Index: game/modules/tome/data/talents/misc/inscriptions.lua =================================================================== --- game/modules/tome/data/talents/misc/inscriptions.lua (revision 3922) +++ game/modules/tome/data/talents/misc/inscriptions.lua (working copy) @@ -176,7 +176,7 @@ name = "Infusion: Sun", type = {"inscriptions/infusions", 1}, points = 1, - tactical = { BUFF = 1, DISABLE = 2 }, + tactical = { ATTACK_AREA = 1, DISABLE = 2 }, action = function(self, t) local data = self:getInscriptionData(t.short_name) self:project({type="ball", range=0, selffire=true, radius=data.range}, self.x, self.y, engine.DamageType.LITE, 1) Index: game/modules/tome/data/general/objects/scrolls.lua =================================================================== --- game/modules/tome/data/general/objects/scrolls.lua (revision 3922) +++ game/modules/tome/data/general/objects/scrolls.lua (working copy) @@ -199,7 +199,7 @@ cost = 10, material_level = 1, - inscription_kind = "utility", + inscription_kind = "attack", inscription_data = { cooldown = resolvers.rngrange(9, 15), range = resolvers.mbonus_level(5, 5, function(e, v) return v * 0.1 end),