Index: game/modules/tome/data/talents/spells/explosives.lua =================================================================== --- game/modules/tome/data/talents/spells/explosives.lua (revision 3923) +++ game/modules/tome/data/talents/spells/explosives.lua (working copy) @@ -92,7 +92,7 @@ for px, ys in pairs(grids) do for py, _ in pairs(ys) do nb = nb + 1 end end nb = theorical_nb - nb if nb > 0 then - local mult = (math.log10(nb) / math.min(6 - self:getTalentLevelRaw(self.T_EXPLOSION_EXPERT), 5)) + local mult = math.log10(nb) / (6 - math.min(self:getTalentLevelRaw(self.T_EXPLOSION_EXPERT), 5)) print("Adjusting explosion damage to account for ", nb, " lost tiles => ", mult * 100) dam = dam + dam * mult end