Index: game/modules/tome/data/maps/zones/vor-armoury-last.lua =================================================================== --- game/modules/tome/data/maps/zones/vor-armoury-last.lua (revision 3922) +++ game/modules/tome/data/maps/zones/vor-armoury-last.lua (working copy) @@ -21,15 +21,16 @@ starty = 34 defineTile(".", "FLOOR") +defineTile(";", "FLOOR", nil, nil, nil, {no_teleport=true}) defineTile("~", "DEEP_WATER") defineTile("#", "HARDWALL") defineTile('&', "DOOR_VAULT") defineTile("$", "FLOOR", {random_filter={add_levels=5, ego_chance=30}}) defineTile("%", "LAVA_FLOOR") -defineTile("*", "FLOOR", {random_filter={add_levels=20}}, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}) -defineTile("=", "FLOOR", {random_filter={unique=true, not_properties={"lore"}}}, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}) +defineTile("*", "FLOOR", {random_filter={add_levels=20}}, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}, nil, {no_teleport=true}) +defineTile("=", "FLOOR", {random_filter={unique=true, not_properties={"lore"}}}, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}, nil, {no_teleport=true}) --defineTile("^", "LAVA_FLOOR", "ZEMEKKYS_HAT", {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}) -defineTile("^", "FLOOR", nil, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}) +defineTile("^", "FLOOR", nil, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}, nil, {no_teleport=true}) defineTile("+", "DOOR") defineTile('<', "UP") defineTile("o", "FLOOR", nil, {random_filter={add_levels=5, subtype="orc"}}) @@ -38,16 +39,16 @@ return [[ .....~~############################ -.....~##.#^........=#.............# -....~~#..#..........#.............# -....~##..#..........#.$$$$...$$$$.# -....~#...#..........#.$##$...$##$.# -...~~#...&....**....#.$##$...$##$.# -..~~##...&....**....#.$$$$...$$$$.# -..~##....#..........#%.o.o###o.o..# -..~#.....#..........#%%...###...%%# -.~~#.....#..........#%%...$$$..%%$# -~~~#.....#.........=#%%%%%%%%%%%%$# +.....~##.#^;;;;;;;;=#.............# +....~~#..#;;;;;;;;;;#.............# +....~##..#;;;;;;;;;;#.$$$$...$$$$.# +....~#...#;;;;;;;;;;#.$##$...$##$.# +...~~#...&;;;;**;;;;#.$##$...$##$.# +..~~##...&;;;;**;;;;#.$$$$...$$$$.# +..~##....#;;;;;;;;;;#%.o.o###o.o..# +..~#.....#;;;;;;;;;;#%%...###...%%# +.~~#.....#;;;;;;;;;;#%%...$$$..%%$# +~~~#.....#;;;;;;;;;=#%%%%%%%%%%%%$# ~#####+##############%..........%$# ~#..o.o.o.........o##...oooooo...$# ~#................o##............$#