Index: game/modules/tome/class/interface/Combat.lua =================================================================== --- game/modules/tome/class/interface/Combat.lua (revision 3922) +++ game/modules/tome/class/interface/Combat.lua (working copy) @@ -254,7 +254,7 @@ print("[ATTACK] after inc by type", dam) end - if crit then game.logSeen(self, "%s performs a critical strike!", self.name:capitalize()) end + if crit then game.logSeen(self, "#{bold}#%s performs a critical strike!#{normal}#", self.name:capitalize()) end DamageType:get(damtype).projector(self, target.x, target.y, damtype, math.max(0, dam)) hitted = true else @@ -763,7 +763,7 @@ if rng.percent(chance) then dam = dam * (1.5 + (self.combat_critical_power or 0) / 100) crit = true - game.logSeen(self, "%s's spell attains critical power!", self.name:capitalize()) + game.logSeen(self, "#{bold}#%s's spell attains critical power!#{normal}#", self.name:capitalize()) if self:attr("mana_on_crit") then self:incMana(self:attr("mana_on_crit")) end Index: game/modules/tome/class/interface/Archery.lua =================================================================== --- game/modules/tome/class/interface/Archery.lua (revision 3922) +++ game/modules/tome/class/interface/Archery.lua (working copy) @@ -151,7 +151,7 @@ dam = dam * mult print("[ATTACK ARCHERY] after mult", dam) - if crit then game.logSeen(self, "%s performs a critical strike!", self.name:capitalize()) end + if crit then game.logSeen(self, "#{bold}#%s performs a critical strike!#{normal}#", self.name:capitalize()) end DamageType:get(damtype).projector(self, target.x, target.y, damtype, math.max(0, dam)) game.level.map:particleEmitter(target.x, target.y, 1, "archery") hitted = true