USING	table: 0851EE68	Knockback
[TALENT WEAPON MULT]	0.6	1.5	2	0	1.6732050807569
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.112140) totstat(25.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	18.980528470687	6	14.3	::	1.6732050807569
checkHit	15	7.2
=> chance to hit	75.042000230889
[ATTACK] raw dam	18.980528470687	versus	14.3	with APR	6
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	18.405255888326
[PROJECTOR] starting dam	18.405255888326
[PROJECTOR] after difficulty dam	18.405255888326
[PROJECTOR] res	0	1	 on dam	18.405255888326
[PROJECTOR] final dam	18.405255888326
[LOG]	Cave troll hits Legolas for #aaaaaa#18.41 physical damage#LAST#.
checkHit	24	8.25
=> chance to hit	91.077723337721
[KNOCKBACK] from	2	26	over	4
[KNOCKBACK] try	0	24	3
[KNOCKBACK] try	-1	23	2	::
[KNOCKBACK] failsafe knocked to	0	24	::
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Hornet swarm hits Legolas for #LIGHT_GREEN#1.33 nature damage#LAST#.
====	0
160 frames in 10.03 seconds = 15.9521 FPS
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.112140) totstat(25.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	18.980528470687	6	14.3	::	1
checkHit	15	7.2
=> chance to hit	75.042000230889
[ATTACK] raw dam	18.980528470687	versus	14.3	with APR	6
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] final dam	11
[LOG]	Cave troll hits Legolas for #aaaaaa#11.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Hornet swarm hits Legolas for #LIGHT_GREEN#1.33 nature damage#LAST#.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8848	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	cave troll	 :: 	27.417431750782	5	9	::	1
checkHit	38	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	9	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits cave troll for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
AI took for target	8624	black bear	::	244	Legolas	5	<	400
[LOG]	#00ff00#Talent Steady Shot is ready to use.
[LOG]	Legolas stops being poisoned.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8849	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	cave troll	 :: 	27.417431750782	5	9	::	1
checkHit	38	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	9	with APR	5
[ATTACK ARCHERY] after range	26
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	26
[ATTACK ARCHERY] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Legolas hits cave troll for #aaaaaa#26.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
cave troll	8610	dumb ai talents can use	Stun	6
dumb ai uses	6
[LOG]	Cave troll uses Stun.
USING	table: 098070D0	Stun
[TALENT WEAPON MULT]	0.3	0.5	1	0	0.62247448713916
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.112140) totstat(25.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	18.980528470687	6	14.3	::	0.62247448713916
checkHit	15	7.2
=> chance to hit	75.042000230889
[LOG]	Cave troll misses Legolas.
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8850	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	cave troll	 :: 	27.417431750782	5	9	::	1
checkHit	38	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	9	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits cave troll for #aaaaaa#30.00 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.112140) totstat(25.600000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	18.980528470687	6	14.3	::	1
checkHit	15	7.2
=> chance to hit	75.042000230889
[ATTACK] raw dam	18.980528470687	versus	14.3	with APR	6
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] final dam	10
[LOG]	Cave troll hits Legolas for #aaaaaa#10.00 physical damage#LAST#.
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8851	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	cave troll	 :: 	27.417431750782	5	9	::	1
checkHit	38	4.4
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	9	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits cave troll for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Legolas killed cave troll!
184	***
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
87 ticks  in 10.083 seconds = 8.62838 TPS
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8852	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	black bear	 :: 	27.417431750782	5	8	::	2.3541929676091
checkHit	38	5.8
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	8	with APR	5
[ATTACK ARCHERY] after range	27
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	27
[ATTACK ARCHERY] after mult	63.563210125444
[PROJECTOR] starting dam	63.563210125444
[PROJECTOR] after difficulty dam	63.563210125444
[PROJECTOR] res	0	1	 on dam	63.563210125444
[PROJECTOR] final dam	63.563210125444
[LOG]	Legolas hits black bear for #aaaaaa#63.56 physical damage#LAST#.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
143 frames in 10.02 seconds = 14.2715 FPS
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8853	after	244
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.288118) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	19.235890101103	3	14.3	::	1
checkHit	23	7.2
=> chance to hit	91.161970596323
[ATTACK] raw dam	19.235890101103	versus	14.3	with APR	3
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Black bear hits Legolas for #aaaaaa#7.00 physical damage#LAST#.
AI took for target	8632	green worm mass	::	244	Legolas	5	<	400
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	black bear	 :: 	27.417431750782	5	8	::	1
checkHit	38	5.8
=> chance to hit	95
[LOG]	Legolas misses black bear.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8854	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	black bear	 :: 	27.417431750782	5	8	::	1
checkHit	38	5.8
=> chance to hit	95
[LOG]	Legolas misses black bear.
====	0
====	0
====	0
====	0
====	0
====	0
====	0
[LOG]	#00ff00#Talent Steady Shot is ready to use.
====	0
[LOG]	Legolas uses Steady Shot.
USING	table: 085EA4F8	Steady Shot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	6.5	1.1	2.2	0	2.3541929676091
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8855	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	black bear	 :: 	27.417431750782	5	8	::	2.3541929676091
checkHit	38	5.8
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	8	with APR	5
[ATTACK ARCHERY] after range	34
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	34
[ATTACK ARCHERY] after mult	80.042560898708
[PROJECTOR] starting dam	80.042560898708
[PROJECTOR] after difficulty dam	80.042560898708
[PROJECTOR] res	0	1	 on dam	80.042560898708
[PROJECTOR] final dam	80.042560898708
[LOG]	Legolas hits black bear for #aaaaaa#80.04 physical damage#LAST#.
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black bear	8624	dumb ai talents can use	Stun	6
dumb ai uses	6
[LOG]	Black bear uses Stun.
USING	table: 098070D0	Stun
[TALENT WEAPON MULT]	0.25	0.5	1	0	0.61180339887499
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.288118) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	19.235890101103	3	14.3	::	0.61180339887499
checkHit	23	7.2
=> chance to hit	91.161970596323
[ATTACK] raw dam	19.235890101103	versus	14.3	with APR	3
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	4.2826237921249
[PROJECTOR] starting dam	4.2826237921249
[PROJECTOR] after difficulty dam	4.2826237921249
[PROJECTOR] res	0	1	 on dam	4.2826237921249
[PROJECTOR] final dam	4.2826237921249
[LOG]	Black bear hits Legolas for #aaaaaa#4.28 physical damage#LAST#.
checkHit	28	8.25
=> chance to hit	95
[LOG]	Legolas is stunned!
addTmpVal	stunned	1	 :=: 	1	20
Effect duration reduction <	2.25
Effect duration reduction >	1.25
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====	0
AI took for target	8624	black bear	::	244	Legolas	2	<	400
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.288118) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	Legolas	 :: 	19.235890101103	3	14.3	::	1
checkHit	23	7.2
=> chance to hit	91.161970596323
[ATTACK] raw dam	19.235890101103	versus	14.3	with APR	3
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Black bear hits Legolas for #aaaaaa#7.00 physical damage#LAST#.
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[LOG]	#00ff00#Talent Steady Shot is ready to use.
[LOG]	Legolas is not stunned anymore.
removeTempVal	stunned	1	 :=: 	20
delTmpVal	stunned	1
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
73 ticks  in 10.165 seconds = 7.18151 TPS
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8856	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	black bear	 :: 	27.417431750782	5	8	::	1
checkHit	38	5.8
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	8	with APR	5
[ATTACK ARCHERY] after range	30
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	30
[ATTACK ARCHERY] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] final dam	30
[LOG]	Legolas hits black bear for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Legolas killed black bear!
185	***
====	0
AI took for target	8632	green worm mass	::	244	Legolas	5	<	400
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====	0
====	0
====	0
====	0
====	0
[LOG]	Legolas shoots!
USING	table: 085EA458	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	elm arrow
Adding entity	8857	after	244
[COMBAT DAMAGE] power(0.958947) totstat(26.400000) talent_mod(1.624500)
[ATTACK ARCHERY] to 	green worm mass	 :: 	27.417431750782	5	1	::	1
checkHit	38	3.1
=> chance to hit	95
[ATTACK ARCHERY] raw dam	27.417431750782	versus	1	with APR	5
[ATTACK ARCHERY] after range	31
[PHYS CRIT %]	1.6
[ATTACK ARCHERY] after crit	31
[ATTACK ARCHERY] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
[LOG]	Legolas hits green worm mass for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Legolas killed green worm mass!
186	***
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150 frames in 10.044 seconds = 14.9343 FPS
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is an item here: #B4B4B4##UID:8611:0#iron waraxe#LAST#
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[LOG]	Legolas picks up (n.): #B4B4B4##UID:8611:0#iron waraxe#LAST#.
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====	0
====	0
bind	HOTKEY_5	function: 106A9698
bind	MOVE_UP	function: 10D5FEC0
bind	HOTKEY_THIRD_1	function: 10D5FC80
bind	HOTKEY_SECOND_9	function: 10D655C0
bind	HOTKEY_SECOND_2	function: 10D5DFC0
bind	HOTKEY_SECOND_1	function: 10D60440
bind	HOTKEY_3	function: 106B80F8
bind	HOTKEY_1	function: 106B5798
bind	HOTKEY_THIRD_8	function: 10D5FD60
bind	HOTKEY_SECOND_5	function: 10D655A0
bind	HOTKEY_SECOND_3	function: 10D61480
bind	HOTKEY_4	function: 106AA678
bind	HOTKEY_THIRD_9	function: 10D5FD80
bind	HOTKEY_SECOND_10	function: 10D64DC0
bind	HOTKEY_SECOND_8	function: 10D63000
bind	HOTKEY_SECOND_4	function: 10D5B600
bind	HOTKEY_SECOND_6	function: 10D5FBA0
bind	HOTKEY_THIRD_12	function: 10D5FDE0
bind	HOTKEY_2	function: 106B7258
bind	HOTKEY_THIRD_10	function: 10D5FE00
bind	HOTKEY_8	function: 106A8F78
bind	HOTKEY_THIRD_11	function: 10D5FDC0
bind	EXIT	function: 10D5FF00
bind	ACCEPT	function: 10D5FE80
bind	MOVE_RIGHT	function: 10D5FEA0
bind	MOVE_LEFT	function: 10D5FE40
bind	MOVE_DOWN	function: 10D5FE20
bind	HOTKEY_SECOND_12	function: 10D62E40
bind	HOTKEY_THIRD_7	function: 10D5FDA0
bind	HOTKEY_7	function: 106A9418
bind	HOTKEY_THIRD_6	function: 10D5FD20
bind	HOTKEY_THIRD_5	function: 10D5FC60
bind	HOTKEY_10	function: 10D69300
bind	HOTKEY_9	function: 106B77F8
bind	HOTKEY_THIRD_4	function: 10D5FCE0
bind	HOTKEY_6	function: 106B3818
bind	HOTKEY_SECOND_11	function: 10D5CB20
bind	HOTKEY_THIRD_2	function: 10D5FC40
bind	HOTKEY_SECOND_7	function: 10D60B40
bind	HOTKEY_12	function: 10D692E0
bind	HOTKEY_THIRD_3	function: 10D5FC00
bind	HOTKEY_11	function: 10D692C0
53 ticks  in 11.639 seconds = 4.55366 TPS
143 frames in 10.033 seconds = 14.253 FPS
bind	MOVE_DOWN	function: 10D61F80
bind	MOVE_UP	function: 10D61F40
bind	EXIT	function: 10D61F60
bind	ACCEPT	function: 10D61F20
wear slot	16
fight: 	elm arrow	elm longbow	::	OFFHAND	QUIVER
fight: 	elm arrow	brass lantern	::	nil	QUIVER
fight: 	elm arrow	iron plate armour	::	nil	QUIVER
fight: 	elm arrow	iron helm	::	nil	QUIVER
fight: 	elm arrow	pair of iron boots	::	nil	QUIVER
fight: 	elm arrow	elm arrow	::	nil	QUIVER
[LOG]	Legolas wears: #B4B4B4#138 #UID:8265:0#elm arrow#LAST#.
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====	0
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====	0
====	0
====	0
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====	0
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====	0
====	0
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====	0
====	0
====	0
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AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
====	0
====	0
====	0
====	0
====	0
====	0
====	0
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====	0
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====	0
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====	0
84 ticks  in 10.111 seconds = 8.30778 TPS
AI took for target	8613	giant venus flytrap	::	244	Legolas	221	<	400
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====	0
93 frames in 10.089 seconds = 9.21796 FPS
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====	0
====	0
====	0
====	0
checkHit	21	9
=> chance to hit	84.242268082221
addTmpVal	stunned	1	 :=: 	1	1
====	0
====	0
====	0
====	0
====	0
====	0
====	0
bind	ACCEPT	function: 10D68D00
[COROUTINE] registering	savefilepipe	thread: 09BD68B8
[ENGINE] Switching to turn based
116 frames in 14.171 seconds = 8.18573 FPS
[SAVEFILE PIPE] new save running in the pipe:	Legolas	game	::	game.teag	::	table: 0B456268	=>	table: 0B82D340
[LOG]	Saving done.
[THREAD] registering	table: 13C288C8	userdata: 13C27080	1
[THREAD] Thread join	1	table: 13C288C8
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	1	table: 13C288C8	=>	true
[MAIN] rebooting lua state
2 frames in 46.32 seconds = 0.0431779 FPS
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
58 ticks  in 61.077 seconds = 0.949621 TPS
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4	0	9	10
[ENGINE LOADER] sorted:	te4	0	9	10
[ENGINE LOADER] loading engine:	0	9	10	te4
[ENGINE LOADER] using directory engine:	/engines/default/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	Paolo De Paulis	c6b3ffd4-0fde-4076-842c-91e897d48dcd
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] config 	online
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Loading tile	border_7_sel.png
Loading tile	border_9_sel.png
Loading tile	border_1_sel.png
Loading tile	border_3_sel.png
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] news 	Welcome to T-Engine and the Tales of Middle-earth
Latest engine version available: 	te4	0	9	10
bind	MOVE_DOWN	function: 10A3E8B0
bind	MOVE_UP	function: 10A43DF0
bind	ACCEPT	function: 10A49270
[MUSIC] playing	The saga begins.ogg	userdata: 13C241F0	 :: current ? 	nil
play music 10a49e30 -1 0
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
1 frames in 12.203 seconds = 0.0819471 FPS
resize 1280 x 738
1 ticks  in 12.404 seconds = 0.0806192 TPS
